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<channel>
	<title>The TRS-80/Tandy Color Computer SuperSite! &#187; Delphi &#8211; Games</title>
	<atom:link href="http://www.coco3.com/community/category/archives/delphi/delphi-games/feed" rel="self" type="application/rss+xml" />
	<link>http://www.coco3.com/community</link>
	<description>A Rainbow 30 Years Wide!  Long Live The CoCo</description>
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		<item>
		<title>software</title>
		<link>http://www.coco3.com/community/1989/08/software-9</link>
		<comments>http://www.coco3.com/community/1989/08/software-9#comments</comments>
		<pubDate>Mon, 14 Aug 1989 22:38:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1989/08/software-9/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>52946 14AUG89-2238 Games<br />     software<br />     From: KURSE        To: OS9UGPRES</p>
<p> One of the problems I am having is getting into programming in OS9 I<br />am not really clear on what I will need,I am proficient in 6809 assembly<br />but there seems to be some confusion about the &#8216;C&#8217; compiler e.t.c. If I buy<br />the OS9 assembler package is that all I will need to create my own modules?Or<br />will I have to spring for graphics support modules in some other package?<br /> The &#8216;C&#8217; scene seems to be pretty confused and since I didn&#8217;t learn it I<br />could do without the hassle at any rate the question is:Do you think the<br />OS9 assembler package is complete and is it all I will need to begin<br />assembly programming in OS9?<br />    Robert Louden.<br />      (KURSE)</p>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>DONUTS?</title>
		<link>http://www.coco3.com/community/1989/08/donuts</link>
		<comments>http://www.coco3.com/community/1989/08/donuts#comments</comments>
		<pubDate>Mon, 14 Aug 1989 22:31:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1989/08/donuts/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>52945 14AUG89-2231 Games<br />     DONUTS?<br />     From: KURSE        To: PETEELLISON</p>
<p> I noticed that a new version of Donut Dilemma is in the Recieved and<br />Certified section of this months Rainbow and I was wondering whether it<br />is a totally updated version with Coco 3 graphics or is it merely the old<br />version patched to work on a Coco 3?<br />     Robert Louden.<br />       (KURSE)</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>HALL III</title>
		<link>http://www.coco3.com/community/1989/08/hall-iii</link>
		<comments>http://www.coco3.com/community/1989/08/hall-iii#comments</comments>
		<pubDate>Sun, 13 Aug 1989 19:58:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1989/08/hall-iii/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>52910 13AUG89-1958 Games<br />     HALL III<br />     From: CANMAN       To: ERIKS</p>
<p>     Eriks&#8230;hello&#8230;is there a hint<br />sheet for Hall III?? Game is driving me<br />nuts&#8211;can&#8217;t get the &#8220;crobar&#8221; back out<br /> or move the &#8220;beam&#8221;&#8211;but<br />have gotten the torch lit thanks to<br />.&#8211;later!</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>RE: WARRIOR KING Re: Msg 52112</title>
		<link>http://www.coco3.com/community/1989/08/re-warrior-king-re-msg-52112</link>
		<comments>http://www.coco3.com/community/1989/08/re-warrior-king-re-msg-52112#comments</comments>
		<pubDate>Sun, 13 Aug 1989 12:09:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1989/08/re-warrior-king-re-msg-52112/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>52900 13AUG89-1209 Games<br />     RE: WARRIOR KING (Re: Msg 52112)<br />     From: MODEMMASTER  To: CANMAN</p>
<p>Canman i have used the patch and it works fine! but i made a copy first and used<br />the patch on the copy.<br />ofcourse it took my IBM to copy WARRIOR KING.<br />AS for making copyes of programs I feal you are allowed to make a backup copy of<br />a program you have payed for.<br />as for the patch being Illegal ..well i have goten many such patches  for other<br />program and all most all of em came from Delphi<br />The Authors my not like the idea as long as you do not try to sell the edited<br />program i can&#8217;t see how it hurts.<br />but if you use such a program  on your original copys  I can assure you it will<br />void any warranty you may have.<br />so eather mack a backup copy  or make sure you know what your doing.</p>
<p>>>>ModemMaster< <<</p>
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			<wfw:commentRss>http://www.coco3.com/community/1989/08/re-warrior-king-re-msg-52112/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>HALL III</title>
		<link>http://www.coco3.com/community/1989/08/hall-iii-2</link>
		<comments>http://www.coco3.com/community/1989/08/hall-iii-2#comments</comments>
		<pubDate>Wed, 09 Aug 1989 00:06:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1989/08/hall-iii-2/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>52790  9AUG89-0006 Games<br />     HALL III<br />     From: CANMAN       To: ERIKS</p>
<p>     Erik&#8230;I&#8217;m stumped!!After three<br />full days I am still at the pool!!!<br />Have the torch from the cav below<br />which I got by putting the &#8220;Cro&#8221; in<br />the ground and tieing the rope, then<br />throwing it in the pool&#8230;swim&#8230;then<br />back up by pulling the rope&#8230;<br />     I left the candle up top before<br />I &#8220;swim&#8221; but only get &#8220;two&#8221; commands<br />before the candle goes out&#8230;how the<br />hell do you keep/get more light&#8230;I<br />know the &#8220;crobar&#8221; is still useful and<br />how to get the &#8220;gem&#8221;&#8230;I have the<br />&#8220;ring&#8221;, &#8220;torch&#8221;, and &#8220;pick&#8221; at this<br />point&#8230;have also tried and got the<br />&#8220;gem&#8221; and the &#8220;lantern&#8221;&#8230;know its<br />something simple here&#8230;am I carrying<br />the right items???Or have I missed<br />something and should start over????<br />     Can&#8217;t seem to light the torch,<br />feel I don&#8217;t have what I need&#8230;have<br />tried countless ways.<br />     Any HINTS would be appreciated<br />and I know its early here in the game<br />but I am finding this one hard!!!!</p>
<p>     Canman&#8230;</p>
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		</item>
		<item>
		<title></title>
		<link>http://www.coco3.com/community/1989/08/21604</link>
		<comments>http://www.coco3.com/community/1989/08/21604#comments</comments>
		<pubDate>Sun, 06 Aug 1989 20:10:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1989/08/21604/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>52712  6AUG89-2010 Games</p>
<p>     From: CANMAN       To: SUNDOGSYS</p>
<p>     Glen&#8230;just a quick question&#8230;<br />went back to the beginning of Hall III<br />to check something out.  Now, I move<br />the rubble with the crobar, go south<br />and get the cloak(leave the lantern)<br />go north, go north to the Crystal Walls<br />and drop the ring, type Mine Walls<br />three times to get the Gem, then get<br />the Ring back&#8230;then N to the pool&#8230;<br />do the Crobar in ground and tie rope<br />and throw rope&#8230;etc..down to cavern<br />get torch, back up and here I am with<br />the Ring, Gem, and Torch&#8230;now the<br />question&#8230;why can&#8217;t I save this spot<br />on disk&#8230;when I go back later all I<br />get is &#8220;The light has gone out&#8211;all I<br />see is darkness&#8221; which means I&#8217;m dead!<br />Also, there is only a specific number<br />of moves you can make to get the Gem<br />and still go down into the pool&#8230;so I<br />assume that what I have at this point<br />is required to light the torch&#8230;<br />     With all that written&#8230;can this<br />point be saved????Why won&#8217;t it&#8230;<br />.??<br />I haven&#8217;t gone so far to give much<br />away, that is why I asked you on Forum.<br />As usually I&#8217;m a ROYAL &#8212;&#8212;!!<br />   Thanks Glen&#8230;Canman&#8230;</p>
<p></p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>maps</title>
		<link>http://www.coco3.com/community/1989/08/maps</link>
		<comments>http://www.coco3.com/community/1989/08/maps#comments</comments>
		<pubDate>Sun, 06 Aug 1989 11:34:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1989/08/maps/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>52696  6AUG89-1134 Games<br />     maps<br />     From: TOPHAT       To: ALL</p>
<p>Hi &#8211; I have been searching for a program which will work on the DMP-130 to make<br />Hex-shaped maps for use with the QUEST adventure game.  I haven&#8217;t found any<br />here, and I can&#8217;t get the one in the games sig to work.  Any help would be<br />greatly appreciated!<br />Thank you,<br />Michael</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>RE: star lord HELP! Please Re: Msg 52673</title>
		<link>http://www.coco3.com/community/1989/08/re-star-lord-help-please-re-msg-52673</link>
		<comments>http://www.coco3.com/community/1989/08/re-star-lord-help-please-re-msg-52673#comments</comments>
		<pubDate>Sun, 06 Aug 1989 00:16:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1989/08/re-star-lord-help-please-re-msg-52673/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>52687  6AUG89-0016 Games<br />     RE: star lord HELP! Please (Re: Msg 52673)<br />     From: JIMREED      To: DEEBEEMADDEN</p>
<p>  Great, Doyle,</p>
<p>  We&#8217;re pleased that you are enjoying the SIG . . .</p>
<p>              . . . and we&#8217;re glad to have you. The more people we have on here,<br />  the more likely you can get help quickly, on whatever the topic is. Do feel<br />  free to chime in with your own two cents worth when you see someone else<br />  asking<br />  for help. They may have a problem that you<br />  have already long since solved.</p>
<p>                                      &#8212; Jim</p>
<p></p>
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			<wfw:commentRss>http://www.coco3.com/community/1989/08/re-star-lord-help-please-re-msg-52673/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>HALL III</title>
		<link>http://www.coco3.com/community/1989/08/hall-iii-3</link>
		<comments>http://www.coco3.com/community/1989/08/hall-iii-3#comments</comments>
		<pubDate>Thu, 03 Aug 1989 20:52:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1989/08/hall-iii-3/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>52597  3AUG89-2052 Games<br />     HALL III<br />     From: CANMAN       To: SUNDOGSYS</p>
<p>     Hello&#8230;Glen&#8230;well got the answer<br />on my problem at the pool from ERIKS..<br />seems you have to type &#8220;CRO&#8221; instead of<br />&#8220;crobar&#8221;&#8230;then everything works fine.<br />     Thought you might want to know if<br />this is a &#8220;glitch&#8221; or did on purpose!!<br />Amazing stuff&#8230;I hope your endings are<br />better than some of the other games<br />I&#8217;ve played&#8230;really have been let down<br />by some, such as &#8220;MALCOLM MORTAR&#8221; and<br />&#8220;DUNGEONS OF DAGGORATH&#8221; BUT!!!!!!!this<br />game more than made up for it by giving<br />a SUPERB show before the ending&#8230;well people tell me that you have<br />some fine end pieces!!!!thanks Glen!!</p>
<p>     Canman&#8230;</p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>GAMES</title>
		<link>http://www.coco3.com/community/1989/08/games-7</link>
		<comments>http://www.coco3.com/community/1989/08/games-7#comments</comments>
		<pubDate>Thu, 03 Aug 1989 01:36:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1989/08/games-7/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>52574  3AUG89-0136 Games<br />     GAMES<br />     From: KURSE        To: ALL</p>
<p> Does anyone know of a program that will patch Diecoms Rush&#8217;n'Assault<br />to run in colour on an RGB monitor?</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>RE: HALL OF THE KING III Re: Msg 52537</title>
		<link>http://www.coco3.com/community/1989/08/re-hall-of-the-king-iii-re-msg-52537</link>
		<comments>http://www.coco3.com/community/1989/08/re-hall-of-the-king-iii-re-msg-52537#comments</comments>
		<pubDate>Wed, 02 Aug 1989 22:15:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1989/08/re-hall-of-the-king-iii-re-msg-52537/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>52563  2AUG89-2215 Games<br />     RE: HALL OF THE KING III (Re: Msg 52537)<br />     From: ERIKS        To: SUNDOGSYS</p>
<p>I think the might be a small bug in that part of the game.<br />I have not played for a while either but I think if you type cro instead of<br />crobar it works.I will try the game sometime and see if there is a bug.</p>
<p>                  Erik</p>
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			<wfw:commentRss>http://www.coco3.com/community/1989/08/re-hall-of-the-king-iii-re-msg-52537/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Hall of the King III</title>
		<link>http://www.coco3.com/community/1989/08/hall-of-the-king-iii</link>
		<comments>http://www.coco3.com/community/1989/08/hall-of-the-king-iii#comments</comments>
		<pubDate>Wed, 02 Aug 1989 21:08:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1989/08/hall-of-the-king-iii/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>52560  2AUG89-2108 Games<br />     Hall of the King III<br />     From: CANMAN       To: ERIKS</p>
<p>     Erik&#8230;.have tried everything at<br />the pool to secure an achor&#8230;I have no<br />problem putting the crobar into the<br />ground but I cannot tie the rope to it<br />so that I can throw it into the pool..<br />all I get is a &#8220;you can&#8217;t do that now&#8221;<br />!!!!!!  Have I missed something along<br />the way have: rope, crobar, cloak,<br />ring, pick, and candle&#8230;when I get to<br />the pool thru the crystal walls(where<br />I know is something(Gem?)&#8230;<br />     But I cannot tie the rope!!!!It<br />is maddening at the moment&#8230;any<br />thoughts&#8230;.thanks Eriks&#8230;</p>
