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<channel>
	<title>The TRS-80/Tandy Color Computer SuperSite! &#187; Games</title>
	<atom:link href="http://www.coco3.com/community/category/coco-games/feed" rel="self" type="application/rss+xml" />
	<link>http://www.coco3.com/community</link>
	<description>A Rainbow 30 Years Wide!  Long Live The CoCo</description>
	<lastBuildDate>Wed, 01 Feb 2012 18:15:31 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>How can one correct the color palette in vcc full screen mode under Windows 7?</title>
		<link>http://www.coco3.com/community/2012/01/how-can-one-correct-the-color-palette-in-vcc-full-screen-mode-under-windows-7</link>
		<comments>http://www.coco3.com/community/2012/01/how-can-one-correct-the-color-palette-in-vcc-full-screen-mode-under-windows-7#comments</comments>
		<pubDate>Sat, 28 Jan 2012 03:57:00 +0000</pubDate>
		<dc:creator>PunkMaister</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Graphics]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29573</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Does anyone know how to correct the color palette in VCC full screen mode under Windows 7</p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2012/01/how-can-one-correct-the-color-palette-in-vcc-full-screen-mode-under-windows-7/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Gates of delirium 3</title>
		<link>http://www.coco3.com/community/2011/11/gates-of-delirium-3</link>
		<comments>http://www.coco3.com/community/2011/11/gates-of-delirium-3#comments</comments>
		<pubDate>Mon, 14 Nov 2011 23:37:19 +0000</pubDate>
		<dc:creator>Greenstang02</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29480</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hi, newbie here and i warn you my english is not so good.</p>
<p>I tried to reply to this post, but i think im too late:</p>
<p>http://www.coco3.com/community/2008/04/gates-of-delirium-2</p>
<p>I played that game when i was around 15 and i solved it by luck i guess because i had no clue what i was doing, i had the game without docs by a friend and had to discover all by myself.</p>
<p>I really enjoyed playing that game and solved it by the fourth try.<br />
It well over 20 years ago so i will try to remember the best i can.  I agree the dungeon to the south with invisible stuff is a major turn off, its almost impossible to solve it.  At the second attempt to ther game, i was going good but teleported into a squeletton in the small island and the game was over, it took me too much time to get there and the world was &#8221;overpopulated&#8221; so it had to happen i guess.</p>
<p>I think the best way to solve the game is create your character as the barbarian with maximum strenght and dexterity.  Dont choose fancy magic user; the game is too hard and is based on fighting.<br />
Only use bows (the first affodable and next the better one) for your caracter, zanzibar and sheenan i think.  So when you fight, the three bow user stays close together in place and the others wait behind for hand to hand combat wich take time and you can protect theses caracters this way (gazer, merlin and ?).</p>
<p>Like Ricojack said, map the dungeons and then reload to go straight to the ladders or fountains.  A small square for each level where you note in it the aproximate location of ladders for each level was enough.  Instead of pay for curing and healing, return to the dungeons with the fountains this way you save money.</p>
<p>Before leaving the first world (when everybody is maxed and you got the best weapons), do youself a favor and clean every city and castles.  I did kill everybody (yes i had some remorse, but&#8230;) the kings, the guards, then everybody around, pick the money and finally steal all you can in peace without being disturbed.  Purchase ALOT of foods and torch and you are ready to go into the super dungeon.  There is shrines at the second world, but i didnt saw the need for it, its kind of too late, they sould have been around in the first world, it would have been much easier and logical.</p>
<p>I remember it was a blast to play because it was a &#8221;fast&#8221; game.<br />
Later i purchased the excellent and beautiful game the seventh link but didnt have the time to solve it.  I had big trouble in the dungeons, and it was really time consuming and didnt solve any of them and gets gradually discouraged.</p>
<p>Thanks</p>
<p>This post was submitted by <a href="http://www.youtube.com/user/Greenstang02?feature=mhee" rel="nofollow">Greenstang02</a>.</p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tandy Electronic Book Games &#8211; Maze Master, Word Wizard, Number Factory</title>
		<link>http://www.coco3.com/community/2011/10/tandy-electronic-book-games-maze-master-word-wizard-number-factory</link>
		<comments>http://www.coco3.com/community/2011/10/tandy-electronic-book-games-maze-master-word-wizard-number-factory#comments</comments>
		<pubDate>Thu, 13 Oct 2011 01:01:27 +0000</pubDate>
		<dc:creator>pbandjeremy</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[26-2541]]></category>
		<category><![CDATA[26-2543]]></category>
		<category><![CDATA[26-2544]]></category>
		<category><![CDATA[Electronic Book]]></category>
		<category><![CDATA[Maze Master]]></category>
		<category><![CDATA[tandy]]></category>
		<category><![CDATA[The Number Factory]]></category>
		<category><![CDATA[trs-80]]></category>
		<category><![CDATA[Word Wizard]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29415</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hi Everyone,</p>
<p>I found this sight when I was researching some Electronic Book Games I have from when I was a kid.  I have Maze Master (26-2541), The Number Factory (26-2543) and Word Wizard (26-2544) all complete and for sale.  I have them listed on eBay.  I hope this is ok to post this on here, just thought that one or two of you may be looking for something like this.  Unfortunately, I do not know what they are currently worth, so I will not take offers on them. eBat listing starts 10/13/11 12PM PST and ends 10/18/11 12PM PST</p>
<p>Cheers,<br />
Jeremy</p>
<p>This post was submitted by pbandjeremy.</p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Pitstop 2 / Pitfall 2 on SD Drive Pak</title>
		<link>http://www.coco3.com/community/2011/08/pitstop-2-pitfall-2-on-sd-drive-pak</link>
		<comments>http://www.coco3.com/community/2011/08/pitstop-2-pitfall-2-on-sd-drive-pak#comments</comments>
		<pubDate>Thu, 11 Aug 2011 08:12:06 +0000</pubDate>
		<dc:creator>stevelanc</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29312</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hello all,<br />
I have a SD Drive Pak. I have been unable to get either of these programs to work (both disk images obtained from the Coco Software Repository). I transferred them to the SD card using the Coco PAK program.<br />
Pitstop 2 shows as *.BAS and on running crashes and the top half of the screen is jumbled and it freezes.<br />
Pitfall 2 is a BIN file &#8211; the loader screen appears, but it shows Disk Read Error following a memory check.<br />
I have been trying to run both on a 128k Coco 3.<br />
I am really keen to have a go on these on the real hardware. I would appreciate it if a fellow user could enlighten me if I am doing something wrong or if somebody could email me a disk image that works ok, or if a CAS file could be obtained that I could load in using Cocotape.</p>
<p>Cheers</p>
<p>Steve</p>
<p>This post was submitted by stevelanc.</p>]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Paper Route</title>
		<link>http://www.coco3.com/community/2011/05/paper-route</link>
		<comments>http://www.coco3.com/community/2011/05/paper-route#comments</comments>
		<pubDate>Mon, 30 May 2011 17:47:24 +0000</pubDate>
		<dc:creator>courtesi</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29171</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Am I being a girl or this thing tough to control?  It seems like the slightest back pedal and I come to a stop.  And even while stopped people at a walking pace can mow me down?</p>
<p>Perhaps I don&#8217;t have this configured right in MESS or perhaps this is one of the few titles where you really need a real analog coco stick?</p>
<p>I really want to get into this game but it&#8217;s so difficult!</p>
<p>This post was submitted by courtesi.</p>]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Interbank Incident tips</title>
		<link>http://www.coco3.com/community/2011/05/interbank-incident-tips</link>
		<comments>http://www.coco3.com/community/2011/05/interbank-incident-tips#comments</comments>
		<pubDate>Sat, 21 May 2011 21:46:22 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29122</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>The Interbank Incident! </p>
<p>Background<br />
My introduction to personal computing was in the 80’s with the venerable old Color Computer.  One of the most intriguing games for the CoCo was a game called The Interbank Incident by Spectral Associates.  It was a huge disk-based graphical adventure game that was completely driven with a point-and-click graphical user interface, something very new and unique for its time.  I vividly remember this game and spent many hours of my youth playing it.  I never did finish it, I’ve never found anyone anywhere who has beaten it, nor am I sure it even can be beaten.  I’m starting this guide in the hope that others who are interested will contribute to a comprehensive walkthrough/solution.  I’ve even made a partial map of all the locations I was able to get to on an Excel spreadsheet (just email me at nickbasargekar@yahoo.com if you want it).  </p>
<p>My original disks and hardware are long gone.  One evening, I was googling around randomly and stumbled into the wonderful world of CoCo emulation which brought back a wave of nostalgia for this little 8-bit machine and this game.  </p>
<p>If you don’t have the original hardware, I personally recommend playing the game with the M.E.S.S. emulator.  With the CoCo high-speed poke and the game installed on a .vhd hard disk image, the game load times are blazingly fast compared to what I remember on the original CoCo.  The game also worked with the Tandy Speech/Sound Cartridge (you can read more about this device at http://tlindner.macmess.org/?page_id=96_).  I remember this used to provide synthesized voices and some nice ambient sounds when playing the game.  Unfortunately, this gizmo is also long gone, and its functionality is not reproduced in any emulator.  There are some threads floating around about someone having attempted to write a driver that emulates it (check out http://www.coco3.com/community/2008/12/does-a-rom-image-of-he-tandy-speech-pak-exist) but that’s about it.    </p>
<p>The Game<br />
Ok, if you haven’t already, you are going to want to read through the game manual (you can find it at http://os9projects.com/CD_Archive/MANUALS/TANDY_OS9/GAMES/INTERBANK/Interbank.pdf).  It contains the back-story to the game as well as instructions on how to use the point-and-click interface.  I won’t repeat all that information here.  </p>
<p>One of the things that makes this game so challenging is that locations of various objects and the clues you will need are very randomized each time you play a new game.  I still wonder if the game sometimes starts in an unbeatable state because of a particular necessary items spawning in unreachable locations or catch-22 situations.   </p>
<p>Also, certain characters have specific strengths and weaknesses.  It seems that some are able to automatically get information from certain people or automatically able to access certain locations that other characters are not able to without performing certain actions.  However, the game manual states that the game is winnable with any character.   </p>
<p>In the game, you often get reoriented when moving from scene to scene so that going opposite the direction you came does not take you to the prior scene.  When looking at my Excel map, bear in mind that the arrow indicates which direction you are facing in the scene.  </p>
<p>For now, I’ll just outline the main things I was able to do in Seattle, Paris, and Rio de Janeiro as well as locations I wasn’t able to reach and stuff I wasn’t able to do.  </p>
<p>Seattle<br />
Stuff to do:<br />
In the bookstore, you can buy a plumbing book which you can then give you Josephine at the Space Needle ticket counter for a clue.  </p>
<p>You can give a sharp fisherman’s knife (randomly found in the game) to Mr. Cousteau at the fish counter inside Farmers Market in exchange for a useful item.   You can also buy fish to eat from Mr. Cousteau.   </p>
<p>You might need the metro transit to ride the ferry or the monorail depending on which character you are playing.</p>
<p>You need to buy a ticket from Josephine at the Space Needle ticket counter to go up to the Space Needle.   </p>
<p>At the Seattle Center Monorail Terminal, you can find Angel Gartner.  Her father, Hans Gartner, works at the Hoffbrau Haus in Munich.  You can give him money in exchange for a bottle of scotch.  You can give the bottle of scotch to Angel for a clue.  </p>
<p>I have no idea how to get into the rustic old apartment building outside the Pike Place Market.  Is there a way in?  If you buy a drink from Achmed Bolli on the train from Paris to Munich, he might drop a key.  This key unlocks the front door, but I still can’t get in.  It could just be a glitch in the game. </p>
<p>To get past the guard shack into the Bremerton Naval Yard, you need to use a military hat which can be purchased at the Maison De in Paris. </p>
<p>In the Space Needle souvenir shop, I can’t get through the storage room door.  There’s some kind of slot next to it which I don’t know what to do with. </p>
<p>Rio de Janeiro<br />
You can use the poker chip (randomly found in the game) with the roulette table in the casino in Rio and win some money depending on which character you are playing.<br />
In the cabin of the yacht, there’s a slot in the wall for something.  I don’t know what to do with it.  When I was a kid, I remember reading in The Rainbow Magazine that it was for a videotape.  I’ve never encountered a videotape in the game. </p>
<p>I can’t get into the small apartment building next to the alley that leads to the beach.</p>
<p>Paris<br />
In the lounge car of the train from Paris to Munich, you can find Achmed Bolli.  If you buy a drink from him, he will drop something useful, hopefully the key to the baggage car.  In the baggage car, you can find an invitation to a video game tournament.  Give this to Achmed Bolli for a clue.  </p>
<p>You might need the Eurail pass to ride the train from Paris to Munich depending on what character you are playing.  </p>
<p>I can’t get into the storage room at the top of the Eiffel Tower.   </p>
<p>Munich<br />
At the Hoffbrau Haus, if you give Hans Gartner some money, he might give you a bottle of scotch.  You can give it to his daughter, Angel Gartner, who works at the Seattle Center Monorail Terminal.  She will then give you a clue.   </p>
<p>At a city street in the older part of Munich, you can see a manhole cover.  I suspect there is something that can be used to pry it off.  </p>
<p>To get past the airforce base guard booth in Munich, you cannot have the gun in your possession.  Read the newspaper while at the guard booth.  You will then be able to enter the R&amp;D hangar of the airforce base.  A random object will also appear.  </p>
<p>I don’t know what to do in the airforce base R&amp;D hangar.  </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Vortex Factor adventure walkthrough</title>
		<link>http://www.coco3.com/community/2011/05/the-vortex-factor-adventure-walkthrough</link>
		<comments>http://www.coco3.com/community/2011/05/the-vortex-factor-adventure-walkthrough#comments</comments>
		<pubDate>Tue, 17 May 2011 23:39:01 +0000</pubDate>
		<dc:creator>Roger</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29099</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<pre>Versão 0.1b - 15/abril/2010
Versão 0.0 - 05/setembro/2002
Copyright (c) 2002 by Ricardo Mendonça Ferreira
http://sites.mpc.com.br/ric  --  ric@mpcnet.com.br

		===============================
		 The Vortex Factor Walkthrough
		===============================

 This is the walkthrough for "The Vortex Factor" graphical adventure,
 produced for the TRS-Color (Coco - Color Computer), distributed by
 Mark Data Products.

The objective of the game is to find treasures and leave them
in a special room. Use the command "score" to see how well you
are doing.

You can type only the initial four letters of a word ("inve"
instead of "inventory") or the initials of some commands
(I, L, N, S, E, W, ...) to speed up typing. Use "get all" and
"drop all" to get/drop all objects.

Some deaths are rather random, so always save your progress!!!

--| 1st floor |--
score
east
get calendar
look calendar
drop calendar
look desk
open drawer
look desk
look desk
look desk
get yellow
get key
look safe
look dial
west
south
west
look chaplin
look bird
look mae
look mae
look bracelet
get bracelet
get bird
east
east
east
look device
look button
look sign
look helmet
look coal
go device
exit
get helmet
get coal
south
look sign
look bookcase
look cylinder
go cylinder
look slot
look button
look gauge
look battery
inventory
drop all
get key
exit
get red
north
get coal
south
west
west
west
look plaque
look suit
look rocket
look ship
get suit
east
south
west
look sign
east
east
look counter
look counter
look counter
look gadgets
get notebook
get vial
look vial
look notebook
open notebook
look notebook
east
look pictures
north
go cylinder
inventory
drop notebook
drop coal
get bracelet
exit
south
west
west
open door
unlock door

--| 1st treasure |--
open door
go door
close door
press button
open door
go door
look door
look sign
look workbench
look workbench
look workbench
score
drop bracelet
score
get sack
get saw
go door
close door
press button
open door
go door
north
east
east
go cylinder
inventory
drop key
look sack
look sack
look sack
drop sack
get lime
look battery
saw lime
squeeze lime
pour vial
look battery
drop lime
get yellow
look gauge
insert red
look gauge
press button
look gauge
get red
insert yellow
press button
look gauge
drop suit
drop vial
get coal
exit

--| Journey to the Past (Yellow Cartridge) |--
look sign
look cylinder
look bookcase
look bookcase
get pink
north
look device
look shovel
look button
look sign
press button
look sign
go device
press button
look sign
go device
drop coal
exit
press button
get shovel
west
west
north
east
look desk
open drawer
look drawer
look drawer
get document
look document
close drawer
west
south
south
east
west
south
east
look counter
look counter
get pin
look pin
east
look pictures
north
go cylinder

--| Back in Time |--
drop saw
get yellow
drop yellow
insert red
press button
look gauge
exit
north
look sign
press button
go device
get diamond
exit
west
west
south
south
go door
close door
press button
open door
go door
score
drop diamond
score
go door
close door
press button
open door
go door
north
east
east
go cylinder
get red
drop red
insert pink
press button

--| What the Future Might Bring (Pink Cartridge) |--
look gauge
get suit
wear suit
get vial
drop pin
drop document
exit
get news
read news
north
look water
get water
south
south
look mutant
north
go cylinder
get sandwich
exit
south
give sand
inventory
north
go cylinder
look slot
get pink
drop pink
drop white
get red
insert red
press button

--| Safe |--
look gauge
get document
exit
west
west
north
north
east
read document
dial 11
dial 29
dial 42
look safe
look safe
get blue
west
south
south
east
east
go cylinder
drop document
get red
insert blue
press button

--| Where now?  (Blue Cartridge) |--
look gauge
exit
north
look gate
open gate
south
south
east
east
look gold
get gold
north
south
east
north
go cylinder
remove suit
drop all
get pin
exit
look torches
turn torch
go hole
get buddha
look chest
unlock chest
pick lock
look chest
look chest
get scepter
go hole
go cylinder
drop all
get saw
exit
south
west
open door
unlock door
look skeleton
look skeleton
look skeleton
look skeleton
get all
look window
go window
saw window
go window
get sapphire
south
west
north
south
east
north
go cylinder
look ring
drop all
get bird
get string
exit
melt bird
inventory
look wax
make candle
go cylinder
drop candle
get gold
get buddha
get scepter
get blue
drop blue
get red
insert red
press button

--| More treasures found |--
look gauge
exit
south
west
west
open door
go door
close door
press button
open door
go door
score
inventory
drop gold
score
drop buddha
score
drop scepter
score
go door
close door
press button
open door
go door
north
east
east
go cylinder
get red
drop red
get blue
insert blue
get ring
get candle
get shovel
press button
look gauge
get blue
drop blue
get white
insert white
exit
light candle
go cylinder
press button

--| Ancient Times  (White Cartridge) |--
look gauge
exit
south
north
north
look sarcophagus
open sarcophagus
look sarcophagus
look mummy
look mummy
get necklace
give ring
look sarcophagus
pull lever
go hole
get cup
go hole
go passage
get emerald
go passage
south
go cylinder
unlit candle
get white
drop white
get red
insert red
press button

--| Near The End |--
look gauge
get sapphire
exit
south
west
west
open door
go door
close door
press button
open door
go door
score
inventory
drop emerald
score
drop sapphire
score
drop ruby
score
drop cup</pre>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Trekboer adventure walkthrough</title>
		<link>http://www.coco3.com/community/2011/05/trekboer-adventure-walkthrough</link>
		<comments>http://www.coco3.com/community/2011/05/trekboer-adventure-walkthrough#comments</comments>
		<pubDate>Tue, 17 May 2011 23:37:55 +0000</pubDate>
		<dc:creator>Roger</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29097</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<pre>Versão 0.1b - 15/abril/2010
Versão 0.0 - 07/setembro/2002
Copyright (c) 2002 by Ricardo Mendonça Ferreira
http://sites.mpc.com.br/ric  --  ric@mpcnet.com.br

		======================
		 Trekboer Walkthrough
		======================

 This is the walkthrough for the "Trekboer" graphical adventure,
 produced for the TRS-Color (Coco - Color Computer), distributed by
 Mark Data Products.

The objective of the game is to find a medicine to save
the world.

You can type only the initial four letters of a word ("inve"
instead of "inventory") or the initials of some commands
(I, L, N, S, E, W, ...) to speed up typing. Use "get all" and
"drop all" to get/drop all objects.

Some deaths are rather random, so always save your progress!!!

