11/15/06: Ladderman 2 – Latest news by RetroRick, | Category: General | 8 comments - (Comments are closed)

Ladderman 2 – Latest news

The development of my upcoming CoCo game Ladderman 2 is on standby until I can figure out what’s wrong with the code.

All is not lost, though. I’ve been wanting to make an “Attacker” variation for a while now, and with the new script/library I’m creating for the CoCoNutz! newsletter, this will cut the game’s development time to about a quarter of what it would be otherwise.

I’d post screenshots, but all I’ve done so far are the game’s sprites, with no code to run ‘em. laugh.gif

8 comments to Ladderman 2 – Latest news

  • RetroRick

    I might as well add “Airplane Shoot!” to the list here. This is an educational game I did as an assignment for my Apple II progeamming class. It’s simplistic enough to program as my first CoCo III game.

  • spindly1970

    Looking forward to it…and Damocles

  • captcpu

    The libraries sound great, Rick. Can’t wait to see ‘em! smile.gif Any change of some hints as to what they’ll do and what’s included? smile.gif

    Angel’s Luck,
    Capt

  • RetroRick

    All but one command in the library has been tested and running without problems. I’ll test the last command out tonight.

    This library – which is more like a script – replicates the following functions:

    CIRCLE, PSET, LINE/B, LINE/BF, DRAW, PMODE, PCOPY

    It doesn’t do the commands any faster; it just does them with less typing involved. Let’s say you wanted to draw a hollow box. With vanilla ECB, you’d put (in this example):

    LINE(10,20)-(30,40),PSET,B

    Using my script, all you’d put in would be:

    5,10,20,30,40

    The “5″ tells it to do the LINE/B function. Anyway, this saves time and memory, doesn’t it? smile.gif

  • captcpu

    Sounds very cool. Can’t wait to see it! I’ve been thinkin’ about doing some hi-res games lately. Mostly doing stuff in the low-res screen whilst relearning to program. heh. But running out of ways to make little squares entertaining. smile.gif Something like that would certainly help. Sounds great!

    Angel’s Luck,
    Capt

  • RetroRick


    QUOTE (captcpu @ Nov 17 2006, 09:54 PM)
    I’ve been thinkin’ about doing some hi-res games lately. Mostly doing stuff in the low-res screen whilst relearning to program.

    If you mean low-res as in “CoCo 2 graphics”, my article will include how to change the code so that it uses CoCo 3 graphics modes. I haven’t written the article itself yet, but the code the article revolves around is 100% complete.

    The graphics in the sample program are inferior next to my newest games, but it does properly demonstrate the script and how it works. It also shows you how to get rid of those “spikes” you’ll get on any image drawn with the CIRCLE command.

  • RetroRick

    The library and its article is submitted, but I can’t go Online very often, and when I do, it’s on someone else’s machine. mad.gif

    I’m hoping to fix my own machine sometime in the next two weeks and get my slide puzzle game completed and submitted to the programming competition. If all plans go well, it’ll support loading of BIN/MAX picture files to use as the slide puzzle, and the option of 6×6 puzzles or 12×12 puzzles. We’ll see what happens. smile.gif

  • briza


    QUOTE (RetroRick @ Jan 7 2007, 07:14 AM)
    The library and its article is submitted, but I can’t go Online very often, and when I do, it’s on someone else’s machine. mad.gif

    I’m hoping to fix my own machine sometime in the next two weeks and get my slide puzzle game completed and submitted to the programming competition. If all plans go well, it’ll support loading of BIN/MAX picture files to use as the slide puzzle, and the option of 6×6 puzzles or 12×12 puzzles. We’ll see what happens. smile.gif


    cool.gif Hi Rick,

    Great to hear from you again, Was wondering where you vanished too.
    And I like the sound of your graphics library program sounds way cool.

    laters

    Briza