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	<title>The TRS-80/Tandy Color Computer SuperSite! &#187; Delphi &#8211; Games &amp; Graphics</title>
	<atom:link href="http://www.coco3.com/community/category/archives/delphi/delphi-games-graphics/feed" rel="self" type="application/rss+xml" />
	<link>http://www.coco3.com/community</link>
	<description>A Rainbow 30 Years Wide!  Long Live The CoCo</description>
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		<item>
		<title>CD-i titles&#8230;</title>
		<link>http://www.coco3.com/community/1994/12/cd-i-titles</link>
		<comments>http://www.coco3.com/community/1994/12/cd-i-titles#comments</comments>
		<pubDate>Mon, 12 Dec 1994 02:18:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games & Graphics]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1994/12/cd-i-titles/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>90957 12-DEC 02:18 Games &#038; Graphics<br />     CD-i titles&#8230;<br />     From: MITHELEN     To: ALL</p>
<p>Welp, pick up two new CD-i titles today. Mutant Rampage: Bodyslam, and<br />Dragons lair II: Timewarp. Both are excellent.</p>
<p>Mutant Rampage is a fast paced, knock &#8216;em, sock &#8216;em, beat the heck outa<br />the Mutant bad guys game&#8230; It has 4 levels, the first 3 have 3 different<br />scenes (citys), the last just one (New York, the roughest/tuffest place in the<br />world). This is a real action game! and quite challengeing. The graphics are<br />supurb, along with the background music and sound effects. This is by far<br />my favorate game so far, really gets the heart pumping!</p>
<p>Dragons Lair II, is, of course the sequeal to the famous Dragons Lair<br />game. I haven&#8217;t played it in depth yet, but it definately starts out much<br />harder then the original. Once again the graphics/sound and action are great.</p>
<p>I noticed several more new titles in the local Best Buy(s) this weekend. They<br />must have finally got their XMas releases in&#8230; Hall of Fame Football,<br />Earth Control (or something like that) and one other game struck my interest<br />but I didn&#8217;t want to drop too much $$$ all at once&#8230; And I saw Dances With<br />Wolves there too, which I definately will get next time I have a chance<br />and some extra $$$&#8230; Looks like there will be lots of good stocking<br />stuffers for poeple with CD-i players!<br />&#8211;<br /> Paul Jerkatis &#8211; SandV BBS (708)352-0948: OS-9 Support<br /> UUCP: amiserv.xnet.com!vpnet!sandv!mithelen &#8230;or&#8230; mithelen@sandv.chi.il.us<br /> Internet: MITHELEN@Delphi.com</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>RE: Space Ace help CD-I Re: Msg 90459</title>
		<link>http://www.coco3.com/community/1994/10/re-space-ace-help-cd-i-re-msg-90459</link>
		<comments>http://www.coco3.com/community/1994/10/re-space-ace-help-cd-i-re-msg-90459#comments</comments>
		<pubDate>Sat, 29 Oct 1994 16:59:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games & Graphics]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1994/10/re-space-ace-help-cd-i-re-msg-90459/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>90496 29-OCT 16:59 Games &#038; Graphics<br />     RE: Space Ace help (CD-I) (Re: Msg 90459)<br />     From: MREGC        To: DIGIGRADE (NR)</p>
<p>Dave,</p>
<p>  > My brother and I are stumped on what move to make before Dexter jumps<br />  > int the red melting beam in the space station&#8230;</p>
<p>    To get by this, when you first walk in, you jump to the opposite side of<br />where the beam is going to fire. A few moments later, Dexter jumps forward.<br />As he begins that jump, pull back. As soon as he lands, go forward.</p>
<p>&#8230;Eric&#8230;</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>RE: Space Ace help CD-I Re: Msg 90459</title>
		<link>http://www.coco3.com/community/1994/10/re-space-ace-help-cd-i-re-msg-90459-2</link>
		<comments>http://www.coco3.com/community/1994/10/re-space-ace-help-cd-i-re-msg-90459-2#comments</comments>
		<pubDate>Wed, 26 Oct 1994 21:56:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games & Graphics]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1994/10/re-space-ace-help-cd-i-re-msg-90459-2/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>90468 26-OCT 21:56 Games &#038; Graphics<br />     RE: Space Ace help (CD-I) (Re: Msg 90459)<br />     From: MITHELEN     To: DIGIGRADE</p>