--| Your Ship |--
look plaque
look screen
look ladder
east
north
get beaker
open cabinet
unlock cabinet
west
get manual
look manual
open manual
read manual
look
get key
look robot
north
unlock cabinet
look cabinet
look cabinet
look cabinet
look cabinet
look
drop manual
get suit
look suit
look pocket
look
get leaflet
look leaflet
drop leaflet
west
get message
read message
north
drop message
east
west
go ladder
unlock panel
drop key
look barrel
look hatch
down
press blue
press red
set 8350
press red

--| Found a place |--
look screen
east
press blue
wear suit
go window
south
east
north
look skeleton
look liquid
get liquid
inventory
south
get canteen
go hatch
look barrel
get shovel
look panel
press white
go ladder
look plaque
press blue
press red
get map
look map
unfold map
look map
east
press blue
north
look cabinet
west
look robot
press blue
drop map
get cartridge
east
go ladder
go hatch

--| Back to Trekboer |--
west
north
go window
west
go ladder
pour acid
look panel
press white
go ladder
south
look sunlamps
look pipes
west
insert cartridge
press blue
look
look drawer
look drawer
look drawer
look
east
east
press blue
go window
south
east
north
get liquid
south
west
north
go window
west
west
get capsule
north
drop canteen
drop beaker
get blanket
west
east

--| Breon |--
set 3816
press red
east
press blue
go window
dig
shovel
look
get ice
go window
west
go ladder
drop blanket
look barrel
go ladder
east
press blue
go window
south
west
look cenotaph
go cenotaph
get amulet
down
north
go window
west
west
get rope
north
drop shovel
get beaker
east
west

--| A New Odyssey |--
set 7112
press red
east
press blue
remove suit
drop suit
go window
south
north
east
tie rope
west
go bridge
north
go field

--| The Xendos Plant |--
south
go doorway
look plant
get plant
go doorway
north
west
give capsule
look spider
look spider
look spider
look spider
get spider
east
south
go doorway
drop spider
go doorway
press red
north
west
south
west
south
pour acid
go grate
go stones
east
go rope
west
south
east
go window

--| Back Home |--
south
drop plant
north
set 1042
press red
south
get plant
east
press blue
go window</pre>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/05/trekboer-adventure-walkthrough/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Shenanigans adventure walkthrough</title>
		<link>http://www.coco3.com/community/2011/05/shenanigans-adventure-walkthrough</link>
		<comments>http://www.coco3.com/community/2011/05/shenanigans-adventure-walkthrough#comments</comments>
		<pubDate>Tue, 17 May 2011 23:36:38 +0000</pubDate>
		<dc:creator>Roger</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29094</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<pre>Versão 0.1b - 15/abril/2010
Versão 0.0 - 06/setembro/2002
Copyright (c) 2002 by Ricardo Mendonça Ferreira
http://sites.mpc.com.br/ric  --  ric@mpcnet.com.br

		=========================
		 Shenanigans Walkthrough
		=========================

 This is the walkthrough for the "Shenanigans" graphical adventure,
 produced for the TRS-Color (Coco - Color Computer), distributed by
 Mark Data Products.

The objective of the game is to find a treasure.

You can type only the initial four letters of a word ("inve"
instead of "inventory") or the initials of some commands
(I, L, N, S, E, W, ...) to speed up typing. Use "get all" and
"drop all" to get/drop all objects.

Some deaths are rather random, so always save your progress!!!

--| Your Apartment |--
look bed
look under
bed
look
look dresser
look dresser
look dresser
look
look valet
look valet
look
look window
open window
go window
look billboard
go window
get wallet
look wallet
open wallet
look wallet
drop wallet
look
get money
get clothes
get shoes
get flashlight
look door
open door
go door
look door
look window
open window
north
talk landlord
pay landlord
down
open box
203
look
get package
look package
open package
inventory

--| Going Out |--
north
east
east
open knife
east
look garbage
look garbage
look
get token
look token
west
west
south
south
read sign
east
read sign
talk barkeep
order beer
O'Shaunasee
get beer
drink beer
west
south
west
west
go turnstile

--| Wonderland |--
west
west
go cabin
read sign
drop knife
drop flashlight
drop token
north
west
south
south
south
down
north
east
east
get horn
look horn
blow horn
look
get rope
east
south
west
south
east
south
look woman
roll woman
look
get shamrock
look shamrock

--| Ready to Enter the Darkness |--
west
north
east
north
north
north
west
west
west
south
south
south
east
down
drop shamrock
down
get pole
west
up
north
north
north
east
go cabin
drop pole
get flashlight
north
west
south
south
south
east
down
light flashlight
go cave
south
east
down
east
open door
go door
get pole
go door
south
look
blow horn
look
sean
go bridge
go rainbow
west</pre>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/05/shenanigans-adventure-walkthrough/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sea Search/Sea Quest adventure walkthrough</title>
		<link>http://www.coco3.com/community/2011/05/sea-searchsea-quest-adventure-walkthrough</link>
		<comments>http://www.coco3.com/community/2011/05/sea-searchsea-quest-adventure-walkthrough#comments</comments>
		<pubDate>Tue, 17 May 2011 23:35:30 +0000</pubDate>
		<dc:creator>Roger</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29092</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<pre>Versão 0.1b - 15/abril/2010
Versão 0.0 - 08/setembro/2002
Copyright (c) 2002 by Ricardo Mendonça Ferreira
http://sites.mpc.com.br/ric  --  ric@mpcnet.com.br

		==================================
		 Sea Search/Sea Quest Walkthrough
		==================================

 This is the walkthrough for the "Sea Search" graphical adventure,
 produced for the TRS-Color (Coco - Color Computer), distributed by
 Mark Data Products.

The objective of the game is to find treasures.

You can type only the initial four letters of a word ("inve"
instead of "inventory") or the initials of some commands
(I, L, N, S, E, W, ...) to speed up typing. Use "get all" and
"drop all" to get/drop all objects.

Some deaths are rather random, so always save your progress!!!

--| Sea Search |--
look sign
look falls
go falls
get silver
south
south
go hole
open door
open window
break window
go window
look table
look table
look
get card
look card
go ladder
look door
open door
down
go window
go hole
north
north
go falls
east
east
move boulder
go cave
look sign
score
drop silver
score
north
move boulder
east
east
east
go stairs

--| Mainland |--
south
south
west
look sign
get tanks
look tanks
look gauge
fill tanks
look gauge
east
east
get news
read news
drop news
east
north
get detector
look detector
press button
west
west
press button
dig
north
north
west
west
west
west
west
go falls
south
get all
inventory
north
go falls
east
east
east
east
east
go stairs
south
press button
dig
look
get ring
north
north
west
west
west
move boulder
go cave
score
drop ring
score
north
move boulder

--| Boat |--
east
east
east
east
press button
dig
look
get mirror
west
west
west
go dock
go boat
north
north
go water
down
down
give mirror
up
up
inventory
go boat
south
south
go dock
south
west
west
west
go falls
south
south
go hole
go window
go ladder
unlock door
open door
go door
drop key
get bottle
look bottle

--| Boat Again |--
go door
down
go window
go hole
north
north
go falls
east
east
east
go dock
go boat
drop detector
north
east
north
go ocean
down
down
open clam
shovel
look
get pearl
up
up
look gauge
go boat
south
west
south
go dock
south
west
move boulder
go cave
score
drop pearl
score
dig
look
get keg
north
move boulder
east
go dock
go boat

--| Another Island |--
north
east
north
north
go island
north
give keg
north
north
get ballon
look ballon
dig
look
drop shovel
get ruby
south
south
go boat
south
south
west
west
go ocean
down
down
open bottle
down
down
get anchor
tie balloon
anchor
pull cord
up
up
up
up
go boat
get anchor
east
south
go dock
south
west
move boulder
go cave
score
drop anchor
score
drop ruby</pre>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Calixto Island adventure walkthrough</title>
		<link>http://www.coco3.com/community/2011/05/calixto-island-adventure-walkthrough</link>
		<comments>http://www.coco3.com/community/2011/05/calixto-island-adventure-walkthrough#comments</comments>
		<pubDate>Tue, 17 May 2011 23:33:59 +0000</pubDate>
		<dc:creator>Roger</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29090</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<pre>Versão 0.1b - 15/abril/2010
Versão 0.0 - 06/setembro/2002
Copyright by Ricardo Mendonça Ferreira
http://sites.mpc.com.br/ric  --  ric@mpcnet.com.br

		==============================
		  Calixto Island Walkthrough
		==============================

 This is the walkthrough for the "Calixto Island" graphical adventure,
 produced for the TRS-Color (Coco - Color Computer), distributed by
 Mark Data Products.

 You can find Mark Data's adventures, both source and binaries
 (for the Coco and the PC) on the site of one of the programmers
 (Bob Whiters):  http://homepage.mac.com/bwit/ruffboy/

The goal of the game is to find a treasure.
Use the command "score" to see how well you are doing.

You can type only the initial four letters of a word ("inve"
instead of "inventory") or the initials of some commands
(I, L, N, S, E, W, ...) to speed up typing. Use "get all" and
"drop all" to get/drop all objects.

Some deaths are rather random, so always save your progress!!!

--| Professor Lagarto's study |--
score
look desk
open desk
unlock desk
look rug
look table
look table
get message
look message
drop message
look stairs
go stairs
get flashlight
look chest
open chest
look chest
get spectacles
look spectacles
look chest
get manual
look chest
look manual
read manual
look box
look jewelry
get jewelry
down
drop spectacles
get rug
open door
look
go ladder
light flashlight
look
look pump
look bucket
look cabinet
look cabinet
press switch
look
go passage
read sign
south
unligth flashlight
look device
go device
look panel
look speaker
drop jewelry
drop rug
read manual
go lab
drop manual
light flashlight
go passageway
north
get all
go passageway
south
unligth flashlight
go device
drop all
go lab
get boots
go device
activate energizer
press button

--| Marshy Field |--
get rug
go field
wear boots
west
go jungle
east
go hill
up
go path
go shack

--| Trader Jack |--
drop boots
get flashlight
activate energizer
press button
go lab
light flashlight
go passageway
north
up
unligth flashlight
unlock desk
open desk
look desk
look
get microfilm
look microfilm
get spectacles
look microfilm
drop spectacles
drop microfilm
go stairs
get chest
go stairs
light flashlight
go ladder
go passage
south
unligth flashlight
go device
activate energizer
press button

--| Forest |--
get all
go field
drop all
go device
get all
go field
drop all
get boots
get chest
get trap
get flashlight
go hill
up
go path
go shack
trade chest
get machete
east
up
go shed
drop machete
get mice
drop trap
get machete
west
north
down
west
cut foliage
go jungle
go crevice
light flashlight
look
south
east
east
south
drop mice
get paddles
north
west
west
north
go crevice
unlight flashlight
north
east
drop flashlight
drop machete
get pump
get bucket

--| Exploring the Sea |--
go hill
up
go shed
drop paddles
get boat
west
go path
drop boat
inflate boat
drop all
get boots
up
go shed
get shovel
get paddles
west
north
down
get jewelry
go hill
up
go path
drop boots
get bucket
go boat
paddle
bail water
paddle
go shore
look natives
go clearing
drop shovel
go boat
paddle
bail water
paddle
go beach
get pump
go boat
paddle
bail water
paddle
go shore
drop pump
get shovel
give jewelry
go clearing
look tombstone
look idol

--| Close to find something |--
dig
look
dig
look
drop shovel
get pottery
get crown
east
drop paddles
get pump
inflate boat
drop pump
get paddles
go boat
paddle
bail water
paddle
go beach
drop bucket
get boots
up
north
down
drop boots
get flashlight
go device

--| The End |--
activate energizer
press button
go lab
light flashlight
go passageway
north
up
unlight flashlight
drop pottery
score
drop crown</pre>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Black Sanctum adventure walkthrough</title>
		<link>http://www.coco3.com/community/2011/05/black-sanctum-adventure-walkthrough</link>
		<comments>http://www.coco3.com/community/2011/05/black-sanctum-adventure-walkthrough#comments</comments>
		<pubDate>Tue, 17 May 2011 23:32:07 +0000</pubDate>
		<dc:creator>Roger</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29088</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<pre>Versão 0.1b - 15/abril/2010
Versão 0.0  - 08/setembro/2002
Copyright (c) 2002, 2010 by Ricardo Mendonça Ferreira
http://sites.mpc.com.br/ric  --  ric@mpcnet.com.br

		===========================
		 Black Sanctum Walkthrough
		===========================

 This is the walkthrough for the "Black Sanctum" graphical adventure,
 produced for the TRS-Color (Coco - Color Computer), distributed by
 Mark Data Products.

 You can find Mark Data's adventures, both source and binaries
 (for the Coco and the PC) on the site of one of the programmers
 (Bob Whiters):  http://homepage.mac.com/bwit/ruffboy/

During the game, you'll find what is your goal.

You can type only the initial four letters of a word ("inve"
instead of "inventory") or the initials of some commands
(I, L, N, S, E, W, ...) to speed up typing. Use "get all" and
"drop all" to get/drop all objects.

Some deaths are rather random, so always save your progress!!!

--| At the Cabin |--
go cabin
get shovel
open door
go door
drop shovel
look fireplace
look mantle
look
close door
get wine
go stairs
look bed
look woman
get note
look note
drop note
invocare episcopus
go closet
look mirror
look robe
look emblem
get robe

--| The Other Side |--
go mirror
south
look plaque
open door
east
north
look bookcases
look bookcases
look bookcases
look
get manuscript
get parchment
look manuscript
look parchment
drop manuscript
south
west
west
south
listen
south
east
get lantern
west
north
north
east
north
go mirror
drop lantern
drop parchment
go mirror
south
east
south
south
go stairs
get keys
give wine
get keys
get saw
get shears
down
north
east
get jug
south
east
unlock door
north
go mirror

--| Interlude |--
drop all
get robe
get parchment
get lantern
west
down
get matches
go stairs
go closet
go mirror
south
go door
look statues
look organ
play organ
play fugue
look
go passage
look circle
look raven
look lectern
look passage
look opening
go vent
light lantern
look
north
get hammer
look coffin
open coffin
look skeleton
listen
south
go vent
unlight lantern
get raven
drop lantern
drop matches

--| Things to Get |--
go passage
north
north
go mirror
drop parchment
get shears
get jug
west
look woman
look hair
cut hair
drop shears
get hair
look bed
get sheet
down
open door
get snow
close door
go stairs
go closet
go mirros
south
go door
go passage
look statue
drop hair
drop jug
drop sheet
go passage
north
west
south
south
east
pull nails
drop hammer
west
north
north
east
north
go mirror
get saw
west
down
get net
open door
get shovel
dig snow
drop shovel
go door
west
look needles
get needles
go cabin
go door
go stairs
go closet
go mirror
south
go door
go passage
get raven
drop net
get feather

--| Got Almost Everything |--
drop raven
drop saw
get lantern
get matches
light lanter
drop matches
get saw
go vent
north
drop needles
drop feather
drop saw
south
go vent
get hair
get jug
get sheet
go vent
north
drop hair
drop jug
drop sheet
south
go vent
get salt
go vent
north
drop salt
south
go door
get all
go door
north

