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<channel>
	<title>The TRS-80/Tandy Color Computer SuperSite! &#187; Games</title>
	<atom:link href="http://www.coco3.com/community/category/coco-games/feed" rel="self" type="application/rss+xml" />
	<link>http://www.coco3.com/community</link>
	<description>A Rainbow 30 Years Wide!  Long Live The CoCo</description>
	<lastBuildDate>Wed, 28 Jul 2010 17:39:28 +0000</lastBuildDate>
	<language>en</language>
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	<atom:link rel="next" href="http://www.coco3.com/community/category/coco-games/feed?page=2" />

		<item>
		<title>I&#8217;M NOT A GAMER, BUT I HAVE THESE CARTRIDGES I WANT TO SELL. I DON&#8217;T KNOW WHAT THEY&#8217;RE WORTH.</title>
		<link>http://www.coco3.com/community/2010/07/im-not-a-gamer-but-i-have-these-cartridges-i-want-to-sell-i-dont-know-what-theyre-worth</link>
		<comments>http://www.coco3.com/community/2010/07/im-not-a-gamer-but-i-have-these-cartridges-i-want-to-sell-i-dont-know-what-theyre-worth#comments</comments>
		<pubDate>Fri, 23 Jul 2010 14:46:30 +0000</pubDate>
		<dc:creator>notagamer94</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[cartridge]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[computer]]></category>
		<category><![CDATA[daggorath]]></category>
		<category><![CDATA[dungeons]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[of]]></category>
		<category><![CDATA[tandy]]></category>
		<category><![CDATA[trs-80]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=27899</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hi, I recently came upon some game cartridges in my attic. They&#8217;re to the TRS-80. I want to sell them because I don&#8217;t know anyone that has one of these and I didn&#8217;t even know what they were at first. Could someone please tell me how much they&#8217;re worth so I don&#8217;t get completely screwed?</p>
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<p>This post was submitted by notagamer94.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2010/07/im-not-a-gamer-but-i-have-these-cartridges-i-want-to-sell-i-dont-know-what-theyre-worth/feed</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Froggie by Pro-Colour Group and Spectral Associates</title>
		<link>http://www.coco3.com/community/2010/07/froggie-by-pro-colour-group-and-spectral-associates</link>
		<comments>http://www.coco3.com/community/2010/07/froggie-by-pro-colour-group-and-spectral-associates#comments</comments>
		<pubDate>Sun, 11 Jul 2010 03:49:38 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=27787</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m looking for a working DSK image that has the game Froggie by Spectral Associates. A frogger clone. I have the game on a disk but it must be corrupt because when the game starts, the frogs graphics are messed up and it just dies repeatedly until the game is over.</p>
<p>If any one can point me to it on the internet with a link or send me a DSK via email. chazbeenhad at hotmail dot com.</p>
<p>Thanks!</p>
<p>This post was submitted by <a href="http://chazbeenhad.tripod.com" rel="nofollow">Charlie</a>.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2010/07/froggie-by-pro-colour-group-and-spectral-associates/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Adventure Game &#8211; Success Mansion?</title>
		<link>http://www.coco3.com/community/2010/06/adventure-game-success-mansion</link>
		<comments>http://www.coco3.com/community/2010/06/adventure-game-success-mansion#comments</comments>
		<pubDate>Sun, 06 Jun 2010 02:21:48 +0000</pubDate>