<p>Do you need the move to make to finish level three? or the first move(s)<br />for level 4? (I think you mean the latter) I&#8217;m about half way though<br />level 4, it took me a few days to figure out the first two/three moves.<br />If you really want to know, I&#8217;ll let you know in Mail so as not to give<br />any spoilers to people that want to solve it theirselves&#8230;<br />&#8211;<br />Paul</p>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>ogre</title>
		<link>http://www.coco3.com/community/1994/09/ogre</link>
		<comments>http://www.coco3.com/community/1994/09/ogre#comments</comments>
		<pubDate>Wed, 14 Sep 1994 00:14:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games & Graphics]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1994/09/ogre/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>89940 14-SEP 00:14 Games &#038; Graphics<br />     ogre<br />     From: PAGAN        To: ALL</p>
<p> I just recieved E-Mail from Jim Pruyne regarding the game &#8220;Ogre&#8221; I recently<br /> posted to chestnut and to Delphi.</p>
<p> >Unfortunately, I can&#8217;t keep this submission.  A while ago, I had an Ogre<br /> >like game on the server, but I received e-mail directly from Steve Jackson<br /> >Games saying that they were enforcing their copyright on Ogre, and would not<br /> >allow any Ogre like software to be distributed.  I don&#8217;t know how strong<br /> >their claim would be, but I&#8217;m in no position to test them <img src='http://www.coco3.com/community/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p>
<p> I guess this means that the program will have to be removed from the data<br /> base here on Delphi as well so I&#8217;ve asked the database managers here to<br /> remove it.</p>
<p> Stephen (PAGAN)</p>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Allen Huffman&#8217;s Maze Demo</title>
		<link>http://www.coco3.com/community/1994/08/allen-huffmans-maze-demo</link>
		<comments>http://www.coco3.com/community/1994/08/allen-huffmans-maze-demo#comments</comments>
		<pubDate>Thu, 18 Aug 1994 19:07:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games & Graphics]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1994/08/allen-huffmans-maze-demo/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>89386 18-AUG 19:07 Games &#038; Graphics<br />     Allen Huffman&#8217;s Maze Demo<br />     From: CPERRAULT    To: ALL</p>
<p>        I recently downloaded Allen Huffmans Maze demo which is a<br />   generator to make developing maze style games easier. The first thing<br />   that popped in my head was&#8230;&#8221;Boy would it be nice to have a Dungeons<br />   of Daggorath part 3, this time on OS-9&#8243;. Really, the demo looks neat,<br />   and I think the Coco is due for another sequel to perhaps the greatest<br />   game Tandy ever made for the Coco. <img src='http://www.coco3.com/community/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>        >Chris< </p>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Shanghai and Multivue</title>
		<link>http://www.coco3.com/community/1994/07/shanghai-and-multivue</link>
		<comments>http://www.coco3.com/community/1994/07/shanghai-and-multivue#comments</comments>
		<pubDate>Sat, 30 Jul 1994 02:55:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games & Graphics]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1994/07/shanghai-and-multivue/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>88926 30-JUL 02:55 Games &#038; Graphics<br />     Shanghai and Multivue<br />     From: ISC          To: ALL</p>
<p>I remember some discussion about this before, but I am having trouble<br />with Shanghai in Multi-vue.  Shanghai works fine in a 40 x 24 graphics<br />window, but will not draw the windows in Multi-vue.  I get an error 201<br />instead.  How can the path be different in Multi-vue if I am using the<br />same diskette to load the game outside of Multi-vue and it works?  What<br />paths are different?</p>
<p>Bill</p>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>shanghai</title>
		<link>http://www.coco3.com/community/1994/07/shanghai</link>
		<comments>http://www.coco3.com/community/1994/07/shanghai#comments</comments>
		<pubDate>Sat, 02 Jul 1994 15:24:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games & Graphics]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1994/07/shanghai/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>88318 2-JUL 15:24  Games &#038; Graphics<br />     shanghai<br />     From: DENNYWRIGHT  To: EARTHER (NR)</p>