<p>     Canman&#8230;</p>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>MULTI USER GAME</title>
		<link>http://www.coco3.com/community/1988/09/multi-user-game</link>
		<comments>http://www.coco3.com/community/1988/09/multi-user-game#comments</comments>
		<pubDate>Sat, 10 Sep 1988 22:23:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/09/multi-user-game/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>44931 10SEP88-2223 Games<br />     MULTI USER GAME<br />     From: TOMMIETAYLOR To: ALL</p>
<p>I&#8217;M LOOKING FOR MORE MULTI-USER GAME LIKE THE GALACTIC CONFLICT, IF ANYONE<br />KNOWS OF ANY OR KNOWS THE NAMES OF SOME OF THEM I SURE WOULD LIKE TO KNOW&#8230;..<br />TOMMIETAYLOR</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>interbank</title>
		<link>http://www.coco3.com/community/1988/09/interbank-4</link>
		<comments>http://www.coco3.com/community/1988/09/interbank-4#comments</comments>
		<pubDate>Sat, 10 Sep 1988 19:46:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/09/interbank-4/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>44929 10SEP88-1946 Games<br />     interbank<br />     From: KYLE         To: ALL</p>
<p>  I am finally stumped on The Interbank Incident!   Is there someone out there<br />that could help me get this stupid thing solved?</p>
<p>    Kyle</p>
<p></p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Scenery disks</title>
		<link>http://www.coco3.com/community/1988/09/scenery-disks</link>
		<comments>http://www.coco3.com/community/1988/09/scenery-disks#comments</comments>
		<pubDate>Tue, 06 Sep 1988 19:48:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/09/scenery-disks/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>44839  6SEP88-1948 Games<br />     Scenery disks<br />     From: MSCHNEIDER   To: ALL</p>
<p>Does anyone happen to know if Sublogic and or Tandy plan to come out with new<br />scenery disks for Flight Sim2 for the CoCo3?<br />Thanks&#8212;&#8212;&#8212;&#8212;&#8212;>Mike Schneider</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>ARD</title>
		<link>http://www.coco3.com/community/1988/08/ard</link>
		<comments>http://www.coco3.com/community/1988/08/ard#comments</comments>
		<pubDate>Wed, 31 Aug 1988 21:29:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/08/ard/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>44635 31AUG88-2129 Games<br />     ARD<br />     From: RONP         To: FOGG</p>
<p>To FOGG, that diabolical creator of ARD!  I&#8217;m stuck at the ALTER where the</p>
<p>relief of the &#8220;Winged Woman&#8221; is if I enter a certain word thru T(alk) I<br />get an FC error in line 30120 (I think thats the number)&#8230;help?<br />I may get get some sleep this week since haven&#8217;t figured out how to open<br />the &#8220;skull chest&#8221; or how to get out the &#8220;Alter room&#8221;.<br />Ron (no sleep fr a week) #96 Potter</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title></title>
		<link>http://www.coco3.com/community/1988/08/20126</link>
		<comments>http://www.coco3.com/community/1988/08/20126#comments</comments>
		<pubDate>Mon, 29 Aug 1988 03:13:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/08/20126/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>44572 29AUG88-0313 Games</p>
<p>     From: DENNISGRAY   To: JIM BROCK (NR)</p>
<p>JIM, HOWCOME IT SAYS THERE IS NO SUCH USER AS JIM BROCK THAT IS WHAT IT SAID<br />WHEN I WENT TO POST THIS MESSAGE YET TERRY SAYS THAT YOU ARE A MEMBER, ARE YOU<br />USING A HANDLE?<br />HOPE TO HEAR FROM YOU<br />COCOSHOP SYSOP DENNIS GRAY</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>seabattle bugfix</title>
		<link>http://www.coco3.com/community/1988/08/seabattle-bugfix</link>
		<comments>http://www.coco3.com/community/1988/08/seabattle-bugfix#comments</comments>
		<pubDate>Sat, 27 Aug 1988 15:45:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/08/seabattle-bugfix/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>44523 27AUG88-1545 Games<br />     seabattle bugfix<br />     From: COLINMCKAY   To: ALL</p>
<p>To those of you that downloaded SEABATTLE:</p>
<p>There is a bug in the play again option caused by the program<br />bypassing some lines at the beginning.</p>
<p>It causes the screen to distort on disk systems if you play<br />the game a second time. That is because the ML scroll thinks<br />it is on a tape system, and tries to scroll the wrong part<br />of memory.</p>
<p>The cure is to add the following line:</p>
<p>         65 DC=PEEK(308)</p>
<p>This line checks for the presence of a disk controller.</p>
<p>My apologies for any problems this may have caused, and<br />my thanks to ELM for reporting the problem.</p>
<p>Colin McKay (COLINMCKAY)</p>
<p></p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>hints for adventures</title>
		<link>http://www.coco3.com/community/1988/08/hints-for-adventures</link>
		<comments>http://www.coco3.com/community/1988/08/hints-for-adventures#comments</comments>
		<pubDate>Sat, 20 Aug 1988 21:26:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/08/hints-for-adventures/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>44369 20AUG88-2126 Games<br />     hints for adventures<br />     From: ERIKS        To: ALL</p>
<p>i would like to get some hints for IN QUEST OF THE STARLORD,WILD WEST,AND<br />OTHERS.in return i will try to give you hints if you need them.send mail to<br />eriks.</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>RE: games Re: Msg 43355</title>
		<link>http://www.coco3.com/community/1988/08/re-games-re-msg-43355</link>
		<comments>http://www.coco3.com/community/1988/08/re-games-re-msg-43355#comments</comments>
		<pubDate>Wed, 10 Aug 1988 19:15:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/08/re-games-re-msg-43355/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>43969 10AUG88-1915 Games<br />     RE: games (Re: Msg 43355)<br />     From: HARBIE       To: ASHMAN</p>
<p>you probably already figured out putting the gown on the hook , after that you<br />might try to tie the sleeves to stop the fish , won&#8217;t help but you&#8217;ll get the<br />definite feeling that your coco is laughing at you .</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>ROM-PACK ON DISK FOR COCO3</title>
		<link>http://www.coco3.com/community/1988/08/rom-pack-on-disk-for-coco3</link>
		<comments>http://www.coco3.com/community/1988/08/rom-pack-on-disk-for-coco3#comments</comments>
		<pubDate>Wed, 03 Aug 1988 00:48:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/08/rom-pack-on-disk-for-coco3/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>43556  3AUG88-0048 Games<br />     ROM-PACK ON DISK FOR COCO3<br />     From: 5MONGO       To: ALL</p>
<p>DOES ANYONE OUT THERE KNOW HOW TO GET OR CHANGE THE ADDRESS FOR THE ROM-PACKS;<br />DUNGEON OF DAGORETH AND POLARIS?  I PUT THESE ON DISK FOR MY OLD COCO1, AND NOW<br />THAT I HAVE A COCO3 WITH 512K AND THE SAME J&#038;M CONTROLLER, THESE GAMES WILL NOT<br />RUN.  IT HAS BEEN<br /> SO LONG SINCE I HAVE USED THE ROM-PACKS, I CAN&#8217;T FIND THEM, SO ALL I HAVE IS<br />THE DISK VERSION.  PLEASE HELP</p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>RE: RAINBOW SCOREBOARD Re: Msg 43445</title>
		<link>http://www.coco3.com/community/1988/07/re-rainbow-scoreboard-re-msg-43445</link>
		<comments>http://www.coco3.com/community/1988/07/re-rainbow-scoreboard-re-msg-43445#comments</comments>
		<pubDate>Sun, 31 Jul 1988 14:27:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/07/re-rainbow-scoreboard-re-msg-43445/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>43464 31JUL88-1427 Games<br />     RE: RAINBOW SCOREBOARD (Re: Msg 43445)<br />     From: 6809ER       To: CHRIZ</p>
<p>Rainbow scoreboard is based on what user send in. I have seen scores for games<br />that just can not be done. Like Mega-Bug I wrote for the Color Computer<br />some six years ago, someone had sent a score in of over 60,000!<br />The highest score I have ever seen is about 15,000-20,000 range. To get a score<br />of 60,000 you would have to play for over three hours without ever getting hit<br />once! This just can not be done with 12 bugs with dead end mazes paths all over<br />the<br />place in the high levels.<br />  Rainbow start the score board all over with ever one sending in a pix of the<br />screen. This should stop some of the flase scores but some will still use<br />patched games that give unlimited life.<br />  The part of the score that should not change is the hints. It is every<br />helpful to new users on playing the standard games of the color computer.</p>
<p>Steve</p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>SHANGHI</title>
		<link>http://www.coco3.com/community/1988/07/shanghi</link>
		<comments>http://www.coco3.com/community/1988/07/shanghi#comments</comments>
		<pubDate>Sun, 31 Jul 1988 03:18:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/07/shanghi/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>43452 31JUL88-0318 Games<br />     SHANGHI<br />     From: KENHALTER    To: ALL</p>
<p> Thanks to Rick Adams for the hints and Marty Goodman for the disk transfer<br />pokes, I&#8217;ve found a quick poke to make the tiles blink on a monochrome<br />monitor in the RGB mode. It looks great!<br /> Just follow the directions in the 8/88 Rainbow to get the program ready to<br />save to disk. Just before the save, POKE &#038;H3021,0<br />That&#8217;s it! Then SAVEM the program as directed.<br /> This message contains a program for people with a multipack that eliminates<br />the need to use the cassette.<br />  Do you want to see?</p>
<p> This is the source. Get good ole&#8217; DISK EDTASM out for this one:</p>
<p>00000 *move rompack to $3000-$6EFF<br />00100  ORG $2F00<br />00110 START ORCC #$50    Disable interrupts<br />00120  LDX #$C000        Start of rompack<br />00130  LDU #$3000        Destination address<br />00140  CLR $FFDE         Switch roms in<br />00150  CLR $FF7F         select MPU Slot 0<br />00160  CLR $FFD9         set fast mode<br />00170 LOOP LDD ,X++      get bytes from pack<br />00180  STD ,U++          move to destination<br />00190  CMPX #$FE00       End of rompack?<br />00200  BLO LOOP          If lower<br />00210  CLR $FFD8         Reset slow mode<br />00220  CLR $FFDF         Switch roms out<br />00230  LDA #$33          Select:<br />00240  STA $FF7F         MPU Slot 4<br />00250  ANDCC #$AF        Enable interrupts<br />00260  RTS               Return to Basic<br />00270  END</p>
<p>Then, type:<br />A GETPACK /AO/WE/NS/NL <enter></p>
<p>After assembly to disk, this BASIC program will load and exec.<br />Make sure that the rompack is in SLOT 1 of the MPU and the disk drive is in<br />slot 4.</p>
<p>10 PCLEAR1:WIDTH32:CLEAR200,&#038;H2EFF<br />20 FLAG=0:PRINT&#8221;Are you using a MONOCHROME monitor? <y /N>&#8220;;<br />30 O$=INKEY$:IF O$=&#8221;"THEN30<br />40 IF O$=&#8221;Y&#8221; OR O$=&#8221;y&#8221; THENFLAG=1 ELSE IF O$>< "N" OR O$>< "n" THEN30<br />50 LOADM&#8221;GETPACK&#8221;:EXEC&#038;H2F00<br />60 IF FLAG=1 THEN POKE &#038;H3021,0<br />70 POKE &#038;H303C,&#038;H7E:POKE &#038;H303D,&#038;H30:POKE&#038;H303E,&#038;H56<br />80 SAVEM&#8221;SHANGHI&#8221;,&#038;H3000,&#038;H6EFF,&#038;H3000<br />90 ?&#8221;Want to play? </y><y /N>&#8220;<br />100 O$=INKEY$:IF O$=&#8221;"THEN90<br />110 IF O$>< "Y" OR O$>< "y" THENEND<br />120 EXEC&#038;H3000</p>
<p>Hope this helps<br />  Ken Halter</p>
<p></y></enter></p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Further Correction for Malcolm  Mortar</title>
		<link>http://www.coco3.com/community/1988/07/further-correction-for-malcolm-mortar</link>
		<comments>http://www.coco3.com/community/1988/07/further-correction-for-malcolm-mortar#comments</comments>
		<pubDate>Fri, 08 Jul 1988 01:08:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/07/further-correction-for-malcolm-mortar/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>42667  8JUL88-0108 Games<br />     Further Correction for Malcolm  Mortar<br />     From: MARTYGOODMAN To: ALL</p>
<p>I just was informed by ZACKS and LINLEE of yet another careless<br />error I made in the instructions for putting Malcolm Mortar<br />to disk.   It seems I typed &#8220;01&#8243; as one of the last data values<br />instead of the &#8220;03&#8243; that I intended.</p>
<p>      Please now recheck message 42574, which should now FINALLY<br />contain the correct approach for putting MM on disk.</p>
<p>   &#8212;marty</p>
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		<slash:comments>8</slash:comments>
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		<item>
		<title>proto7</title>
		<link>http://www.coco3.com/community/1988/07/proto7</link>
		<comments>http://www.coco3.com/community/1988/07/proto7#comments</comments>
		<pubDate>Thu, 07 Jul 1988 22:37:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/07/proto7/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>42657  7JUL88-2237 Games<br />     proto7<br />     From: MIKEZAB      To: XENOS</p>
<p>loren,<br />i much enjoyed proto7, and was even more amazed to<br />see that it was someone i knew when i was part of t TC^3 group up in<br />minneapolis. thank you for sharing it. leave me some mail-i&#8217;d like to drop a<br />note, b for some reason it won&#8217;t let me. once a beginner always a beginner&#8230;<br />-mike</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Malcolm Mortar</title>
		<link>http://www.coco3.com/community/1988/07/malcolm-mortar-2</link>
		<comments>http://www.coco3.com/community/1988/07/malcolm-mortar-2#comments</comments>