--| Do It! |--
make altar
get ashes
s
go vent
drop ashes
invocare episcopus</pre>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>An Interbank Incident map and walkthrough</title>
		<link>http://www.coco3.com/community/2011/05/an-interbank-incident-map-and-walkthrough</link>
		<comments>http://www.coco3.com/community/2011/05/an-interbank-incident-map-and-walkthrough#comments</comments>
		<pubDate>Tue, 17 May 2011 11:43:35 +0000</pubDate>
		<dc:creator>qball342</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29073</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Has anybody ever actually finished Interbank Incident?  Anybody out there trying to finish it?</p>
<p>This is a rather challenging game and I&#8217;m pretty much stuck.<br />
I am putting together a map and partial walkthrough.  For those of you playing the game, you might find them useful.  Maybe you&#8217;ve also been able to figure out some things or get to places I couldn&#8217;t.  If so, perhaps you can help me finish beat the game and finish the walkthrough.  If you have beaten the game, even better!</p>
<p>I&#8217;ve attached the partial walkthrough.  Just PM me if you need the map too.</p>
<p><a href="http://www.coco3.com/community/wp-content/uploads/29073/The Interbank Incident.doc">The Interbank Incident.doc (35 KB)</a></p>
<p>This post was submitted by qball342.</p>]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Coco Zone &#8211; Syntax Error?!?</title>
		<link>http://www.coco3.com/community/2011/05/coco-zone-syntax-error</link>
		<comments>http://www.coco3.com/community/2011/05/coco-zone-syntax-error#comments</comments>
		<pubDate>Fri, 06 May 2011 21:56:41 +0000</pubDate>
		<dc:creator>heinrich66</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[cocozone]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29019</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hello, folks,</p>
<p>I managed to download an old favorite &#8212; one which I never beat, in fact &#8212; the other day.  I&#8217;m running a CoCo 2 via emulation since my CoCo 2 is across the Atlantic in the U.S!  Not sure if I could even get it working anyway&#8230;</p>
<p>Well, I&#8217;ve been playing through Coco Zone for the first time in more than twenty years. I must be close to the end of the game: I swam across the river, retrieved the flashlight, headed for something that looks like a tunnel, and&#8230;</p>
<p>?SN ERROR IN 155<br />
OK</p>
<p>What?  Anybody have any ideas on how to handle this?  It&#8217;s been a dream of mine since childhood to play through and finish this game. I&#8217;m not sure what the problem is, or how I&#8217;d even address it. I&#8217;m not sure I could edit line 155 if I wanted to &#8212; or even knew what to fix.</p>
<p>Advice?</p>
<p>This post was submitted by heinrich66.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/05/coco-zone-syntax-error/feed</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Testing the Drive Pak, Serial Pak, and others with Donkey Kong</title>
		<link>http://www.coco3.com/community/2011/04/testing-the-drive-pak-serial-pak-and-others-with-donkey-kong</link>
		<comments>http://www.coco3.com/community/2011/04/testing-the-drive-pak-serial-pak-and-others-with-donkey-kong#comments</comments>
		<pubDate>Tue, 26 Apr 2011 03:16:26 +0000</pubDate>
		<dc:creator>random_rodder</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Hot CoCo Stuff]]></category>
		<category><![CDATA[Peripherals]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=28954</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Over at the CoCo forums, we’ve got some discussion going on concerning the load times of Donkey Kong from various storage devices.<br />
If you want to drop in and take a look, <a href="http://tandycoco.com/forum/viewtopic.php?f=36&amp;t=78&amp;sid=d97bb37040f97b050dce5deb3fdfef2a">here’s the link</a>.</p>
<p>If you&#8217;d like to participate in the discussion or post your own numbers, please feel free to do so. I&#8217;d love for someone to either verify my numbers or show me where I may have made an error.</p>
<p>rodder</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/04/testing-the-drive-pak-serial-pak-and-others-with-donkey-kong/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Avalon Hill games for Coco</title>
		<link>http://www.coco3.com/community/2010/12/avalon-hill-games-for-coco</link>
		<comments>http://www.coco3.com/community/2010/12/avalon-hill-games-for-coco#comments</comments>
		<pubDate>Sun, 12 Dec 2010 01:38:17 +0000</pubDate>
		<dc:creator>steve_27374</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=28615</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>All,</p>
<p>Does anyone remember the Avalon Hill games for the Coco?  I can find AD references in my old collection of Rainbow magazines &#8211; Feb 1984 &#8211; Shootout at the OK galaxy, Midway Campaign, Voyager, V.C., and Breakthru.  I&#8217;ve been able to also find some additional Rainbow info in the section Received &amp; Certified for V.C. (Jan 1984) and Panzers East (Mar 1985).</p>
<p>I&#8217;ve been able to locate Voyager, Breakthru, and V.C. but just can&#8217;t seem to find Midway Campaign, Panzer East, or Shootout at the OK galaxy.  Most of these should have come on cassette and would be ext color basic &#8216;CLOAD&#8217; games.  I&#8217;m looking for additional information from others that they either remember them or have seen them on the Coco before.  I collect many of the old Avalon Hill games for TRS-80&#8242;s and don&#8217;t seem to find the Coco versions on the common auction sites.  Any info is appreciated.</p>
<p>Thanks</p>
<p><br class="spacer_" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2010/12/avalon-hill-games-for-coco/feed</wfw:commentRss>
		<slash:comments>24</slash:comments>
		</item>
		<item>
		<title>For some reason any post I make ends up in the Zakzund game thread so here is my reply to your question about VCC</title>
		<link>http://www.coco3.com/community/2010/10/for-some-reason-any-post-i-make-ends-up-in-the-zakzund-game-thread-so-here-is-my-reply-to-your-question-about-vcc</link>
		<comments>http://www.coco3.com/community/2010/10/for-some-reason-any-post-i-make-ends-up-in-the-zakzund-game-thread-so-here-is-my-reply-to-your-question-about-vcc#comments</comments>
		<pubDate>Sun, 31 Oct 2010 05:46:19 +0000</pubDate>
		<dc:creator>PunkMaister</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=28457</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I have no idea what&#8217;s going on here but I cannot post on any existing threads anymore any posts are redirected to the Zakzund game thread.</p>
<p>Anyhow in regards to VCC my operating system is XP and the Graphics card is an Nvidia.</p>
<p>This post was submitted by PunkMaister.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2010/10/for-some-reason-any-post-i-make-ends-up-in-the-zakzund-game-thread-so-here-is-my-reply-to-your-question-about-vcc/feed</wfw:commentRss>
		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>Zaksund. Did you like it?</title>
		<link>http://www.coco3.com/community/2010/10/zaksund-did-you-like-it</link>
		<comments>http://www.coco3.com/community/2010/10/zaksund-did-you-like-it#comments</comments>
		<pubDate>Sat, 30 Oct 2010 14:37:51 +0000</pubDate>
		<dc:creator>linlee</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=28447</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/mfhFe7BICLg&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/mfhFe7BICLg&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Having recently played Zaksund for the first time I can say I&#8217;m glad I didn&#8217;t get it &#8220;back in the day&#8221; as it is much cruder than the offical version of Zaxxon from Radio Shack. But if I&#8217;d gotten this first I&#8217;d have likely been satisfied until I saw the offical version.</p>
<p>Anyone own this when it was originally released? What was you opinion of it both before and after you saw the offical version?</p>
<p>This post was submitted by linlee.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2010/10/zaksund-did-you-like-it/feed</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>The latest version of VCC cannot run artifacted games can it?</title>
		<link>http://www.coco3.com/community/2010/10/the-latest-version-of-vcc-cannot-run-artifacted-games-can-it</link>
		<comments>http://www.coco3.com/community/2010/10/the-latest-version-of-vcc-cannot-run-artifacted-games-can-it#comments</comments>
		<pubDate>Wed, 27 Oct 2010 05:35:53 +0000</pubDate>
		<dc:creator>PunkMaister</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=28426</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve tried and unlike the previous version there is no option to try to correct the color scheme anymore, so it was designed so it would not run that kind of software right?</p>
<p>This post was submitted by PunkMaister.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2010/10/the-latest-version-of-vcc-cannot-run-artifacted-games-can-it/feed</wfw:commentRss>
		<slash:comments>28</slash:comments>
		</item>
		<item>
		<title>Infocom patch for CoCo 3</title>
		<link>http://www.coco3.com/community/2010/10/infocom-patch-for-coco-3</link>
		<comments>http://www.coco3.com/community/2010/10/infocom-patch-for-coco-3#comments</comments>
		<pubDate>Thu, 14 Oct 2010 02:19:07 +0000</pubDate>
		<dc:creator>courtesi</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=28340</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I heard there is a patch to allow you to play Infocom games on the CoCo 3 in 40/80 width.</p>
<p>My question other two question(s):</p>
<p>1. Can you play off a hard drive?</p>
<p>2. Since the originals were all uppercase, will this still be the case?</p>
<p>This post was submitted by courtesi.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2010/10/infocom-patch-for-coco-3/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Text adventures for the CoCo 1/2 on Tape</title>
		<link>http://www.coco3.com/community/2010/10/text-adventures-for-the-coco-12-on-tape</link>
		<comments>http://www.coco3.com/community/2010/10/text-adventures-for-the-coco-12-on-tape#comments</comments>
		<pubDate>Thu, 14 Oct 2010 02:17:25 +0000</pubDate>
		<dc:creator>courtesi</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=28335</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Have an odd question.  Besides what came from Radio Shack (Bedlam, Madness and the Minotaur, Pyramid 2000, Raaka-Tu) what other quality Text-only adventure games were available on Tape?</p>
<p>So far Alice in Wonderland, Black Sanctum, and Calixto Island might rank as quality adventures (the last two having text only 16k versions.)</p>
<p>Any others come to mind worth playing?</p>
<p>This post was submitted by courtesi.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2010/10/text-adventures-for-the-coco-12-on-tape/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>VCC Emulator and Ghana Bwana</title>
		<link>http://www.coco3.com/community/2010/10/vcc-emulator-and-ghana-bwana</link>
		<comments>http://www.coco3.com/community/2010/10/vcc-emulator-and-ghana-bwana#comments</comments>
		<pubDate>Mon, 11 Oct 2010 19:43:56 +0000</pubDate>
		<dc:creator>brandsizzle</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=28307</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Did anyone successfully get Ghana Bwana working with the VCC emulator? I found the new loading dsk but not sure how to patch my version or if my dsk already is. The game starts up and then just sits at the loading screen. Does someone already have a patched dsk?</p>
<p>This post was submitted by brandsizzle.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2010/10/vcc-emulator-and-ghana-bwana/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Hyperspin Color Compuer Support</title>
		<link>http://www.coco3.com/community/2010/10/hyperspin-color-compuer-support</link>
		<comments>http://www.coco3.com/community/2010/10/hyperspin-color-compuer-support#comments</comments>
		<pubDate>Thu, 07 Oct 2010 22:22:13 +0000</pubDate>
		<dc:creator>brandsizzle</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=28282</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Not sure if any of you have heard of hyperspin but its a cool frontend for emulators and has native support for MESS. I used to play with my coco as a kid and wanted to add as much support as I can to it.</p>
<p>I have a likely stupid question. Games on DSK images have to be loaded and then a company run CLOADM, EXEC, etc&#8230; but PAK images are bootable and this works well with the frontend. Can games be pulled from DSK images and converted into PAK files (or bin/cass)?</p>
<p>I&#8217;m also looking at trying to collect as many games that do work and adding this to the hyperspin community so I just purchased the CoCo Roundup DVD to get a good start. Any info would be appreciated</p>
<p>This post was submitted by brandsizzle.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2010/10/hyperspin-color-compuer-support/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>cocotape.exe</title>
		<link>http://www.coco3.com/community/2010/09/cocotape-exe</link>
		<comments>http://www.coco3.com/community/2010/09/cocotape-exe#comments</comments>
		<pubDate>Wed, 29 Sep 2010 03:07:22 +0000</pubDate>
		<dc:creator>adventure</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=28248</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I am trying to use the cocotape.exe to load .rom files onto my coco3. I am awaiting my rom pak and am passing the time. It seems that I can only do .bin files. Should I be able to do .cas and .rom also. it plays the wave, but I get a FM error. What is cocotapes capabilities&#8230;?</p>
<p>This post was submitted by adventure.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2010/09/cocotape-exe/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>trade SPRINGSTER and MIND ROLL</title>
		<link>http://www.coco3.com/community/2010/09/trade-springster-and-mind-roll</link>
		<comments>http://www.coco3.com/community/2010/09/trade-springster-and-mind-roll#comments</comments>
		<pubDate>Tue, 21 Sep 2010 17:45:57 +0000</pubDate>
		<dc:creator>lucifershalo</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=28174</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>having a coco 2<br />
I cant play SPRINGSTER and MINDROLL<br />
so I would like to trade those 2 carts for other ones&#8230;<br />
champagnecola at skynet.be</p>
<p>This post was submitted by lucifershalo.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2010/09/trade-springster-and-mind-roll/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>RGBFIX for CC3</title>
		<link>http://www.coco3.com/community/2010/09/rgbfix-for-cc3</link>
		<comments>http://www.coco3.com/community/2010/09/rgbfix-for-cc3#comments</comments>
		<pubDate>Sun, 12 Sep 2010 03:17:46 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[artifact colors]]></category>
		<category><![CDATA[coco3]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[RGBFIX]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=28077</guid>
		<description><![CDATA[I saw some old posts here about patching Coco 2 pmode 4 programs that use artifact colors so they run on a Coco 3 with an RGB (or VGA with adapter, these days) monitor and display the artifact colors. I had written a basic program a (very) long time ago to search the bin files and find the byte to patch. I have long since lost that program, but I decided to rewrite it since I have this problem again since hooking up my old Coco 3 again (my kids like to play the old games, they get a kick out of it). So here are the ]]></description>
			<content:encoded><![CDATA[<p>I saw some old posts here about patching Coco 2 pmode 4 programs that use artifact colors so they run on a Coco 3 with an RGB (or VGA with adapter, these days) monitor and display the artifact colors. I had written a basic program a (very) long time ago to search the bin files and find the byte to patch. I have long since lost that program, but I decided to rewrite it since I have this problem again since hooking up my old Coco 3 again (my kids like to play the old games, they get a kick out of it). So here are the listings. It is two programs, the first patches the bin file (if it can find the spot). The second one sets the palette and loads the patched file. This program is a complete rewrite, and a little less sophisticated than my original, but it worked on GALAGON and should work on other games.</p>
<p>First program: RGBFIXC3.BAS</p>
<p>10 CLS:DIM R$(2),S(3),OS(3)<br />
20 INPUT &#8220;FILE NAME&#8221;;F$<br />
25 OPEN &#8220;I&#8221;,#1,F$:CLOSE #1<br />
30 OPEN &#8220;R&#8221;,#1,F$,256<br />
40 FIELD #1,128 AS R$(1),128 AS R$(2):OS(1)=-1:OS(2)=-1:OS(3)=-1:F8=-1:FF22=-1<br />
50 FOR R=1 TO LOF(1)<br />
60 GET #1,R<br />
70 GOSUB 100<br />
80 NEXT R<br />
90 CLOSE #1:END<br />
100 FOR H=1 TO 2<br />
110 S(1)=INSTR(R$(H),CHR$(&amp;HF8))<br />
120 S(2)=INSTR(R$(H),CHR$(&amp;HFF))<br />
130 S(3)=INSTR(R$(H),CHR$(&amp;H22))<br />
140 FOR SN=1 TO 3:GOSUB 1000:NEXT SN:IF OS(1)&gt;-1 AND OS(2)&gt;-1 AND OS(3)&gt;-1 AND OS(2)&gt;OS(1) AND OS(3)-OS(2)=1 THEN GOSUB 2000<br />
150 NEXT H:RETURN<br />
1000 IF S(SN)&lt;1 THEN RETURN<br />
1010 OS(SN)=(R-1)*256+128*(H-1)+(S(SN)-1)<br />
1020 RETURN<br />
2000 PRINT &#8220;FOUND POSSIBLE MATCH AT&#8221;;OS(1):PRINT &#8220;STORE INSTUCTION AT&#8221;;OS(2)-1<br />
2010 INPUT &#8220;ENTER &#8216;YES&#8217; TO PATCH THIS BYTE &#8220;;P$:IF P$=&#8221;YES&#8221; THEN GOSUB 3000<br />
2020 OS(1)=-1:OS(2)=-1:OS(3)=-1:RETURN<br />
3000 PR=INT(OS(1)/256)+1:T=OS(1)-256*(PR-1):PH=1:IF T&gt;127 THEN T=T-128:PH=2<br />
3010 C=T+1:GET #1,PR:A$=R$(PH):MID$(A$,C,1)=CHR$(&amp;HE8):LSET R$(PH)=A$:PUT #1,PR<br />
3020 RETURN</p>
<p>Second program: RGBLOADR.BAS</p>
<p>1 RGB:CLS:PMODE 0:PCLEAR 1:CLEAR 255,6000<br />
2 PALETTE 4,0:PALETTE 5,11:PALETTE 6,38:PALETTE 7,63<br />
3 INPUT &#8220;RGB PATCHED BIN FILE TO LOAD &#8220;;F$:PRINT &#8220;TYPE &#8216;EXEC&#8217; AND PRESS &#8216;ENTER&#8217; IF YOU SEE THE &#8216;OK&#8217; PROMPT.&#8221;<br />
4 LOADM F$:EXEC</p>
<p>This post was submitted by Barry.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2010/09/rgbfix-for-cc3/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>UPDATE TO I&#8217;M NOT A GAMER&#8230;ETC.</title>
		<link>http://www.coco3.com/community/2010/08/update-to-im-not-a-gamer-etc</link>
		<comments>http://www.coco3.com/community/2010/08/update-to-im-not-a-gamer-etc#comments</comments>
		<pubDate>Tue, 03 Aug 2010 23:47:32 +0000</pubDate>
		<dc:creator>notagamer94</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[bustout]]></category>
		<category><![CDATA[cart]]></category>
		<category><![CDATA[doubleback]]></category>
		<category><![CDATA[dungeons]]></category>
		<category><![CDATA[ebay]]></category>
		<category><![CDATA[of. rom]]></category>
		<category><![CDATA[temple]]></category>
		<category><![CDATA[trs-80]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=27958</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Sorry I didn&#8217;t respond for a while. I went ahead and listed the carts on ebay. Let me know if I listed them for too much or too little. I&#8217;ll include the link for everyone.</p>
<p>http://shop.ebay.com/lorigurl40769/m.html?_nkw=&#038;_armrs=1&#038;_from=&#038;_ipg=&#038;_trksid=p4340</p>
<p>If anyone from here wants these, let me know and I&#8217;ll adjust the price if you want them all. Email me through ebay.</p>
<p>This post was submitted by notagamer94.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2010/08/update-to-im-not-a-gamer-etc/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>I&#8217;M NOT A GAMER, BUT I HAVE THESE CARTRIDGES I WANT TO SELL. I DON&#8217;T KNOW WHAT THEY&#8217;RE WORTH.</title>
		<link>http://www.coco3.com/community/2010/07/im-not-a-gamer-but-i-have-these-cartridges-i-want-to-sell-i-dont-know-what-theyre-worth</link>
		<comments>http://www.coco3.com/community/2010/07/im-not-a-gamer-but-i-have-these-cartridges-i-want-to-sell-i-dont-know-what-theyre-worth#comments</comments>
		<pubDate>Fri, 23 Jul 2010 14:46:30 +0000</pubDate>
		<dc:creator>notagamer94</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[cartridge]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[computer]]></category>
		<category><![CDATA[daggorath]]></category>
		<category><![CDATA[dungeons]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[of]]></category>
		<category><![CDATA[tandy]]></category>
		<category><![CDATA[trs-80]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=27899</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hi, I recently came upon some game cartridges in my attic. They&#8217;re to the TRS-80. I want to sell them because I don&#8217;t know anyone that has one of these and I didn&#8217;t even know what they were at first. Could someone please tell me how much they&#8217;re worth so I don&#8217;t get completely screwed?</p>
<p>This post was submitted by notagamer94.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2010/07/im-not-a-gamer-but-i-have-these-cartridges-i-want-to-sell-i-dont-know-what-theyre-worth/feed</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Froggie by Pro-Colour Group and Spectral Associates</title>
		<link>http://www.coco3.com/community/2010/07/froggie-by-pro-colour-group-and-spectral-associates</link>
		<comments>http://www.coco3.com/community/2010/07/froggie-by-pro-colour-group-and-spectral-associates#comments</comments>
		<pubDate>Sun, 11 Jul 2010 03:49:38 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=27787</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m looking for a working DSK image that has the game Froggie by Spectral Associates. A frogger clone. I have the game on a disk but it must be corrupt because when the game starts, the frogs graphics are messed up and it just dies repeatedly until the game is over.</p>
<p>If any one can point me to it on the internet with a link or send me a DSK via email. chazbeenhad at hotmail dot com.</p>
<p>Thanks!</p>
<p>This post was submitted by <a href="http://chazbeenhad.tripod.com" rel="nofollow">Charlie</a>.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2010/07/froggie-by-pro-colour-group-and-spectral-associates/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Adventure Game &#8211; Success Mansion?</title>
		<link>http://www.coco3.com/community/2010/06/adventure-game-success-mansion</link>
		<comments>http://www.coco3.com/community/2010/06/adventure-game-success-mansion#comments</comments>
		<pubDate>Sun, 06 Jun 2010 02:21:48 +0000</pubDate>
