01/08/94: Shanghai for Level 2 by Delphi, | Category: Delphi - Games & Graphics | 37 comments - (Comments are closed)

Shanghai for Level 2

84751 8-JAN 12:04 Games & Graphics
Shanghai for Level 2
From: COLORSYSTEMS To: ALL

I recently downloaded Shawn (EARTHER) Driscoll’s Shanghai for Level 2. Shawn
did an excellent job working within the confines of BASIC09 and illustrates
well the capabilities of his BASIC09 tools package, GUIB. Of course, it
goes without saying that it is slow in response and action. I had heard
that the OSK basic on my MM/1a was pretty much compatable at the source
level so I was wondering how fast it would run on my OSK system. I also have
a copy of Kevin Darling’s bgfx which is pretty much compatable with gfx2.

So, I go an edit the source to:

1) change all gfx2 calls to bfgx calls.

2) changed the window type codes in the DWSet and the GPLoad calls
from type 8 to type 3.

3) Haven’t changed these yet, but I suppose I will need to add second
and third params to the Palette calls there are.

4) Made the same changes in the guib.b09 program. It loads with no err
ors
and packs just fine.

I am getting an error 102 though when I try to load the Shanghai.b09 and the
stopping point is accessing the return value from a SYSCALL. If I hadn’t taken
the
Basic manual out of my OSK manual set (you know typical it is for MW to have
more documentation than will fit in the binders they give you, right?) to
make some room (I hardly EVER mess with basic), I probably could look this
up for myself, but I have missplaced where I put the manual I extracted.

The program DIMs a variable regs to the datatype registers OK. But after a
SYSCALL to determine the PID, how do I reference the returned value in
Register D0? The CoCo3 version got it from regs.a, but there is no a register
on a 68K MPU. It comes back in the D0 register. I tried changing the
variable regs.a to regs.d0 but that gives me an 020 error during the
program load.

Can anyone help? If so, with Shawn’s permission, I will upload the OSK
source for this nice game.

————————————
Zack C Sessions
ColorSystems

“I am Homer of Borg, prepare to be assimi … OOOOHHH, DOUGHNUTS!”

37 comments to Shanghai for Level 2

  • pucc_unknown

    84758 8-JAN 15:53 Games & Graphics
    RE: Shanghai for Level 2 (Re: Msg 84751)
    From: RANDYKWILSON To: COLORSYSTEMS

    Zack,

    OSK basic SysCall requires a different stack frame than 6809, of course.

    Type r=d0,d1,d2,d3,d4,d5,d6,d7,a0,a1,a2,a3,a4:INTEGER
    Dim regs:r
    …..
    Run Syscall($0C,regs)
    id=LAND(regs.d0,$FF)

    Also, if you’re only using syscall to get the id, Kevin covered this for you:
    RUn BGFX(“ID”,id)

    The other thing you’ll have to watch for is data type. GFX2 took a lot of
    BYTE type variables. BGFX takes almost all INTEGER type. Also, mixing byte
    and integer data in a complex data type can cause problems. The type byte’s
    must travel in pairs (any even number), or you’ll get bus fault errors when
    trying to access the later integers.

    Scream if it keeps fighting you. I did quite a bit of this sort of thing back
    when the mm/1 first came out.

    Randy

  • pucc_unknown

    84805 9-JAN 21:31 Games & Graphics
    RE: Shanghai for Level 2 (Re: Msg 84751)
    From: BRUCEGERST To: COLORSYSTEMS

    Why not just spend the LOW LOW price of $15 for TILES (see the VERY simple demo
    version 0.1 ) in the database. It’s the best shanghai/mahjongg I’ve seen!

  • pucc_unknown

    84814 10-JAN 03:35 Games & Graphics
    RE: Shanghai for Level 2 (Re: Msg 84751)
    From: EARTHER To: COLORSYSTEMS

    Zack,

    I just uploaded version 1.2 of Shanghai OS-9 (it will be a few days
    before made available). This final version is faster when doing graphic
    re-draws and during the Dragon building process. It takes about 5
    seconds to generate a solveable Dragon instead of 3 minutes (now that
    some probability factors were fine-tuned). Also, the lag between the
    time a tile is clicked and it becomes high-lighted was reduced
    drastically (because the mouse is travelling across a 2D array instead
    of travelling through a 3D array, which bogged down the computer a bit).

