Date: Wed, 11 Feb 1998 11:47:47 GMT
Reply-To: Nickolas Marentes
Sender: COCO – Tandy Color Computer List
From: Nickolas Marentes
Organization: University of Queensland
Subject: The CoCo Market – $20 Ripoff Games?
I read this on the listserver lost the senders name and felt I had to
reply to some of the comments which made me feel quite negative about the
future of the CoCo. While the comments made are quite true to an extent,
I feel that the comments reflect an attitude of one who really has given up
hope in the CoCo. I can only hope that those who share these thoughts are
: etc. that I have download from the web. Even still, while $20 might be a
: bargin for a newer game for today’s PC’s or MAC, I certainly don’t
: it a bargin for 1 Classic Arcade Game Remake just because I can play it
: the CoCo. Since most of us have PC’s or other newer platforms in addition
: our CoCo yes I know there are a few die hards left, but they are the
: exception I have other choices for running the remakes. Take Williams
: Arcade Classics for the PC for example. Jeff Vavasour author of the CoCo
: emulator wrote the emulator engine and they included 6 games for $29.95
: I remember correctly. As money conscious as most CoCo users, heck most
: people are today, there is no way I could be convinced that anyone would
: seriously find the $20 for a single remake a bargin. Sure some have and
: buy out of loyalty to the CoCo authors, but that doesn’t make it a
: Compare $120 for 6 of your games to the Williams arcade classic’s pakage.
: Not to mention that fact you are treading on thin ice legally, using the
: same name and what looks to be a perfect likeness of the original. You
: have competion with the Arcade Machine emulators that popping up all over
: the place where someone can play the real thing on their PC.
So you are saying that I should sell Pac-man for $5 $29.95 divided by 6
games? If my calculations are correct, that would mean that of the 14
copies sold so far I would have made $70 less my expenses which will
probably bring it more in line to around $60. Have I spent the last 6
of my spare time for a measly $60!! I can stand on a corner holding a tin
for ONE day and get more than that! What you are missing is the fact that
there are millions more PC users out there than CoCo users. They will
easily sell more than 14 copies. If the CoCo had more buying customers,
then I too could afford to sell Pac-man at a lower price! Yes I know that
there are MAME emulators than run the original Pac-man. But if you take
that sort of thinking, why run ANYTHING at all on the CoCo. The PC has
more games, more wordprocessor, more spreadsheets, multi-tasking OS’s,
more of everything! Why should we even bother with the CoCo when we have
the PC!? Are you saying we should forget the CoCo? Doesn’t it interest you
to see software created for the CoCo that shows what the CoCo is capable
I have a PC at home that runs DOOM and all those PC games but what I find
much more impressive is seeing what can be done on a 2Mhz CoCo3, not on a
200MHz PC! How fast does a machine have to be to run MAME Pac-man? Don’t
try it on anything less than a Pentium 100! What about some of the other
shareware versions on the PC? Try a minimum of 486 at 25MHz with at least
4Mb RAM. I get great enjoyment when I see well written software released
for our CoCo. It makes me proud to support these programmers.
: 2 Create new original games in the classic style of the old CoCo
: i.e. Sands of Egypt, Zaxxon, Grabber, etc..
Original!? Sands of Egypt was a license which originated on another machine
Apple I think. As for Zaxxon, it’s a Sega arcade game licenced by
converted to practically all the computers at the time including the CoCo.
: 3 Find out how the successful PC shareware companies have marketed their
: software and duplicate where possible.
First you have to have a market that is willing to buy. No point in
continueing if you don’t have this first! I thought I did duplicate their
marketing . I released a freeware restricted version. I keep the
registered version at a reasonable price Oh! That’s right, I should have
made it $5!
: : 4 You must get the word out that your stuff exists, even create your
: market. Tell people about the existing CoCo web sites, discussion groups,
: clubs, and the CoCo emulator and all the programs that will run on it.
: would help bring old CoCo users out of the closet.
Let’s see, I uploaded several messages to Delphi and the listserver. I
e-mailed people. I located a US distributor, Rick’s Computer Enterprise
and I payed money more than what I have got back so far for a space on
the web to create a very informative web page which may I add, allows
anyone to download my earlier programs for FREE! I even hosted a Delphi
Conference for anyone to log in and ask me questions of which only two
: I hope these ideas are useful to you. Again, don’t expect overwhelming
: support for the CoCo or any outdated system. Either do it out of pure joy
: programming for the CoCo accepting what you comes back, or move on to a
: platform that has a bigger market.
Ok. You’ve convinced me. You’re right. I’m wasting my time with the CoCo.
I should just sit back, not worry about programming anything major. Just
tinker with the occasional subroutine, check the web every now and then to
if there is anything to download for free and generally ride the final CoCo
wave to its eventual death. As long as I enjoy myself along the way, who
cares! Not much point trying to be a hero.
Here’s a question. If you were tempted to create a CoCo product with the
understanding that you were to give the program away free, your only reward
being a pat on the back and everyone saying how wonderfull you are, how
time do you feel you would spend on it? How long do you think it would take
you to complete? How much detail and “jazzing” up would you do before you
released the final product?
Now ask yourself the same questions but this time let’s say that 50 people
have committed themselves to buy your product.
Most people would answer by saying that, if they knew 50 people were
to buy, they would work harder to complete the product quicker while the
interest was there. They would ensure that the product was as good as
so as to avoid customer dissapointment.
The moral of the story is that you get what you pay for. Not prepared to
then no one is obliged to create or go the extra effort.
e-mail: nickm [at] launch [dot] net [dot] au