08/03/88: CONVERTING ATARI JOYSTK TO WORK FOR C3 by Delphi, | Category: Delphi - Utilities & Applications | 24 comments - (Comments are closed)

CONVERTING ATARI JOYSTK TO WORK FOR C3

43589 3AUG88-2013 Utilities & Applications
CONVERTING ATARI JOYSTK TO WORK FOR C3
From: TOMPKINS To: ALL

IS THERE A HARDWARE PROJECT OR
IS THERE ANY WAY THAT I CAN
CONVERT RADIO SHACK’S ATARI
JOYSTICK TO WORK WITH MY COCO 3?
COULD IT BE IN RAINBOW, HERE IN
THE FORUM, OR IN THE DATABASE??
I THOUGHT THERE WAS A MESSAGE
IN THE FORUM ABOUT IT.
COULD THERE BE A HARDWARE
PROJECT IN RAINBOW ABOUT IT?
OR A PROGRAM?? THANKS A LOT!!!

24 comments to CONVERTING ATARI JOYSTK TO WORK FOR C3

  • pucc_unknown

    43602 3AUG88-2253 Utilities & Applications
    RE: CONVERTING ATARI JOYSTK TO WORK FOR (Re: Msg 43589)
    From: ZACKS To: TOMPKINS

    check out the advert for 4techs in the July 88 issue of The
    Rainbow on page 94. Let me know how it works. I’m interested.

  • pucc_unknown

    43614 4AUG88-0142 Utilities & Applications
    RE: CONVERTING ATARI JOYSTK TO WORK FOR (Re: Msg 43589)
    From: ARTFLEXSER To: TOMPKINS

    If we are talking about the joysticks for the Atari 400 and 800 machines,
    I don’t see how they could be made to work properly on a CoCo 3. Those
    are not PROPORTIONAL joysticks like the CoCo uses. That is, they contain
    only SWITCHES that report on/off in 8 (?) directions, rather than the
    X/Y coordinates (0 to 63 on 2 axes) that CoCo joysticks report. Sure, you
    could rig adapters to CONNECT them to the CoCo 3, but you’d need to
    convert software to work with them. Perhaps the Rainbow ad Zacks refers
    to contains some software as well? Or perhaps the Atari joystick that
    the conversion is for IS a proportional type, unlike the original Atari
    joysticks.

    On second thought, it IS the case that many games for the Coco do not use the
    proportional property of the CoCo joysticks. That is, the
    games only care whether the X or Y coordinate is bigger than some value, and
    don’t care what the exact X or Y value is, apart from that.
    For games like that, a converted Atari joystick should work fine.

  • pucc_unknown

    43675 5AUG88-1611 Utilities & Applications
    RE: CONVERTING ATARI JOYSTK TO WORK FOR (Re: Msg 43589)
    From: MARTYGOODMAN To: TOMPKINS

    An issue of Rainbow a number of years back had exctly that conversion
    in it. I forget which. The conversion is relatively trivial…
    but is of limited value with many CoCo games. You see…
    CoCo joysticks can send the computer ALL possible values between
    Full one direction and full another. (actually translated
    to64 different steps… or 256 different steps with the
    hi res interface). But Atari joysticks ONLY report
    they are tilted one way or another. NO gradations
    of just HOW MUCH they are tilted. Thus, only SOME
    CoCo games will wrk with a converted Atari joystick.
    And NO drawing prorams will!

    —marty

  • pucc_unknown

    43735 6AUG88-1305 Utilities & Applications
    RE: CONVERTING ATARI JOYSTK TO WORK FOR (Re: Msg 43675)
    From: TOMPKINS To: MARTYGOODMAN

    GREGMILLER HAS JUST TOLD ME THE
    2 ISSUES OF RAINBOW FOR
    CONVERTING THE ATARI JOYSTICK.
    ONE OF THEM IS: 6/86 (I THINK).
    THE OTHER IS IN AN ’84 ISSUE.
    I FORGOT WHICH ONE.
    ALSO, WOULD A CONVERTED ATARI
    JOYSTICK WORK WITH MY HI-RES
    JOYSTICK INTERFACE. I THINK
    THAT IS ALSO CALLED ‘HI-RES
    INPUT PACK’. (OOPS!: MAKE THAT
    A ‘?’ BEFORE THE 2ND TO THE LAST
    SENTENCE.) THANKS A LOT!