		<dc:creator>jmetal88</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=27376</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I got a tape full of CoCo programs from my grandpa today.  Most of them seem to be simple BASIC programs like you&#8217;d find in a magazine to enter yourself, but one of them struck me as different, as it takes quite a while to load.</p>
<p>I loaded it on to my CoCo 2, and ran it, and got a simple title screen that says &#8220;Success Manion &#8211; Press Any Key to Continue&#8221;.</p>
<p>Unfortunately, after I pressed the key, I got &#8220;The Adventure Begins&#8230;&#8221; followed immediately by &#8220;?OM Error In 3020&#8243;, which I gather means Out of Memory.</p>
<p>Has anyone played or heard of this game before? I tried a Google search on it, but didn&#8217;t really come up with anything, aside from a .DSK image that somehow referenced the name of the game (in an index, I guess) without actually containing the game.</p>
<p>I can try to load it on to my computer via my sound card if anyone wants to take a look at it. I suppose I could even extract the ASCII if I mess around with it in an emulator (it does look to be in BASIC).  I don&#8217;t know if it&#8217;s actually too big, or if some programming error is causing it to try loading data into an address that doesn&#8217;t exist (I have 64k of RAM, by the way).</p>
<p>This post was submitted by jmetal88.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2010/06/adventure-game-success-mansion/feed</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Was there ever a version of the game Super Mario for the CoCo?</title>
		<link>http://www.coco3.com/community/2010/05/was-there-ever-a-version-of-the-game-super-mario-for-the-coco</link>
		<comments>http://www.coco3.com/community/2010/05/was-there-ever-a-version-of-the-game-super-mario-for-the-coco#comments</comments>
		<pubDate>Thu, 20 May 2010 20:01:35 +0000</pubDate>
		<dc:creator>PunkMaister</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=27269</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>This game to this day is one of the most addictive and imaginative games ever, did anybody ever made a CoCo version of it? I do not mean Super Mario Bros but Super Mario the Sidescroller original top notch game with mushrooms that make him grow or throw fireballs etc. Was this game ever ported to the CoCo and if so where can it be obtained?</p>
<p>This post was submitted by PunkMaister.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2010/05/was-there-ever-a-version-of-the-game-super-mario-for-the-coco/feed</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Introducing&#8230; the MicroSD Drive Pak</title>
		<link>http://www.coco3.com/community/2010/04/introducing-the-microsd-drive-pak</link>
		<comments>http://www.coco3.com/community/2010/04/introducing-the-microsd-drive-pak#comments</comments>
		<pubDate>Sun, 18 Apr 2010 06:23:45 +0000</pubDate>
		<dc:creator>Roger</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Hot CoCo Stuff]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=27028</guid>
		<description><![CDATA[<a href="http://www.coco3.com/community/2010/04/introducing-the-microsd-drive-pak" title="Introducing&#8230; the MicroSD Drive Pak"><img src="http://www.coco3.com/community/wp-content/uploads/yapb_cache/title.jr4ov3w6g1wgwkw4gso8sss4.a9sxxja1njksswcs400wcc4cg.th.jpeg" width="180" height="108" alt="Introducing&#8230; the MicroSD Drive Pak" style="float:left;padding:0 10px 10px 0;" ></a>]]></description>
			<content:encoded><![CDATA[<a href="http://www.coco3.com/community/2010/04/introducing-the-microsd-drive-pak" title="Introducing&#8230; the MicroSD Drive Pak"><img src="http://www.coco3.com/community/wp-content/uploads/yapb_cache/title.jr4ov3w6g1wgwkw4gso8sss4.a9sxxja1njksswcs400wcc4cg.th.jpeg" width="180" height="108" alt="Introducing&#8230; the MicroSD Drive Pak" style="float:left;padding:0 10px 10px 0;" ></a><p><em><span style="font-size: medium;">I N  T R O D U C I N G . . .</span></em></p>
<p><span style="font-size: x-large;"><strong><span style="color: #333399;">The  MicroSD Drive Pak</span></strong></span></p>
<p><span class="youtube">
<object width="425" height="355">
<param name="movie" value="http://www.youtube.com/v/WIs4zHWLGWc?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1" />
<param name="allowFullScreen" value="true" />
<embed wmode="opaque" src="http://www.youtube.com/v/WIs4zHWLGWc?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355"></embed>
<param name="wmode" value="opaque" />
</object>
</span><p><a href="http://www.youtube.com/watch?v=WIs4zHWLGWc">www.youtube.com/watch?v=WIs4zHWLGWc</a></p></p>
<ul>
<li><span style="font-size: small;">Works on any CoCo with Extended BASIC</span></li>
<li><span style="font-size: small;">Bonus - 30mb NitrOS-9 Level II system for CoCo 3</span></li>
<li><span style="font-size: small;">Bonus - thousands of CoCo games on hundreds of disks for all CoCo models</span></li>
<li><span style="font-size: small;">Disk BASIC 1.1 w/CoCoNet enhancements</span></li>
<li><span style="font-size: small;">115200 bps bitbanger remote disks</span></li>
<li><span style="font-size: small;">6551 RS-232 Pak remote disks</span></li>
<li><span style="font-size: small;">PC and web disks</span></li>
<li><span style="font-size: small;">real disks</span></li>
<li><span style="font-size: small;">MicroSD card disks</span></li>
<li><span style="font-size: small;">Auto-boot to OS-9 or *.BAS</span></li>
<li><span style="font-size: small;">and more&#8230;</span></li>
</ul>
<p><span class="youtube">
<object width="425" height="355">
<param name="movie" value="http://www.youtube.com/v/kbzBpvkgQ2s?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1" />
<param name="allowFullScreen" value="true" />
<embed wmode="opaque" src="http://www.youtube.com/v/kbzBpvkgQ2s?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355"></embed>
<param name="wmode" value="opaque" />
</object>
</span><p><a href="http://www.youtube.com/watch?v=kbzBpvkgQ2s">www.youtube.com/watch?v=kbzBpvkgQ2s</a></p></p>
<p><span class="youtube">
<object width="425" height="355">
<param name="movie" value="http://www.youtube.com/v/1U7aQ1-jGoo?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1" />
<param name="allowFullScreen" value="true" />
<embed wmode="opaque" src="http://www.youtube.com/v/1U7aQ1-jGoo?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355"></embed>
<param name="wmode" value="opaque" />
</object>
</span><p><a href="http://www.youtube.com/watch?v=1U7aQ1-jGoo">www.youtube.com/watch?v=1U7aQ1-jGoo</a></p></p>
<p>CoCoNet 1.02 beta<br />
4-18-2010<br />
www.coco3.com<br />
e-mail Roger Taylor (operator@coco3.com) for suggestions, corrections,  complaints, thanks, ideas, improvements, contributions, etc.</p>
<p>This is a very quick rough version of the &#8220;coming soon&#8221; PDF docs for  the CoCoNet system, Drive Pak, and Deluxe Wireless RS-232 Pak products.</p>
<p>CoCoNet is a Disk BASIC 1.1 ROM replacement that does everything Disk  BASIC already does and lots more.  It is compatible with any CoCo that  has Extended BASIC, and of course all CoCo 3&#8242;s.<br />
However, you only need one ROM to boot with, so you&#8217;ll want to disable  or remove any existing floppy controller ROMs, either using a Multi-Pak  Interface or by putting tape over one of the pins on your floppy  controller&#8217;s card edge.</p>
<p>&#8220;CoCoNet&#8221; is a system based around the CoCoNet/Disk BASIC ROM and one  or more of these devices: a ROM pak, bitbanger cable, RS-232 Pak,  Deluxe Wireless RS-232 Pak, Drive Pak, Floppy disk controller, MPI.</p>
<p>Install and run the CoCoNet server on your PC.<br />
Install the *16K* CoCoNet EPROM in a pak or controller of your choice on  your CoCo.</p>
<p>Here&#8217;s just a few things you can do using CoCoNet, some of which is  automatic or done in a Plug and Play fashion.</p>
<p>- When you turn your CoCo on, CoCoNet will detect what paks or  controllers you have inserted, then look for *.BAS or an OS-9 disk on  the most significant device out of the ones present. Using a custom  *.BAS program you can then launch off to whatever you want in a seamless  fashion whether it be a menu of games, embedded apps, utilities, custom  OS-9 builds, etc., even from the Web!<br />
- To go to the DOS prompt instead of auto-booting, hold down the BREAK  key during power-up.  Devices will still be detected and configured, but  you won&#8217;t auto-boot.<br />
- Enjoy fast speeds of 115200 bps for bitbanger, 115200 bps wired or  wireless/bluetooth 6551 serial, and a blazing 230400 bps for the Drive  Pak (2 gig MicroSD card pak)<br />
- Move disks and files between your CoCo and PC using a bitbanger cable,  Tandy RS-232 Pak, or Deluxe Wireless RS-232 Pak<br />
- Easily add small or huge OS-9 floppies or mass drives on the Drive  Pak, and virtually unlimited 256-floppy partitions, switchable from DOS!<br />
- Grab web files and save them to a mounted remote disk using one Disk  BASIC command (an HTTP-GET front end)<br />
- Append parameters to your request URLs to run and control web scripts  and services (over bitbanger or 6551)<br />
- Use your real floppy drives (1mhz controlled speed for safety)<br />
- Mix and match any 4 drive types at once and perform all standard DOS  commands between disks!<br />
- Mount any Drive Pak partition from DOS using the DRIVE command and  even use DSKI$/DSKO$ to access raw sectors.</p>
<p>On startup, CoCoNet automatically mounts and sorts each drive type  for 0-3.<br />
CoCoNet then looks for a bootable disk on Drive 0.  A bootable disk is  one that contains a *.BAS program.  Eventually, support for  automatically booting OS-9 disks will be added.</p>
<p>The CoCoNet &#8220;ROM&#8221; can be booted from whatever device you own that  accepts a 27128 EPROM.<br />
You just have to use your imagination, like when you&#8217;re looking at a set  of BASIC commands and asking, &#8220;what can I do with this?&#8221;.  Pretty much  everything.</p>
<p>SOME COMMANDS:<br />
&#8212;&#8212;&#8212;&#8212;-</p>
<p>(list DRIVES 0-3 and their types or mounted disks)<br />
DRIVE</p>
<p>(switch to FDC/real disk drive for DRIVE 0)<br />
DRIVE 0,ON</p>
<p>(switch back to virtual drive 0, previous subsystem)<br />
DRIVE 0,OFF</p>
<p>(save remote file to a remote virtual disk, in ASCII format)<br />
SAVER 0,&#8221;web url or PC path&#8221;,&#8221;COCOFILE.DAT&#8221;,A<br />
- file is saved to virtual DRIVE 0 as COCOFILE.DAT<br />
- requires prior disk mount using ! (bitbanger) or @ (6551) prefix  before remote disk</p>
<p>BITBANGER CABLE-BASED DRIVE SYSTEM EXAMPLES:<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p>(mount a web disk using the bitbanger cable)<br />
DRIVE 0,!&#8221;FTP://RTSI.COM/RSDOS/EMULATOR/CAVE1.DSK&#8221;</p>
<p>(mount a PC disk using the bitbanger cable)<br />
DRIVE 0,!&#8221;C:\MYGAMES.DSK&#8221;</p>
<p>(mount and boot NitrOS-9 over the serial cable)<br />
DRIVE 0,!&#8221;HTTP://WWW.COCO3.COM/NITROS9_L2_BITBANGER.OS9&#8243;</p>
<p>(grab a google search listing and dump it to a remote virtual disk)<br />
DRIVE 0,!&#8221;C:\GOOGLE.DSK&#8221; (mount a bitbanger remote disk)<br />
SAVER 0,&#8221;HTTP://WWW.GOOGLE.COM?SEARCH=FOX%20NEWS&#8221;,&#8221;NEWS.HTM&#8221;,A<br />
&#8216; DO SOMETHING WITH THE FILE<br />
OPEN &#8220;D&#8221;,#1,&#8221;NEWS.HTM:0&#8243;,1<br />
CLOSE #1</p>
<p>6551 ACIA-BASED DRIVE SYSTEM EXAMPLES:<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p>(mount a virtual disk using a 6551-based pak)<br />
DRIVE 1,@&#8221;C:\MYSTOCKS.DSK&#8221;</p>
<p>(mount a web disk using a 6551-based pak)<br />
DRIVE 1,@&#8221;FTP:\\RTSI.COM\RSDOS\EMULATOR\CAVE1.DSK&#8221;</p>
<p>DRIVE 0,@&#8221;HTTP://WWW.COCO3.COM/COOLGAMES.DSK&#8221;<br />
DOS (boot into OS-9 from CoCo3.com)<br />
DRIVE 0,@&#8221;HTTP://WWW.COCO3.COM/NITROS9_L2_6551.DSK&#8221;<br />
DOS</p>
<p>DRIVE 0,@&#8221;C:\GOOGLE.DSK&#8221; (mount a disk via RS-232 Pak)<br />
SAVER 0,&#8221;HTTP://WWW.COCO3.COM/COCONET.TXT&#8221;,&#8221;COCONET.TXT&#8221;,A<br />
&#8216; DO SOMETHING WITH THE FILE<br />
OPEN &#8220;I&#8221;,1,&#8221;COCONET.TXT&#8221;<br />
CLOSE 1</p>
<p>MICROSD DRIVE PAK EXAMPLES:<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>DOS#&#8221;NITROL2&#8243;  (boot to 30mb NitrOS-9 system)</p>
<p>DOS#&#8221;IBI&#8221; (play Interbank Incident)</p>
<p>DOS#&#8221;KQ4&#8243; (play King&#8217;s Quest 4)</p>
<p>(use 256 floppy disks in the &#8220;DOS&#8221; partition)<br />
(sets Disk BASIC to startup in this partition)<br />
DRIVE# &#8220;DOS&#8221;</p>
<p>(switch to the 256-disk &#8220;OS9&#8243; partition)<br />
(sets Disk BASIC to startup in this partition)<br />
DRIVE# &#8220;OS9FD&#8221;<br />
or DRIVE# SET DOS &#8220;OS9FD&#8221;</p>
<p>(&#8220;wires up&#8221; the pak&#8217;s OS-9 drives - assign /u0-/u3 to a partition)<br />
DRIVE# SET U0 &#8220;NITROS9&#8243;<br />
DRIVE# SET U1 &#8220;OS9DATA&#8221;<br />
DRIVE# SET U2 &#8220;OS9BACKUP&#8221;<br />
DRIVE# SET U3 &#8220;OS9MEDIA&#8221;</p>
<p>(redundant command, links the DD (/dd) device to the OS9BOOT  partition)<br />
(DD is automatically set by the &#8216;DOS&#8217; command)<br />
DRIVE# SET DD &#8220;OS9BOOT&#8221;</p>
<p>(mount disk #255 from the current partition, on Drive 1)<br />
DRIVE 1,#255</p>
<p>(list partitions on the current MicroSD card)<br />
DRIVE #?</p>
<p>(show the type of drive system and disk that is mounted on each Drive  0-3)<br />
DRIVE</p>
<p>(mount Drive Pak disk #0 on DRIVE 0)<br />
DRIVE 0,#0</p>
<p>(switch to the special 720k/single disk partition called &#8220;SYS&#8221;)<br />
(you should only mount and use disk #0 since disks 1-255 have no place  here)<br />
DRIVE # &#8220;SYS&#8221;<br />
DRIVE 0,#0:DIR</p>
<p>(mount Drive Pak disk #254 on DRIVE 3)<br />
DRIVE 3,#254</p>
<p>The following types of commands are mainly good for a partition  manager program and you have to manually return to the desired partition  later or this can be dangerous)<br />
For example, if you do these but forget to switch back, and then type  SAVE &#8220;MYGAME&#8221; on accident, DOS will do that.<br />
DRIVE# SET# 0,0,0 (mount LSN $000000 as the DOS partition and access it  as 256 disks&#8230; although you&#8217;d want to use DSKI$/DSKO$ only to perform  raw sector surgery)<br />
DRIVE# SET# 0,32,0 (mount LSN $002000 which is also DOSFD0)<br />
DRIVE# SET# 0,0,1:DSKINI 0 (erase the partition table!)</p>
<p>(switch to Direct Sector Mode - allowing DSKI$/DSKO$ to be used  carefully to access the card)<br />
DRIVE# #0,0,0:DRIVE 0,#0  (points to the beginning of the memory card  where LSN0 is and the partition table, etc.)<br />
DSKI$ 0,0,1,A$,B$  (read LSN0 of the card!)<br />
{make changes to A$/B$)<br />
DSKO$ 0,0,1,A$,B$  (write LSN0 of the card - USE WITH CARE)</p>
<p>*<br />
*    DRIVE        list mounted disks<br />
*    DRIVE n,ON    turn on real drive (n)<br />
*    DRIVE n,OFF    turn off real drive, switch to previously mounted  virtual disk<br />
*    DRIVE n,@&#8221;ftp://rtsi.com/RSDOS/EMULATOR/CAVE1.DSK&#8221;    mounts a web  disk using 6551 ACIA (requires CoCoNet applet on PC)<br />
*    DRIVE n,!&#8221;c:\anydisk.dsk&#8221;     mounts a remote virtual disk over a  bitbanger cable (requires CoCoNet applet on PC)<br />
*    DRIVE n        sets DRIVE n to the default drive<br />
*    DRIVE n,#ddd    mount a MicroSD virtual floppy disk (ddd) on DRIVE  (n)<br />
*    DRIVE #?    list MicroSD Drive Pak partitions<br />
*    DRIVE # &#8220;PARTNAME&#8221;    change DOS partition (256 uDisks)<br />
*    DRIVE # #a,b,c        change DOS partition using 24-bit LSN (a,b,c)<br />
*    DRIVE # FIELD #a,b,c    change partition table to 24-bit LSN  (a,b,c)<br />
*    DRIVE #<br />
*<br />
* New &#8216;SAVE&#8217; command syntax:<br />
* - SAVER #,&#8221;remote file path&#8221;,&#8221;COCODISK.DAT&#8221;,A/D/M/P/PA/PB/DA/DB     copy remote file to CoCo virtual disk<br />
*</p>
<p>*  =================================================================================================</p>
<p>Drive Pak Distribution MicroSD Card Contents</p>
<p>&#8216;DOS&#8217; Partition<br />
What is it: Collection of 256 Disk BASIC floppy disk images<br />
How to use it: DRIVE#&#8221;DOS&#8221;:DRIVE #,n   (where n is a floppy disk image  below)<br />
Disk#    Contents<br />
0        Welcome menu, partitioner, dpcopy, sector test<br />
1        Cash Budget Manager<br />
2        free<br />
3        Demolition Derby, Demon Attack, Devil Assault, Danger Ranger  (48 free)<br />
4        free<br />
5        Donkey Kong (Sock Master)<br />
6        Draconian<br />
7        Catalyst, Cyber Wars, Death Trap, Chopper Strike,<br />
8        Candyco, Pyramix, Ganelet, Ganthi, Roller, Shark, Uno<br />
9        Sock Master demos<br />
10        Sailor Man (50 free)<br />
11        Space Intruders (48 free)<br />
12        Trekboer (57 free)<br />
13        Jim Gerrie Games (Invaders, Bandit, Sentinel, Vader, Solitair,  Asteroid, Monster, Jeweler) (49 free)<br />
14        MSNYDER1.DSK: Rodoc, Hostage, Orbderra, Cadet#1, Java,  Crioload, Crio, Chambers, Triorace, Trooper, Starlog, Sandston,  Monsters, Snofight, Dir<br />
15        MSNYDER2.DSK: Dunmaze, Blaster, Tilertwo, D-Tunnel, MntDeath,  Terron, Maxomar, Cadet#2, Showdown, Cadet#3, Chemist, Journey, Submania,  Genesis, Dir<br />
16        MSNYDER3.DSK: Tilertex, Cadet#4, Ghost, Robo, Treasure,  Snakshak, Destin, Silence, Warrior3, Saucer, Mower<br />
17        MSNYDER4.DSK: Speedgam, Ontarget, Timetrap, Country, Shadow,  Advtut, Advsam, Rahinst, Rahul, Nametune, Virus-D<br />
18        MSNYDER5.DSK: Factory, Breakin1, Breakin2, Silvcape, Manual,  Gnome1, 2, 3<br />
19        MSNYDER6.DSK: Dir, Smurfins, Smurf, Questins, CQuest2, Gopher,  Manual, Gnome2, 2, 3, 4<br />
20        MSNYDER7.DSK: Snow-Ski, Cadet#5, Aliax, GalaxyQ, Eldus, Prog1,  Prog2, Prog3<br />
21        MSNYDER8.DSK: Whopart1/2/3/4m, Riverins, River, Rivrooms<br />
22        MSNYDER9.DSK: Monster Mash<br />
23        Anihilator, Apollo, Backgammon, Time Bandit, Bandito, BCBill,  Berserk, Blaster, BlocDemo, Blox, Boulders, Bouldpt2<br />
24        Brew, Buzzard, Caterpillar/1, Caterpillar/2, Chess, Clones,  CyberTank, DoubleBack, Death Trap, Diablero, Downland, Dshrink, Dual128<br />
25        Dungeon, Eyespy, Fangman, Fltsim, Fourcube, Funzip, Gantelet,  Gantprt2, Germ, GoldII<br />
26        Gremlin, Grid, Guardian, Hopbob, Spider-Hyper, UnArc512<br />
27        D01.DSK: Defender, Bug, Spacerac, Donkey, Mmaze, Pac-Man,  Doodle, Planet, Galax, Vadrev, Gaatt, Trek, Shoot, Pooyan, Dir<br />
28        D02.DSK: Colorzap, Dir, Trapfall, Firecopt, Castle,  Tubfren, Crosword, Slots, Dungeon, Whrlbird, Cpede, Pin<br />
29        D03.DSK: Calixto, SeaQuest, Wonder, Bedlam, Shenani, Kraken,  Dir (some games pending patchwork)<br />
30        D04.DSK: Paper, Paperrt, Karate, P-51, Colorcar, Trooper<br />
31        D05.DSK: Polaris, Fltsim, Dir, Baseball, Frogger,  Firecopy, Wildcat, Shark, Snakpak, Dancer, Frog, DBack, Birds, Microbes,  Zaksund<br />
32        D06.DSK: Dir, Invaders, Synther7, Starship, Nebula, Pactac,  Phantoms, Prot, Skiing, Robot, Polter, Kat, Tennis, Railroad, Wckyfood,  Catchem<br />
33        D07.DSK: Dir, Climber, 64, TW64, Chess, Com-E, R, D, Super,  TCI1, TCI2, TCI3, Copy-It, Colorfil, Spec, Assemble, EDTASM+64,  Bytecopy, Fax, Disasm<br />
34        D08.DSK: Dir, Catacomb, Autotalk, Sgr8pack, Gomoku, Amulet,  Linecopy, Plumber, Ram Test, Horsrace, Drunk, Carmanag, Squeeze,  SprBckup, Recipe, Anti-Air, Unreason, Talkalph, Talkalml, Vaders,  Autoedit<br />
35        D09.DSK: Eggs, Dirprint, Speedkey, Hovert, Swpowins, Swpower,  Termites, Spelrite, DOS Boss, Ninecard, Musicgen, Fyr-Ins, Fyr-Drac,  Drivetst, Graftour, Mod #1/#5, Dir<br />
36        D10:DSK: Dir, Mathhelp, Zector, Worldcon, Dragrace, Mines,  T-Notes, Progindx, CCstatus, Err-trap, Drollatk, Barsoom, Battlegr,  Scl-Ins, Scl-Comp, Lib-Ins, Microgof, Starduel, Eduftbll, Grid Run,  Sprlatk, Fastsort<br />
37        D11.DSK: Dir, Peek, Poke, ScRescue, Yungtypr, O-Tel-O,  Swimming, Fieldevt, DublDice, Dbins, CoCoDbm, Pinball, Dungeons,  TRS-C64, Galsmug, IndyRace, AcctMngr, Cassmerg, Str-Pack, SpacDuel,  Bugs, Trapball, Balloons<br />
38        D12.DSK: Dir, Tapeanlz, Life, Indy 500, Memory, Colladv,  Dungeon, Wthrfore, Gridins, Gridfact, Draw, 3-D Tic, Climber, Conquest,  Warlords, States, Mathtutr, Mldata, Pdutil, Prtdrvr, Mutant, Probe, Dir  Prot<br />
39        D13.DSK:<br />
40        D14.DSK:<br />
41        D15.DSK:<br />
42        D16.DSK:<br />
43        D17.DSK:<br />
44        D18.DSK:<br />
45        D19.DSK:</p>
<p>&#8216;T&amp;D&#8217; Partition<br />
What is it: Collection of 256 Disk BASIC floppy disk images<br />
How to use it: DRIVE#&#8221;T&amp;D&#8221;:DRIVE #,n   (where n is a floppy disk  image below)<br />
Disk#    Contents<br />
0        Welcome menu, dpcopy<br />
001        Racetrac, Hangman, Musical, Life Exp, Wordtest, Killer M,  Bartend, Calendar, Robotwar<br />
001        UFOCOVER, Bio, Bombard, Blackjck, Costs, Frenzy, Buslet,  Quick T, Qustins, Quest<br />
003        UFOCOV2, Basketb, Chukluck, Slots, Alpha, NFLPred, Flagcap,  Robotb<br />
004        UFORescu, Tank, Driveway, Sounds, Balloon, Mind Bog, Ct  Adven, Calcount, Jackolan<br />
005        Catcover, Bowling, Proginv, Promloan, Checkbal, Trigtut,  Convoy, Bag-it, Spectra, Conbelt<br />
006        Chrcover, Raindrop, Stockmkt, Advpong, Destroy, Sound An,  Createst, Voice, Mlt 1, Loony<br />
122</p>
<p>&#8216;NITROL2&#8242; partition<br />
What is it: The primary bootable NitrOS-9 system (30mb /dd drive)<br />
How to use it: DRIVE #&#8221;NITROL2&#8243;:DRIVE 0,#0:DOS</p>
<p>&#8216;OS9FD&#8217; partition<br />
What is it: Collection of 256 OS-9 floppy disk programs<br />
How to use it: DRIVE #&#8221;OS9FD&#8221;:DRIVE 0,#n:DOS<br />
Disk#    Contents<br />
0        NitrOS-9 Level Two (720k system)</p>
<p>*  =================================================================================================</p>
<p>OS-9 DRIVE DESCRIPTORS</p>
<p>/dd        type $80    OS-9 boots drive/disk, can be a floppy disk  image or mass drive<br />
/u0        type $84    OS-9 fixed drive, can point to any partition 0-3  as defined in LSN0 of the pak,<br />
the distro pak points /u0 to the &#8220;NITRO&#8221; partition or other primary  NitrOS-9 boot drive<br />
/u1        type $84    OS-9 fixed drive, can point to any partition 0-3  as defined in LSN0 of the pak<br />
/u2        type $84    OS-9 fixed drive, can point to any partition 0-3  as defined in LSN0 of the pak<br />
/u3        type $84    OS-9 fixed drive, can point to any partition 0-3  as defined in LSN0 of the pak</p>
<p>*<br />
* CoCoNet standard settings for the MicroSD memory card (Drive Pak)<br />