		<pubDate>Wed, 06 Jul 1988 00:54:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/07/malcolm-mortar-2/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>42609  6JUL88-0054 Games<br />     Malcolm Mortar<br />     From: MARTYGOODMAN To: ALL</p>
<p>Please note that for the first 8 hours, my instructions for<br />putting Malcolm Mortar on disk were slightly in error.</p>
<p>That note, msg 42574, has now been corrected.</p>
<p>    The main mistake I made was the failure to tell you to<br />type POKE &#038;HFFDE,0 <enter> prior to seaving the ROM<br />pak data to cassette.</p>
<p>   &#8212;marty</p>
<p></enter></p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Malcolm Mortar to Disk</title>
		<link>http://www.coco3.com/community/1988/07/malcolm-mortar-to-disk</link>
		<comments>http://www.coco3.com/community/1988/07/malcolm-mortar-to-disk#comments</comments>
		<pubDate>Tue, 05 Jul 1988 17:00:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/07/malcolm-mortar-to-disk/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>42574  5JUL88-1700 Games<br />     Malcolm Mortar to Disk<br />     From: MARTYGOODMAN To: ALL</p>
<p>    The &#8220;A Mazing World of Malcolm Mortar&#8221; is a new CoCo 3 ROM pak being sold<br />by Tandy, and created by Greg Zumwalt.  It&#8217;s actually rather interesting to<br />play because there is a fair degree of choice about strategy.</p>
<p>    You must accumulate ordinary and magic bricks and dynamite as you run thru<br />a maze.  You use the ordinary bricks to attempt to wall off and trap two sorts<br />of meanies&#8230; one that chases you and shoots you with quills (each quill<br />diminishes your score by a certain amount, and when that score gets to zero<br />you lose) and another that tries to avoid you, but runs around trying to FREE<br />the other sort of meanie after you trap it.  The dynamite you use to blow up<br />temporary walls that you built.  It is also quite possible to wall yourself<br />into a blind alley&#8230; in which case you lose instantly.  Every three bouts in<br />the maze with these creatures, you get a chance to use your magic bricks to<br />trap the master meanie, Malcolm Mortar.  But Malcolm Mortar is wary of you,<br />and must be lured into the trap you build for him. Should Malcolm Mortar touch<br />you, you die instantly and the game is over.</p>
<p>    It took me quite a number of plays to win. After some practice, I was able<br />to win after only two sets of trips thru the mazes (using only 6 magic<br />bricks).  Tho I must confess my first win took me three harrowing trips thru<br />the maze, and I used up nine magic bricks trapping Malcolm.</p>
<p>    The display of the scores and stores of bricks and dynamite is done using<br />an EXCEEDINGLY hard to read font, a real blunder in my opinion.  It takes a<br />good long while be able to distinguish between Greg&#8217;s &#8220;1&#8242;s&#8221; and &#8220;2&#8242;s&#8221;.  The<br />most annoying thing about the game is that when you DO win, there is no reward<br />in terms of a colorful screen display, or even a mere &#8220;You Win&#8221; message.<br />Considering how otherwise excellent this game is, and how long you must try<br />before you win, I see that as a serious deficiency.</p>
<p>    Owners of the ROM pak who also have disk systems may want to transfer the<br />game to disk.  This is relatively easy, for the game does not appear to have<br />been intentionally &#8220;copy protected&#8221; against transfer to disk.  There was one<br />most interesting technical wrinkle in getting the game to run when it was not<br />in ROM pak form: you have to turn off the interrupts using software commands<br />to the PIA chip.</p>
<p>Want to learn how to transfer to disk? (Y/N)</p>
<p>                       Transferring Malcolm Mortar to Disk:</p>
<p>(1) Put tape over just pin 8 of the ROM pak (this pin is labeled with a<br />numeral 8, and is the first pin on one side of the &#8220;underside&#8221; of the ROM<br />pak&#8217;s connector.</p>
<p>(2) Turn power to your computer OFF, plug the prepared (taped) ROM pak into<br />the cartridge port, and power up.  You&#8217;ll get an Extended Basic power up<br />message.  Type POKE &#038;HFFDE,0 and hit <enter>.  Then type POKE &#038;HFF03,&#038;H34 and<br />hit </enter><enter> again.  Now type POKE &#038;HFF90, &#038;HC0.  Connect a cassette recorder<br />to the CoCo.  Now save the contents of the ROM pak using the command:</p>
<p>    CSAVEM &#8220;MM&#8221;, &#038;HC000, &#038;HFEEF, &#038;HA027   </enter><enter></p>
<p>(3) After saving out one or two copies of the ROM pak data, turn the power to<br />your computer OFF, and remove the ROM pak and re-attach your disk drive<br />system.  Then power the computer up again.</p>
<p>(4) Load in the tape using the following command:</p>
<p>    CLOADM &#8220;MM&#8221;, &#038;H7000   </enter><enter></p>
<p>This will &#8220;offset load&#8221; the data to start at RAM address $3000.</p>
<p>(5) Next, you need to add a &#8220;loader&#8221; to get the game to work.   The following<br />EIGHTEEN hex values need to be POKED in to locations $2FE0 thru $2FF9:</p>
<p>1A,50,8E,30,00,CE,C0,00<br />EC,81,ED,C1,11,83,FE,F0<br />25,F6,86,34,B7,FF,03,7E<br />C0,00</p>
<p>That is, type POKE &#038;H2FE0, &#038;H1A </enter><enter>, then type POKE &#038;H2FE1, &#038;H50 </enter><enter> and<br />so on feeding in to locations 2FE0 thru $2FF9 the above data.  Note that in HEX,<br />we count 1,2,3,4,5,6,7,8,9,A,B,C,D,E,F,  so that you will be typing POKE<br />&#038;HFFEF,&#038;HF0 and POKE &#038;HFFF0, &#038;H25 (look at the last data value in the second row<br />and the first data value in the third row to see what I mean).</p>
<p>(6) Finally, after you&#8217;ve POKED the loader into memory, save the game to disk as<br />follows:</p>
<p>    SAVEM &#8220;MALCM&#8221;, &#038;H2FE0, &#038;H6FEF, &#038;H2FE0</p>
<p>    &#8212;marty</p>
<p></enter></p>
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		<item>
		<title>UPDATE</title>
		<link>http://www.coco3.com/community/1988/07/update</link>
		<comments>http://www.coco3.com/community/1988/07/update#comments</comments>
		<pubDate>Tue, 05 Jul 1988 00:45:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/07/update/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>42559  5JUL88-0045 Games<br />     UPDATE<br />     From: CHAPLAIN     To: ALL</p>
<p>I have completed the first 5 mazes of part 1 of Tut&#8217;s Tomb and 2 mazes of part<br />2. This game is commercial quality and is very similar to a standup type of<br />video game I used to play.</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>NEW GAME</title>
		<link>http://www.coco3.com/community/1988/07/new-game</link>
		<comments>http://www.coco3.com/community/1988/07/new-game#comments</comments>
		<pubDate>Mon, 04 Jul 1988 14:34:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/07/new-game/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>42530  4JUL88-1434 Games<br />     NEW GAME<br />     From: CHAPLAIN     To: ALL</p>
<p>I downloaded a game from the July set of files. It is Tut&#8217;s Tomb.<br />I challenge everyone to play it and share clues on how to get through the maze.<br />I have<br />reached the fifth maze of part 1, but I have not gotten through it.<br />Happy gaming.</p>
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			<wfw:commentRss>http://www.coco3.com/community/1988/07/new-game/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Hang-Man</title>
		<link>http://www.coco3.com/community/1988/06/hang-man</link>
		<comments>http://www.coco3.com/community/1988/06/hang-man#comments</comments>
		<pubDate>Thu, 30 Jun 1988 23:53:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/06/hang-man/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>42438 30JUN88-2353 Games<br />     Hang-Man<br />     From: RUHNOW       To: ALL</p>
<p>It has been brought to my attention that the relay clicking I do in the game<br />when one gets a words wrong can do some damage to the relay.  To make where the<br />game does not click, just delete line 940.  I DO NOT TA<br />KE ANY RESPONSIBILITY FOR ANY BROKEN RELAYS.  I will upload a new version (with<br />that one fix) as soon as I get enough free time.  Sorry for the inconvience<br />that this may have caused.</p>
<p>&#8211;=>Jon RUHNOW</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Springster</title>
		<link>http://www.coco3.com/community/1988/06/springster</link>
		<comments>http://www.coco3.com/community/1988/06/springster#comments</comments>
		<pubDate>Wed, 29 Jun 1988 05:34:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/06/springster/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>42417 29JUN88-0534 Games<br />     Springster<br />     From: MARTYGOODMAN To: MIKEWARD</p>
<p>Mike&#8230;</p>
<p>  I believe I owe you some sort of apology:</p>
<p>  I FINALLY checked those Springster mods you sent me AGES ago&#8230;<br />which probably are similar, or even identical, to those<br />you posted later here in the GAMEs SIG.</p>
<p>   Not only do they work, but the resultant &#8220;cracked&#8221; game<br />no longer has that problem of booting up in an arbitrarily<br />hard version.  (As was the case with MY very earliest<br />tentative crack).</p>
<p>    congratulations, (again), on another excellent bit<br />of sleuthing.</p>
<p>  &#8212;marty</p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Shanghai Secret Color Select</title>
		<link>http://www.coco3.com/community/1988/06/shanghai-secret-color-select</link>
		<comments>http://www.coco3.com/community/1988/06/shanghai-secret-color-select#comments</comments>
		<pubDate>Tue, 21 Jun 1988 00:18:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/06/shanghai-secret-color-select/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>42235 21JUN88-0018 Games<br />     Shanghai Secret Color Select<br />     From: MARTYGOODMAN To: HARBIE</p>
<p>Roger, I just successfully selected the secret color set in<br />Shanghai three times in a row.  It most certainly IS there,<br />and is EASY to find if you know EXACTLY where it is.</p>
<p>I slightly misled you&#8230; the spot is just a hair ABOVE the middle point<br />in the screen, vertically.  It is only TWO joystick positionning<br />increments from the left hand edge.</p>
<p>  Here&#8217;s how to EASILY find the spot:</p>
<p>   Look at that selector arrow.  Note that the top part of the<br />arrow image consists of a perfectly HORIZONTAL line.<br />Position that horizontal top part of the arrow pointer<br />so it is EXACTLY in line with the black tile that has<br />a &#8220;P&#8221; or &#8220;plum&#8221; in it.  This  make the arrow positionned<br />vertically just a hair ABOVE the mid point on the screen.<br />Now, keeping the arrow in EXACTLY the same vertical position,<br />move it horizontally to the extreme left hand edge of the screen.<br />Then, very carefully begin to move the arrow right again.<br />It will, you will notice, move in small jerks.<br />After the SECOND jerk away from the left hand edge,<br />hit the fire button.  BINGO!  Alternate Color Set.</p>
<p>   &#8212;marty</p>
<p>P.S.  By the &#8220;tile with the plum or P in it&#8221; I mean  a tile<br />that is roughly on the left side of te screen, and in the top<br />row or two of the tiles displayed.</p>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>Mine Rescue</title>
		<link>http://www.coco3.com/community/1988/06/mine-rescue</link>
		<comments>http://www.coco3.com/community/1988/06/mine-rescue#comments</comments>
		<pubDate>Sat, 18 Jun 1988 06:59:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/06/mine-rescue/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>42167 18JUN88-0659 Games<br />     Mine Rescue<br />     From: MARTYGOODMAN To: 6809ER</p>
<p>Steve,</p>
<p>   I finally COMPLETED all five levels of Mine Rescue in &#8220;expert&#8221; mode.<br />I was delighted to discover that, like some other games of yours, and<br />UNLIKE so many other games, there was a definite END (player wins) POINT<br />to the game.   I completed with my LAST miner (I got killed with my<br />second to last miner just after rescuing the last victim at level five,<br />and had one player left to step out of then back in to the<br />main mine shack to complete the level.  My final score was roughly<br />640,000 (give or take a few points here and there).</p>
<p>  Note I made no mods to your original game&#8230; (other than my crack<br />of it, of course).</p>
<p>    Congratulations on an excellent piece of work.</p>
<p>    &#8212;marty</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>MALCOM MORTOR</title>
		<link>http://www.coco3.com/community/1988/06/malcom-mortor-2</link>
		<comments>http://www.coco3.com/community/1988/06/malcom-mortor-2#comments</comments>
		<pubDate>Thu, 16 Jun 1988 19:18:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/06/malcom-mortor-2/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>42118 16JUN88-1918 Games<br />     MALCOM MORTOR<br />     From: TJSEAGROVE   To: MARTYGOODMAN</p>
<p>MARTY,</p>
<p>     MALCOM MORTOR IS A NEW ROMPAK FROM TANDY THAT HAS BEEN OUT FOR ABOUT 2<br />MONTHS.  IS THERE A PROGRAM OUT THAT WILL COPY YHE NEWCOCO III ROMPACS TO<br />DISK??  I BOUGHT THE PAK LAST NIGHT AND HAVE ENJOYED IT GREATLY.</p>
<p>                                     THANKS FOR YOUR TIME,</p>
<p>                                                       &#8230;.TOM</p>
<p>PS JAMES FARMER SAYS HELLO AND TAKE A LOOK AT THE COCO III PIC SECTION AS YOUR<br />DIGITIZED PICTURE IS THERE ALONG WITH MANY OTHERS FROM THE FEST.  YOUR FAMOUS<br />POSE FOR THE DIGITIZING WAS OVER WRITTEN BY YOUR CONF. SUNDAY MORNING.  TWO<br />GOOD SHOTS WERE DIGITIZ<br />ED THOUGH.  ENJOY!!!!</p>
