Live Chat Users

  • No one
August 2012
S M T W T F S
« Jul   Sep »
 1234
567891011
12131415161718
19202122232425
262728293031  

Archives

Newest Files

  • Jeweled! on virtual disk (157.5 KiB, 66 hits)
    You do not have permission to download this file.
  • Jeweled! (119.7 KiB, 0 hits)
    You do not have permission to download this file.
  • CCASM 5.4 6809/6309/CoCo Cross Assembler for Windows (790.5 KiB, 1,671 hits)
  • 6551 ACIA Registers (2.8 MiB, 49 hits)
    You do not have permission to download this file.
  • EB301 Bluetooth Module Orientation Diagram (47.5 KiB, 40 hits)
    You do not have permission to download this file.
08/01/12: MicroSD Drive Pak by Roger, | Category: General | 4 comments

MicroSD Drive Pak

To all customers waiting on their MicroSD Drive Pak, and to all customers wanting a Drive Pak!

Infinitum Technology is now producing the CoCoNet/Drive Pak products and is working aggressively on delivering all back orders.

What this means is that I, Roger Taylor, have no rights whatsoever to the Drive Pak or CoCoNet, nor am I responsible for answering any questions regarding these products or pending orders, etc. Everything has been sold to Infinitum Technology who is the new owner of these PERFECT CoCo products. Rest assured that if you placed an order for a Drive Pak and haven’t received it yet, you’re about to receive it!

Please direct all other questions and interest to www.colorcomputer.net.

Thank you,
Roger Taylor

This post was submitted by Roger.

4 comments to MicroSD Drive Pak

  • briza

    Gidday roger.

    Does that mean we can expect more games soon. And one maybe using the 256 artifact color mode :)

    • Roger

      Phoenix IDE first, then I will be able to do some mean stuff that runs from a Drive Pak, perhaps even a 1 GB or 8 GB game.

      As for 256 artifacting, I have also found that 16-color error-diffusion dithering works good using only 1 solid static frame using no CPU hogging tricks. In other words, 16-color dithered frames can be flashed at high speed for some awesome video sequences using very little code, leaving lots of elbow room for audio tracks. That’s another thread, though. :)

  • Sorry it had to come to this. Still looking forward to Phoenix.

Leave a Reply