* 24-bit LSNs are used in the code but we reserve future space for  32-bit LSNs</p>
<p>*  =================================================================================================<br />
* MicroSD LSN0 bytes<br />
*<br />
* $00-$07 CARD NAME<br />
* $08-$0B Mounted Floppies on drives 0-3 (unused at this time)<br />
* $0C-$0F reserved<br />
* $10,[$11,$12,$13]: LSN of partition table<br />
* Quick Drive References (entries point to top of each partition)<br />
* $14,[$15,$16,$17]: LSN of floppy partition (256 x 720K = 180mb)<br />
* $18,[$19,$1A,$1B]: LSN of top of &#8220;/DD&#8221; OS-9 boot drive partition<br />
* $1C,[$1D,$1E,$1F]: LSN of top of &#8220;/U0&#8243; OS-9 drive<br />
* $20,[$21,$22,$23]: LSN of top of &#8220;/U1&#8243; OS-9 drive<br />
* $24,[$25,$26,$27]: LSN of top of &#8220;/U2&#8243; OS-9 drive<br />
* $28,[$29,$2A,$2B]: LSN of top of &#8220;/U3&#8243; OS-9 drive<br />
* $2C-$FF available</p>
<p>******** Partition Entry Bytes<br />
*<br />
* each partition entry sector<br />
* $00: Partition Type   0 or &gt;127 = empty<br />
* $01-$10: Partition Name<br />
* $20,$21,$22: Partition Start (LSN)<br />
* $23,$24,$25: Partition Size (sectors)</p>
<p>dpk_ptable_lsn    equ    $11<br />
dpk_dos_partition    equ    $15<br />
dpk_dd_partition    equ    $19<br />
dpk_u0_partition    equ    $1D<br />
dpk_u1_partition    equ    $21<br />
dpk_u2_partition    equ    $25<br />
dpk_u3_partition    equ    $29</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2010/04/introducing-the-microsd-drive-pak/feed</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Space Assault High Score Challenge.</title>
		<link>http://www.coco3.com/community/2010/04/space-assault-high-score-challenge</link>
		<comments>http://www.coco3.com/community/2010/04/space-assault-high-score-challenge#comments</comments>
		<pubDate>Tue, 13 Apr 2010 20:43:28 +0000</pubDate>
		<dc:creator>linlee</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=27018</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>As part of the recent Space Invaders Invade YouTube event I posted a Space Assault High Score Challenge. Feel free to join in. Post a video on YouTube or leave your high score as a comment here or on YouTube.</p>
<p><span class="youtube">
<object width="425" height="355">
<param name="movie" value="http://www.youtube.com/v/o3z1N5CcFxI?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1" />
<param name="allowFullScreen" value="true" />
<embed wmode="opaque" src="http://www.youtube.com/v/o3z1N5CcFxI?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355"></embed>
<param name="wmode" value="opaque" />
</object>
</span><p><a href="http://www.youtube.com/watch?v=o3z1N5CcFxI">www.youtube.com/watch?v=o3z1N5CcFxI</a></p></p>
<p>This post was submitted by linlee.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2010/04/space-assault-high-score-challenge/feed</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Sailor Man</title>
		<link>http://www.coco3.com/community/2010/03/sailor-man</link>
		<comments>http://www.coco3.com/community/2010/03/sailor-man#comments</comments>
		<pubDate>Sat, 13 Mar 2010 20:47:29 +0000</pubDate>
		<dc:creator>linlee</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=26814</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Tried to post this once but it doesn&#8217;t appear to have posted. So it could possibly show up twice.</p>
<p>There is already a video of Sailor Man posted. But it is running on an emulator and is only the first screen. This is running on a CoCo 3 and is all three screens.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/ob1FFwjnnf8&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/ob1FFwjnnf8&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>This post was submitted by linlee.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2010/03/sailor-man/feed</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Was there a Blue Max Clone for the Coco</title>
		<link>http://www.coco3.com/community/2010/02/was-there-a-blue-max-clone-for-the-coco</link>
		<comments>http://www.coco3.com/community/2010/02/was-there-a-blue-max-clone-for-the-coco#comments</comments>
		<pubDate>Mon, 15 Feb 2010 16:52:26 +0000</pubDate>
		<dc:creator>mrnukem</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=26487</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Wondering if there was ever a coco version of the game Blue Max done for the Coco. This was made by Synapse for the C64, Atari and Spectrum</p>
<p>Wiki Info : http://en.wikipedia.org/wiki/Blue_Max_%28video_game%29</p>
<p>This post was submitted by mrnukem.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2010/02/was-there-a-blue-max-clone-for-the-coco/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Guitar Hero Clone for the CoCo! Has anyone ever developed such a clone?</title>
		<link>http://www.coco3.com/community/2010/01/guitar-hero-clone-for-the-coco-has-anyone-ever-developed-such-a-clone</link>
		<comments>http://www.coco3.com/community/2010/01/guitar-hero-clone-for-the-coco-has-anyone-ever-developed-such-a-clone#comments</comments>
		<pubDate>Tue, 19 Jan 2010 02:38:36 +0000</pubDate>
		<dc:creator>PunkMaister</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Guitar]]></category>
		<category><![CDATA[Hero]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Videogame]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=26399</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>So has anyone ever developed a Guitar hero clone for the CoCo?</p>
<p>In case anyone does not know what I am even talking about here it is:</p>
<p>http://en.wikipedia.org/wiki/Guitar_Hero_%28video_game%29</p>
<p>This post was submitted by PunkMaister.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2010/01/guitar-hero-clone-for-the-coco-has-anyone-ever-developed-such-a-clone/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Wolf-3D style demo</title>
		<link>http://www.coco3.com/community/2009/12/wolf-3d-style-demo</link>
		<comments>http://www.coco3.com/community/2009/12/wolf-3d-style-demo#comments</comments>
		<pubDate>Mon, 07 Dec 2009 02:42:26 +0000</pubDate>
		<dc:creator>remz</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[coco 3]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[gloom]]></category>
		<category><![CDATA[wolf]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=25368</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hello everybody,</p>
<p>I have just finished a &#8220;wolfenstein 3D&#8221; style raycasting demo for the CoCo 3. It took countless hours but I am very proud of the result. One of my goal was to try to get it as fast as SockMaster&#8217;s Gloom demo. Here are the main features and info:</p>
<p>- Optimized raycasting engine<br />
- Fullscreen (256 x 192) in 16 colors, effective resolution is 128 x 192<br />
- Rock-solid, ultra precise 16-bit math calculations<br />
- Player to wall collision detection, with &#8216;sliding&#8217; on wall<br />
- Keyboard + Joystick simultaneous control: Analog joystick controls view, and keyboard controls movement<br />
- Use classic shooter &#8220;W A S D&#8221; keys or regular arrows. Strafe left/right, move forward/backward<br />
- 3D look up and down<br />
- No &#8216;fish-eye&#8217; effect: precise perspective correction<br />
- Fast delta segment rendering: approx. 15-20 frame per second<br />
- Small executable: almost everything is calculated at runtime<br />
- &#8220;Unlimited&#8221; view distance: limited only by maze size.<br />
- No clipping<br />
- Works on plain  CoCo 3 with 128KB</p>
<p><img class="alignnone size-full wp-image-25367" src="http://www.coco3.com/community/wp-content/uploads/2009/12/MESS_Wolf_demo1.jpg" alt="MESS_Wolf_demo1" width="525" height="392" /></p>
<p><img class="alignnone size-full wp-image-25366" src="http://www.coco3.com/community/wp-content/uploads/2009/12/MESS_Wolf_demo2.jpg" alt="MESS_Wolf_demo2" width="522" height="392" /></p>
<p>Download link for the .DSK here: The file is called &#8220;WOLF.BIN&#8221;:</p>
<p><a href="http://www.coco3.com/community/wp-content/uploads/2009/12/REMDISK_Wolf_demo.zip">http://www.coco3.com/community/wp-content/uploads/2009/12/REMDISK_Wolf_demo.zip</a></p>
<p>Comments are welcome!<br />
Thank you very much,<br />
Rem</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/12/wolf-3d-style-demo/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Demon Attack</title>
		<link>http://www.coco3.com/community/2009/11/demon-attack</link>
		<comments>http://www.coco3.com/community/2009/11/demon-attack#comments</comments>
		<pubDate>Sun, 22 Nov 2009 20:21:30 +0000</pubDate>
		<dc:creator>linlee</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=25310</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Demon Attack was one of the very few Radio Shack games don’t remember ever trying out in the store. I’m sure I would have bought it if I ever had a chance to try it. I recently aquired a copy and also have it on my Vic-20. The CoCo port is certainly a good one.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/HaNcNHhKNxA&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/HaNcNHhKNxA&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>This post was submitted by linlee.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/11/demon-attack/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Has anyone patched &#8216;Moon Cresta&#8217; to work on the CoCo?</title>
		<link>http://www.coco3.com/community/2009/10/has-anyone-patched-moon-cresta-to-work-on-the-coco</link>
		<comments>http://www.coco3.com/community/2009/10/has-anyone-patched-moon-cresta-to-work-on-the-coco#comments</comments>
		<pubDate>Sun, 25 Oct 2009 20:52:30 +0000</pubDate>
		<dc:creator>jdiffend</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2009/10/has-anyone-patched-moon-cresta-to-work-on-the-coco/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Just wondering if anyone has patched the Dragon version of &#8216;Moon Cresta&#8217; to work on the CoCo.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/10/has-anyone-patched-moon-cresta-to-work-on-the-coco/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Space Assault and Polaris, my first two CoCo arcade games.</title>
		<link>http://www.coco3.com/community/2009/10/space-assault-and-polaris-my-first-two-coco-arcade-games</link>
		<comments>http://www.coco3.com/community/2009/10/space-assault-and-polaris-my-first-two-coco-arcade-games#comments</comments>
		<pubDate>Mon, 19 Oct 2009 02:03:01 +0000</pubDate>
		<dc:creator>linlee</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=25151</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>In the spring of &#8217;82 when I bought my first D board CoCo there weren&#8217;t any games except perhaps Dino Wars and Super Bustout available in any Radio Shack store I visited. Finally in late summer or early fall I found Space Assault and Polaris in Charlottesville which was a 2 hour drive each way. By the end of the year the more popular Program Paks were appearing in local stores. As soon as I heard about Rainbow Magazine I subscribed and my first issue was the Dec. &#8217;82 issue. When I received that first issue I literally spent an hour just looking at all the great games and other software and hardware available. But I still clearly remember the early days when I only had 2 games to play. Fortunately they were very good games.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/u3CxKqi_XiU&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/u3CxKqi_XiU&amp;hl=en&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/cwoRrqI2Pu4&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/cwoRrqI2Pu4&amp;hl=en&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>This post was submitted by linlee.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/10/space-assault-and-polaris-my-first-two-coco-arcade-games/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>4K Pinball playing and creating a new table.</title>
		<link>http://www.coco3.com/community/2009/10/4k-pinball-playing-and-creating-a-new-table</link>
		<comments>http://www.coco3.com/community/2009/10/4k-pinball-playing-and-creating-a-new-table#comments</comments>
		<pubDate>Fri, 16 Oct 2009 03:41:26 +0000</pubDate>
		<dc:creator>linlee</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=25111</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>When I used to play Pinball a lot I would from time to time edit the table. But this demonstration is the first time I created a table from scratch. I&#8217;m wondering how many edited the table or created a new one. Any one have tables they saved to tape?</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/xUvNITgbods&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/xUvNITgbods&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>This post was submitted by linlee.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/10/4k-pinball-playing-and-creating-a-new-table/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Michtron -Speed Racer</title>
		<link>http://www.coco3.com/community/2009/10/michtron-speed-racer</link>
		<comments>http://www.coco3.com/community/2009/10/michtron-speed-racer#comments</comments>
		<pubDate>Thu, 08 Oct 2009 09:06:10 +0000</pubDate>
		<dc:creator>linlee</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=25038</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I always enjoyed playing this Pole Position clone. Only thing was if you played it numerous times it would all of a sudden seem to get easier. Don&#8217;t know if you could all of a sudden go faster relative to the other cars or if there were more cars to pass or what but all of a sudden I could easily get 100,000 points when I normally struggled to get 80,000. And it wasn&#8217;t just getting in the groove. Because once it got easy it stayed that way as long as you were running the game. Anyone else remember that happening to them?</p>
<p>Oh and I got the game when it first came out. So if you got the game later and it didn&#8217;t happen then perhaps they released a corrected version.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/b2_16EcGIlg&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/b2_16EcGIlg&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>This post was submitted by linlee.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/10/michtron-speed-racer/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Mark Data &#8211; Astro-Blast</title>
		<link>http://www.coco3.com/community/2009/10/mark-data-astro-blast</link>
		<comments>http://www.coco3.com/community/2009/10/mark-data-astro-blast#comments</comments>
		<pubDate>Thu, 08 Oct 2009 03:29:14 +0000</pubDate>
		<dc:creator>linlee</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=25025</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>When I ordered this game I thought it was a clone of Astro Blaster. Well it is no Astro Blaster not even a cheap knockoff. Then years later I was at the local Pizza Hut and they had an Astro Blast cocktail table game. I didn&#8217;t play it. But from the demo screen it look pretty much identical to the Mark Data game.</p>
<p>The two Mark Data Games I have are this one and Haywire. Both use a semi-graphics mode not supported on the CoCo 3. Haywire uses a semi-graphics mode for the score screen and it doesn&#8217;t display at all. You can play the game but you have no idea what your score is. Astro-Blast uses a semi-graphics mode for the title screen. Only have of it displays. Unfortunately the half that doesn&#8217;t display is the half that shows what difficulty level you are selecting. But it does play just fine on a CoCo 3.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/uKHBdh1L_k0&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/uKHBdh1L_k0&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>This post was submitted by linlee.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/10/mark-data-astro-blast/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Dungeons Of Daggorath Walk Thru</title>
		<link>http://www.coco3.com/community/2009/09/dungeons-of-daggorath-walk-thru</link>
		<comments>http://www.coco3.com/community/2009/09/dungeons-of-daggorath-walk-thru#comments</comments>
		<pubDate>Mon, 28 Sep 2009 02:11:25 +0000</pubDate>
		<dc:creator>mrnukem</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[CoCo]]></category>
		<category><![CDATA[daggorath]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=18918</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Watch all 3 levels of Dungeons of Daggorath being played</p>
<p><center>Level 1<br />
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<p><center>Level 2</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/HZgzo-oRe5s&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/HZgzo-oRe5s&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center></p>
<p><center>Level 3 Part I<br />
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Vk02uAX7H8s&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Vk02uAX7H8s&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center></p>
<p><center>Level 3 Part II<br />
</center><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/mUilZ8Bmt3s&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/mUilZ8Bmt3s&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center></p>
<p>This post was submitted by mrnukem.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/09/dungeons-of-daggorath-walk-thru/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Gold Runner 2k &#8211; Media Link Development</title>
		<link>http://www.coco3.com/community/2009/09/gold-runner-2k-media-link-development</link>
		<comments>http://www.coco3.com/community/2009/09/gold-runner-2k-media-link-development#comments</comments>
		<pubDate>Wed, 16 Sep 2009 21:04:24 +0000</pubDate>
		<dc:creator>random_rodder</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=3444</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Well, I didn&#8217;t see this one coming. I knew I was in for a treat when the game&#8217;s boot screen said someone said this game could never be done on the CoCo3, as it was originally released for the MM/1. The title screen was interesting as at the botton it spells out the who&#8217;s and what&#8217;s of a challenge someone evidently laid down. Oh&#8230; did I mention the title screen also plays a respectable digitized version of Chaka Kahn&#8217;s song &#8216;Feel for You&#8217;. </p>
<p>From the digitized sfx to the colorful, smooth, and fast animation and fluid game play, this game is top notch all around. Someone asked me if I could put a video up of it and I said sure, why not. What a surprise. Although I thoroughly SUCK at it right now (hence three games just to fill in some time) I had a blast playing it. after playing for a while while recording the video, I can say I fully intend to play more. Great game, glad someone laid down a challenge. I&#8217;m even more glad he lost because we ALL benefitted from this one!!</p>
<p><span class="youtube">
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</span><p><a href="http://www.youtube.com/watch?v=0XRNZ-mYu1Q">www.youtube.com/watch?v=0XRNZ-mYu1Q</a></p></p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/09/gold-runner-2k-media-link-development/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Jeweled &#8211; Roger Taylor</title>
		<link>http://www.coco3.com/community/2009/09/jeweled</link>
		<comments>http://www.coco3.com/community/2009/09/jeweled#comments</comments>
		<pubDate>Tue, 15 Sep 2009 13:05:29 +0000</pubDate>
		<dc:creator>random_rodder</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=3395</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>JEWELED (c) 2008 is a very cool Bejeweled type game by Roger Taylor.  It requires a 512k CoCo 3 and a joystick or mouse, and features background jam music.</p>
<p>Jeweled will run in the VCC CoCo 3 emulator and M.E.S.S. emulators.  In fact - the game was completely designed from a Windows Vista PC and tested under emulation only!  That&#8217;s right - Jeweled was designed from the Rainbow IDE.  <em>Only until mid 2009 was Jeweled actually run on the author&#8217;s real CoCo 3 ! </em></p>
<p>Only about 30 copies were sold as of September 25, 2009, about one year out from the release date, proving that even at such a low price, CoCo software and games are hard to SELL these days.  Regardless, the elite CoCo gamers wasted no time grabbing their copy.</p>
<p><span class="youtube">
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<embed wmode="opaque" src="http://www.youtube.com/v/aqc9xEyYRWk?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355"></embed>
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</span><p><a href="http://www.youtube.com/watch?v=aqc9xEyYRWk">www.youtube.com/watch?v=aqc9xEyYRWk</a></p></p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/09/jeweled/feed</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Glove &#8211; by James McKay</title>
		<link>http://www.coco3.com/community/2009/09/glove</link>
		<comments>http://www.coco3.com/community/2009/09/glove#comments</comments>
		<pubDate>Fri, 11 Sep 2009 04:01:19 +0000</pubDate>
		<dc:creator>Roger</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=3269</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Whoever says that nobody writes CoCo games or software anymore hasn&#8217;t seen this cool game from James McKay.</p>
<p><span class="youtube">
<object width="425" height="355">
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<param name="allowFullScreen" value="true" />
<embed wmode="opaque" src="http://www.youtube.com/v/mOQuQ2K1CnE?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355"></embed>
<param name="wmode" value="opaque" />
</object>
</span><p><a href="http://www.youtube.com/watch?v=mOQuQ2K1CnE">www.youtube.com/watch?v=mOQuQ2K1CnE</a></p></p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/09/glove/feed</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Sundog Systems &#8211; Sinistaar</title>
		<link>http://www.coco3.com/community/2009/09/sundog-systems-sinistaar</link>
		<comments>http://www.coco3.com/community/2009/09/sundog-systems-sinistaar#comments</comments>
		<pubDate>Thu, 10 Sep 2009 21:08:25 +0000</pubDate>