<p></p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>MALCOM MORTAR</title>
		<link>http://www.coco3.com/community/1988/06/malcom-mortar</link>
		<comments>http://www.coco3.com/community/1988/06/malcom-mortar#comments</comments>
		<pubDate>Wed, 15 Jun 1988 19:31:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/06/malcom-mortar/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>42087 15JUN88-1931 Games<br />     MALCOM MORTAR<br />     From: TJSEAGROVE   To: MARTYGOODMAN</p>
<p>MARTY,</p>
<p>     DO YOU KNOW HOW TO TRANSFER M. M. TO DISK??  LET ME KNOW IF YOU KNOW<br />ANYTHING.</p>
<p>          THANKS!!       &#8230;.TJSEAGROVE</p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Shanghai Secret Color Set</title>
		<link>http://www.coco3.com/community/1988/06/shanghai-secret-color-set</link>
		<comments>http://www.coco3.com/community/1988/06/shanghai-secret-color-set#comments</comments>
		<pubDate>Sun, 12 Jun 1988 06:24:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/06/shanghai-secret-color-set/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>41933 12JUN88-0624 Games<br />     Shanghai Secret Color Set<br />     From: MARTYGOODMAN To: HARBIE</p>
<p>The wiley Rick Adams actually did not totally give in<br />to Tandy on the matter of the color set they specified.<br />Oh&#8230; he gave them the set they wanted, but included a secret<br />and undocumented means of bringing the game up in the<br />Amiga color set that he, at the time, preferred.<br />The secret command to bring up the color set is<br />extremely obscure.  There is a TINY spot in the left hand side of the screen<br />(if I recall correctly) where one puts the cursor and clicks<br />at the start up screen to get the Amiga type color set.<br />By &#8220;left hand side of the screen&#8221;, I do NOT mean &#8220;right up against<br />the left hand edge&#8221;. Also, the spot is QUITE small&#8230;<br />even after Rick gave me rather specific directions for finding it,<br />it took me MANY MANY efforts&#8230; between which I cursed him repeatedly<br />for teasing me with a false rumor.  But, he did tell the truth..<br />the spot IS there&#8230; just is AWFULLY small and hard to get.</p>
<p>    &#8212;marty</p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Pyramix Modifications</title>
		<link>http://www.coco3.com/community/1988/06/pyramix-modifications</link>
		<comments>http://www.coco3.com/community/1988/06/pyramix-modifications#comments</comments>
		<pubDate>Tue, 07 Jun 1988 17:32:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/06/pyramix-modifications/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>41740  7JUN88-1732 Games<br />     Pyramix Modifications<br />     From: MARTYGOODMAN To: ALL</p>
<p>For those of you who have reoved the copy<br />protection on Pyramix and have a LOADMable file<br />whose main program file is located starting at<br />$16D0 and whose code extends to about $4000, here<br />are some modifications you can do:</p>
<p>  The number of men is stored in location $319,<br />and you can set more men by changing the LDA #$04<br />at $32E1 to be LDA #$05,6,7, etc.  But the display<br />gets messed up a bit by this.</p>
<p>  You can get infinite men with the following mod:</p>
<p> $3668,9, &#038; A  = $12 (NOP&#8217;s)<br /> $366C = $20</p>
<p>   This NOP&#8217;s out a DEC $319 and changes a<br />subsequent LBNE $370C to a LBRA $370C.</p>
<p>   This infinite man fix seems to work pretty<br />nearly perfectly, tho at Level 6 Round 5 (the very<br />last level the game offers before it falls back to<br />level 3 round 1) there seems to be a minor<br />glitch:  If you jump on the left spinning disk, a<br />tiny piece of it gets left on the screen after it<br />takes off.  Needless to say, I doubt I will EVER<br />be able to get to that level in the original<br />protected version, so I will have no way of<br />knowing whether that glitch is a result of the<br />infinite man mod, a minor bug in my crack,  or<br />whether it is a minor obscure bug in the original<br />game.</p>
<p>   The serial number is set by an LDX $AA8 at<br />location $1730 in the game, and $AA8 is set up<br />inside the initial loader, and so is not part of<br />most cracked versions.  The result would be a<br />RANDONLY set serial number.  You can change $1730<br />to a load X immediate to fix the serial number at<br />whatever number you like.  I chose LDX #$D903,<br />which produces a serial number of 55555, a nice,<br />satisfying number.</p>
<p>    For the sake of the enjoyment of crackers and<br />the protection of royalties of the author, I will<br />not detail HOW I cracked the game.  It is VERY<br />heavily protected using what appears to be a<br />version of PIRETECTOR, but is rapidly busted with<br />an hour or two&#8217;s work using one of the popular<br />&#8220;back door / Gordian Knot&#8221; approaches commonly<br />used by some of us crackers.</p>
<p>     A proper &#8220;front door&#8221; approach to Piretector<br />takes considerably longer, tho is of course more<br />FUN and more REWARDING.  If you want to try a<br />front door approach to Piretector, prepared to be<br />intimately familiar not only with Disk Basic and<br />assembly language, but also with Disk Basic FILE<br />STRUCTURE and the location of its disk I/O<br />buffers, for Piretector does some very tricky<br />things there!</p>
<p>   &#8212;marty</p>
<p></p>
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		<slash:comments>8</slash:comments>
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		<item>
		<title>ghana bwana patch</title>
		<link>http://www.coco3.com/community/1988/06/ghana-bwana-patch</link>
		<comments>http://www.coco3.com/community/1988/06/ghana-bwana-patch#comments</comments>
		<pubDate>Sat, 04 Jun 1988 18:54:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/06/ghana-bwana-patch/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>41636  4JUN88-1854 Games<br />     ghana bwana patch<br />     From: NAHALEA      To: ALL</p>
<p>Can anybody tell me how to get to the patch for ghana Bwana?  I purchased<br />a CC3, and found that I wasn&#8217;t able to use the game.  I tried everything<br />to get to the patches in the database with negative results.  Can anybody<br />help?  I can&#8217;t even find the correct search words.</p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>BASH! and MINE RESCUE</title>
		<link>http://www.coco3.com/community/1988/06/bash-and-mine-rescue</link>
		<comments>http://www.coco3.com/community/1988/06/bash-and-mine-rescue#comments</comments>
		<pubDate>Fri, 03 Jun 1988 01:45:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/06/bash-and-mine-rescue/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>41592  3JUN88-0145 Games<br />     BASH! and MINE RESCUE<br />     From: MARTYGOODMAN To: 6809ER</p>
<p>Finally got my CoCo 3 set up again, and checked out your<br />games BASH! and MINE RESCUE.  NICE WORK!   I got a high<br />score of 150,000 or so on BASH (starting at level 1)<br />and completed levels 1 thru 10 (tho not all in the same<br />game!).   I found level 11 impossibly hard, and tho I nearly<br />completed level 12, I did not quite get it.  Level 13 and 14<br />and 15 I did get.   There appears to be a level 16,<br />but apparantly I can&#8217;t reach it thru the initial set up screen.</p>
<p>  Mine Rescue is a bit more elaborate.  Compliment Monique again<br />on the nice graphics.  I found it rather hard&#8230; I barely<br />completed the first level.   But then, you KNOW I&#8217;m not<br />much of a game PLAYER.   The main problem I had with Mine<br />Rescue was the difficulty of judging how to throw<br />the pickax to hit the various meanies&#8230; I kept on<br />missing.   Took a lot of practice.  I also discovered<br />I was unable to leap over the snail.  That bugged me.</p>
<p>  Oh well&#8230; a very nice game, none the least.</p>
<p>  BASH! shows your touch, tho, as you did in<br />POPCORN&#8230; of taking a VERY simple game<br />and adding subtleties to it (the pacing in<br />POPCORN, and the strategy of whether or not<br />to accept the various F&#8217;s and S&#8217;s and C&#8217;s<br />in BASH!) to make it quite playable.</p>
<p>  Yes&#8230;  I immediately noticed the SRB background<br />in the red screens!</p>
<p>  Regarding the OTHER game&#8230; I spend about<br />a half hour extracting your DOS loader,<br />and using that to extract the secondary loader<br />that you load into $700 thru $1FFF.   This secondary<br />loader that I extracted from BASH! also loaded<br />MINE RESCUE just fine.</p>
<p>   The code of that one (I have a print out of it)<br />was a bit more tortuous.   Clearly you have<br />yet ANOTHER DSKCON there, and have intimately<br />joined the special DSKCON sector I/O with your<br />own technique for storing chunks of data with<br />their destination.</p>
<p>     If I get more time I&#8217;ll do the final step<br />in the crack later.</p>
<p>  &#8212;marty</p>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>RE: OTHELLO/PROGRAM ERRORS Re: Msg 41524</title>
		<link>http://www.coco3.com/community/1988/06/re-othelloprogram-errors-re-msg-41524</link>
		<comments>http://www.coco3.com/community/1988/06/re-othelloprogram-errors-re-msg-41524#comments</comments>
		<pubDate>Thu, 02 Jun 1988 19:06:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/06/re-othelloprogram-errors-re-msg-41524/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>41581  2JUN88-1906 Games<br />     RE: OTHELLO/PROGRAM ERRORS (Re: Msg 41524)<br />     From: FREDMCD      To: ZACKS</p>
<p>I UNDERSTAND YOUR MESSAGE.  ON LINE 230;  IT READS, IN PART &#8216;Y=(J0-1)*2&#8242;.<br />IT SHOULD HAVE READ; &#8216;Y=(..)*24&#8242;.     THE SN ERROR IS ON LINE 710. IT READS;<br />&#8216;IF&#8230;THENY98&#8242;.     I DO NOT KNOW IF I GOT A BAD DOWNLOAD, I USED Y-MODEM.</p>
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			<wfw:commentRss>http://www.coco3.com/community/1988/06/re-othelloprogram-errors-re-msg-41524/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>OTHELLO/PROGRAM ERRORS</title>
		<link>http://www.coco3.com/community/1988/05/othelloprogram-errors</link>
		<comments>http://www.coco3.com/community/1988/05/othelloprogram-errors#comments</comments>
		<pubDate>Tue, 31 May 1988 21:19:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/05/othelloprogram-errors/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>41518 31MAY88-2119 Games<br />     OTHELLO/PROGRAM ERRORS<br />     From: FREDMCD      To: ZACKS</p>
<p>I HATE TO SAY THIS, BUT I FOUND 2 ERRORS WITH YOUR OTHELLO PROGRAM. THE FIRST<br />HAS TO DO WITH THE PLACEMENT OF THE GAME CURSOR.  THE SECOND IS A SN ERROR ON<br />PROGRAM LINE 170.  (I THINK).  OTHER THAN THIS, THIS IS A GREAT GAME.<br />    FRED.</p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>JOYSTICK PROBLEM</title>
		<link>http://www.coco3.com/community/1988/05/joystick-problem-2</link>
		<comments>http://www.coco3.com/community/1988/05/joystick-problem-2#comments</comments>
		<pubDate>Thu, 26 May 1988 01:41:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/05/joystick-problem-2/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>41338 26MAY88-0141 Games<br />     JOYSTICK PROBLEM<br />     From: JDPRITCHARD  To: ALL</p>
<p>The joystick on my CoCo 3 will not work properly with Donald Duck&#8217;s Playground.<br />It functions perfectly with all other programs, including other OS-9 software<br />such as Winnie and Home Publisher. The local Radio Shack&#8217;s are no help. Does<br />anyone have any ideas<br />?<br />                  Thanks, Jack</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/1988/05/joystick-problem-2/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flight Sim II in Ramdisk?</title>
		<link>http://www.coco3.com/community/1988/05/flight-sim-ii-in-ramdisk</link>
		<comments>http://www.coco3.com/community/1988/05/flight-sim-ii-in-ramdisk#comments</comments>
		<pubDate>Sun, 22 May 1988 20:36:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/05/flight-sim-ii-in-ramdisk/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>41242 22MAY88-2036 Games<br />     Flight Sim II in Ramdisk?<br />     From: ZACKS        To: ALL</p>
<p>i can&#8217;t seem to get OS9 to boot from ramdisk. I have J&#038;R ramdisk software<br />and SubLogic Flight Simulator II. After creating ramdisk and loading it from<br />drive 1, OS9 then tries to access drive 0 anyway. The light comes on and the<br />moter turns, but nothing happens and yau have to cold start your CoCo.</p>
<p></p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/1988/05/flight-sim-ii-in-ramdisk/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Mars Voyage</title>
		<link>http://www.coco3.com/community/1988/05/mars-voyage</link>
		<comments>http://www.coco3.com/community/1988/05/mars-voyage#comments</comments>
		<pubDate>Sun, 22 May 1988 17:10:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/05/mars-voyage/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>41239 22MAY88-1710 Games<br />     Mars Voyage<br />     From: ZACKS        To: JBARRETT</p>
<p>I downloaded your Mars Voyage Game but can&#8217;t seem to get it to work. The<br />instructions file does not specify how you get the game started. Which of the<br />10 basic programs do I run first? I tried takeoff.bas but it quits before it<br />gets started.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/1988/05/mars-voyage/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>GHANA BWANA</title>
		<link>http://www.coco3.com/community/1988/05/ghana-bwana-2</link>
		<comments>http://www.coco3.com/community/1988/05/ghana-bwana-2#comments</comments>