<p>Ii am having trouble getting shanghai for os9 to run. I see the title screen<br />then it clears and I get an error #201 and the os9 prompt back. Any ideas what<br />could be the problem? I have tried it under os9 and MV but niether way seems to<br />work. I get the same<br /> error #201.</p>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Fortune</title>
		<link>http://www.coco3.com/community/1994/05/fortune</link>
		<comments>http://www.coco3.com/community/1994/05/fortune#comments</comments>
		<pubDate>Sat, 14 May 1994 16:38:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games & Graphics]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1994/05/fortune/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>87346 14-MAY 16:38 Games &#038; Graphics<br />     Fortune<br />     From: PHXKEN       To: ALL</p>
<p>Can someone with access to Chestnut GET Scott McGee&#8217;s Star Trek fortune<br />program and put it up here?  It is said to be under pub/OSK/MISC. Thx!</p>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Sounds of the Hounds</title>
		<link>http://www.coco3.com/community/1994/03/sounds-of-the-hounds-5</link>
		<comments>http://www.coco3.com/community/1994/03/sounds-of-the-hounds-5#comments</comments>
		<pubDate>Mon, 21 Mar 1994 22:00:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games & Graphics]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1994/03/sounds-of-the-hounds-5/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>86451 21-MAR 22:00 Games &#038; Graphics<br />     Sounds of the Hounds<br />     From: MRUPGRADE    To: DSRTFOX</p>
<p>  I didn&#8217;t know if you wanted a Premier issue of the Sounds of the Hounds?<br />    Wolver is relasing five as you will se in the following message.<br />  I may be able to get oyu one of the Delphi Five,, or one of the<br /> promo&#8217;s which will go with some of th UPGRADE newsdisks.<br />  ?/<br /> Til then,,, Terry Simons</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>RE: JPG graphics Re: Msg 86381</title>
		<link>http://www.coco3.com/community/1994/03/re-jpg-graphics-re-msg-86381</link>
		<comments>http://www.coco3.com/community/1994/03/re-jpg-graphics-re-msg-86381#comments</comments>
		<pubDate>Sun, 20 Mar 1994 11:36:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games & Graphics]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1994/03/re-jpg-graphics-re-msg-86381/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>86408 20-MAR 11:36 Games &#038; Graphics<br />     RE: JPG graphics (Re: Msg 86381)<br />     From: NICKJOHNSON  To: ILLUSIONIST</p>
<p>You certainly overestimate my understanding of C <big grin>. I don&#8217;t even<br />have the compiler, but I&#8217;m taking donations <img src='http://www.coco3.com/community/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p></big></p>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>RE: CGP220 AND HOME PUBLISHER Re: Msg 41694</title>
		<link>http://www.coco3.com/community/1994/03/re-cgp220-and-home-publisher-re-msg-41694</link>
		<comments>http://www.coco3.com/community/1994/03/re-cgp220-and-home-publisher-re-msg-41694#comments</comments>
		<pubDate>Sat, 19 Mar 1994 15:43:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games & Graphics]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1994/03/re-cgp220-and-home-publisher-re-msg-41694/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>86386 19-MAR 15:43 Games &#038; Graphics<br />     RE: CGP220 AND HOME PUBLISHER (Re: Msg 41694)<br />     From: ISC          To: WOAY (NR)</p>
<p>Gene,</p>
<p>Does that w3HP printer driver disk include the HP Deskjet 500?</p>
<p>Bill</p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>RE: CGP220 AND HOME PUBLISHER Re: Msg 10019</title>
		<link>http://www.coco3.com/community/1994/03/re-cgp220-and-home-publisher-re-msg-10019</link>
		<comments>http://www.coco3.com/community/1994/03/re-cgp220-and-home-publisher-re-msg-10019#comments</comments>
		<pubDate>Sat, 19 Mar 1994 15:38:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games & Graphics]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1994/03/re-cgp220-and-home-publisher-re-msg-10019/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>86385 19-MAR 15:38 Games &#038; Graphics<br />     RE: CGP220 AND HOME PUBLISHER (Re: Msg 10019)<br />     From: ISC          To: SPENCELEPLEY (NR)</p>
<p>Spence,</p>
<p>Have you tried Radio Shack help line?  Some time ago I got them to rewrite<br />the DMP-130A driver for Home Pub. for me so that it would work on my DMP-107.<br />It is a long-distance call, but here is the number:  (817) 878-6890.</p>