		<dc:creator>jmetal88</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=27376</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I got a tape full of CoCo programs from my grandpa today.  Most of them seem to be simple BASIC programs like you&#8217;d find in a magazine to enter yourself, but one of them struck me as different, as it takes quite a while to load.</p>
<p>I loaded it on to my CoCo 2, and ran it, and got a simple title screen that says &#8220;Success Manion &#8211; Press Any Key to Continue&#8221;.</p>
<p>Unfortunately, after I pressed the key, I got &#8220;The Adventure Begins&#8230;&#8221; followed immediately by &#8220;?OM Error In 3020&#8243;, which I gather means Out of Memory.</p>
<p>Has anyone played or heard of this game before? I tried a Google search on it, but didn&#8217;t really come up with anything, aside from a .DSK image that somehow referenced the name of the game (in an index, I guess) without actually containing the game.</p>
<p>I can try to load it on to my computer via my sound card if anyone wants to take a look at it. I suppose I could even extract the ASCII if I mess around with it in an emulator (it does look to be in BASIC).  I don&#8217;t know if it&#8217;s actually too big, or if some programming error is causing it to try loading data into an address that doesn&#8217;t exist (I have 64k of RAM, by the way).</p>
<p>This post was submitted by jmetal88.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2010/06/adventure-game-success-mansion/feed</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Was there ever a version of the game Super Mario for the CoCo?</title>
		<link>http://www.coco3.com/community/2010/05/was-there-ever-a-version-of-the-game-super-mario-for-the-coco</link>
		<comments>http://www.coco3.com/community/2010/05/was-there-ever-a-version-of-the-game-super-mario-for-the-coco#comments</comments>
		<pubDate>Thu, 20 May 2010 20:01:35 +0000</pubDate>
		<dc:creator>PunkMaister</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=27269</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>This game to this day is one of the most addictive and imaginative games ever, did anybody ever made a CoCo version of it? I do not mean Super Mario Bros but Super Mario the Sidescroller original top notch game with mushrooms that make him grow or throw fireballs etc. Was this game ever ported to the CoCo and if so where can it be obtained?</p>
<p>This post was submitted by PunkMaister.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2010/05/was-there-ever-a-version-of-the-game-super-mario-for-the-coco/feed</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Introducing&#8230; the MicroSD Drive Pak</title>
		<link>http://www.coco3.com/community/2010/04/introducing-the-microsd-drive-pak</link>
		<comments>http://www.coco3.com/community/2010/04/introducing-the-microsd-drive-pak#comments</comments>
		<pubDate>Sun, 18 Apr 2010 06:23:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Hot CoCo Stuff]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=27028</guid>
		<description><![CDATA[<a href="http://www.coco3.com/community/2010/04/introducing-the-microsd-drive-pak" title="Introducing&#8230; the MicroSD Drive Pak"><img src="http://www.coco3.com/community/wp-content/uploads/yapb_cache/title.jr4ov3w6g1wgwkw4gso8sss4.a9sxxja1njksswcs400wcc4cg.th.jpeg" width="180" height="108" alt="Introducing&#8230; the MicroSD Drive Pak" style="float:left;padding:0 10px 10px 0;" ></a>]]></description>