		<pubDate>Fri, 20 May 1988 11:06:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/05/ghana-bwana-2/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>41189 20MAY88-1106 Games<br />     GHANA BWANA<br />     From: K6ASK        To: MARTYGOODMAN</p>
<p>HELLO MARTY,<br />I MODIFIED GHANA BWANA TO RUN ON THE COCO 3 IN ACCORDANCE WITH THE PROGRAM<br />AVAILABLE FROM THIS DATABASE. IT WORKS FINE ON MY COCO 3, EXCEPT THAT THE<br />DISPLAY IS BLACK &#038; WHITE WHEN I USE MY RGB MONITOR. DO YOU HAVE ANY<br />SUGGESTIONS ON WHAT TO DO TO REGAIN THE PROPER COLOR DISPLAY??</p>
<p>         BOB, K6ASK</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/1988/05/ghana-bwana-2/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Tank Command in 6/88 Rainbow</title>
		<link>http://www.coco3.com/community/1988/05/tank-command-in-688-rainbow</link>
		<comments>http://www.coco3.com/community/1988/05/tank-command-in-688-rainbow#comments</comments>
		<pubDate>Thu, 19 May 1988 23:00:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/05/tank-command-in-688-rainbow/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>41178 19MAY88-2300 Games<br />     Tank Command in 6/88 Rainbow<br />     From: ZACKS        To: ALL</p>
<p>fyi, the game &#8220;Tank Command&#8221; in the June 1988 issue of Rainbow uses &#8220;artifact<br />colors&#8221;. This means that if you have a CoCo 3/RGB monitor configuration, it<br />will display only Black &#038; White during game play. The initial screen displays<br />colors, but when the game is played they go away. Game play itself works fine<br />and appears to be a darn fine game. I tried applying the patch published in<br />2/88 Rainbow, but it does not work.</p>
<p>Zack Sessions</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/1988/05/tank-command-in-688-rainbow/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>?</title>
		<link>http://www.coco3.com/community/1988/05/20938</link>
		<comments>http://www.coco3.com/community/1988/05/20938#comments</comments>
		<pubDate>Mon, 16 May 1988 01:48:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/05/20938/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>41114 16MAY88-0148 Games<br />     ?<br />     From: KENHALTER    To: ALL</p>
<p>Does any one know of a good CHESS game for the COCO? Preferably for the<br />COCO3?<br />Any help would be appreciated.<br />KENHALTER</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/1988/05/20938/feed</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Biosphere</title>
		<link>http://www.coco3.com/community/1988/05/biosphere</link>
		<comments>http://www.coco3.com/community/1988/05/biosphere#comments</comments>
		<pubDate>Sat, 07 May 1988 23:03:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/05/biosphere/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>40947  7MAY88-2303 Games<br />     Biosphere<br />     From: ZACKS        To: ALL</p>
<p>I think I goofed up. I was at my local Radio Shack today getting some new<br />printer ribbons and saw a game marked down to half price. I said, &#8220;what the<br />hey!&#8221; It&#8217;s called Biosphere. It is disk based and on the back of the manual<br />one of the required pieces of equipment is &#8220;TV (color recommended)&#8221;. When<br />I run the game on my CoCo 3 and CM8 monitor, all I see is black and white.<br />Is this the old artifact colors problem? Is it fixable? Should I just take<br />the game back and exchange it for something else?</p>
<p>thanks,<br />zack</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/1988/05/biosphere/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GAMES</title>
		<link>http://www.coco3.com/community/1988/05/games-5</link>
		<comments>http://www.coco3.com/community/1988/05/games-5#comments</comments>
		<pubDate>Sun, 01 May 1988 22:53:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/05/games-5/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>40737  1MAY88-2253 Games<br />     GAMES<br />     From: RONP         To: ALL</p>
<p>Has anyone solved The Hall of the King 3??  just  used the Golden Key to</p>
<p>I just used the Golden Key to<br />open the Gate and am now near lava lake and I seem to be stuck&#8230; any<br />suggestions?    -Ron Potter</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/1988/05/games-5/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Help</title>
		<link>http://www.coco3.com/community/1988/05/help-31</link>
		<comments>http://www.coco3.com/community/1988/05/help-31#comments</comments>
		<pubDate>Sun, 01 May 1988 21:22:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/05/help-31/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>40732  1MAY88-2122 Games<br />     Help<br />     From: LAMRONTON    To: ALL</p>
<p>e<br />rope but can&#8217;t tie it to the branch. Is there a string and aro or just a rope<br />I&#8217;m doing the wrong thing: subj: SHENANAGINS how do you get over the rainbow<br />without falling off the top. I keep loosing my balance. I can&#8217;t get the pole<br />through the cave. Do you need it? if so how do I get it through the cave</p>
<p>                          LAMRONTON<br />                      J.B. IS OUT OF HERE, SEE YA.</p>
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			<wfw:commentRss>http://www.coco3.com/community/1988/05/help-31/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>GEN</title>
		<link>http://www.coco3.com/community/1988/04/gen-16</link>
		<comments>http://www.coco3.com/community/1988/04/gen-16#comments</comments>
		<pubDate>Tue, 26 Apr 1988 11:56:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/04/gen-16/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>40551 26APR88-1156 Games<br />     GEN<br />     From: GROVEL       To: ALL</p>
<p>LOOKING FOR A PROGRAM THAT USES TECHNIQUE ELIMINATING FLASHING EFFECT WHEEN<br />MOVING OBJECTS ACROSS<br />GRAPHICS SCREEN<br />BY JOYSTICKS.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/1988/04/gen-16/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>SUB BATTLE SIMULATOR</title>
		<link>http://www.coco3.com/community/1988/04/sub-battle-simulator-2</link>
		<comments>http://www.coco3.com/community/1988/04/sub-battle-simulator-2#comments</comments>
		<pubDate>Mon, 25 Apr 1988 19:44:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/04/sub-battle-simulator-2/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>40529 25APR88-1944 Games<br />     SUB BATTLE SIMULATOR<br />     From: FREDMCD      To: GREGWATHEN</p>
<p>I DID IT. I GOT THROUGH BOTH WARS IN THE GAME, AMERICAN AND NAZI.  HOW HAVE<br />YOU DONE?</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/1988/04/sub-battle-simulator-2/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>RE: Zanth Re: Msg 40016</title>
		<link>http://www.coco3.com/community/1988/04/re-zanth-re-msg-40016</link>
		<comments>http://www.coco3.com/community/1988/04/re-zanth-re-msg-40016#comments</comments>
		<pubDate>Mon, 11 Apr 1988 20:34:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/04/re-zanth-re-msg-40016/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>40169 11APR88-2034 Games<br />     RE: Zanth (Re: Msg 40016)<br />     From: RONP         To: JGMG</p>
<p>Something to solve your bottle problem.<br />Ron Potter</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/1988/04/re-zanth-re-msg-40016/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Zanth</title>
		<link>http://www.coco3.com/community/1988/04/zanth</link>
		<comments>http://www.coco3.com/community/1988/04/zanth#comments</comments>
		<pubDate>Tue, 05 Apr 1988 02:50:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/04/zanth/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>39971  5APR88-0250 Games<br />     Zanth<br />     From: ROOTBEER     To: JGMG</p>
<p>Do you have the magic of zanth game?  If so I am stuck at the lake. Also<br />in one of the latest rainbow mags they said to open the bottle in the cabin<br />but I can&#8217;t do it. They also said that there is something useful in the<br />crevice where the nicklepedes are but I can&#8217;t find anything any help you can<br />give would be appreciated.<br />Rich Crain</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/1988/04/zanth/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>THEXDER</title>
		<link>http://www.coco3.com/community/1988/04/thexder-5</link>
		<comments>http://www.coco3.com/community/1988/04/thexder-5#comments</comments>
		<pubDate>Sat, 02 Apr 1988 23:09:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/04/thexder-5/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>39911  2APR88-2309 Games<br />     THEXDER<br />     From: RUSTYJ       To: ALL</p>
<p>THE BACK OF MY THEXDER PACKAGE RAVES ABOUT THE MUSIC PRODUCTION OF THE PROGRAM.<br />MINE PRODUCES NO MUSIC.<br />DOES ANYONE KNOW IF THIS WAS OMITTED FROM THE COCO VERSION OR DO I HAVE A<br />PROBLEM?<br />THANKS,<br />RUSTYJ</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/1988/04/thexder-5/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>interbank incident</title>
		<link>http://www.coco3.com/community/1988/03/interbank-incident-3</link>
		<comments>http://www.coco3.com/community/1988/03/interbank-incident-3#comments</comments>
		<pubDate>Mon, 28 Mar 1988 20:20:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/03/interbank-incident-3/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>39774 28MAR88-2020 Games<br />     interbank incident<br />     From: BBTROLL      To: ROOTBEER</p>
<p>Would you be interested in another IB conference?  I know of at least one<br />new person who wants to join us.  Maybe if we get a few new ones we&#8217;ll get a<br />few new ideas as well.  Let me know.</p>
<p>Randy Cassel</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/1988/03/interbank-incident-3/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>interbank incident</title>
		<link>http://www.coco3.com/community/1988/03/interbank-incident-4</link>
		<comments>http://www.coco3.com/community/1988/03/interbank-incident-4#comments</comments>
		<pubDate>Mon, 28 Mar 1988 20:18:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/03/interbank-incident-4/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>39773 28MAR88-2018 Games<br />     interbank incident<br />     From: BBTROLL      To: TJMARTIN</p>
<p>Looking at the possibility of another IB conference.  Hoping for some new<br />blood in the next conference.  Interested?</p>
<p>By the way&#8230;I&#8217;m no further than before.  How about you?</p>
<p>Randy Cassel</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/1988/03/interbank-incident-4/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>INTERBANK INCIDENT</title>
		<link>http://www.coco3.com/community/1988/03/interbank-incident-5</link>
		<comments>http://www.coco3.com/community/1988/03/interbank-incident-5#comments</comments>
		<pubDate>Mon, 28 Mar 1988 20:17:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/03/interbank-incident-5/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>39772 28MAR88-2017 Games<br />     INTERBANK INCIDENT<br />     From: BBTROLL      To: MSCHNEIDER</p>
<p>Would you be interested in doing another conference on IB?  I know of at least<br />one new person who would like to join us.  Maybe we can stir up some interest<br />from some new people?  Let me know if you are interested.</p>
<p>Randy Cassel</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/1988/03/interbank-incident-5/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>interbank</title>
		<link>http://www.coco3.com/community/1988/03/interbank-6</link>
		<comments>http://www.coco3.com/community/1988/03/interbank-6#comments</comments>
		<pubDate>Mon, 28 Mar 1988 20:14:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/03/interbank-6/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>39771 28MAR88-2014 Games<br />     interbank<br />     From: BBTROLL      To: JGMG</p>
<p>Would you be interested in another conference on IB?  I don&#8217;t know if anyone<br />who was there last time has any new ideas but I&#8217;m hoping to stir up some new<br />interest and maybe some fresh blood will help.</p>
<p>Randy Cassel</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/1988/03/interbank-6/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Interbank Incident</title>
		<link>http://www.coco3.com/community/1988/03/interbank-incident-6</link>
		<comments>http://www.coco3.com/community/1988/03/interbank-incident-6#comments</comments>
		<pubDate>Mon, 28 Mar 1988 20:12:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/03/interbank-incident-6/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>39770 28MAR88-2012 Games<br />     Interbank Incident<br />     From: BBTROLL      To: ALL</p>
<p>Several months ago we held a conference about Interbank Incident.  A few of<br />us are still unbelievably frustrated with this game.  Is anyone interested in<br />doing another conference?  Please, we need all the help we can get!</p>
<p>Randy Cassel</p>
<p>Middletown, PA</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/1988/03/interbank-incident-6/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Sub Battle Simulator</title>
		<link>http://www.coco3.com/community/1988/03/sub-battle-simulator-3</link>
		<comments>http://www.coco3.com/community/1988/03/sub-battle-simulator-3#comments</comments>
		<pubDate>Sat, 26 Mar 1988 08:23:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/03/sub-battle-simulator-3/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>39695 26MAR88-0823 Games<br />     Sub Battle Simulator<br />     From: ZARATHUSTRA  To: SUB MARINERS (NR)</p>
<p>Has anyone succeded in saving and restoreing a game? I tried to save a<br />game to another OS9 formatted disk which seemed to work OK but when I do<br />a restore the program locks up solid. Any ideas?</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/1988/03/sub-battle-simulator-3/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Sub Battle Simulator</title>