<p>Bill</p>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>JPG graphics</title>
		<link>http://www.coco3.com/community/1994/03/jpg-graphics</link>
		<comments>http://www.coco3.com/community/1994/03/jpg-graphics#comments</comments>
		<pubDate>Sat, 19 Mar 1994 10:51:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games & Graphics]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1994/03/jpg-graphics/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>86379 19-MAR 10:51 Games &#038; Graphics<br />     JPG graphics<br />     From: NICKJOHNSON  To: ALL</p>
<p>Is there any utility that will view JPG graphics, or convert JPG to something<br />that View can handle?</p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>new user hard drive</title>
		<link>http://www.coco3.com/community/1994/03/new-user-hard-drive</link>
		<comments>http://www.coco3.com/community/1994/03/new-user-hard-drive#comments</comments>
		<pubDate>Tue, 01 Mar 1994 22:37:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games & Graphics]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1994/03/new-user-hard-drive/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>85987 1-MAR 22:37  Games &#038; Graphics<br />     new user hard drive<br />     From: TAULBORG     To: ALL</p>
<p>I am a new OS9 user and am running on a hard drive for the first time<br />under OS9 and I am having problems with a few progs!It seems that when<br />I have someone here that knows what they are doing I get most things<br />working but when I try topy progs to the hard drive on my own they<br />don&#8217;t seem to work.Since I can&#8217;t have someone hold my hand all the time<br />I could use some help from you guys here!I would like to put all my<br />OS9 stuff on my hard drive but so far I have only got stuff like<br />Rogue on by myself.I have KQ3 and liesure suit Larry on my hard drive<br />but that took someone sitting there telling me what to do!<br />Even though I have only a VERY BASIC knowledge of OS9 I would like to<br />put &#8220;Rescue on Fractalus&#8221; &#8220;Sub Battle&#8221; &#8220;Flight Sim II&#8221; and most<br />importantly&#8221;Multi-View&#8221; on my hard drive!I would also like to get<br />Color Computer Artist to work,it semms to be on there but won&#8217;t run!<br />If you can leave me a message with EXACT instructions on how to get<br />ANY of these or other OS9 progs to work on my hard drive wich uses<br />a COCO XT by BURK&#038;BURK interface please help all you can becuase I<br />REALLY NEED the help!!!!(Actually I have the COCO XT-RTC interface)<br />One more thing,I need to know how to get rid of the directories that<br />I have messed up so that I can put the good progs in thier places so<br />that I don&#8217;t fill my hard drive with useless junk!!!!!!!<br />ANY help will help but please remember that I have just barely<br />started using OS9 and have a very limited knowledge of it.<br />Once I can get a few of these progs to work I will have a better<br />knowledge of how to get the rest of them to work!!</p>
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		<slash:comments>15</slash:comments>
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		<item>
		<title>LeisureSuit Larry</title>
		<link>http://www.coco3.com/community/1994/02/leisuresuit-larry</link>
		<comments>http://www.coco3.com/community/1994/02/leisuresuit-larry#comments</comments>
		<pubDate>Sun, 20 Feb 1994 20:19:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games & Graphics]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1994/02/leisuresuit-larry/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>85758 20-FEB 20:19 Games &#038; Graphics<br />     LeisureSuit Larry<br />     From: DENNYWRIGHT  To: ALL</p>
<p>Ccan anybody tell me where I might find a help file for LSL In The Land of<br />Lounge Lizards similar to the</p>
<p>all. Any help would be appreciated.</p>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>Shanghai for Level 2</title>
		<link>http://www.coco3.com/community/1994/01/shanghai-for-level-2</link>
		<comments>http://www.coco3.com/community/1994/01/shanghai-for-level-2#comments</comments>
		<pubDate>Sat, 08 Jan 1994 12:04:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games & Graphics]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1994/01/shanghai-for-level-2/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>84751 8-JAN 12:04  Games &#038; Graphics<br />     Shanghai for Level 2<br />     From: COLORSYSTEMS To: ALL</p>