			<content:encoded><![CDATA[<a href="http://www.coco3.com/community/2010/04/introducing-the-microsd-drive-pak" title="Introducing&#8230; the MicroSD Drive Pak"><img src="http://www.coco3.com/community/wp-content/uploads/yapb_cache/title.jr4ov3w6g1wgwkw4gso8sss4.a9sxxja1njksswcs400wcc4cg.th.jpeg" width="180" height="108" alt="Introducing&#8230; the MicroSD Drive Pak" style="float:left;padding:0 10px 10px 0;" ></a><p><em><span style="font-size: medium;">I N  T R O D U C I N G . . .</span></em></p>
<p><span style="font-size: x-large;"><strong><span style="color: #333399;">The  MicroSD Drive Pak</span></strong></span></p>
<p><span class="youtube">
<object width="425" height="355">
<param name="movie" value="http://www.youtube.com/v/WIs4zHWLGWc&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0?rel=1" />
<param name="allowFullScreen" value="true" />
<embed wmode="transparent" src="http://www.youtube.com/v/WIs4zHWLGWc&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0?rel=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355"></embed>
<param name="wmode" value="transparent" />
</object>
</span><p><a href="http://www.youtube.com/watch?v=WIs4zHWLGWc">www.youtube.com/watch?v=WIs4zHWLGWc</a></p></p>
<ul>
<li><span style="font-size: small;">Works on any CoCo with Extended BASIC</span></li>
<li><span style="font-size: small;">Bonus -- 30mb NitrOS-9 Level II system for CoCo 3</span></li>
<li><span style="font-size: small;">Bonus -- thousands of CoCo games on hundreds of disks for all CoCo models</span></li>
<li><span style="font-size: small;">Disk BASIC 1.1 w/CoCoNet enhancements</span></li>
<li><span style="font-size: small;">115200 bps bitbanger remote disks</span></li>
<li><span style="font-size: small;">6551 RS-232 Pak remote disks</span></li>
<li><span style="font-size: small;">PC and web disks</span></li>
<li><span style="font-size: small;">real disks</span></li>
<li><span style="font-size: small;">MicroSD card disks</span></li>
<li><span style="font-size: small;">Auto-boot to OS-9 or *.BAS</span></li>
<li><span style="font-size: small;">and more&#8230;</span></li>
</ul>
<p><span class="youtube">
<object width="425" height="355">
<param name="movie" value="http://www.youtube.com/v/kbzBpvkgQ2s&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0?rel=1" />
<param name="allowFullScreen" value="true" />
<embed wmode="transparent" src="http://www.youtube.com/v/kbzBpvkgQ2s&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0?rel=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355"></embed>
<param name="wmode" value="transparent" />
</object>
</span><p><a href="http://www.youtube.com/watch?v=kbzBpvkgQ2s">www.youtube.com/watch?v=kbzBpvkgQ2s</a></p></p>
<p><span class="youtube">
<object width="425" height="355">
<param name="movie" value="http://www.youtube.com/v/1U7aQ1-jGoo&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0?rel=1" />
<param name="allowFullScreen" value="true" />
<embed wmode="transparent" src="http://www.youtube.com/v/1U7aQ1-jGoo&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0?rel=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355"></embed>
<param name="wmode" value="transparent" />
</object>
</span><p><a href="http://www.youtube.com/watch?v=1U7aQ1-jGoo">www.youtube.com/watch?v=1U7aQ1-jGoo</a></p></p>
<p>CoCoNet 1.02 beta<br />
4-18-2010<br />
www.coco3.com<br />
e-mail Roger Taylor (operator@coco3.com) for suggestions, corrections,  complaints, thanks, ideas, improvements, contributions, etc.</p>
<p>This is a very quick rough version of the &#8220;coming soon&#8221; PDF docs for  the CoCoNet system, Drive Pak, and Deluxe Wireless RS-232 Pak products.</p>
<p>CoCoNet is a Disk BASIC 1.1 ROM replacement that does everything Disk  BASIC already does and lots more.  It is compatible with any CoCo that  has Extended BASIC, and of course all CoCo 3&#8242;s.<br />