		<dc:creator>random_rodder</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=2851</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s one of the best games I&#8217;ve ever played on the CoCo3 - Sinistaar. The graphics are pretty darn close to the arcade, though briza said it could have been better had the programmer taken advantage of GIME chip. The sfx are pretty cool and the &#8216;I hunger&#8217; and &#8216;I live&#8217; and &#8216;Run coward, run!&#8217; that the Sinistaar taunts you with sound almost as good as they did on the arcade game Sinistar, and just as creepy. Overall, it&#8217;s very fun and entertaining game. I have no idea if it&#8217;s a type of game that you just keep playing until you hit a kill screen or not as I&#8217;ve never gotten past the forth level. And Roger is very correct, is DOES take a while to load.</p>
<p><span class="youtube">
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</span><p><a href="http://www.youtube.com/watch?v=e9MD8DQNse8">www.youtube.com/watch?v=e9MD8DQNse8</a></p></p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/09/sundog-systems-sinistaar/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Sierra Online &#8211; Kings Quest III</title>
		<link>http://www.coco3.com/community/2009/09/sierra-online-kings-quest-iii</link>
		<comments>http://www.coco3.com/community/2009/09/sierra-online-kings-quest-iii#comments</comments>
		<pubDate>Thu, 10 Sep 2009 19:14:34 +0000</pubDate>
		<dc:creator>random_rodder</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=2849</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I have played this game, not a whole lot since I am not into RPG&#8217;s a whole lot. But, I&#8217;ve played it on the CoCo3 and an IBM PC, and to the CoCo3&#8242;s credit, it does a better job than the PC I played it on.</p>
<p><span class="youtube">
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<embed wmode="opaque" src="http://www.youtube.com/v/bfu1cUoA2p4?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355"></embed>
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</span><p><a href="http://www.youtube.com/watch?v=bfu1cUoA2p4">www.youtube.com/watch?v=bfu1cUoA2p4</a></p></p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/09/sierra-online-kings-quest-iii/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Cornsoft Group &#8211; Frogger</title>
		<link>http://www.coco3.com/community/2009/09/the-cornsoft-group-frogger</link>
		<comments>http://www.coco3.com/community/2009/09/the-cornsoft-group-frogger#comments</comments>
		<pubDate>Thu, 10 Sep 2009 18:58:27 +0000</pubDate>
		<dc:creator>random_rodder</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=2827</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>This was another of the few officially licensed versions of a game brought to the CoCo line. While everything is there, game play related, the graphics were not there. Tom Mix published &#8216;The Frog&#8217; which I felt was a truer version of Frogger, though unlicensed.</p>
<p><span class="youtube">
<object width="425" height="355">
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<param name="allowFullScreen" value="true" />
<embed wmode="opaque" src="http://www.youtube.com/v/H9HL7ILW21g?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355"></embed>
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</span><p><a href="http://www.youtube.com/watch?v=H9HL7ILW21g">www.youtube.com/watch?v=H9HL7ILW21g</a></p></p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/09/the-cornsoft-group-frogger/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Spectral Associates &#8211; Galagon</title>
		<link>http://www.coco3.com/community/2009/09/spectral-associates-galagon</link>
		<comments>http://www.coco3.com/community/2009/09/spectral-associates-galagon#comments</comments>
		<pubDate>Thu, 10 Sep 2009 18:53:51 +0000</pubDate>
		<dc:creator>random_rodder</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=2825</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Didn&#8217;t play this Galaga clone a whole lot. Probably because I didn&#8217;t like Galaga much to begin with. As far as game play, and graphics are concerned, they are very close to the original.</p>
<p><span class="youtube">
<object width="425" height="355">
<param name="movie" value="http://www.youtube.com/v/klnWR-Ruwd0?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1&amp;feature=PlayList&amp;p=882F2C0AA03951E7&amp;index=27" />
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</span><p><a href="http://www.youtube.com/watch?v=klnWR-Ruwd0">www.youtube.com/watch?v=klnWR-Ruwd0</a></p></p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/09/spectral-associates-galagon/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Jeremy Spiller/Sundog Systems &#8211; Crystal City</title>
		<link>http://www.coco3.com/community/2009/09/jeremy-spillersundog-systems-crystal-city</link>
		<comments>http://www.coco3.com/community/2009/09/jeremy-spillersundog-systems-crystal-city#comments</comments>
		<pubDate>Thu, 10 Sep 2009 18:48:48 +0000</pubDate>
		<dc:creator>random_rodder</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=2822</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>This is one fun, fast moving, side scrolling shooter that most people never thought possible on a CoCo.</p>
<p><span class="youtube">
<object width="425" height="355">
<param name="movie" value="http://www.youtube.com/v/t-dVMAbmi6s?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1&amp;feature=PlayList&amp;p=882F2C0AA03951E7&amp;index=45" />
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<embed wmode="opaque" src="http://www.youtube.com/v/t-dVMAbmi6s?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1&amp;feature=PlayList&amp;p=882F2C0AA03951E7&amp;index=45" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355"></embed>
<param name="wmode" value="opaque" />
</object>
</span><p><a href="http://www.youtube.com/watch?v=t-dVMAbmi6s">www.youtube.com/watch?v=t-dVMAbmi6s</a></p></p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/09/jeremy-spillersundog-systems-crystal-city/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Spectral Associates &#8211; Space Race</title>
		<link>http://www.coco3.com/community/2009/09/spectral-associates-space-race</link>
		<comments>http://www.coco3.com/community/2009/09/spectral-associates-space-race#comments</comments>
		<pubDate>Thu, 10 Sep 2009 18:46:01 +0000</pubDate>
		<dc:creator>random_rodder</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=2820</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Space Race is a clone of the Midway game called Omega Race. Omega Race used vector graphics to create the play field and enemies. While Space Race does not use vector graphics, it&#8217;s just as fun as the original arcade game that it cloned. This is another game I spent too many hours playing as a kid&#8230;</p>
<p><span class="youtube">
<object width="425" height="355">
<param name="movie" value="http://www.youtube.com/v/7bi_BVZoeaM?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1&amp;feature=PlayList&amp;p=882F2C0AA03951E7&amp;index=40" />
<param name="allowFullScreen" value="true" />
<embed wmode="opaque" src="http://www.youtube.com/v/7bi_BVZoeaM?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1&amp;feature=PlayList&amp;p=882F2C0AA03951E7&amp;index=40" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355"></embed>
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</span><p><a href="http://www.youtube.com/watch?v=7bi_BVZoeaM">www.youtube.com/watch?v=7bi_BVZoeaM</a></p></p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/09/spectral-associates-space-race/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tom Mix Software &#8211; Donkey King (The King)</title>
		<link>http://www.coco3.com/community/2009/09/tom-mix-software-donkey-king-the-king</link>
		<comments>http://www.coco3.com/community/2009/09/tom-mix-software-donkey-king-the-king#comments</comments>
		<pubDate>Thu, 10 Sep 2009 18:43:34 +0000</pubDate>
		<dc:creator>random_rodder</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=2818</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>This game was the de-facto standard Donkey Kong clone for virtually any 8-bit system. The graphics, sound and levels all were so close to the original Donkey Kong that it made the other versions (officially licensed) on other systems pale by comparison. That is until 2007, when Sockmaster released his port/emulation of the REAL Donkey Kong on the CoCo3.</p>
<p><span class="youtube">
<object width="425" height="355">
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<embed wmode="opaque" src="http://www.youtube.com/v/KFglKUn-ioI?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1&amp;feature=PlayList&amp;p=882F2C0AA03951E7&amp;index=39" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355"></embed>
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</span><p><a href="http://www.youtube.com/watch?v=KFglKUn-ioI">www.youtube.com/watch?v=KFglKUn-ioI</a></p></p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/09/tom-mix-software-donkey-king-the-king/feed</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Intracolor &#8211; Colorpede</title>
		<link>http://www.coco3.com/community/2009/09/intracolor-colorpede</link>
		<comments>http://www.coco3.com/community/2009/09/intracolor-colorpede#comments</comments>
		<pubDate>Thu, 10 Sep 2009 18:39:43 +0000</pubDate>
		<dc:creator>random_rodder</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=2816</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Colorpede was the best clone of Centipede for the CoCo, IMHO. I spent many hours playing this game, when I should have been doing homework&#8230;</p>
<p><span class="youtube">
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<embed wmode="opaque" src="http://www.youtube.com/v/6iJaFYxvEyA?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1&amp;feature=PlayList&amp;p=882F2C0AA03951E7&amp;index=38" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355"></embed>
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</span><p><a href="http://www.youtube.com/watch?v=6iJaFYxvEyA">www.youtube.com/watch?v=6iJaFYxvEyA</a></p></p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/09/intracolor-colorpede/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Spectral Associates &#8211; Lancer</title>
		<link>http://www.coco3.com/community/2009/09/spectral-associates-lancer</link>
		<comments>http://www.coco3.com/community/2009/09/spectral-associates-lancer#comments</comments>
		<pubDate>Thu, 10 Sep 2009 18:37:25 +0000</pubDate>
		<dc:creator>random_rodder</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=2813</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>One of two Joust clones for the CoCo1/2/3, with Buzzard Bait being the other. Both were good, but, I think Buzzard Bait was better since it had the Lava Goblin&#8217;s hand that would try to drag you into the lava in later levels.</p>
<p><span class="youtube">
<object width="425" height="355">
<param name="movie" value="http://www.youtube.com/v/dzjlKPXJ1v4?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1&amp;feature=PlayList&amp;p=882F2C0AA03951E7&amp;index=25" />
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<embed wmode="opaque" src="http://www.youtube.com/v/dzjlKPXJ1v4?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1&amp;feature=PlayList&amp;p=882F2C0AA03951E7&amp;index=25" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355"></embed>
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</object>
</span><p><a href="http://www.youtube.com/watch?v=dzjlKPXJ1v4">www.youtube.com/watch?v=dzjlKPXJ1v4</a></p></p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/09/spectral-associates-lancer/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>DataSoft &#8211; Zaxxon</title>
		<link>http://www.coco3.com/community/2009/09/datasoft-zaxxon</link>
		<comments>http://www.coco3.com/community/2009/09/datasoft-zaxxon#comments</comments>
		<pubDate>Thu, 10 Sep 2009 18:34:36 +0000</pubDate>
		<dc:creator>random_rodder</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=2811</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>One of the few officially licensed games for the CoCo 1/2. This game was written by Steve Bjork and was the best version of Zaxxon until Steve created Z-89 for the CoCo3.</p>
<p><span class="youtube">
<object width="425" height="355">
<param name="movie" value="http://www.youtube.com/v/XkiF-oMBTTc?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1&amp;feature=PlayList&amp;p=882F2C0AA03951E7&amp;index=31" />
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<embed wmode="opaque" src="http://www.youtube.com/v/XkiF-oMBTTc?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1&amp;feature=PlayList&amp;p=882F2C0AA03951E7&amp;index=31" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355"></embed>
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</span><p><a href="http://www.youtube.com/watch?v=XkiF-oMBTTc">www.youtube.com/watch?v=XkiF-oMBTTc</a></p></p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/09/datasoft-zaxxon/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Nickolas Marentes &#8211; PAC-MAN!!!</title>
		<link>http://www.coco3.com/community/2009/09/nickolas-marentes-pac-man</link>
		<comments>http://www.coco3.com/community/2009/09/nickolas-marentes-pac-man#comments</comments>
		<pubDate>Thu, 10 Sep 2009 18:30:13 +0000</pubDate>
		<dc:creator>random_rodder</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=2808</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>This is an outstanding port of PAC-MAN to our beloved CoCo3. Bar none, it&#8217;s the best version of PAC-MAN in existence on the CoCo3, with PAC-DUDE running a close second.</p>
<p><span class="youtube">
<object width="425" height="355">
<param name="movie" value="http://www.youtube.com/v/TzjnEH2Lsmk?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1" />
<param name="allowFullScreen" value="true" />
<embed wmode="opaque" src="http://www.youtube.com/v/TzjnEH2Lsmk?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355"></embed>
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</object>
</span><p><a href="http://www.youtube.com/watch?v=TzjnEH2Lsmk">www.youtube.com/watch?v=TzjnEH2Lsmk</a></p></p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/09/nickolas-marentes-pac-man/feed</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>subLOGIC &#8211; Flight Simulator II</title>
		<link>http://www.coco3.com/community/2009/09/sublogic-flight-simulator-ii</link>
		<comments>http://www.coco3.com/community/2009/09/sublogic-flight-simulator-ii#comments</comments>
		<pubDate>Thu, 10 Sep 2009 18:23:58 +0000</pubDate>
		<dc:creator>random_rodder</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=2804</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>The only flaw in this flight sim was the lack of sound. Beyond that, this was and IS a cool and quite realistic flight sim, keeping in mind the era in which it was created. Pure Gold history. Gotta say that, thru MESS, as this one is shown, it looks no where as good as it does on my LCD using Roy&#8217;s VGA adapter&#8230;</p>
<p><span class="youtube">
<object width="425" height="355">
<param name="movie" value="http://www.youtube.com/v/qFr21LcNpyU?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1" />
<param name="allowFullScreen" value="true" />
<embed wmode="opaque" src="http://www.youtube.com/v/qFr21LcNpyU?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355"></embed>
<param name="wmode" value="opaque" />
</object>
</span><p><a href="http://www.youtube.com/watch?v=qFr21LcNpyU">www.youtube.com/watch?v=qFr21LcNpyU</a></p></p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/09/sublogic-flight-simulator-ii/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>&quot;Mary and the Bees&quot;</title>
		<link>http://www.coco3.com/community/2009/09/mary-and-the-bees</link>
		<comments>http://www.coco3.com/community/2009/09/mary-and-the-bees#comments</comments>
		<pubDate>Tue, 08 Sep 2009 23:53:52 +0000</pubDate>
		<dc:creator>Roger</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=261</guid>
		<description><![CDATA[<a href="http://www.coco3.com/community/2009/09/mary-and-the-bees" title="&quot;Mary and the Bees&quot;"><img src="http://www.coco3.com/community/wp-content/uploads/yapb_cache/mary.dzm7nqfivb400ckscc4kwswgg.a9sxxja1njksswcs400wcc4cg.th.jpeg" width="180" height="135" alt="&quot;Mary and the Bees&quot;" style="float:left;padding:0 10px 10px 0;" ></a>]]></description>
			<content:encoded><![CDATA[<a href="http://www.coco3.com/community/2009/09/mary-and-the-bees" title="&quot;Mary and the Bees&quot;"><img src="http://www.coco3.com/community/wp-content/uploads/yapb_cache/mary.dzm7nqfivb400ckscc4kwswgg.a9sxxja1njksswcs400wcc4cg.th.jpeg" width="180" height="135" alt="&quot;Mary and the Bees&quot;" style="float:left;padding:0 10px 10px 0;" ></a><p>People started calling this game Mary and the Bees, although the real name is Mary and the Butterflies.  It makes no difference to anybody playing this cool CoCo 3 game, because both critters are flying all over the place while Mary runs around screaming.</p>
<p>This game came from an initial request to write a tornado-chase game featuring Mary Kramer (from the CoCoNutz e-zine). While laying out the framework to such a game, the bees and butterflies kinda took over and the game ended up being what it is.</p>
<p>Mary must catch as many butterflies as possible without getting stung by any bee.  That&#8217;s it.  It&#8217;s fun watching the score climb knowing you&#8217;ve got 3 bees on your fanny about to sting you if you make a wrong move.</p>
<p><a href="http://www.coco3.com/community/download/maryatb.bin">Download the binary program</a> (launches if VCC emulator is installed)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/09/mary-and-the-bees/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Gate Crasher 3-D Game for CoCo 3</title>
		<link>http://www.coco3.com/community/2009/09/gate-crasher-3-d-game-for-coco-3</link>
		<comments>http://www.coco3.com/community/2009/09/gate-crasher-3-d-game-for-coco-3#comments</comments>
		<pubDate>Tue, 08 Sep 2009 03:08:02 +0000</pubDate>
		<dc:creator>Roger</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=219</guid>
		<description><![CDATA[<a href="http://www.coco3.com/community/2009/09/gate-crasher-3-d-game-for-coco-3" title="Gate Crasher 3-D Game for CoCo 3"><img src="http://www.coco3.com/community/wp-content/uploads/yapb_cache/gatecrasher2.ai4bdkb4im0w0kck8s88scg4s.a9sxxja1njksswcs400wcc4cg.th.jpeg" width="150" height="118" alt="Gate Crasher 3-D Game for CoCo 3" style="float:left;padding:0 10px 10px 0;" ></a>]]></description>
			<content:encoded><![CDATA[<a href="http://www.coco3.com/community/2009/09/gate-crasher-3-d-game-for-coco-3" title="Gate Crasher 3-D Game for CoCo 3"><img src="http://www.coco3.com/community/wp-content/uploads/yapb_cache/gatecrasher2.ai4bdkb4im0w0kck8s88scg4s.a9sxxja1njksswcs400wcc4cg.th.jpeg" width="150" height="118" alt="Gate Crasher 3-D Game for CoCo 3" style="float:left;padding:0 10px 10px 0;" ></a><p>Nick Martentes (Nicholas Marentez from Australia) has created some of the most popular CoCo 3 games to date, including the action-packed &#8216;Gate Crasher&#8217;. This is a 3-D based first-person shooter game and probably the closest thing to a &#8216;Doom&#8217; play-alike that we will see for a while.</p>
<p>The game features cool sound effects and fast 3-D action.</p>
<p>Any challengers?</p>
<p><a href="http://www.coco3.com/go.php?url=coconutdirectory_nick" target="_blank">Nickolas Marentes&#8217; Project Archive </a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/09/gate-crasher-3-d-game-for-coco-3/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Socks Moon Patrol demo&#8230;</title>
		<link>http://www.coco3.com/community/2009/09/socks-moon-patrol-demo</link>
		<comments>http://www.coco3.com/community/2009/09/socks-moon-patrol-demo#comments</comments>
		<pubDate>Mon, 07 Sep 2009 01:23:51 +0000</pubDate>
		<dc:creator>random_rodder</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=164</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><span class="youtube">
<object width="425" height="355">
<param name="movie" value="http://www.youtube.com/v/32LfiNcerbI?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1&amp;NR=1" />
<param name="allowFullScreen" value="true" />
<embed wmode="opaque" src="http://www.youtube.com/v/32LfiNcerbI?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1&amp;NR=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355"></embed>
<param name="wmode" value="opaque" />
</object>
</span><p><a href="http://www.youtube.com/watch?v=32LfiNcerbI">www.youtube.com/watch?v=32LfiNcerbI</a></p></p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/09/socks-moon-patrol-demo/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>REAL Donkey Kong on a CoCo 3!</title>
		<link>http://www.coco3.com/community/2009/09/real-donkey-kong-on-a-coco-3</link>
		<comments>http://www.coco3.com/community/2009/09/real-donkey-kong-on-a-coco-3#comments</comments>
		<pubDate>Fri, 04 Sep 2009 02:29:07 +0000</pubDate>
		<dc:creator>Roger</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=74</guid>
		<description><![CDATA[<a href="http://www.coco3.com/community/2009/09/real-donkey-kong-on-a-coco-3" title="REAL Donkey Kong on a CoCo 3!"><img src="http://www.coco3.com/community/wp-content/plugins/yet-another-photoblog/YapbThumbnailer.php?post_id=74&amp;w=180" width="180" height="168" alt="REAL Donkey Kong on a CoCo 3!" style="float:left;padding:0 10px 10px 0;" ></a>]]></description>
			<content:encoded><![CDATA[<a href="http://www.coco3.com/community/2009/09/real-donkey-kong-on-a-coco-3" title="REAL Donkey Kong on a CoCo 3!"><img src="http://www.coco3.com/community/wp-content/plugins/yet-another-photoblog/YapbThumbnailer.php?post_id=74&amp;w=180" width="180" height="168" alt="REAL Donkey Kong on a CoCo 3!" style="float:left;padding:0 10px 10px 0;" ></a><p>Hello 80&#8242;s Arcade Fans, what a treat this is!</p>
<p>Sock Master (John Kowalski) has ported the *original* Donkey Kong arcade game to the CoCo 3 by translating the actual machine code. When you play this game on a CoCo 3, it&#8217;s like playing the original video arcade version&#8230; Top Notch Work, Sock Master!<span style="color: #993300;"><strong> Click the banner to download Donkey Kong or read more about the project.</strong></span><a href="http://www.axess.com/twilight/sock/dk/" target="_blank"></a></p>
<p><a href="http://www.axess.com/twilight/sock/dk/"><img class="size-full wp-image-180 alignleft" title="socksnewdk" src="http://www.coco3.com/community/wp-content/uploads/2009/09/socksnewdk.gif" alt="socksnewdk" hspace="8" width="84" height="200" /></a><span class="youtube">
<object width="425" height="355">
<param name="movie" value="http://www.youtube.com/v/DQgd5p-Z5DY?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1&amp;autoplay=1" />