<p>I recently downloaded Shawn (EARTHER) Driscoll&#8217;s Shanghai for Level 2. Shawn<br />did an excellent job working within the confines of BASIC09 and illustrates<br />well the capabilities of his BASIC09 tools package, GUIB. Of course, it<br />goes without saying that it is slow in response and action. I had heard<br />that the OSK basic on my MM/1a was pretty much compatable at the source<br />level so I was wondering how fast it would run on my OSK system. I also have<br />a copy of Kevin Darling&#8217;s bgfx which is pretty much compatable with gfx2.</p>
<p>So, I go an edit the source to:</p>
<p>        1) change all gfx2 calls to bfgx calls.</p>
<p>        2) changed the window type codes in the DWSet and the GPLoad calls<br />           from type 8 to type 3.</p>
<p>        3) Haven&#8217;t changed these yet, but I suppose I will need to add second<br />           and third params to the Palette calls there are.</p>
<p>        4) Made the same changes in the guib.b09 program. It loads with no err<br />ors<br />           and packs just fine.</p>
<p>I am getting an error 102 though when I try to load the Shanghai.b09 and the<br />stopping point is accessing the return value from a SYSCALL. If I hadn&#8217;t taken<br />the<br />Basic manual out of my OSK manual set (you know typical it is for MW to have<br />more documentation than will fit in the binders they give you, right?) to<br />make some room (I hardly EVER mess with basic), I probably could look this<br />up for myself, but I have missplaced where I put the manual I extracted.</p>
<p>The program DIMs a variable regs to the datatype registers OK. But after a<br />SYSCALL to determine the PID, how do I reference the returned value in<br />Register D0? The CoCo3 version got it from regs.a, but there is no a register<br />on a 68K MPU. It comes back in the D0 register. I tried changing the<br />variable regs.a to regs.d0 but that gives me an 020 error during the<br />program load.</p>
<p>Can anyone help? If so, with Shawn&#8217;s permission, I will upload the OSK<br />source for this nice game.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br /> Zack C Sessions<br /> ColorSystems</p>
<p> &#8220;I am Homer of Borg, prepare to be assimi &#8230; OOOOHHH, DOUGHNUTS!&#8221;</p>
<p></p>
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		<slash:comments>37</slash:comments>
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		<item>
		<title>RE: MM/1 Joystick Re: Msg 84460</title>
		<link>http://www.coco3.com/community/1994/01/re-mm1-joystick-re-msg-84460</link>
		<comments>http://www.coco3.com/community/1994/01/re-mm1-joystick-re-msg-84460#comments</comments>
		<pubDate>Sun, 02 Jan 1994 18:54:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games & Graphics]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1994/01/re-mm1-joystick-re-msg-84460/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>84552 2-JAN 18:54  Games &#038; Graphics<br />     RE: MM/1 Joystick (Re: Msg 84460)<br />     From: DSRTFOX      To: MREGC</p>
<p>Tell you what, I&#8217;ll make you a deal on the dozen or so pairs I have, and you<br />can include a free joystick with the first 24+ copies! ;></p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>RE: MM/1 Joystick Re: Msg 84447</title>
		<link>http://www.coco3.com/community/1994/01/re-mm1-joystick-re-msg-84447</link>
		<comments>http://www.coco3.com/community/1994/01/re-mm1-joystick-re-msg-84447#comments</comments>
		<pubDate>Sat, 01 Jan 1994 18:01:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games & Graphics]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1994/01/re-mm1-joystick-re-msg-84447/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>84511 1-JAN 18:01  Games &#038; Graphics<br />     RE: MM/1 Joystick (Re: Msg 84447)<br />     From: THETAURUS    To: COCOKIWI</p>
<p>        >>WHY! just because you don&#8217;t! MOST people who brought a NEW MM/1<br />   etc were hackers, or people handy with a soldering iron, and adapt at<br />   some programming and had worked with a Coco&#8230;</p>