However, you only need one ROM to boot with, so you&#8217;ll want to disable  or remove any existing floppy controller ROMs, either using a Multi-Pak  Interface or by putting tape over one of the pins on your floppy  controller&#8217;s card edge.</p>
<p>&#8220;CoCoNet&#8221; is a system based around the CoCoNet/Disk BASIC ROM and one  or more of these devices: a ROM pak, bitbanger cable, RS-232 Pak,  Deluxe Wireless RS-232 Pak, Drive Pak, Floppy disk controller, MPI.</p>
<p>Install and run the CoCoNet server on your PC.<br />
Install the *16K* CoCoNet EPROM in a pak or controller of your choice on  your CoCo.</p>
<p>Here&#8217;s just a few things you can do using CoCoNet, some of which is  automatic or done in a Plug and Play fashion.</p>
<p>- When you turn your CoCo on, CoCoNet will detect what paks or  controllers you have inserted, then look for *.BAS or an OS-9 disk on  the most significant device out of the ones present. Using a custom  *.BAS program you can then launch off to whatever you want in a seamless  fashion whether it be a menu of games, embedded apps, utilities, custom  OS-9 builds, etc., even from the Web!<br />
- To go to the DOS prompt instead of auto-booting, hold down the BREAK  key during power-up.  Devices will still be detected and configured, but  you won&#8217;t auto-boot.<br />
- Enjoy fast speeds of 115200 bps for bitbanger, 115200 bps wired or  wireless/bluetooth 6551 serial, and a blazing 230400 bps for the Drive  Pak (2 gig MicroSD card pak)<br />
- Move disks and files between your CoCo and PC using a bitbanger cable,  Tandy RS-232 Pak, or Deluxe Wireless RS-232 Pak<br />
- Easily add small or huge OS-9 floppies or mass drives on the Drive  Pak, and virtually unlimited 256-floppy partitions, switchable from DOS!<br />
- Grab web files and save them to a mounted remote disk using one Disk  BASIC command (an HTTP-GET front end)<br />
- Append parameters to your request URLs to run and control web scripts  and services (over bitbanger or 6551)<br />
- Use your real floppy drives (1mhz controlled speed for safety)<br />
- Mix and match any 4 drive types at once and perform all standard DOS  commands between disks!<br />
- Mount any Drive Pak partition from DOS using the DRIVE command and  even use DSKI$/DSKO$ to access raw sectors.</p>
<p>On startup, CoCoNet automatically mounts and sorts each drive type  for 0-3.<br />
CoCoNet then looks for a bootable disk on Drive 0.  A bootable disk is  one that contains a *.BAS program.  Eventually, support for  automatically booting OS-9 disks will be added.</p>
<p>The CoCoNet &#8220;ROM&#8221; can be booted from whatever device you own that  accepts a 27128 EPROM.<br />
You just have to use your imagination, like when you&#8217;re looking at a set  of BASIC commands and asking, &#8220;what can I do with this?&#8221;.  Pretty much  everything.</p>
<p>SOME COMMANDS:<br />
&#8212;&#8212;&#8212;&#8212;--</p>
<p>(list DRIVES 0-3 and their types or mounted disks)<br />
DRIVE</p>
<p>(switch to FDC/real disk drive for DRIVE 0)<br />
DRIVE 0,ON</p>
<p>(switch back to virtual drive 0, previous subsystem)<br />
DRIVE 0,OFF</p>
<p>(save remote file to a remote virtual disk, in ASCII format)<br />
SAVER 0,&#8221;web url or PC path&#8221;,&#8221;COCOFILE.DAT&#8221;,A<br />
- file is saved to virtual DRIVE 0 as COCOFILE.DAT<br />
- requires prior disk mount using ! (bitbanger) or @ (6551) prefix  before remote disk</p>
<p>BITBANGER CABLE-BASED DRIVE SYSTEM EXAMPLES:<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;--</p>
<p>(mount a web disk using the bitbanger cable)<br />