    Anyway… Go ahead and make a version of the game for whatever
    computer you want. The reason why I give out source code is so that
    others can get ideas from it and create new things for OS-9. I want
    nothing more than to see new programs for OS-9 and I feel that source
    code is one way to help out. If I had made Shanghai shareware and
    charged money for it, not only would I never see any money, I wouldn’t
    be helping anyone wanting to give it their best shot at programming a
    game for OS-9. Source code is the key to more programs, I think.

    Also, I program in Basic09 because more people have it instead
    of C compilers. I admit that Shanghai 1.0 & 1.1 were slow (some brute
    force was used to get the games going and Christmas time was a few
    weeks away and I was hurting for play-testers). Version 1.2 is just
    as fast as any other game like it. I still play your Pyramid Solitaire
    game that you wrote in C way back when (it too is addictive).

    My next project is to write a game aid for GURPS or TRAVELLER and
    then I will find another game that I like that still has not been
    written for OS-9. What that game might be? I don’t know yet.

    Shawn Driscoll

  • pucc_unknown

    84828 10-JAN 23:57 Games & Graphics
    RE: Shanghai for Level 2 (Re: Msg 84814)
    From: REVWCP To: EARTHER

    I am angry. I am very angry at Earther (Shawn Driscoll). Since He uploaded
    Shanghai, I have not gotten anything accomplished since I am too busy playing
    it. All kidding aside, Shanw, this is excellant work on your part. I am
    extremely impressed. I will stack your program against anything that Tandy
    ever did and there would be no comparison. This is dynamite programming.
    Thank you for taking the time to write it and upload it.
    With all best wishes,
    Brother Jeremy, CSJW
    OS9 User’s Group Treasurer

  • pucc_unknown

    84932 15-JAN 21:17 Games & Graphics
    RE: Shanghai for Level 2 (Re: Msg 84814)
    From: WTHOMPSON To: EARTHER

    How about a Missle Command type game for OS-9? Its one of my all time
    favcvorites.
    Thanks,
    Wayne

  • pucc_unknown

    84766 8-JAN 23:21 Games & Graphics
    RE: Shanghai for Level 2 (Re: Msg 84758)
    From: COLORSYSTEMS To: RANDYKWILSON

    Thanks for the info!!

    ————————————
    Zack C Sessions
    ColorSystems

    “I am Homer of Borg, prepare to be assimi … OOOOHHH, DOUGHNUTS!”

  • pucc_unknown

    84812 9-JAN 23:09 Games & Graphics
    RE: Shanghai for Level 2 (Re: Msg 84805)
    From: COLORSYSTEMS To: BRUCEGERST

    > Why not just spend the LOW LOW price of $15 for TILES (see the VERY
    > simple demo
    > version 0.1 ) in the database. It’s the best shanghai/mahjongg I’ve
    > seen!

    The point of my exercise was not merely to obtain a playable Mah Jongg
    game for my MM/1a, it was to see if I could port a BASI09 game to
    OSK Basic and to see then how much faster it ran on the MM/1a as
    opposed to the CoCo3.

    I do have the Tiles demo program and do eventually get a check in the
    mail for the real thing!

    ————————————
    Zack C Sessions
    ColorSystems

    “I am Homer of Borg, prepare to be assimi … OOOOHHH, DOUGHNUTS!”

  • pucc_unknown

    84813 9-JAN 23:18 Games & Graphics
    RE: Shanghai for Level 2 (Re: Msg 84812)
    From: RANDYKWILSON To: COLORSYSTEMS

    Zack,

    The B09 code I ported was an arcade style graphics game. I had to add lots
    of sleep code to keep the game slow enough to be playable. This program did
    minor animation with sequenced get/put buffers. Without sleep calls, you
    didn’t get to see the animation, as KWin processed the whole put buffer
    sequence faster than a single screen refresh (60hz).

    Randy

  • pucc_unknown

    84829 11-JAN 01:49 Games & Graphics
    RE: Shanghai for Level 2 (Re: Msg 84828)
    From: EARTHER To: REVWCP

    I know what you mean, Brother Jeremy. Right now I’m sitting through my
    5th game of Shanghai that I can’t finish, but the computer can. While
    I was eating, sleeping, breathing, and coding Shanghai, people thought
    I had fallen off the edge of the earth. Glad you like the game.

    Shawn Driscoll

  • pucc_unknown

    84836 11-JAN 19:41 Games & Graphics
    RE: Shanghai for Level 2 (Re: Msg 84828)
    From: COLORSYSTEMS To: REVWCP

    I concur! I spend practically zippo time on my CoCo3 anymore, since I
    got my MM/1 and other toys. But I took the time to download and install
    Shawn’s Shanghai program on my Mom’s CoCo. I was very impressed at what
    he did with BASIC09.