<p>        The whole point of having the MM/1 and other related machines<br />   available is to GET AWAY from that train of thought. If we continue<br />   with that thinking we might as well toss in the towel and drop the<br />   68xxx machines, since it will only end up being 5 people telling<br />   eachother how to hack the machine to make it work, rather than a user<br />   friendly machine for people with at least half a brain. It may not be<br />   MAC friendly right away, but as long as it&#8217;s decent&#8230;<br />        Turn the point of view around and look at it this way, just<br />   because YOU like to hack, why should this machine have to be hacked by<br />   ALL other users for it to work. Many don&#8217;t have the knowledge you<br />   obviously have. If you enjoy hacking, hold on to your Coco. Remember<br />   just because most of the people who own MM/1&#8242;s now are former Coco<br />   users, the only way to expand the market is to get people from outside<br />   the Coco community, since 1) there aren&#8217;t that many left if Coco land<br />   anyway and 2) They need users who spend money (DUCK!!!)<grin>. Now if<br />   we tell THESE people, &#8220;Well, if you want a joystick, just cut and<br />   trace this to that and hack up this etc&#8230;&#8221;,do you honestly think they<br />   are gonna stay?<br />        >> If you want ease of use, ETc go buy a Amega or a MAC..or<br />   IBM&#8230;&#8230;.<groan>&#8230;&#8230;Dennis</p>
<p>        OUCH&#8230;I&#8217;m glad that isn&#8217;t the thinking at Blackhawk, Dirt Cheap<br />   Software, or other MM/1 vendors, or we would DEFINATELY be in a hole<br />   right now<grin>!</p>
<p>        Btw, to clarify things to those with an interest in the MM/1; I<br />   am not saying it ISN&#8217;T user friendly. I&#8217;ve heard that for the most<br />   part it is, but have never seen the machine myself. I am just trying<br />   to make a point, and am using that for argument&#8217;s sake.<br />        See Ya<br />        >Chris< </p>
<p></grin></groan></grin></p>
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		<slash:comments>69</slash:comments>
		</item>
		<item>
		<title>MM/1 Joystick</title>
		<link>http://www.coco3.com/community/1993/12/mm1-joystick</link>
		<comments>http://www.coco3.com/community/1993/12/mm1-joystick#comments</comments>
		<pubDate>Mon, 27 Dec 1993 03:27:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games & Graphics]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1993/12/mm1-joystick/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>84399 27-DEC 03:27 Games &#038; Graphics<br />     MM/1 Joystick<br />     From: MREGC        To: ALL</p>
<p>    Making the MM/1 as compatible with CoCo hardware as possible was a<br />sensible idea, for the most part, but there is only so far that this should<br />have been carried. How is anyone who doesn&#8217;t have an old CoCo joystick going<br />to use the MM/1&#8242;s joystick port? These joystcks aren&#8217;t sold anymore by anyone!</p>
<p>    I seem to remember that back in the days some company sold an adaptor to<br />make the CoCo 6-pin DIN joystick port accept traditional Atari type joystick<br />plugs. Does anyone know if the company and/or the product still exist?</p>
<p>    It won&#8217;t make much sense to write siftware that uses a piece of next-to-<br />impossible to find equipment.</p>
<p>&#8230;Eric&#8230;</p>
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		<slash:comments>14</slash:comments>
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		<item>
		<title>HELP!</title>
		<link>http://www.coco3.com/community/1993/12/help-44</link>
		<comments>http://www.coco3.com/community/1993/12/help-44#comments</comments>
		<pubDate>Mon, 20 Dec 1993 05:29:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games & Graphics]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1993/12/help-44/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>84216 20-DEC 05:29 Games &#038; Graphics<br />     HELP!<br />     From: TELENUT      To: ALL</p>
<p>   Does anyone know what is &#8220;up&#8221; with the entry &#8220;MGESHOW FOR MM/1&#8243; in the<br />Games &#038; Graphics area? I need to use it! <g></p>
<p>   Thanks for any clues,</p>
<p>   Dave</p>
<p></g></p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>JPEG files</title>
		<link>http://www.coco3.com/community/1993/12/jpeg-files</link>
		<comments>http://www.coco3.com/community/1993/12/jpeg-files#comments</comments>
		<pubDate>Sun, 19 Dec 1993 07:22:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games & Graphics]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1993/12/jpeg-files/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>84175 19-DEC 07:22 Games &#038; Graphics<br />     JPEG files<br />     From: ALWAGNER     To: EDDIEKUNS (NR)</p>