		<link>http://www.coco3.com/community/1988/03/sub-battle-simulator-4</link>
		<comments>http://www.coco3.com/community/1988/03/sub-battle-simulator-4#comments</comments>
		<pubDate>Thu, 24 Mar 1988 03:07:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/03/sub-battle-simulator-4/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>39634 24MAR88-0307 Games<br />     Sub Battle Simulator<br />     From: ZARATHUSTRA  To: ALL</p>
<p>Has anyone completed the third mission for the American (42, expert)?<br />I ran up to SIngapore at full spead but still did not have enough<br />supplies to get to Perth. Too bad the effort put into the graphics etc<br />and detail on the submarines is not duplicated in the tactics used by<br />the enemies. Except for Target Practice Ive not seen any more than<br />two ships together at one time. Where are the crusiers? And why do<br />warships outnumber non-warships in encounters at nearly 10 to 1?<br />Sign me Dissapointed But Still Playing.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/1988/03/sub-battle-simulator-4/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>SUB BATTLE SIMULATOR</title>
		<link>http://www.coco3.com/community/1988/03/sub-battle-simulator-5</link>
		<comments>http://www.coco3.com/community/1988/03/sub-battle-simulator-5#comments</comments>
		<pubDate>Wed, 23 Mar 1988 22:16:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/03/sub-battle-simulator-5/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>39629 23MAR88-2216 Games<br />     SUB BATTLE SIMULATOR<br />     From: GREGWATHEN   To: ALL</p>
<p>       I have been having numerous problems with the game program SUB BATTLE<br />       SIMULATOR.  It is, by far the most challenging action game available<br />       for the COCO (that I have seen), but I have not been able to complete<br />       a game with it yet for various reasons.  The following is a list of<br />       bugs that I have run across in the version I have:</p>
<p>       1.  The game occasionally crashes and resets itself at<br />       completely random moments.</p>
<p>       2.  About 5 hours into the game, it begins displaying strange<br />       characters or just displays messages at random places on the<br />       screen, obscurring the guages and garbling the messages.</p>
<p>       3.  Several of the counters are not reset (number of ships<br />       sunk per mission, number of mines deployed per mission) so<br />       these displays are inaccurate.</p>
<p>       4.  The total tons sunk is only a total of the last six ships<br />       sunk, it is not cummulative.  Even when more than six ships<br />       are sunk on one mission, the total is only of the last six.</p>
<p>       5.  There are times when the message &#8220;We are aground&#8221; is<br />       displayed and forward motion is not allowed, even though the<br />       sub is in the middle of the ocean and the side view shows only<br />       water under her.</p>
<p>       6.  At random, the deck gun decides it isn&#8217;t going to work<br />       anymore and when this happens, you get the not ready message<br />       (even in the 30 second compession mode) then it fires and no<br />       matter how close you are to the target, you always miss.<br />       Note:  This happens even if all instruments are ok.</p>
<p>       7.  On the other hand, it is far too easy (and unrealistic) to<br />       sink huge battleships with only a deck gun.  I played one game<br />       through 20 battles (the longest this one has gone before crashing)<br />       and not once did I run out of torpedoes.</p>
<p>       Am I the only one having these problems?  I haven&#8217;t heard a thing<br />       about it anywhere.  I know the Atari version was buggy too, but I<br />       have heard nothing from the DELPI users yet.  I would appreciate<br />       some feedback from others who have used this game.  Do I just have<br />       a bad copy?</p>
<p>                               >>> Greg W < <<</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/1988/03/sub-battle-simulator-5/feed</wfw:commentRss>
		<slash:comments>7</slash:comments>
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		<item>
		<title>Ark Royal Games</title>
		<link>http://www.coco3.com/community/1988/03/ark-royal-games</link>
		<comments>http://www.coco3.com/community/1988/03/ark-royal-games#comments</comments>
		<pubDate>Tue, 22 Mar 1988 18:25:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/03/ark-royal-games/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>39592 22MAR88-1825 Games<br />     Ark Royal Games<br />     From: INET269      To: ALL</p>
<p>I have Rubicon II, Fire One!, Guadal Canal, and Kamazizy for my CoCo. Anyone<br />else out there a &#8216;keyboard general&#8217;. What other games by them are good<br />war games? Anyone have any great public domain wargames for me?  Maybe<br />when we are in a fix &#8211; say &#8211; in Guadal we could save the file and upload it<br />and let others have a crack at your mission impossible situation!</p>
<p>Dave</p>
<p>Box 72, New Waterford, N.S. B1H 4K4</p>
<p>Delphi: INET269<br />iNet: HDB.1<br />CBChat: Asimov</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>RE: Star Trek Re: Msg 38959</title>
		<link>http://www.coco3.com/community/1988/03/re-star-trek-re-msg-38959</link>
		<comments>http://www.coco3.com/community/1988/03/re-star-trek-re-msg-38959#comments</comments>
		<pubDate>Sat, 19 Mar 1988 18:37:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/03/re-star-trek-re-msg-38959/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>39490 19MAR88-1837 Games<br />     RE: Star Trek (Re: Msg 38959)<br />     From: EXLAX        To: HIGHRAILER</p>
<p>   THANKS FOR PUTTING ME AT EASE ABOUT THAT.  EVERY SO OFTEN I<br />WOULD START TO THINK ABOUT THAT,<br />AND AT THE WORST TIMES, TOO (LIKE<br />DURING A TEST OR AT CHURCH DURING<br />THE PRAYER) AND THEN I WOULD<br />BEGIN TO THINK &#8216;WHAT WOULD HAVE<br />HAPPENED IF &#8230;&#8217;.  IT&#8217;S REALLY<br />ANNOYING.  I LEFT YOU SOME MAIL<br />(IF YOU HAVEN&#8217;T READ IT YET).<br />I REALLY WANT TO THANK YOU FOR<br />SPENDING YOUR HARD EARNED MONEY<br />TO HELP ME FIND PROGRAMS.  I<br />HOPE I CAN DO SOMETHING FOR YOU<br />SOMETIME.<br />   I&#8217;M HAVING REAL TROUBLE TRYING<br />TO RUN MY IBM.  FIRST I CAN&#8217;T<br />GET THE GRAPHICS TO RUN USING<br />POKES AND I STILL CAN&#8217;T FIND<br />A BOOK ABOUT THE BASIC IT USES<br />OR ANYTHING ABOUT ASSEMBLY<br />LANGUAGE, ALTHOUGH THIS MORNING<br />I FIGURED OUT HOW TO SAVE MYSELF<br />SOME TIME EDITING PROGRAMS WITH<br />THE WORD PROCESSOR (FIRST CHOICE).<br />I SET THE PATH IN THE AUTOEXEC.BAT FILE AND USED APPEND FOR THE<br />PROGRAMS THAT PATH WON&#8217;T LET ME<br />USE.  BEFORE TODAY IT WAS ALL<br />GREEK TO ME AND SUDDENLY IT JUST<br />FELL INTO PLACE.  NOW ALL I HAVE<br />TO DO IS FINISH MY FLOWCHART FOR<br />THE CHECKERS PROGRAM FOR MY<br />BROTHER.  IT LOOKS LIKE I&#8217;LL<br />HAVE TO MAKE IT A TWO PLAYER GAME<br />SINCE I&#8217;M NOT MUCH INTO TEACHING<br />THINGS TO THE COMPUTER (LIKE HOW<br />TO THINK ALMOST INTELLIGENTLY).</p>
<p>   THE ONLY REAL BIG DISAPPOINTMENT<br />I HAVE IN THE IBM IS THAT THERE<br />IS NO REAL MAGAZINE  (THAT I<br />KNOW OF) THAT IS ANYTHING LIKE<br />RAINBOW (TIPS, TECHNIQUES, AND<br />PROGRAMS).  AFTER I GET DONE<br />WITH THE CHECKERS PROGRAM (I&#8217;M<br />VERY OPTOMISTIC TODAY, I DIDN&#8217;T<br />SAY &#8216;IF&#8217;) I PLAN ON TAKING A STABE</p>
<p>AT SPEECH SYNTHESYS.  I WENT TO<br />THE LIBRARY TO SEE IF THEY HAVE<br />A BOOK ON DELTA MODULATION BUT<br />THEY (AS USUAL) HAVE NOT HEARD<br />OF IT.  I THINK THEY ARE ALL<br />AFRAID OF COMPUTERS.  I WISH<br />THAT WE HAD OUR OLD LIBRARIAN<br />BACK, AT LEAST SHE HAD SOME<br />IDEA WHAT I WAS TALKING ABOUT.</p>
<p>ALL OF THE CURRENT LIBRARIANS<br />SEEM TO BE AT LEAST 50 AND TAKE<br />ABOUT 2 MINUTES TO CHECK OUT<br />JUST ONE BOOK.  I&#8217;LL HAVE TO<br />ASK MARTY ABOUT SUGGESTED<br />READING MATERIAL.</p>
<p>   THIS MESSAGE IS LONGER THAN<br />I HAD PLANNED IT TO BE, SO I&#8217;LL<br />GO NOW.</p>
<p>  SEE YOU TER</p>
<p>          ALEX SHULTZ</p>
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			<wfw:commentRss>http://www.coco3.com/community/1988/03/re-star-trek-re-msg-38959/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Software</title>
		<link>http://www.coco3.com/community/1988/03/software-5</link>
		<comments>http://www.coco3.com/community/1988/03/software-5#comments</comments>
		<pubDate>Sat, 19 Mar 1988 13:14:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/03/software-5/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>39476 19MAR88-1314 Games<br />     Software<br />     From: INET269      To: ALL</p>
<p>Hello!</p>
<p>I am interested in trading public domain software by mail!</p>
<p>David Brown<br />Box 72<br />New Waterford, N.S. B1H 4K4 Canada</p>
<p>Everything that you send me will be matched&#8230;</p>
<p></p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/1988/03/software-5/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>INTERBANK</title>
		<link>http://www.coco3.com/community/1988/03/interbank-7</link>
		<comments>http://www.coco3.com/community/1988/03/interbank-7#comments</comments>
		<pubDate>Fri, 18 Mar 1988 22:52:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/03/interbank-7/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>39450 18MAR88-2252 Games<br />     INTERBANK<br />     From: BBTROLL      To: JGMG</p>
<p>Jim,</p>
<p>Again, BTW&#8230;</p>
<p>In the April &#8217;88 issue of Rainbow, Scoreboard pointers, there is a David<br />Ellis from Hopkinville, KY who says that the slot in the yacht is a tape<br />player.  A TAPE PLAYER???  Have you ever found a tape to play.  It looks<br />more like a disk drive.</p>
<p>Randy</p>
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			<wfw:commentRss>http://www.coco3.com/community/1988/03/interbank-7/feed</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>INTERBANK</title>
		<link>http://www.coco3.com/community/1988/03/interbank-8</link>
		<comments>http://www.coco3.com/community/1988/03/interbank-8#comments</comments>
		<pubDate>Tue, 15 Mar 1988 19:13:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/03/interbank-8/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>39364 15MAR88-1913 Games<br />     INTERBANK<br />     From: JGMG         To: BBTROLL</p>
<p>Take look at msg #39330, did you save any of that co we had awhile back?</p>
<p>L8R<br />Jim</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/1988/03/interbank-8/feed</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Interbank Incident CO</title>
		<link>http://www.coco3.com/community/1988/03/interbank-incident-co</link>
		<comments>http://www.coco3.com/community/1988/03/interbank-incident-co#comments</comments>
		<pubDate>Mon, 14 Mar 1988 19:50:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/03/interbank-incident-co/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>39330 14MAR88-1950 Games<br />     Interbank Incident CO<br />     From: LAMRONTON    To: ALL</p>
<p>I WOULD LIKE TO SET A DATE FOR A CONFERENCE TO ANYBODY INTERESTED IN TRADING<br />ANSWERS AND IDEAS ON SOLVING THE INTERBANK INCIDENT. I HAVE HAD THE GAME FOR<br />ABOUT 2 YEARS AND HAVE NOT SOLVED IT YET. I CONSIDER MYSELF TO BE A AVERAGE<br />ADVENTURE GAME PLAYER, BUT THIS ONE IS GIVING ME A LITTLE PROBLEMS. I BELIEVE I<br />HAVE FOUND ALMOST EVERT<br />HING THERE IS TO FIND ANY HELP WOULD BE APPRECIATED.</p>
<p>PLEASE LEAVE A POSSIBLE DATE TO ANYBODY THAT MIGHT BE INTERESTED.</p>
<p>LAMRONTON(JEFF)</p>
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			<wfw:commentRss>http://www.coco3.com/community/1988/03/interbank-incident-co/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Adventure Contest</title>
		<link>http://www.coco3.com/community/1988/03/adventure-contest</link>
		<comments>http://www.coco3.com/community/1988/03/adventure-contest#comments</comments>
		<pubDate>Sat, 12 Mar 1988 23:35:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/03/adventure-contest/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>39248 12MAR88-2335 Games<br />     Adventure Contest<br />     From: SQUAREB      To: CRAY</p>
<p>I&#8217;m having a bit of trouble withthe CONTROLLER game from the<br />February RAINBOW ON DISK.<br />Can&#8217;t seem to get past about<br />half of the locations.  What I<br />see so far is pretty neat.  The<br />stall point is the chain link<br />fence.<br />Sorry to bug you, but don&#8217;t know<br />who else to ask and enjoy your<br />review.</p>
<p>BOBBELT</p>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>software</title>
		<link>http://www.coco3.com/community/1988/03/software-6</link>
		<comments>http://www.coco3.com/community/1988/03/software-6#comments</comments>
		<pubDate>Sat, 12 Mar 1988 17:25:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/03/software-6/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>39232 12MAR88-1725 Games<br />     software<br />     From: RONP         To: JIMREED</p>
<p>I just noticed that  my reply was garbled, don&#8217;t know what happened. I<br />ment to say that I wouldn&#8217;t like to see DIECOM leave the COCO market.<br />Good, high-class software be it games or what ever is hard to come by.<br />I will see ya in Chicago (I hope ..since I ordered my tickets thru<br />DELPHI shortly after signing up). &#8230; Ron Potter.</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>RE: SOFTWARE Re: Msg 39161</title>
		<link>http://www.coco3.com/community/1988/03/re-software-re-msg-39161</link>