    I started to port it to OSK Basic, but I realized I had to port guib.b09
    over first, and I couldn’t find my OSK Basic documentation, I put that
    project on the back burner.

    ————————————
    Zack C Sessions
    ColorSystems

    “I am Homer of Borg, prepare to be assimi … OOOOHHH, DOUGHNUTS!”

  • pucc_unknown

    84844 11-JAN 22:35 Games & Graphics
    RE: Shanghai for Level 2 (Re: Msg 84829)
    From: REVWCP To: EARTHER

    I downloaded the latest edition after I left you the message last night. It
    is certainly faster. Again thank you for excellant work.

    With all best wishes,
    Brother Jeremy, CSJW
    OS9 User Group Treasurer

  • pucc_unknown

    84845 11-JAN 22:37 Games & Graphics
    RE: Shanghai for Level 2 (Re: Msg 84836)
    From: REVWCP To: COLORSYSTEMS

    I don’t have an MM/1 but I agree that a port of Guib over to OSK would be
    a good idea.
    With all best wishes,
    Brother Jeremy, CSJW
    OS9 User Group Treasurer

  • pucc_unknown

    84871 13-JAN 19:43 Games & Graphics
    RE: Shanghai for Level 2 (Re: Msg 84836)
    From: JOELHEGBERG To: COLORSYSTEMS

    Zack,

    > Shawn’s Shanghai program on my Mom’s CoCo. I was very impressed at what

    Wow, so your mom inherited your CoCo3, too? :) My mom still uses it
    daily, so it stay up and running on another desk next to my MM/1.

    — Joel Mathew Hegberg.

    Delphi : JOELHEGBERG
    GEnie : j.hegberg
    Internet : JoelHegberg [at] delphi [dot] com

  • pucc_unknown

    84899 14-JAN 23:57 Games & Graphics
    RE: Shanghai for Level 2 (Re: Msg 84871)
    From: COLORSYSTEMS To: JOELHEGBERG

    > > Shawn’s Shanghai program on my Mom’s CoCo. I was very impressed at
    > Wow, so your mom inherited your CoCo3, too? :) My mom still uses it
    > daily, so it stay up and running on another desk next to my MM/1.

    Actually, my Mom didn’t inherit my CoCo, while it hasn’t been turned on
    in months, I still maintain possession of my main system, which has two
    hard drives.

    Mom has her OWN CoCo!! She uses it (with a program I wrote) to keep up
    with her checking account. And she used to love the rompack version of
    Shanghai, until I got a Windows version …

    ————————————
    Zack C Sessions
    ColorSystems

    “I am Homer of Borg, prepare to be assimi … OOOOHHH, DOUGHNUTS!”

  • pucc_unknown

    84944 16-JAN 01:46 Games & Graphics
    RE: Shanghai for Level 2 (Re: Msg 84932)
    From: EARTHER To: WTHOMPSON

    “How about a Missle Command type game for OS-9?”

    You read my mind. I’ve played the Microsoft Arcade games on 486
    machines and wished OS-9 had them.

  • pucc_unknown

    84947 16-JAN 11:55 Games & Graphics
    RE: Shanghai for Level 2 (Re: Msg 84944)
    From: COLORSYSTEMS To: EARTHER (NR)

    > “How about a Missle Command type game for OS-9?”
    >
    > You read my mind. I’ve played the Microsoft Arcade games on 486
    > machines and wished OS-9 had them.
    >

    You know, someone else mentioned Missile Command a few weeks/months ago right
    here and Mark Griffith (I think it was Mark, sorry Mark if it wasn’t!) said
    in effect, “Why port 15 year old arcade games to our current computer
    systems? Bring us something FRESH, something NEW.”

    In a way, I kind of agree with Mark, as porting over old games seems a lot
    like re-runs on TV. But in another way, I’d kindof like to see this myself,
    as I was quite a Missile Commander on the original Atari home video game
    machines. Dazzeled my friends by racking up impressive scores. Most didn’t
    seem to mind having to wait for so long before it was their turn, as I could
    take as long as a half an hour or more at a single game!!

    ————————————
    Zack C Sessions
    ColorSystems

    “I am Homer of Borg, prepare to be assimi … OOOOHHH, DOUGHNUTS!”