<p>I just spent slightly under 2 hours downloading the JPEG files from the<br />database.<br />When I attempted to unpack them I get an error indicating that it is a bad<br />archive.  I downloaded the exe&#8217;s a second time choosing them because that is<br />the smaller of<br />the two files.  Again the file is corrupted somehow.  I tried both lha211b and<br />LHArc.  Yeah I know, why is a guy with a 6809 downloading OSK stuff?  First<br />I wanted to see if I could get the source to compile and fly on a 6809.<br /> Second I have a friend that has an MM/1 and I thought I&#8217;d grab it for him.<br />Anyway I can&#8217;t get either archive to open, even for a directory.  Any help you<br />can send my way would be appreciated.</p>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>Computer Artists Wanted</title>
		<link>http://www.coco3.com/community/1993/12/computer-artists-wanted</link>
		<comments>http://www.coco3.com/community/1993/12/computer-artists-wanted#comments</comments>
		<pubDate>Sun, 12 Dec 1993 01:11:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games & Graphics]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1993/12/computer-artists-wanted/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>83969 12-DEC 01:11 Games &#038; Graphics<br />     Computer Artists Wanted<br />     From: JOELHEGBERG  To: ALL</p>
<p>To all those with artistic talents&#8230;</p>
<p>Sub-Etha Software is looking for a few computer artists for some<br />upcoming projects.  Those participating would receive free software<br />products from Sub-Etha Software (either for OS-9 or OSk), plus get to<br />see their name in lights! Anyone interested may send mail plus a sample<br />CM3, VEF, or GIF picture file you created to JOELHEGBERG for more<br />information.  You can either be working under RS-DOS, OS-9, or OSk to<br />participate.</p>
<p>  &#8212; Joel Mathew Hegberg.</p>
<p> Delphi   : JOELHEGBERG<br /> GEnie    : j.hegberg<br /> Internet : JoelHegberg@delphi.com</p>
<p></p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>MVCanvas</title>
		<link>http://www.coco3.com/community/1993/11/mvcanvas-2</link>
		<comments>http://www.coco3.com/community/1993/11/mvcanvas-2#comments</comments>
		<pubDate>Sun, 21 Nov 1993 16:20:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games & Graphics]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1993/11/mvcanvas-2/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>83251 21-NOV 16:20 Games &#038; Graphics<br />     MVCanvas<br />     From: MICHAELJN    To: MIKEHAALAND</p>
<p>Can I still call you at the listed number here on Delphi?<br />I need some assitance on MVCanvas.</p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>SMASH!</title>
		<link>http://www.coco3.com/community/1993/11/smash</link>
		<comments>http://www.coco3.com/community/1993/11/smash#comments</comments>
		<pubDate>Sat, 20 Nov 1993 20:39:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games & Graphics]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1993/11/smash/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>83223 20-NOV 20:39 Games &#038; Graphics<br />     SMASH!<br />     From: CHARLESAM    To: ALL</p>
<p>I just received my copy of Smash for Northern Xposure. Great game and under<br />OS9 to boot! I&#8217;m already addicted and this is day one. The wife is pulling<br />her hair out&#8230;. I guess I better get her a copy. One thing though, it<br />mentions a utility called VRN. Although its not essential, this utility<br />would make the graphics smoother according to the docs. I checked the<br />applications DB here and can&#8217;t find it. Does anyone know where I can obtain<br />this utility? Its written by Bruce Isted. Any help would be appreciated.<br />   If anyone is on the fence about this game, go for it&#8230; It is first<br />quality and well thought out. I thought it would be a carbon of ARKANOID<br />but it is not. There are some nice features here that are miles ahead of<br />that game. Even without VRN, the graphics are first rate. With VRN, I<br />can&#8217;t say yet but its hard to see how it could be better. I would like<br />to find out. Thanx Alan! Now lets see some more good games, I&#8217;ll buy &#8216;em.<br />Charlie</p>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Mandelbrot Set</title>
		<link>http://www.coco3.com/community/1993/11/mandelbrot-set</link>
		<comments>http://www.coco3.com/community/1993/11/mandelbrot-set#comments</comments>
		<pubDate>Mon, 01 Nov 1993 02:15:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games & Graphics]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1993/11/mandelbrot-set/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>82629 1-NOV 02:15  Games &#038; Graphics<br />     Mandelbrot Set<br />     From: RICHKOTTKE   To: ALL</p>