<param name="allowFullScreen" value="true" />
<embed wmode="opaque" src="http://www.youtube.com/v/DQgd5p-Z5DY?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1&amp;autoplay=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355"></embed>
<param name="wmode" value="opaque" />
</object>
</span><p><a href="http://www.youtube.com/watch?v=DQgd5p-Z5DY">www.youtube.com/watch?v=DQgd5p-Z5DY</a></p></p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/09/real-donkey-kong-on-a-coco-3/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>rom and pak files</title>
		<link>http://www.coco3.com/community/2009/06/rom-and-pak-files</link>
		<comments>http://www.coco3.com/community/2009/06/rom-and-pak-files#comments</comments>
		<pubDate>Mon, 22 Jun 2009 00:45:46 +0000</pubDate>
		<dc:creator>drakahn</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2009/06/rom-and-pak-files/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>is there any way to use the .rom and .pak files from the super archive on a real coco3? ive searched around and aparantly im not entering the right words.</p>
<p>thanks<br />joddie</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/06/rom-and-pak-files/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Looking for Quest game</title>
		<link>http://www.coco3.com/community/2009/06/looking-for-quest-game</link>
		<comments>http://www.coco3.com/community/2009/06/looking-for-quest-game#comments</comments>
		<pubDate>Sat, 20 Jun 2009 04:31:56 +0000</pubDate>
		<dc:creator>Folboter</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2009/06/looking-for-quest-game/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Anyone know where I can find the code for the CoCo game &#8220;Quest&#8221;?  That was one of my favorite games when I was a kid!  Any help would be much appreciated.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/06/looking-for-quest-game/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>rogue for os9 level 2</title>
		<link>http://www.coco3.com/community/2009/06/rogue-for-os9-level-2</link>
		<comments>http://www.coco3.com/community/2009/06/rogue-for-os9-level-2#comments</comments>
		<pubDate>Mon, 15 Jun 2009 02:53:25 +0000</pubDate>
		<dc:creator>drakahn</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2009/06/rogue-for-os9-level-2/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>im looking through the archives for rogue/net hack for os9 i used to have it back in the day but on all the archives ive looked through i can only locate the patch and updated character set.</p>
<p>http://nitros9.lcurtisboyle.com/rogue.html</p>
<p>can any one point me in the corect direction?<br />thanks</p>
<p>ok ignore this i found it burried on the Super CoCo Archive DVD. now all i need to do is locate the infocom series&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/06/rogue-for-os9-level-2/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bedlam online</title>
		<link>http://www.coco3.com/community/2009/05/bedlam-online</link>
		<comments>http://www.coco3.com/community/2009/05/bedlam-online#comments</comments>
		<pubDate>Thu, 28 May 2009 23:26:40 +0000</pubDate>
		<dc:creator>Lod</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2009/05/bedlam-online/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hi,</p>
<p>I played the text adventure game &#8216;Bedlam&#8217; on a Coco as a kid.  I never won but the game fascinated me and when recently I started messing around with Coco emulators, Bedlam was one of the first things I loaded.</p>
<p>I decided to &#8216;modernize&#8217; the game a bit and I&#8217;ve created something that might be fun for any fans of the original game.  Basically I&#8217;ve recreated Bedlam but made it multiplayer and accessible online.  So now you can wonder around the asylum with other players <img src='http://www.coco3.com/community/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>You can connect to the game using telnet or any terminal program that supports telnet connections.  For a truly authentic experience, set your program to 32 x 16 and a black on green screen.</p>
<p>The game is running at www.groupunix.com port 6809<br />The url telnet://www.groupunix.com:6809 might work depending on your system, or the command: </p>
<p>telnet www.groupunix.com 6809</p>
<p>is another way to check it out.   Things are not quite finished, but you can solve the game.</p>
<p>I&#8217;m interested to see if anyone still gets a kick out of games like this.  I might convert more old text adventures such as Pyramid 2000, Rakkatu, etc if there is interest.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/05/bedlam-online/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Loading cassette images.</title>
		<link>http://www.coco3.com/community/2009/04/loading-cassette-images</link>
		<comments>http://www.coco3.com/community/2009/04/loading-cassette-images#comments</comments>
		<pubDate>Mon, 27 Apr 2009 19:24:20 +0000</pubDate>
		<dc:creator>potatohead</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2009/04/loading-cassette-images/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve located a few cassette images I wanted to try.</p>
<p>One is an image of a rompak.  It&#8217;s Rad Warrior actually.  </p>
<p>I used to know how to do this, but don&#8217;t now <img src='http://www.coco3.com/community/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />   </p>
<p>How to load that to execute in RAM, or is that one protected such that it needs to be hacked?  Maybe it&#8217;s just an archive?</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/04/loading-cassette-images/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Xevious Arcade Game for CoCo?</title>
		<link>http://www.coco3.com/community/2009/04/xevious-arcade-game-for-coco</link>
		<comments>http://www.coco3.com/community/2009/04/xevious-arcade-game-for-coco#comments</comments>
		<pubDate>Thu, 16 Apr 2009 20:13:37 +0000</pubDate>
		<dc:creator>mrnukem</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2009/04/xevious-arcade-game-for-coco/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I am trying to find out if there was ever a clone of the arcade game Xevious done for the coco but so far have not had any luck. Even browsing the Rainbow Magazine ads for a version got me nothing.</p>
<p>If anyone knows if this game was ever made for the coco please let me know (if anyone has a version please contact me)</p>
<p>Thank you!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/04/xevious-arcade-game-for-coco/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Dungeons of Dagorath zload freezes the game</title>
		<link>http://www.coco3.com/community/2009/04/dungeons-of-dagorath-zload-freezes-the-game</link>
		<comments>http://www.coco3.com/community/2009/04/dungeons-of-dagorath-zload-freezes-the-game#comments</comments>
		<pubDate>Wed, 15 Apr 2009 05:01:10 +0000</pubDate>
		<dc:creator>echosa</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2009/04/dungeons-of-dagorath-zload-freezes-the-game/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Has anyone had this issue? If I call zsave to save my game, it pauses for a bit, then the CoCo3 clicks and the game is playable again (assumingly, the game has saved properly). However, when ever I call zload the game just freezes and hangs there. I&#8217;ve tried zsave <save -name> and zload </save><save -name> with a couple of different names but get the same issue. </p>
<p>If anyone has had this issue or, better yet, knows how to solve it, I&#8217;d love to find out.</save></p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/04/dungeons-of-dagorath-zload-freezes-the-game/feed</wfw:commentRss>
		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>Junior&#8217;s Revenge artwork</title>
		<link>http://www.coco3.com/community/2009/04/juniors-revenge-artwork</link>
		<comments>http://www.coco3.com/community/2009/04/juniors-revenge-artwork#comments</comments>
		<pubDate>Sun, 12 Apr 2009 21:29:46 +0000</pubDate>
		<dc:creator>Vato</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2009/04/juniors-revenge-artwork/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hi,<br />does anyone have scans of covers, manuals and other artwork from Computerware&#8217;s game &#8220;Junior&#8217;s Revenge&#8221; for the CoCo?</p>
<p>Anything will be of interrest.</p>
<p>Vato</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/04/juniors-revenge-artwork/feed</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Z89 and Pitfall 2</title>
		<link>http://www.coco3.com/community/2009/04/z89-and-pitfall-2</link>
		<comments>http://www.coco3.com/community/2009/04/z89-and-pitfall-2#comments</comments>
		<pubDate>Sat, 11 Apr 2009 21:53:43 +0000</pubDate>
		<dc:creator>twilitezoner</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2009/04/z89-and-pitfall-2/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Any idea if Steve is going to make these available? I would love to play these on my PC.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/04/z89-and-pitfall-2/feed</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Looking for Cave Walker</title>
		<link>http://www.coco3.com/community/2009/04/looking-for-cave-walker</link>
		<comments>http://www.coco3.com/community/2009/04/looking-for-cave-walker#comments</comments>
		<pubDate>Sun, 05 Apr 2009 21:18:22 +0000</pubDate>
		<dc:creator>unknown</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2009/04/looking-for-cave-walker/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m looking for a copy of Cave Walker.  Can anyone point me into the right direction?  I&#8217;m trying to recollect some of the games I had for my coco3 as a kid.  Sadly the computer and my disks is long gone, I really wish I would of kept it and the games.  <img src='http://www.coco3.com/community/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />   Thank goodness for emulation though!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/04/looking-for-cave-walker/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Arconiax Assignment &amp; The Trip</title>
		<link>http://www.coco3.com/community/2009/03/arconiax-assignment-the-trip</link>
		<comments>http://www.coco3.com/community/2009/03/arconiax-assignment-the-trip#comments</comments>
		<pubDate>Tue, 31 Mar 2009 02:36:10 +0000</pubDate>
		<dc:creator>apricot</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2009/03/arconiax-assignment-the-trip/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I have some fond memories of these unusual adventures&#8230;. does anyone have these programs? Arconiax Assignment was billed as the world&#8217;s first scratch n sniff adventure and The Trip was a quirky graphic adventure. I think the file names are ARCON32K and THE TRIP and they&#8217;re from the July &#038; August 1984 issues of Rainbow. I&#8217;d love to play them again, so I&#8217;m hoping someone can upload them  <img src='http://www.coco3.com/community/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/03/arconiax-assignment-the-trip/feed</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Disk image to try</title>
		<link>http://www.coco3.com/community/2009/03/disk-image-to-try</link>
		<comments>http://www.coco3.com/community/2009/03/disk-image-to-try#comments</comments>
		<pubDate>Wed, 11 Mar 2009 22:47:33 +0000</pubDate>
		<dc:creator>sixxie</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2009/03/disk-image-to-try/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>A few BIG caveats:</p>
<p> * CoCo 1/2 only!  Uses a video mode not available on the CoCo 3.</p>
<p> * PAL only!  On an NTSC machine, you will see nonsense at the top of the screen, as there isn&#8217;t enough time to do everything out of the visible area.</p>
<p> * Untested!  I don&#8217;t have an RSDOS cart, so this has only been tested under emulation <img src='http://www.coco3.com/community/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>So all that aside, if you&#8217;re still interested, here&#8217;s a little thing I&#8217;m working on (very slowly):</p>
<p>[url]http://www.6809.org.uk/tmp/da/demo-coco.dsk[/url]</p>
<p>It&#8217;s a 40T SS disk image (well, 35 I guess, but there&#8217;s enough data there for 40).  Type &#8216;DOS&#8217; to start &#8211; *hopefully* it&#8217;ll work on real hardware!  Would love to know&#8230;</p>
<p>Edit:  oh yeah, W, S, A, D, Enter!  Numbers switch in various options.<br />Edit 2: should also point out it needs 64K</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/03/disk-image-to-try/feed</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Chromasette on tape (or disk)</title>
		<link>http://www.coco3.com/community/2009/03/chromasette-on-tape-or-disk</link>
		<comments>http://www.coco3.com/community/2009/03/chromasette-on-tape-or-disk#comments</comments>
		<pubDate>Wed, 04 Mar 2009 08:01:45 +0000</pubDate>
		<dc:creator>fiscap</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2009/03/chromasette-on-tape-or-disk/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Does anyone know of if there&#8217;s a complete archive of the Chromasette series on tape &#8211; either .CAS or .DSK images? I&#8217;ve been trying to find the whole catalog but so far no luck.</p>
<p>I did put in a couple of bids on this auction that just ended, but someone else must have really wanted them. I was hoping to create images of them for archival purposes.</p>
<p>[url]http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&#038;item=160318025637[/url]</p>
<p>BTW &#8211; the same bidder also snagged this lot of Rainbow on tape:</p>
<p>[url]http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&#038;item=160318025900[/url]</p>
<p>The bidder must be an avid CoCo fan and a collector &#8211; picked up a good sized lot at a decent price.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/03/chromasette-on-tape-or-disk/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>City of Reality exists for the coco 1,2</title>
		<link>http://www.coco3.com/community/2009/02/city-of-reality-exists-for-the-coco-12</link>
		<comments>http://www.coco3.com/community/2009/02/city-of-reality-exists-for-the-coco-12#comments</comments>
		<pubDate>Sun, 15 Feb 2009 15:59:57 +0000</pubDate>
		<dc:creator>briza</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2009/02/city-of-reality-exists-for-the-coco-12/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hi Fellow coconuts.</p>
<p>Curious to know if anyone has takened a look at the OS9 dsk images in the 500mb archive in the Maltemedia website.  If you do. look at the image that has AR, CITY. This is the image that contains the game CITY of REALITY.<br /> The only problem I found is that it won&#8217;t run under OS-9 Level II and as it is OS-9 level 1 game it uses the graphic drivers and what not in it. And I don&#8217;t have a clue how OS-9 Level 1 operates only ever learned to use the Coco 3 version.<br /> Also I&#8217;m certain you need a Character Disk to play the game, So far I have not found it in the archive set, But on the image disk you find a directory called CHR<city something like that. Well I get a error 207 if I try and look at it.<br /> maybe a talented programmer in here can figure out how to get it running, So far I only get a Intro screen in nice fancy fonts displaying then asks for the Character disk.<br /> So hopefully this year we will see copies of this OS-9 game floating around on the net.</p>
<p>laters</p>
<p>Briza</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/02/city-of-reality-exists-for-the-coco-12/feed</wfw:commentRss>
		<slash:comments>26</slash:comments>
		</item>
		<item>
		<title>3D Deathchase conversion for the Tandy CoCo &amp; Dragon.</title>
		<link>http://www.coco3.com/community/2009/01/3d-deathchase-conversion-for-the-tandy-coco-dragon</link>
		<comments>http://www.coco3.com/community/2009/01/3d-deathchase-conversion-for-the-tandy-coco-dragon#comments</comments>
		<pubDate>Thu, 01 Jan 2009 07:27:53 +0000</pubDate>
		<dc:creator>Jmk</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2009/01/3d-deathchase-conversion-for-the-tandy-coco-dragon/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hi!  More CoCo 1/2 / Dragon stuff here, as I release a demo of 3D Deathchase.</p>
<p>This is a conversion of the highly regarded Spectrum game, using the original Z80 source code, provided by &#8220;The Executioner&#8221; from when he was making a conversion to the Amstrad CPC system.</p>
<p>I intend to make it run on a 16K machine, but (for now) you will have to use a machine with 32K or more RAM.</p>
<p>Controls and loading instructions are on the website:<br />[url=http://www.indigobanquet.adsl24.co.uk/coco/deathchase/deathchase.htm]Deathchase demo.[/url]</p>
<p>Happy new year!   <img src='http://www.coco3.com/community/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/01/3d-deathchase-conversion-for-the-tandy-coco-dragon/feed</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Looking for some not well known Pac-Man clone</title>
		<link>http://www.coco3.com/community/2008/12/looking-for-some-not-well-known-pac-man-clone</link>
		<comments>http://www.coco3.com/community/2008/12/looking-for-some-not-well-known-pac-man-clone#comments</comments>
		<pubDate>Sat, 27 Dec 2008 10:22:46 +0000</pubDate>
		<dc:creator>Starxxon</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/12/looking-for-some-not-well-known-pac-man-clone/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hi,</p>
<p>I&#8217;m looking for a game that I had on my Coco 2, which was a Pac-Man clone but with huge mazes.</p>
<p>The game was running in PMODE 4/SCREEN 1,1 mode, with no &#8220;intended&#8221; colors, and the Pac-man character and ghosts were much smaller than in any other clones I&#8217;ve seen for the Coco. Thus, the mazes were much &#8220;bigger&#8221; and complex. There was no scrolling, the mazes were all contained in a single screen, but since the distance between walls was much smaller, the mazes were more complex. (Just to be sure there&#8217;s no confusion, I&#8217;m not talking about Megabug.)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2008/12/looking-for-some-not-well-known-pac-man-clone/feed</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Does anybody have a working disk image of Cave Walker?</title>
		<link>http://www.coco3.com/community/2008/12/does-anybody-have-a-working-disk-image-of-cave-walker</link>
		<comments>http://www.coco3.com/community/2008/12/does-anybody-have-a-working-disk-image-of-cave-walker#comments</comments>
		<pubDate>Sun, 14 Dec 2008 23:56:00 +0000</pubDate>
		<dc:creator>PunkMaister</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/12/does-anybody-have-a-working-disk-image-of-cave-walker/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>The Image I got is apparently faulty as OS9 Boots all it does is asks for the date and freezes right there&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2008/12/does-anybody-have-a-working-disk-image-of-cave-walker/feed</wfw:commentRss>
		<slash:comments>33</slash:comments>
		</item>
		<item>
		<title>Freezing games on VCC. Interbank Incident 1 of them&#8230;</title>
		<link>http://www.coco3.com/community/2008/12/freezing-games-on-vcc-interbank-incident-1-of-them</link>
		<comments>http://www.coco3.com/community/2008/12/freezing-games-on-vcc-interbank-incident-1-of-them#comments</comments>
		<pubDate>Sun, 07 Dec 2008 07:47:52 +0000</pubDate>
		<dc:creator>PunkMaister</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/12/freezing-games-on-vcc-interbank-incident-1-of-them/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>For some unexplained sniglet of the universe after the game asks the display questions and you chose the character as the game&#8217;s initial room appears the game simply freezes.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2008/12/freezing-games-on-vcc-interbank-incident-1-of-them/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Rampage sound problmes!</title>
		<link>http://www.coco3.com/community/2008/12/rampage-sound-problmes</link>
		<comments>http://www.coco3.com/community/2008/12/rampage-sound-problmes#comments</comments>
		<pubDate>Sun, 07 Dec 2008 07:16:33 +0000</pubDate>
		<dc:creator>PunkMaister</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/12/rampage-sound-problmes/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>The game Rampage does not produce sounds when run on the VCC emulator. What could be happening? All other games work fine when it comes to sound but this one&#8230; <img src='http://www.coco3.com/community/wp-includes/images/smilies/icon_confused.gif' alt=':?' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2008/12/rampage-sound-problmes/feed</wfw:commentRss>
		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>Does anyone know how to operate the games Zone6 and Quasar?</title>
		<link>http://www.coco3.com/community/2008/12/does-anyone-know-how-to-operate-the-games-zone6-and-quasar</link>
		<comments>http://www.coco3.com/community/2008/12/does-anyone-know-how-to-operate-the-games-zone6-and-quasar#comments</comments>
		<pubDate>Thu, 04 Dec 2008 05:34:10 +0000</pubDate>
		<dc:creator>PunkMaister</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/12/does-anyone-know-how-to-operate-the-games-zone6-and-quasar/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Does anyone know how operate the following games:<br />Zone6<br />Quasar Commander</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2008/12/does-anyone-know-how-to-operate-the-games-zone6-and-quasar/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Program paks</title>
		<link>http://www.coco3.com/community/2008/11/program-paks</link>
		<comments>http://www.coco3.com/community/2008/11/program-paks#comments</comments>
		<pubDate>Sun, 23 Nov 2008 12:24:01 +0000</pubDate>
		<dc:creator>lumbee74</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/11/program-paks/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Anyone know where to get program paks, besides searching ebay?</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2008/11/program-paks/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Sierra AGI TOCGen</title>
		<link>http://www.coco3.com/community/2008/11/sierra-agi-tocgen</link>
		<comments>http://www.coco3.com/community/2008/11/sierra-agi-tocgen#comments</comments>
		<pubDate>Tue, 18 Nov 2008 11:02:28 +0000</pubDate>
		<dc:creator>willz88coco3</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/11/sierra-agi-tocgen/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I just got coco3.com&#8217;s Super CoCo Archive DVD and was attempting to fix the Space Quest 1 that is on the &#8220;pre-loaded&#8221; VCC vurtual hard drive (I still don&#8217;t know who set up this image but, thanks for the wonderful set of default tools; some of which I cannot find elsewhere).</p>