  • pucc_unknown

    84952 16-JAN 13:58 Games & Graphics
    RE: Shanghai for Level 2 (Re: Msg 84944)
    From: WTHOMPSON To: EARTHER (NR)

    I just played on a friend’s 486 too and I was wishing for it too!

  • pucc_unknown

    84949 16-JAN 12:46 Games & Graphics
    RE: Shanghai for Level 2 (Re: Msg 84947)
    From: DSRTFOX To: ALL

    Anyone remeber playing Bjork’s BASH? Well, Northern Xposure has an OS-9
    game now that is nearly identical, only better! They sent me a copy for review,
    and I’ve never got anything up and runnning from OS-9 so easy! You can also
    edit the levels with a text editor to make your own levels. For those
    unfamiliar with BASH, you have
    probably seen “Arkanoid”… similar. The game is colorful and smooth when
    running alone (no background processes). Alan DeKok wrote it. He says that
    graphics smotthness will be better if you use “VRN”, available from the
    database here. The game is $25, an
    d full source code is available for $30. The source is over 150K with 10K docs,
    and includes the sprite library he developed. So programmers may want to pick
    that up also! Contact Northern Xposure, 7 Greenboro Cres, Ottawa, ON K1T 1W6,
    CANADA. I don’t norm
    ally “expose” one of my reviews like this, but there are very few OS-9 graphic
    games to go around!

  • pucc_unknown

    84951 16-JAN 13:33 Games & Graphics
    RE: Shanghai for Level 2 (Re: Msg 84947)
    From: BOISY To: COLORSYSTEMS (NR)

    So you had an Atari 2600 system eh Zack? I had one as a kid, and boy,
    I loved it. Recently I acquired one just for nostalgia. The cartridges
    are real cheap nowadays. And yes, I have Missle Command. ;-)

  • pucc_unknown

    84955 16-JAN 14:05 Games & Graphics
    RE: Shanghai for Level 2 (Re: Msg 84947)
    From: WTHOMPSON To: COLORSYSTEMS (NR)

    Why port 15 year old games to our current system? Because it is a classic
    game, enjoyed by many. It must make SOME sense to port it to a current
    computer system, Micrsoft did it. :-) And while we may not always like
    what they put out, they seem to be doing alright. :-)
    Thanks,
    Wayne

  • pucc_unknown

    84965 17-JAN 14:52 Games & Graphics
    RE: Shanghai for Level 2 (Re: Msg 84947)
    From: CBJ To: COLORSYSTEMS

    I know what you mean about missle commander Zack. I had a marathon session of
    a little over 4 hours before my hands were too cramped to continue. Boy do I
    wish I has a decent joystick back then. I wouldn’t mind seein some of the
    better older games ported over but would also like to see new games as well. I
    like adventure games…I haven’t seen too many of them for OS-9 (any flavor).
    Seems to me there is an automatic opening for new games right there. If you
    have ever played starflight then you can see how OS-9 could really help a good
    graphics based adventure game be more playable. Bot do I wish we had enough of
    a user base to attract companies like Electronic Arts to port some of their
    games over.
    Carl

  • pucc_unknown

    84958 16-JAN 18:34 Games & Graphics
    RE: Shanghai for Level 2 (Re: Msg 84951)
    From: COLORSYSTEMS To: BOISY

    > So you had an Atari 2600 system eh Zack? I had one as a kid, and boy,
    > I loved it. Recently I acquired one just for nostalgia. The cartridges
    > are real cheap nowadays. And yes, I have Missle Command. ;-)

    To be honest, I never owned a 2600 myself. I had several friends who did
    when they were at their heyday. One was where I got all my Missile Command
    playing time.

    We are showing our age, here, Boisy. You as a kid and me as an old timer. My
    first experiance with video games was at the beer halls at the beach when
    I was 23-24, timeframe was 74-75, when PONG hit the scene with a smash. It
    was immensely popular with a certain set of beer hall gamers. In those
    days it was hard to compete against pinball machines, and the previous
    newcomer during that time, the foosball tables. But PONG endured, and I got
    right good at it. Another one I liked (can’t remember the name) was a game
    which started out with a screen of dots which were equally distributed
    on the screen. You had a “ball” which was the same size as the dots which
    once it came up from the bottom would bounce around the top and sides and
    any dot it ran over was erased. Going down the bottom of the screen lost
    the ball. You got two or three balls per game. Object was to clear off the
    screen of dots. Oh yes, you had a paddle at the bottom of the screen to
    bounce the ball back up with.

    I got my first video game late in 1976, a Breakout game I got from Sears.
    I think it was made by Atari.