<p>How many CoCo users out there in Delphiland have an HP DeskJet 500C or 550?</p>
<p>I have a huge 9-page poster size Mandelbrot set image that you can print out on<br />your color deskjet (it almost uses up an entire ink cartridge), cut &#038; laminate<br />together and hang on your wall.  It&#8217;s in 8 colors at 300 dpi for an effective<br />resolution of 7200 x 9000  (24&#8243; x 30&#8243;).  Took about 2 CPU weeks to compute on my</p>
<p>spare COCO-3; the 9 files combined are about 4 MEG; to print out each page you<br />simple send the file straight to the printer &#8211; they&#8217;re text files with the<br />graphics codes embedded (so come to think of it you don&#8217;t even need a CoCo to<br />print them out &#8230;)</p>
<p>I will not post them unless I get at least 3 responses to this because it would<br />take an entire Saturday afternoon to upload them at 2400 Baud.</p>
<p>   -Rich</p>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Tiles / MM1</title>
		<link>http://www.coco3.com/community/1993/10/tiles-mm1</link>
		<comments>http://www.coco3.com/community/1993/10/tiles-mm1#comments</comments>
		<pubDate>Sun, 31 Oct 1993 06:55:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games & Graphics]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1993/10/tiles-mm1/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>82608 31-OCT 06:55 Games &#038; Graphics<br />     Tiles / MM1<br />     From: KEITHBAUER   To: ALL</p>
<p>Well I haven&#8217;t seen anyone else list any of thier fast times in solving a Tiles<br />board so I thought I would get it rolling. Here are my 2 fastest times.</p>
<p>Board: Triangle Game : 2 Time : 4:35</p>
<p>Board: Triangle Game : 3 Time : 4:48</p>
<p>This really is a fun game!</p>
<p> &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />Keith Bauer</p>
<p> CIS     :71102,317<br /> Delphi  :keithbauer<br /> Internet:keithbauer@delphi.com</p>
<p> Via InfoXpress/OSK ver 1.01                     How &#8217;bout them Cowboys!<br /> &#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p></p>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>RE: Smash Re: Msg 82297</title>
		<link>http://www.coco3.com/community/1993/10/re-smash-re-msg-82297</link>
		<comments>http://www.coco3.com/community/1993/10/re-smash-re-msg-82297#comments</comments>
		<pubDate>Fri, 22 Oct 1993 05:48:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games & Graphics]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1993/10/re-smash-re-msg-82297/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>82372 22-OCT 05:48 Games &#038; Graphics<br />     RE: Smash (Re: Msg 82297)<br />     From: BROWN80      To: CHARLESAM</p>
<p>I don&#8217;t know his address but SMASH! is being distributed by:</p>
<p>     Northern Xposure<br />     7 Greenboro Cres<br />     Ottawa, ON<br />     Canada<br />     K1T 1W6<br />     (613) 736-0329</p>
<p>It is a fairly simmple breakout type game, but with 32 levels, 17 block styles<br />and the ability to customize, it is never boring.  They print a warning in the<br />documentation about the addictive nature of the game that is worth reading!</p>
<p>            John Brown</p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>RE: Smash Re: Msg 82336</title>
		<link>http://www.coco3.com/community/1993/10/re-smash-re-msg-82336</link>
		<comments>http://www.coco3.com/community/1993/10/re-smash-re-msg-82336#comments</comments>
		<pubDate>Thu, 21 Oct 1993 19:10:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games & Graphics]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1993/10/re-smash-re-msg-82336/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>82359 21-OCT 19:10 Games &#038; Graphics<br />     RE: Smash (Re: Msg 82336)<br />     From: COLORSYSTEMS To: CHARLESAM</p>
<p>I am not affiliated with Northern Xposure other than I know the guys<br />personnally. I do not know if they can take phone orders with a credit card. All</p>
<p>I can say is call them and find out.</p>
<p>ps: I did SEE Smash! in action in Atlanta and let me say I was quite impressed.<br />It is a &#8220;Breakout&#8221; style of game but is 100 times more &#8220;dynamic&#8221; than Breakout<br />was. It looks particularly good on a supercharged (6309) CoCo.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br /> Zack C Sessions<br /> ColorSystems</p>
<p> via InfoXpress/OSK by Bill Dickhaus</p>
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