		<comments>http://www.coco3.com/community/1988/03/re-software-re-msg-39161#comments</comments>
		<pubDate>Sat, 12 Mar 1988 16:49:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/03/re-software-re-msg-39161/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>39230 12MAR88-1649 Games<br />     RE: SOFTWARE (Re: Msg 39161)<br />     From: RONP         To: JIMREED</p>
<p>Thanks for the reply. I&#8217;ll get a letter off to them. I really do like thier<br />games. The latest (I thought) is IRON FOREST which I ordered at the same<br />time as GANTLET II, and received some time ago, has great graphics. I<br />ad dropped the COCO market. Hope<br />to see you and David Dies in Chicago again this year!!</p>
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			<wfw:commentRss>http://www.coco3.com/community/1988/03/re-software-re-msg-39161/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SOFTWARE</title>
		<link>http://www.coco3.com/community/1988/03/software-7</link>
		<comments>http://www.coco3.com/community/1988/03/software-7#comments</comments>
		<pubDate>Thu, 10 Mar 1988 22:26:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/03/software-7/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>39160 10MAR88-2226 Games<br />     SOFTWARE<br />     From: RONP         To: ALL</p>
<p>I ordered &#8220;GANTLET II&#8221; from DIECOM several months ago and have NEVER<br />received it (thru a credit card). I&#8217;ve purchased several other games from<br />DIECOM (Calindril, Marble Maze, Bouncing Boulders, etc.) and like thier<br />products, but I am wondering what&#8217;s going on?? I hope they have&#8217;nt gone<br />out of business.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>RE: Shanghai Re: Msg 33645</title>
		<link>http://www.coco3.com/community/1988/03/re-shanghai-re-msg-33645</link>
		<comments>http://www.coco3.com/community/1988/03/re-shanghai-re-msg-33645#comments</comments>
		<pubDate>Wed, 09 Mar 1988 18:57:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/03/re-shanghai-re-msg-33645/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>39114  9MAR88-1857 Games<br />     RE: Shanghai (Re: Msg 33645)<br />     From: DONHUTCHISON To: RICKADAMS</p>
<p>  BTW, I noticed Shanghai got a glowing review in the March RAINBOW.  NEET!</p>
<p>    Don</p>
<p></p>
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			<wfw:commentRss>http://www.coco3.com/community/1988/03/re-shanghai-re-msg-33645/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Upload</title>
		<link>http://www.coco3.com/community/1988/02/upload-5</link>
		<comments>http://www.coco3.com/community/1988/02/upload-5#comments</comments>
		<pubDate>Tue, 23 Feb 1988 01:27:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/02/upload-5/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>38657 23FEB88-0127 Games<br />     Upload<br />     From: DAVEYALE     To: JIMREED</p>
<p>  I submited a file called DM Friend. It is basically the same file as DM<br />Helper (of which I am the original author 3 long years and many, many improved<br />progaming techniques ago.). I only removed an old,out of date BBS number . I<br />would appreciate it if you<br />got rid of the DM Helper file and replaced it with the DM Friend file.<br />                                Thank-you-</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/1988/02/upload-5/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Books for Flight Sim and Sub Battle Sim</title>
		<link>http://www.coco3.com/community/1988/02/books-for-flight-sim-and-sub-battle-sim</link>
		<comments>http://www.coco3.com/community/1988/02/books-for-flight-sim-and-sub-battle-sim#comments</comments>
		<pubDate>Sun, 21 Feb 1988 15:42:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/02/books-for-flight-sim-and-sub-battle-sim/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>38597 21FEB88-1542 Games<br />     Books for Flight Sim and Sub Battle Sim<br />     From: RAGTIMER     To: ALL</p>
<p>Generic bookstores have some interesting books for owners<br />of Flight Simulator or Sub Battle Simulator.<br />Both these games were around for other computers long before<br />their porting to Coco 3.<br />There are several Fligth Sim books, giving scenarious and races<br />as well as extra in-depth instructions.</p>
<p>The Sub book covers four different programs, including ours<br />(it does not cover &#8220;Fire One.&#8221;).  It is mostly general tactics<br />and strategies, but a separate chapter for each game has lots<br />of useful hints.  I might even sink something beyond a PT Boat<br />after reading it.</p>
<p>All these books are about $12, well worth it if you plan to<br />put in the hours that these two simulators require.</p>
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			<wfw:commentRss>http://www.coco3.com/community/1988/02/books-for-flight-sim-and-sub-battle-sim/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GAMES</title>
		<link>http://www.coco3.com/community/1988/02/games-3</link>
		<comments>http://www.coco3.com/community/1988/02/games-3#comments</comments>
		<pubDate>Fri, 19 Feb 1988 20:21:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/02/games-3/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>38518 19FEB88-2021 Games<br />     GAMES<br />     From: BJSPECK      To: ANYONE (NR)</p>
<p>DOES ANYONE KNOW HOW TO SOLVE INTER-BANK INCEDENT</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/1988/02/games-3/feed</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>RE: FIX for THEXDER Re: Msg 38422</title>
		<link>http://www.coco3.com/community/1988/02/re-fix-for-thexder-re-msg-38422</link>
		<comments>http://www.coco3.com/community/1988/02/re-fix-for-thexder-re-msg-38422#comments</comments>
		<pubDate>Tue, 16 Feb 1988 01:48:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/02/re-fix-for-thexder-re-msg-38422/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>38435 16FEB88-0148 Games<br />     RE: FIX for THEXDER (Re: Msg 38422)<br />     From: MARTYGOODMAN To: JOHNLM</p>
<p>I&#8217;m completely confused by which &#8220;crack&#8217;s&#8221; you are referring to.<br />And have no way of kowing what you are talking about, unless<br />you give me the exact information in question, or refer me to a<br />particular message number.</p>
<p>  &#8212;marty</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/1988/02/re-fix-for-thexder-re-msg-38422/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GAMES</title>
		<link>http://www.coco3.com/community/1988/02/games-4</link>
		<comments>http://www.coco3.com/community/1988/02/games-4#comments</comments>
		<pubDate>Sat, 06 Feb 1988 20:53:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/02/games-4/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>38180  6FEB88-2053 Games<br />     GAMES<br />     From: MIKESHEETS   To: ALL</p>
<p>HOW DO I GET TO THE GAMES ??</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/1988/02/games-4/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>ZAXXON</title>
		<link>http://www.coco3.com/community/1988/01/zaxxon</link>
		<comments>http://www.coco3.com/community/1988/01/zaxxon#comments</comments>
		<pubDate>Sat, 30 Jan 1988 04:49:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/01/zaxxon/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>37982 30JAN88-0449 Games<br />     ZAXXON<br />     From: K6ASK        To: MARTYGOODMAN</p>
<p>MARTY:<br />    IS THERE ANY KNOWN METHOD FOR TRANSFER OF THE ZAXXON TAPE PROGRAM<br />    TO DISK? WOULD REALLY APPRECIATE ANY HELP ON THIS. THANKS IN<br />    ADVANCE.</p>
<p>                           BOB, K6ASK</p>
<p></p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/1988/01/zaxxon/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>char. and story</title>
		<link>http://www.coco3.com/community/1988/01/char-and-story</link>
		<comments>http://www.coco3.com/community/1988/01/char-and-story#comments</comments>
		<pubDate>Fri, 29 Jan 1988 18:26:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/01/char-and-story/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>37946 29JAN88-1826 Games<br />     char. and story<br />     From: DOWNY        To: KOORDAR</p>
<p>where will i find your message about wed. night?</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/1988/01/char-and-story/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ROMPAK</title>
		<link>http://www.coco3.com/community/1988/01/rompak</link>
		<comments>http://www.coco3.com/community/1988/01/rompak#comments</comments>
		<pubDate>Wed, 27 Jan 1988 22:56:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/01/rompak/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>37887 27JAN88-2256 Games<br />     ROMPAK<br />     From: KA4ULE       To: ALL</p>
<p>HAS ANYONE FIGURED OUT HOW TO TRANSFER THE COCO3 ROMPK SPRINGSTER TO DISK YET?</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/1988/01/rompak/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Interbank Game / OS-9 Level II HELP!?!?!</title>
		<link>http://www.coco3.com/community/1988/01/interbank-game-os-9-level-ii-help</link>
		<comments>http://www.coco3.com/community/1988/01/interbank-game-os-9-level-ii-help#comments</comments>
		<pubDate>Wed, 27 Jan 1988 13:33:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/01/interbank-game-os-9-level-ii-help/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>37861 27JAN88-1333 Games<br />     Interbank Game / OS-9 Level II HELP!?!?!<br />     From: ORMAN        To: ALL</p>
<p>   Hi I have a CoCo 3 with a 35 drive zero and an 80 track double sided 72ve.<br />After replacing the cable ( the cable that comes with it has pins pulled) and<br />getting ADOS3 I was able to get<br />my 3 1/2 drive to work in both ADOS3 and in<br />OS-9 level II.  Now the problem.  I used the &#8220;copybank&#8221; utility to copy the<br />disk on to the 3 1/2 but it seems that I can not get the game to run under<br />OS-9 level II!  If there is someone who has done this please let me know!</p>
<p>                       Doctor Beckles</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/1988/01/interbank-game-os-9-level-ii-help/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Cyrus Chess</title>
		<link>http://www.coco3.com/community/1988/01/cyrus-chess</link>
		<comments>http://www.coco3.com/community/1988/01/cyrus-chess#comments</comments>
		<pubDate>Sun, 24 Jan 1988 14:23:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/01/cyrus-chess/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>37762 24JAN88-1423 Games<br />     Cyrus Chess<br />     From: MDODELPHI    To: ALL</p>
<p>I saw a previous message that mentioned a way to make CYRUS work on the<br />Coco 3.  The message said it would be in the Feb. RAINBOW.<br />Well, I looked all over the Feb. issue and didn&#8217;t find it.  Can anyone help?</p>
<p>Thaks,<br />Mark</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/1988/01/cyrus-chess/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>RE: THEXDER Re: Msg 37671</title>
		<link>http://www.coco3.com/community/1988/01/re-thexder-re-msg-37671</link>
		<comments>http://www.coco3.com/community/1988/01/re-thexder-re-msg-37671#comments</comments>
		<pubDate>Sat, 23 Jan 1988 17:39:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/01/re-thexder-re-msg-37671/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>37696 23JAN88-1739 Games<br />     RE: THEXDER (Re: Msg 37671)<br />     From: MARTYGOODMAN To: JOHNLM</p>
<p>check out message 36346 from me</p>
<p>  &#8212;marty</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/1988/01/re-thexder-re-msg-37671/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>THEXDER</title>
		<link>http://www.coco3.com/community/1988/01/thexder</link>
		<comments>http://www.coco3.com/community/1988/01/thexder#comments</comments>
		<pubDate>Sat, 23 Jan 1988 12:39:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/01/thexder/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>37676 23JAN88-1239 Games<br />     THEXDER<br />     From: ALANDEKOK    To: MIKEWARD</p>
<p> How is thexder originally put on disk to make use of your immortality pokes?<br />Is there a file in this SIG that I can use to get it on disk?</p>
<p> Thanks.</p>
<p> Alan Dekok.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/1988/01/thexder/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>RE: GANTLET 2 Re: Msg 36000</title>
		<link>http://www.coco3.com/community/1988/01/re-gantlet-2-re-msg-36000</link>
		<comments>http://www.coco3.com/community/1988/01/re-gantlet-2-re-msg-36000#comments</comments>
		<pubDate>Fri, 22 Jan 1988 22:38:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/01/re-gantlet-2-re-msg-36000/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>37643 22JAN88-2238 Games<br />     RE: GANTLET 2 (Re: Msg 36000)<br />     From: DD           To: OCC</p>
<p>Have you heard anything lately by Diecom about Gantelet II (or any of their<br />Sept 1 release games?</p>
<p>  Yes, I also ordered Gantelet II from Cinsoft Nov. 3.  I got a letter back<br />from Cinsoft telling me Diecom said another 4-5 weeks.</p>
<p>  Well, still no Gantelet II.</p>
<p>  It was nice of Cinsoft to send the letter, though.  Things like that are why<br />I like to order from them.</p>
<p>             &#8211;Don (DD)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/1988/01/re-gantlet-2-re-msg-36000/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FOR SALE OR TRADE</title>
		<link>http://www.coco3.com/community/1988/01/for-sale-or-trade-2</link>
		<comments>http://www.coco3.com/community/1988/01/for-sale-or-trade-2#comments</comments>