    ————————————
    Zack C Sessions
    ColorSystems

    “I am Homer of Borg, prepare to be assimi … OOOOHHH, DOUGHNUTS!”

  • pucc_unknown

    84959 16-JAN 18:35 Games & Graphics
    RE: Shanghai for Level 2 (Re: Msg 84955)
    From: COLORSYSTEMS To: WTHOMPSON (NR)

    I agree with you to some extent. You should address your comment to Mark.

    ————————————
    Zack C Sessions
    ColorSystems

    “I am Homer of Borg, prepare to be assimi … OOOOHHH, DOUGHNUTS!”

  • pucc_unknown

    84962 17-JAN 02:18 Games & Graphics
    RE: Shanghai for Level 2 (Re: Msg 84958)
    From: REVWCP To: COLORSYSTEMS

    Zack,
    I remember I was working for Lafayette Radio in New York while going to college.

    I remember when Pong came out, 4 variations, tennis, handball, and I can’t
    remember the others, after all it was twenty(20) years ago. I know what you
    mean about being an oldtimer. I remember calling a software vendor that
    had advertised in Rainbow. Their business hours were 3:30 pm – 8:300 pm.
    I thought that it was strange, but perhaps it was to allow for time zones.
    Anyway I got what I thought was a woman on the phone. As we talked, for
    some time, I was very impressed with the persons programming knowledge.
    Finally, out of curiosity, I asked “Why those business hours.” “Well”,
    came the reply, “I get home from school at 3:15 and I have to get ready for
    bed at 8:30″. How old are you, I asked. “I just turned thirteen.” And
    of course I remember the morning I was talking to Microcom Software and
    the programmer helping me had to cut the call short, the school bus was
    coming. Gosh Zack, I’m getting old. Thanks for triggering some memories,
    maybe I need a 2 meg upgrade……
    With all best wishes,
    Brother Jeremy, CSJW
    OS9 User’s Group Treasurer

  • pucc_unknown

    84967 17-JAN 19:48 Games & Graphics
    RE: Shanghai for Level 2 (Re: Msg 84965)
    From: DSRTFOX To: CBJ

    Read msg 84949 if you want an arcade game for OS-9!

  • pucc_unknown

    84990 18-JAN 20:46 Games & Graphics
    RE: Shanghai for Level 2 (Re: Msg 84965)
    From: DAVGEORGE To: CBJ (NR)

    Yes, I like adventure games also. But I am a die hard text adventurer.
    I just can’t get used to these graphical adventures. I just downloaded
    the Infocom interpreter and tried out the Infocom adventures that I have
    for MS-DOS. So far they all work!!! All I had to do was copy the data
    files from MS-DOS to OS-9.

  • pucc_unknown

    85005 19-JAN 03:23 Games & Graphics
    RE: Shanghai for Level 2 (Re: Msg 84952)
    From: EARTHER To: WTHOMPSON (NR)

    My brother, Kevin, is writing a Doctor Mario game for OS-9 Level II. It
    looks impressive so far. That’s the game where you throw pills into a
    bottle to get rid of viruses inside.

  • pucc_unknown

    85026 19-JAN 22:32 Games & Graphics
    RE: Shanghai for Level 2 (Re: Msg 84990)
    From: PAGAN To: DAVGEORGE

    >Yes, I like adventure games also. But I am a die hard text adventurer. I
    >just can’t get used to these graphical adventures.

    I can relate to that. Maybe it’s because of all those years I spent running
    RPG’s but I still believe that a well written text adventure (with some
    graphics) provides more excitement than the pure graphics games. The
    excercise of the brain is actually good for you! Sort of like reading a
    good book with a chance to be part of the story.

    Too bad that our culture has become obsessed with graphics and video enter-
    tainment. Somehow, without the element of imagination, computer adventure
    games just aren’t as much fun anymore.

    Stephen (PAGAN)

  • pucc_unknown

    85062 21-JAN 02:06 Games & Graphics
    RE: Shanghai for Level 2 (Re: Msg 85026)
    From: LARRYOLSON To: PAGAN

    I also agree with that.
    Where is the next MARK DATA PRODUCTS ?
    Games like Calixto Island, Black Sanctum, Sea Quest, Shenanigans.

  • pucc_unknown

    85145 23-JAN 23:42 Games & Graphics
    RE: Shanghai for Level 2 (Re: Msg 85026)
    From: THETAURUS To: PAGAN

    >>…I still believe that a well written text adventure (with
    some graphics) provides more excitement than the pure graphics games.