<p>My current VCC setup is HD6309 2MB NitrOS-9 3.2.8 and I&#8217;m using the following modules for VCC Cloud-9 Hard Drive emulation: EmuDsk (CRC $85815B); H0 ($BE79DA); DD ($BDBB72) and I use covdg.io and not covdg_small.io</p>
<p>During play I drop the orat part before the alien hologram on Kerona and the triangular doorway appears.  As soon as I step through it, an error occurs.  The version on the CoCo Archive DVD does not crash at this point (although it does have some other quirks, but not as many as the version I an currently using).  Therefore I am replacing the files on the hard drive with those on the DVD.</p>
<p>I use lha to make an archive of the game on the hard drive.  I then copied the files from the DVD.  I setup a VDG window and run the game.  Oops, it want&#8217;s disk 1.  Forgot about the toc.txt.  I remember vaguely about how to do this because I moved my original KQ3 to DS 40tk disks back in the day (I guess about 17 years now).  So I flip to another window and check the format of the toc.txt for Kings Quest 1 and then modify the SQ1 toc.txt to:</p>
<p>[code:1:aa04c89fa1]h0 s1 v0 v1 v2[/code:1:aa04c89fa1]</p>
<p>I delete the toc file and run the togen only to get the following:</p>
<p>[code:1:aa04c89fa1]{W7|05}/DD/USR/SQ1:tocgen toc.txt<br />Disk number missing:<br />h0 s1 v0 v1 v2<br />[/code:1:aa04c89fa1]</p>
<p>After some experimenting I found that neither the "preload" or the DVD vesrion of tocgen could process the toc.txt file.</p>
<p>My question now is, "How did the toc file that works with the hard drive get generated in the first place?"  Is there a new version of tocgen that accepts "h0" as a parameter?</p>
<p>A closer examination of the toc file reveals that the original toc and a new toc I chaged to read:</p>
<p>[code:1:aa04c89fa1]d0 s1 v0 v1 v2[/code:1:aa04c89fa1]</p>
<p>...has only one difference in the 4th byte.  The toc that used d0 as the drive has a "00" as the fourth byte and the original toc that uses h0 (I assume because tocgen cannot process the file) has "01" as the fourth byte.</p>
<p>WEIRD NOTE:<br />I also noticed that a toc.txt that uses "d0" and a toc.txt that uses "dd" produce the exact same toc file.</p>
<p>Anyone who has information about how to generate a toc file for use on a hard drive or can point me in the direction of a newer TOCGen that can produce a toc file for use on a hard drive, please drop me a line here in the forums.</p>
<p>I am looking forward to playing Manhunter 1 as I was never able to complete this on my Dad's Tandy 1000SX.  And of course SQ0 and SQTLC because I have never played these.</p>
<p>Thanks,</p>
<p>William Carlin</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2008/11/sierra-agi-tocgen/feed</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Temple of Rom Question</title>
		<link>http://www.coco3.com/community/2008/11/temple-of-rom-question</link>
		<comments>http://www.coco3.com/community/2008/11/temple-of-rom-question#comments</comments>
		<pubDate>Wed, 12 Nov 2008 05:50:51 +0000</pubDate>
		<dc:creator>jonday</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/11/temple-of-rom-question/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hey,</p>
<p>Currently trying to get all the items in Temple of Rom.   Just wondering if anyone has gotten all the items, and if so&#8230; what happens next?  Does the level restart?  Does it randomize?   I noticed that after you get 100,000 points the game doubles in speed, but I lost all my lives before getting all the items.  (stupid bat)</p>
<p>Thanks for any info,</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2008/11/temple-of-rom-question/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Galactic Attack High Score Video on Youtube</title>
		<link>http://www.coco3.com/community/2008/11/galactic-attack-high-score-video-on-youtube</link>
		<comments>http://www.coco3.com/community/2008/11/galactic-attack-high-score-video-on-youtube#comments</comments>
		<pubDate>Sun, 09 Nov 2008 08:04:20 +0000</pubDate>
		<dc:creator>jonday</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/11/galactic-attack-high-score-video-on-youtube/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hey all,</p>
<p>Alright, still in the process of recording some of my games so that future generations of you-tubers can experience my childhood.  Decided to go ahead and try to get a personal high score in Galactic Attack.   I was shooting for 15,000 and ended up with 16,000 (after several attempts).   Another pretty fast game for the Coco1/2, but this one has truly the most grating sound effects ever created by the machine.</p>
<p><span class="youtube">
<object width="425" height="355">
<param name="movie" value="http://www.youtube.com/v/jK7KBv2ubA4?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1" />
<param name="allowFullScreen" value="true" />
<embed wmode="opaque" src="http://www.youtube.com/v/jK7KBv2ubA4?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355"></embed>
<param name="wmode" value="opaque" />
</object>
</span><p><a href="http://www.youtube.com/watch?v=jK7KBv2ubA4">www.youtube.com/watch?v=jK7KBv2ubA4</a></p></p>
<p>Enjoy!</p>
<p>(p.s. I&#8217;m not REALLY proud of my score, since there is still another zero to the left, I know that anything less than 100,000 is probably not that impressive)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2008/11/galactic-attack-high-score-video-on-youtube/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Two DOWNLAND Questions</title>
		<link>http://www.coco3.com/community/2008/10/two-downland-questions</link>
		<comments>http://www.coco3.com/community/2008/10/two-downland-questions#comments</comments>
		<pubDate>Thu, 23 Oct 2008 17:59:10 +0000</pubDate>
		<dc:creator>jonday</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/10/two-downland-questions/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hey, just wondering if anyone on here has beaten the game downland.   I remember beating it once, and it restarted on level 1, with the acid drops falling closer to the ropes.   Pretty sure I died immediately on the first rope because of that.   </p>
<p>I also remember the level before the last one, or maybe it was the last level that I always had a problem with.  It had a horizontal rope at the top, and you had to get from that rope to a vertical rope next to it.  The only way I could get past it was to drop from the horizontal rope, die, and then use my next life to get through the door.    Anyone have a solution to that level which doesn&#8217;t involve dying?[/b]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2008/10/two-downland-questions/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Canyon Climber question</title>
		<link>http://www.coco3.com/community/2008/10/canyon-climber-question</link>
		<comments>http://www.coco3.com/community/2008/10/canyon-climber-question#comments</comments>
		<pubDate>Wed, 22 Oct 2008 01:06:02 +0000</pubDate>
		<dc:creator>jonday</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/10/canyon-climber-question/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Wondering what is the highest score/canyon level anyone has ever gotten to.</p>
<p>I posted a video of me getting to Canyon 9 (which is insanely fast) on youtube,</p>
<p>http://www.youtube.com/watch?v=G4qmoj0Zo0g</p>
<p> Was hoping to keep practicing then submit my scores to Twin Galaxy for a world record attempt&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2008/10/canyon-climber-question/feed</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>TRS-80 Color Computer/Coco Archive?</title>
		<link>http://www.coco3.com/community/2008/10/trs-80-color-computercoco-archive</link>
		<comments>http://www.coco3.com/community/2008/10/trs-80-color-computercoco-archive#comments</comments>
		<pubDate>Tue, 21 Oct 2008 06:53:56 +0000</pubDate>
		<dc:creator>gsw</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/10/trs-80-color-computercoco-archive/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hey guys! For the Apple II there was the &#8220;asimov&#8221; archive of just about everything ever written or hacked for the Apple II. Is there anything like that for the coco? I have seen other threads in the forum where people asked similar questions and they were just directed to google. I&#8217;ve done that before and attempted to find the old games I used to play on my coco1, but maybe only found one or two at most. I know some folks have the complete Chromosette collection on their harddrive, and am just thinking that it is a shame that there is a lot of old software that is going to get lost or forgotten over time unless an archive is setup that allows uploads, etc. If there are people that have a lot of stuff, but don&#8217;t know where to put it, please speak up. Worst case maybe I could setup a free ftp server for ongoing use.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2008/10/trs-80-color-computercoco-archive/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Looking for a copy of Erland</title>
		<link>http://www.coco3.com/community/2008/10/looking-for-a-copy-of-erland</link>
		<comments>http://www.coco3.com/community/2008/10/looking-for-a-copy-of-erland#comments</comments>
		<pubDate>Wed, 15 Oct 2008 20:11:47 +0000</pubDate>
		<dc:creator>star2doc</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/10/looking-for-a-copy-of-erland/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Once upon a time, in the ram memory of a CoCo long long ago, I had a copy of this game. But alas, the ravages of time have plagued the tiny magnetic particles of my disk, so that no longer magnetic are they! Hither and yon have I searched the vast internet, but to no avail. Can anyone help a poor nostalgic CoCo user, please? Can you send me a DSK image? <img src='http://www.coco3.com/community/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>[img:98ecdb1263]http://nitros9.lcurtisboyle.com/erland1.gif[/img:98ecdb1263]</p>
<p>I got the screen shot from a web site, but they do not have the game available to download&#8230; <img src='http://www.coco3.com/community/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>Erland is the successor to Prickly-Pear Software&#8217;s hit strategy game, Viking. Erland, unlike Viking, required 32K of RAM, and was a lot more sophisticated in what you could do to build up your kingdom. Erland requires at least 2 players, and allows up to 5, unlike Computer Shack&#8217;s game of a similiar vein, Castle Greymoon, which was single player only. Erland also added the option of saving a game in progress, unlike either of the other two. </p>
<p>Title: Erland</p>
<p>Author: Tim Bremser and Lloyd Pulley</p>
<p>Publisher: Prickly-Pear Software</p>
<p>Released: 1984</p>
]]></content:encoded>
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		<slash:comments>11</slash:comments>
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		<title>CoCo/OS-9 Z-machine Support?</title>
		<link>http://www.coco3.com/community/2008/10/cocoos-9-z-machine-support</link>
		<comments>http://www.coco3.com/community/2008/10/cocoos-9-z-machine-support#comments</comments>
		<pubDate>Sat, 11 Oct 2008 20:25:54 +0000</pubDate>
		<dc:creator>JOELAV</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/10/cocoos-9-z-machine-support/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Ok CoCo folk,</p>
<p>I know that many of the original Infocom games were available for the CoCo.  It appears that they were for DECB.  I know also that there is a Z-machine implementation for OS-9/68K.  Does anyone know if there is one for (Nitr)OS-9 6&#215;09?  Does anyone know if the Z-code interpreter that comes with the Infocom games can run more recent games created with Inform (assuming they don&#8217;t use unsupported features)?</p>
<p>JCE</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Marching Band Music Demo?</title>
		<link>http://www.coco3.com/community/2008/10/marching-band-music-demo</link>
		<comments>http://www.coco3.com/community/2008/10/marching-band-music-demo#comments</comments>
		<pubDate>Wed, 08 Oct 2008 08:03:06 +0000</pubDate>
		<dc:creator>fiscap</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/10/marching-band-music-demo/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Does anyone recall a CoCo 1/2 demo that showed a simple animation of a marching band with 4-part music playing in the background? I think it may have been by Spectral Associates but can&#8217;t be certain. </p>
<p>It was a pretty cool demo showing off the 4-part harmony capabilities of the CoCo.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>The Sands of Egypt</title>
		<link>http://www.coco3.com/community/2008/09/the-sands-of-egypt</link>
		<comments>http://www.coco3.com/community/2008/09/the-sands-of-egypt#comments</comments>
		<pubDate>Thu, 18 Sep 2008 05:51:48 +0000</pubDate>
		<dc:creator>JP</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/09/the-sands-of-egypt/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Does anyone have a copy of this adventure in JVC disk format (.DSK) that works?  I own a legal copy of the game, but would like to have a backup on my PC so I can use it in an emulator (e.g. VCC).</p>
<p>I have a high quality scan of the manual (as a PDF) that I can offer in exchange.</p>
<p>&#8211; JP</p>
]]></content:encoded>
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		<slash:comments>9</slash:comments>
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		<title>New Website dedicated to Old Game..Paladin&#8217;s Legacy</title>
		<link>http://www.coco3.com/community/2008/09/new-website-dedicated-to-old-game-paladins-legacy</link>
		<comments>http://www.coco3.com/community/2008/09/new-website-dedicated-to-old-game-paladins-legacy#comments</comments>
		<pubDate>Tue, 16 Sep 2008 20:16:12 +0000</pubDate>
		<dc:creator>Allan</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/09/new-website-dedicated-to-old-game-paladins-legacy/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>In a fit of retro gaming nostalgia and with the help of several members of the maltedmedia Color computer group I was motivated to create a blog/website dedicated to my very old game on Color Computer that was published in 1989 by Sundog Systems.  It&#8217;s called Paladin&#8217;s Legacy and it runs on any Color Computer I,II, III with 64k ram and 5.25 floppy drive.  Thanks to the VCC Emulator, it also now runs on any WIndows XP or Vista system.</p>
<p>Everything you need is at this site if you want to play the game on your Windows or Vista system&#8230;..ie&#8230; The original game manual, VCC Emulator, the floppy disk images (PaladinsLegacy_Playerdisk.dsk and PaladinsLegacy_Citydisk.dsk) and instructions on how to setup VCC for the game.</p>
<p>http://paladinslegacy.spaces.live.com/</p>
<p>I hope someone enjoys it.  </p>
<p>Feel free to contact me if you have any questions about the game or the site.</p>
<p>chaney@acwoodworksinc.com</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Map of the whole Death Trap maze! And a 3d version!</title>
		<link>http://www.coco3.com/community/2008/08/map-of-the-whole-death-trap-maze-and-a-3d-version</link>
		<comments>http://www.coco3.com/community/2008/08/map-of-the-whole-death-trap-maze-and-a-3d-version#comments</comments>
		<pubDate>Wed, 20 Aug 2008 05:35:25 +0000</pubDate>
		<dc:creator>Starxxon</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/08/map-of-the-whole-death-trap-maze-and-a-3d-version/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Some of you may remember Death Trap, a game where you drive a tank (that can&#8217;t even shoot!) around a huge maze full of power-ups, represented by letters. You were also chased by some homing mine that would warp you randomly after blowing up your tank.</p>
<p>[url]http://nitros9.lcurtisboyle.com/deathtrap.html[/url]<br />[img:d0998dc186]http://nitros9.lcurtisboyle.com/death_trap.gif[/img:d0998dc186]</p>
<p>Through the use of the &#8220;M&#8221; powerups you encounter at specific points in the maze, you can get an over-head map from there, but the view is nowhere big enough to ever show the whole thing.</p>
<p>I&#8217;m sure I&#8217;m not the only one that wondered what the whole maze would look like&#8230;</p>
<p>Since I&#8217;m good at reverse-engineering video-games (having cracked the level format for F-Zero, Starfox and Super Mario 64) I decided to give it a try.</p>
<p>The .bin version is 8k, which is way to small to contain the whole map uncompressed, so I took a look at a game disk I found somewhere on the net (JOGOS3.DSK) which contained the game. Here&#8217;s what I found in there:</p>
<p>[img:d0998dc186]http://homepage.mac.com/qubedstudios/dt_map_raw.png[/img:d0998dc186]</p>
<p>It looked familiar, but no matter what codec I used to decode the image I still didn&#8217;t get the actual map. What I found is that the bitmap on the top is for horizontal walls, while the one on the bottom is for vertical walls.</p>
<p>With that in mind, I combined the two bitmaps to get this:<br />[img:d0998dc186]http://homepage.mac.com/qubedstudios/dt_map_2d.png[/img:d0998dc186]</p>
<p>Nice isn&#8217;t it? Each corner of the map brings a lot of memories to me!</p>
<p>If you use a paint bucket tool on a white area of the map you&#8217;ll find that the tank can actually go anywhere in the maze without using a warp, except the D of the word END, the squares and three triangles made by the &#8220;S&#8221; figure at the bottom left of the map. </p>
<p>Another big exception is that big area on the top right of the map, which is disconnected from the rest of the maze. I used to call this area &#8220;the desert&#8221;, because of the wavy pattern made by walls, and the fact that you would &#8220;starve&#8221; out of fuel in the longest diagonal stretches. Looking at the area in the context of the whole map shows that it was probably indeed intended as a desert-like area, with a pyramid in the center.</p>
<p>Looking at the text found in the game data, it seems that it&#8217;s possible to actually finish the game. I&#8217;m not sure if it requires getting every single power-ups, or maybe just all the diamonds. Nevertheless, at least one diamond is trapped inside a square, so you have to be extremely lucky and get warped inside that square to get this particular diamond (then wait for the homing mine to get warped elsewhere!)</p>
<p>Now, wouldn&#8217;t be cool to have a 3d remake of Death Trap? I still have to find where and how the power-up positions are stored, but here&#8217;s a glimpse of how it could look:</p>
<p>[img:d0998dc186]http://homepage.mac.com/qubedstudios/dt_map_part1.jpg[/img:d0998dc186]<br />[img:d0998dc186]http://homepage.mac.com/qubedstudios/dt_map_part2.jpg[/img:d0998dc186]</p>
<p>[img:d0998dc186]http://homepage.mac.com/qubedstudios/dt_map_small.gif[/img:d0998dc186]</p>
<p>Click on the following link to get a bigger version of the 3d map: [url]http://homepage.mac.com/qubedstudios/dt_map_big.png[/url]</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>Quest for Thelda: Where did the background music go?</title>
		<link>http://www.coco3.com/community/2008/08/quest-for-thelda-where-did-the-background-music-go</link>
		<comments>http://www.coco3.com/community/2008/08/quest-for-thelda-where-did-the-background-music-go#comments</comments>
		<pubDate>Mon, 18 Aug 2008 18:12:03 +0000</pubDate>
		<dc:creator>court</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/08/quest-for-thelda-where-did-the-background-music-go/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I remember seeing (and drooling) over Thelda at a Rainbowfest back in &#8217;87 or &#8217;88.  The one thing I noticed right away was music playing in the background.  Of course this somewhat slowed the gameplay somewhat.</p>
<p>All the disk images I&#8217;ve seen recently do not have this music at all.  Does anyone know if it was removed at the last moment?</p>
<p>And for that matter &#8211; does anyone know what happened to Eric A. Wolf?</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>How to get CoCo games now?</title>
		<link>http://www.coco3.com/community/2008/08/how-to-get-coco-games-now</link>
		<comments>http://www.coco3.com/community/2008/08/how-to-get-coco-games-now#comments</comments>
		<pubDate>Mon, 18 Aug 2008 10:39:21 +0000</pubDate>
		<dc:creator>Sonja</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/08/how-to-get-coco-games-now/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>If I find a CoCo 2 or 3, how would I get games or appz for it? Is there a location I can download them and then save them onto cassette or 5.25&#8243; floppy from my modern computer, to then load them on the CoCo?</p>
<p>What is the DVD this website has for sale and how does it connect to the CoCo?</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Dungeons of Dagorrath Remake in Flash</title>
		<link>http://www.coco3.com/community/2008/08/dungeons-of-dagorrath-remake-in-flash</link>
		<comments>http://www.coco3.com/community/2008/08/dungeons-of-dagorrath-remake-in-flash#comments</comments>
		<pubDate>Fri, 08 Aug 2008 23:20:37 +0000</pubDate>
		<dc:creator>mrnukem</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/08/dungeons-of-dagorrath-remake-in-flash/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>This is a remake of Dungeons of Daggorath in Flash. It looks like the web page that had this playable is gone or has moved. All credit goes to the programmer for the excellent remake.</p>
<p>Download the game here:<br />http://rapidshare.com/files/133242948/dungeons_daggorath.rar</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>greensleeves</title>
		<link>http://www.coco3.com/community/2008/08/greensleeves</link>
		<comments>http://www.coco3.com/community/2008/08/greensleeves#comments</comments>
		<pubDate>Thu, 07 Aug 2008 08:33:51 +0000</pubDate>
		<dc:creator>tasteslikenascar</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/08/greensleeves/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>was trying to find a version of the song greensleeves.. wasnt just a .mus file, but (for the actual coco, it was a stand alone &#8220;program&#8221; which displayed a graphic of a robin-hood looking character and played greensleeves, with what i believe was the words on the screen) THis is definately one of the more random vivid memories i have of this awesome machine.. anyone have or seen it? thanks<br />Chad</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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