		<pubDate>Sun, 17 Jan 1988 19:01:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/01/for-sale-or-trade-2/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>37434 17JAN88-1901 Games<br />     FOR SALE OR TRADE<br />     From: WMSLOGGY     To: ALL</p>
<p>HAVE FOR SALE OR TRADE. Carmen Sandeigo and Koronis rift will trade either for<br />Microscopic Surgeon or what have you?<br />Also for those who have to have one the local Shack has Multipak(large size)for<br />sale at 69.95</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/1988/01/for-sale-or-trade-2/feed</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>STAR TREK/COCO3</title>
		<link>http://www.coco3.com/community/1988/01/star-trekcoco3</link>
		<comments>http://www.coco3.com/community/1988/01/star-trekcoco3#comments</comments>
		<pubDate>Sat, 16 Jan 1988 09:24:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/01/star-trekcoco3/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>37350 16JAN88-0924 Games<br />     STAR TREK/COCO3<br />     From: FREDMCD      To: SKEEVE</p>
<p>GOT SOME TROUBLE FOR YOU. IN THE STARTREK GAME I GOT A GOTO ERROR IN<br />LINE 175.  THIS LINE IN PART READS;  GOTO331.   THERE IS NO LINE 331.<br />       FREDMCD.</p>
<p></p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/1988/01/star-trekcoco3/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Thexder</title>
		<link>http://www.coco3.com/community/1988/01/thexder-2</link>
		<comments>http://www.coco3.com/community/1988/01/thexder-2#comments</comments>
		<pubDate>Thu, 14 Jan 1988 22:10:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/01/thexder-2/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>37292 14JAN88-2210 Games<br />     Thexder<br />     From: MIKEWARD     To: ALL</p>
<p>Got THEXDER on disk?  Don&#8217;t wanna die no&#8217; mo&#8217;?<br />Assuming yours loads at $2000, try this:</p>
<p> 10 PCLEAR1<br /> 20 CLEAR10,&#038;H2000<br /> 30 LOADM&#8221;THEXDER&#8221;<br /> 40 FOR I=&#038;H4322 TO &#038;H4325:POKEI,18:NEXT I<br /> 50 POKE&#038;H276D,18:POKE&#038;H276E,18<br /> 60 POKE&#038;H2795,18:POKE&#038;H2796,18<br /> 70 POKE&#038;HFF40,0<br /> 80 EXEC</p>
<p>Mike</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/1988/01/thexder-2/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>?</title>
		<link>http://www.coco3.com/community/1988/01/19382</link>
		<comments>http://www.coco3.com/community/1988/01/19382#comments</comments>
		<pubDate>Thu, 14 Jan 1988 15:32:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/01/19382/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>37269 14JAN88-1532 Games<br />     ?<br />     From: COCOFAN      To: ALL</p>
<p>Does anyone know of any basketball programs for CoCo 1,2, or 3 besides Bird + J?</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/1988/01/19382/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>KING QUEST 3</title>
		<link>http://www.coco3.com/community/1988/01/king-quest-3</link>
		<comments>http://www.coco3.com/community/1988/01/king-quest-3#comments</comments>
		<pubDate>Sun, 10 Jan 1988 11:21:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/01/king-quest-3/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>37089 10JAN88-1121 Games<br />     KING QUEST 3<br />     From: EZY          To: ALL</p>
<p>Has anybody heard anything about Kings Quest 3 and when its supposed to come out<br />for the coco3? I&#8217;ve played it a little bit on the IBM and was impressed..Than<br />thanx..Ezra</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/1988/01/king-quest-3/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>INSTRUCTIONS</title>
		<link>http://www.coco3.com/community/1988/01/instructions</link>
		<comments>http://www.coco3.com/community/1988/01/instructions#comments</comments>
		<pubDate>Sat, 09 Jan 1988 23:36:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/01/instructions/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>37056  9JAN88-2336 Games<br />     INSTRUCTIONS<br />     From: TOPHAT       To: DONHUTCHISON</p>
<p>HI DON.  I NEED HELP.  I D/L KAMIKZ.ARE A FEW DAYS AGO, &#038; ALSO TC12.  I<br />UN-ARCED THE GAME, AND RAN IT.<br />IT RUNS OK, BUT I CAN&#8217;T FIGURE OUT HOW TO PLAY.  AS IT TOOK ALMOST AN HOUR TO<br />D/L, I&#8217;M PRETTY FRUSTRATED!<br />I&#8217;VE SEARCHED THE DATABASE, &#038; ALSO EXAMINED THE GAME AS BEST AS I CAN.  PLEASE<br />HELP!<br />THANX<br />     TAKE CARE  &#8211;<br />     CU  &#8211;<br />     MICHAEL</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/1988/01/instructions/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>RE: galactic conflict Re: Msg 37026</title>
		<link>http://www.coco3.com/community/1988/01/re-galactic-conflict-re-msg-37026</link>
		<comments>http://www.coco3.com/community/1988/01/re-galactic-conflict-re-msg-37026#comments</comments>
		<pubDate>Sat, 09 Jan 1988 17:45:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/01/re-galactic-conflict-re-msg-37026/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>37028  9JAN88-1745 Games<br />     RE: galactic conflict (Re: Msg 37026)<br />     From: KYLE         To: MRGOOD</p>
<p>A BBS under OS-9?  What is it and how can I get it (is it public domain, did<br />you write it, and how much does it cost?)</p>
<p>I am just getting started in OS-9 and dodn&#8217;t even have my OS-9 terminal program<br />yet, although it is on the way) and don&#8217;~t know much about how the coco<br />ha~ndles more than one user.</p>
<p>    Any info you can give me will be greatly appreciated.</p>
<p>   Kyle</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/1988/01/re-galactic-conflict-re-msg-37026/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>ghana bwana</title>
		<link>http://www.coco3.com/community/1988/01/ghana-bwana</link>
		<comments>http://www.coco3.com/community/1988/01/ghana-bwana#comments</comments>
		<pubDate>Sat, 09 Jan 1988 03:03:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/01/ghana-bwana/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>36973  9JAN88-0303 Games<br />     ghana bwana<br />     From: NAHALEA      To: ALL</p>
<p>Does anyone know of a patch for GHANA BWANA so that it can work on the CC3?<br />Bought the game when I had my CC64, but later bought a CC3.  Now the game<br />is useless&#8230;tanx, nahalea</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/1988/01/ghana-bwana/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>d/l</title>
		<link>http://www.coco3.com/community/1988/01/dl-2</link>
		<comments>http://www.coco3.com/community/1988/01/dl-2#comments</comments>
		<pubDate>Sun, 03 Jan 1988 05:30:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/01/dl-2/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>36745  3JAN88-0530 Games<br />     d/l<br />     From: ATM          To: ALL</p>
<p>i&#8217;m a new user on this system but have been on other bbs sys. before.the sys.<br />which i have been on before this one have given meno problems with<br />downloading,but all the programs which i have d/l here have ds errors?i can not<br />edit them due to the fact that<br />i can&#8217;t reload them once i have saved it to cassette and i do not have a<br />terminal prog.i have been using buffer capture to d/l which i have used before<br />with good results.<br />please can someone tell me what is wrong? thank you.</p>
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		<title>P-51 on coco3</title>
		<link>http://www.coco3.com/community/1988/01/p-51-on-coco3</link>
		<comments>http://www.coco3.com/community/1988/01/p-51-on-coco3#comments</comments>
		<pubDate>Sat, 02 Jan 1988 01:47:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1988/01/p-51-on-coco3/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>36702  2JAN88-0147 Games<br />     P-51 on coco3<br />     From: TENCAP       To: PAK</p>
<p>How did you get P-51 to load on a coco3?</p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
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		<title>interbank on ramdisk</title>
		<link>http://www.coco3.com/community/1987/12/interbank-on-ramdisk</link>
		<comments>http://www.coco3.com/community/1987/12/interbank-on-ramdisk#comments</comments>
		<pubDate>Wed, 30 Dec 1987 23:16:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1987/12/interbank-on-ramdisk/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>36599 30DEC87-2316 Games<br />     interbank on ramdisk<br />     From: COLINMCKAY   To: ALL</p>
<p>** WARNING! ** This is a long file that details how to put The<br />Interbank Incident onto a 512k Disto Ramdisk.</p>
<p>Want to read it? (Y/N)</p>
<p>I received a Disto 512k ram disk for Christmas. One of the first<br />things that I did with it was run The Interbank Incident on it.</p>
<p>Interbank is a graphics adventure that looks on the disks for the<br />pictures. This quickly becomes tiresome, especially since it comes on<br />three disks, and you are required to switch disks during the game.<br />Fortunately, Interbank was designed to be installed on a hard disk<br />system, and it is easy to install it on a 512k (or larger) ramdisk.</p>
<p>These steps are for a Disto 512k ramdisk, but should apply to any 512k<br />or larger rampak.</p>
<p>Your will need the following:<br />Interbank Incident           OS9 Level I or II<br />Disto 512K Rampak            RamPak.dr and R0.dd driver and descriptor<br />3 formatted disks</p>
<p>Once you have the above items, the following steps will move Interbank<br />to the ramdisk, and enable you to play it from the ramdisk.</p>
<p>1) Backup the three Interbank disks.<br />2) Boot OS9. It does not matter if it is level I or II.<br />3) Delete the startup file on Interbank disk 0 (hereafter referred to<br /> as disk 0). This will prevent Interbank from autostarting.<br />4) Now copy RamPak.dr and R0.dd to disk 0. Put them in the root<br />directory.<br />5) Build a new startup file on disk 0.<br />    build startup<br />    load /d0/rampak.dr<br />    load /d0/r0.dd<br />    iniz /r0<br />    format /r0 r &#8220;Interbank 512k Ramdisk&#8221;<br />    makdir /r0/CMDS<br />    copy /d0/cmds/copy /r0/cmds/copy<br />6) Make sure that you also copy copy, makdir ,load, iniz and format<br /> to the disk 0 command directory.<br />7) Now you should have a bootable Interbank disk, and are almost<br />ready.<br /> <img src='http://www.coco3.com/community/wp-includes/images/smilies/icon_cool.gif' alt='8)' class='wp-smiley' /> Boot the Interbank disk 0. You will see the 512k ramdisk being<br />formatted. You will then be at the OS9: prompt. You could run the game<br />from the floppy disk at this point if you wanted to by typing bank.<br />9) The next step is to copy all the Interbank files to the ramdisk<br />using the COPYBANK utility provided with the game. (see appendix E of<br />the Interbank manual. It was originally intended for copying<br />Interbank to a hard disk.)<br />   Type chx /r0/cmds; chd /r0   Note that copy must be in /r0/cmds<br />        /d0/cmds/copybank<br />10) You will be asked for the pathlist to the command directory. Type<br />directory.<br />    Next you will be asked to type in the pathlist to the data<br />directory. Type /r0. All the data files from all three disks will then<br />be copied to the ramdisk. Steps 8 through 10 will take about 5 or 6<br />minutes, but they will be well spent, as you will see in a minute.<br />11) You are now ready to start the game. Type bank. The game will<br />start up almost immediately. Once you get past the initial screens,<br />the graphics change in just a fraction of a second.<br />12) If you are a OS9 purist, yes there are many other ways to do this.<br />You could OS9gen yourself a new system disk etc, etc&#8230; but this way<br />will work. There are all sorts of unneeded modules in the Interbank<br />OS9boot file, including /p, ACIApak, and others.</p>
<p>If you have any questions, please feel free to leave me a message,<br />either here, or in mail.</p>
<p>Colin McKay (COLINMCKAY)</p>
<p></p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Madness and the Minotaur</title>
		<link>http://www.coco3.com/community/1987/12/madness-and-the-minotaur</link>
		<comments>http://www.coco3.com/community/1987/12/madness-and-the-minotaur#comments</comments>
		<pubDate>Mon, 28 Dec 1987 22:16:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1987/12/madness-and-the-minotaur/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>36549 28DEC87-2216 Games<br />     Madness and the Minotaur<br />     From: EXLAX        To: ALL</p>
<p>   Hayone solved Madness and the Minotaur?  I can&#8217;t seem<br />to get more than one treasure<br />and no spells.  I have been<br />trying for over a year and a<br />half (with my younger brothers<br />help).  I wrote a letter to<br />Scoreboard Pointers, but it may<br />be a while before I get anything<br />back from it.  It is really<br />frustrating.  I would appreciate<br />any and all help.</p>
<p>          Thanks,<br />          Alex Shultz</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>ROMPAKS</title>
		<link>http://www.coco3.com/community/1987/12/rompaks</link>
		<comments>http://www.coco3.com/community/1987/12/rompaks#comments</comments>
		<pubDate>Fri, 25 Dec 1987 22:21:00 +0000</pubDate>
		<dc:creator>Delphi</dc:creator>
				<category><![CDATA[Delphi - Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/1987/12/rompaks/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>36437 25DEC87-2221 Games<br />     ROMPAKS<br />     From: KA4ULE       To: MARTYGOODMAN</p>
<p>THANKS FOR THE INFO ON CONVERTING THE 2 ROMPAKS OVER TO DISK.  THEY WORK FIND<br />NOW.</p>
<p>I ALSO HAVE A QUICK QUESTION.  HOW DOES ONE CHANGE HIS USERNAME?</p>
<p>LATER<br />STEVE</p>
<p></p>
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		<slash:comments>1</slash:comments>
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