    I can agree with that. Nothing against graphics games and such,
    but I still like those old ‘Pyramid’ like games, or Interbank
    Incident. It is like the book-to-Movie thing. People always seem to
    like the book better. Why? Maybe because the imagination finally get’s
    let out of it’s cage and is able to create it’s own seen,rather than
    just taking whatever is laid out to you, like telivision. A book is
    more ‘interactive’ I guess and open to interpretation. The text games
    are similar in the interactive way, and they get you much more
    involved.
    See Ya
    >Chris<

  • pucc_unknown

    85094 22-JAN 11:34 Games & Graphics
    RE: Shanghai for Level 2 (Re: Msg 84962)
    From: TOMFANN To: REVWCP

    Isn’t it amazing what these young kids can do? I am just beginning to learn
    my way around OS9, and I’m 42. I’ll show you how times have changed…

    When I was in eighth grade, I got a book out of the library that showed how to
    build a computer. It used a telephone dial to enter the data. I added up the
    prices of all the tubes, capacitors, etc. in the Lafayette catalog I had, and
    it came to over $100! I didn’t have $100 so it never got built. I paid $129
    for my first computer, a CoCo 3, that had probably hundreds of times more
    power (and convenience!) than that home-made job would have!!!

    ..Tom Fann

  • pucc_unknown

    85102 22-JAN 15:59 Games & Graphics
    RE: Shanghai for Level 2 (Re: Msg 85094)
    From: COLORSYSTEMS To: TOMFANN (NR)

    > prices of all the tubes, capacitors, etc. in the Lafayette catalog I had,

    Ahh, the old “Lafayette catalog”. We ARE showing our ages, now!!

    My annual copy got so dogearred from making wish list after wish list, each
    new year’s copy was welcome!!

    ————————————
    Zack C Sessions
    ColorSystems

    “I am Homer of Borg, prepare to be assimi … OOOOHHH, DOUGHNUTS!”

  • pucc_unknown

    85112 22-JAN 23:29 Games & Graphics
    RE: Shanghai for Level 2 (Re: Msg 85102)
    From: WA2EGP To: COLORSYSTEMS

    The salepeople in my local Lafayette used to run in the back when I came in
    the store. Eventhough in high school at the time, I knew the catalog better
    than they did. Before it went belly up, I used to play “not stock item”/”out
    of stock” with them. Used to buy out certain parts and they’d never restock.

  • pucc_unknown

    85162 24-JAN 19:17 Games & Graphics
    RE: Shanghai for Level 2 (Re: Msg 85145)
    From: MIKE_GUZZI To: THETAURUS (NR)

    some of the best games i like to play are the older ones like asteriods,
    space invaders, missile command (favorite!) and so forth, graphics aren’t the
    best but oh my does it challenge the trigger finger! to this day I still play
    polaris on the coco. id love to see an os9 version. wouldn’t be hard since it
    only uses simple line graphics and simple sounds

  • pucc_unknown

    85166 24-JAN 20:03 Games & Graphics
    RE: Shanghai for Level 2 (Re: Msg 85145)
    From: RICKADAMS To: THETAURUS (NR)

    I love text adventure games! I still have a few Infocom games I have not
    yet solved. It took me three or so years to completely solve the classic
    “Colossal Caves” adventure.

  • pucc_unknown

    85214 26-JAN 18:59 Games & Graphics
    RE: Shanghai for Level 2 (Re: Msg 85162)
    From: THETAURUS To: MIKE_GUZZI

    Actually it’s been a while since I’ve really sat back to enjoy
    some of them games, but I have to admit I love to play ‘em when I can.
    I can’t count the hours I spent as a little kid playing Dungeons of
    Daggorath and how it felt when I finally smoked that wizard. Even
    if I did have to cheat, I earned it. ;-) I wish I had the money to buy
    the whole Sundog line of games. That is one of my goals in the
    future donation, IMS database, and other software I could use
    . Of course
    all that comes after I have money saved up AFTER giving my truck the
    complete fixup
    . It NEVER ENDS!! :-/
    See Ya
    >Chris<

  • pucc_unknown

    85215 26-JAN 18:59 Games & Graphics
    RE: Shanghai for Level 2 (Re: Msg 85166)
    From: d watch your friends play it.

    But, if you didn’t care about logging online and playing it on Delphi,
    you could run it in local mode yourself, and it’d act just like your
    usual text adventure game.

    I later rewrote it into a text adventure game that runs on the Mac and
    uploaded it to the Mac SIG recently.