DRIVE 0,!&#8221;FTP://RTSI.COM/RSDOS/EMULATOR/CAVE1.DSK&#8221;</p>
<p>(mount a PC disk using the bitbanger cable)<br />
DRIVE 0,!&#8221;C:\MYGAMES.DSK&#8221;</p>
<p>(mount and boot NitrOS-9 over the serial cable)<br />
DRIVE 0,!&#8221;HTTP://WWW.COCO3.COM/NITROS9_L2_BITBANGER.OS9&#8243;</p>
<p>(grab a google search listing and dump it to a remote virtual disk)<br />
DRIVE 0,!&#8221;C:\GOOGLE.DSK&#8221; (mount a bitbanger remote disk)<br />
SAVER 0,&#8221;HTTP://WWW.GOOGLE.COM?SEARCH=FOX%20NEWS&#8221;,&#8221;NEWS.HTM&#8221;,A<br />
&#8216; DO SOMETHING WITH THE FILE<br />
OPEN &#8220;D&#8221;,#1,&#8221;NEWS.HTM:0&#8243;,1<br />
CLOSE #1</p>
<p>6551 ACIA-BASED DRIVE SYSTEM EXAMPLES:<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;--</p>
<p>(mount a virtual disk using a 6551-based pak)<br />
DRIVE 1,@&#8221;C:\MYSTOCKS.DSK&#8221;</p>
<p>(mount a web disk using a 6551-based pak)<br />
DRIVE 1,@&#8221;FTP:\\RTSI.COM\RSDOS\EMULATOR\CAVE1.DSK&#8221;</p>
<p>DRIVE 0,@&#8221;HTTP://WWW.COCO3.COM/COOLGAMES.DSK&#8221;<br />
DOS (boot into OS-9 from CoCo3.com)<br />
DRIVE 0,@&#8221;HTTP://WWW.COCO3.COM/NITROS9_L2_6551.DSK&#8221;<br />
DOS</p>
<p>DRIVE 0,@&#8221;C:\GOOGLE.DSK&#8221; (mount a disk via RS-232 Pak)<br />
SAVER 0,&#8221;HTTP://WWW.COCO3.COM/COCONET.TXT&#8221;,&#8221;COCONET.TXT&#8221;,A<br />
&#8216; DO SOMETHING WITH THE FILE<br />
OPEN &#8220;I&#8221;,1,&#8221;COCONET.TXT&#8221;<br />
CLOSE 1</p>
<p>MICROSD DRIVE PAK EXAMPLES:<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>DOS#&#8221;NITROL2&#8243;  (boot to 30mb NitrOS-9 system)</p>
<p>DOS#&#8221;IBI&#8221; (play Interbank Incident)</p>
<p>DOS#&#8221;KQ4&#8243; (play King&#8217;s Quest 4)</p>
<p>(use 256 floppy disks in the &#8220;DOS&#8221; partition)<br />
(sets Disk BASIC to startup in this partition)<br />
DRIVE# &#8220;DOS&#8221;</p>
<p>(switch to the 256-disk &#8220;OS9&#8243; partition)<br />
(sets Disk BASIC to startup in this partition)<br />
DRIVE# &#8220;OS9FD&#8221;<br />
or DRIVE# SET DOS &#8220;OS9FD&#8221;</p>
<p>(&#8220;wires up&#8221; the pak&#8217;s OS-9 drives -- assign /u0-/u3 to a partition)<br />
DRIVE# SET U0 &#8220;NITROS9&#8243;<br />
DRIVE# SET U1 &#8220;OS9DATA&#8221;<br />
DRIVE# SET U2 &#8220;OS9BACKUP&#8221;<br />
DRIVE# SET U3 &#8220;OS9MEDIA&#8221;</p>
<p>(redundant command, links the DD (/dd) device to the OS9BOOT  partition)<br />
(DD is automatically set by the &#8216;DOS&#8217; command)<br />
DRIVE# SET DD &#8220;OS9BOOT&#8221;</p>
<p>(mount disk #255 from the current partition, on Drive 1)<br />
DRIVE 1,#255</p>
<p>(list partitions on the current MicroSD card)<br />
DRIVE #?</p>
<p>(show the type of drive system and disk that is mounted on each Drive  0-3)<br />
DRIVE</p>
<p>(mount Drive Pak disk #0 on DRIVE 0)<br />
DRIVE 0,#0</p>
<p>(switch to the special 720k/single disk partition called &#8220;SYS&#8221;)<br />
(you should only mount and use disk #0 since disks 1-255 have no place  here)<br />
DRIVE # &#8220;SYS&#8221;<br />
DRIVE 0,#0:DIR</p>
<p>(mount Drive Pak disk #254 on DRIVE 3)<br />
DRIVE 3,#254</p>
<p>The following types of commands are mainly good for a partition  manager program and you have to manually return to the desired partition  later or this can be dangerous)<br />
For example, if you do these but forget to switch back, and then type  SAVE &#8220;MYGAME&#8221; on accident, DOS will do that.<br />
DRIVE# SET# 0,0,0 (mount LSN $000000 as the DOS partition and access it  as 256 disks&#8230; although you&#8217;d want to use DSKI$/DSKO$ only to perform  raw sector surgery)<br />
DRIVE# SET# 0,32,0 (mount LSN $002000 which is also DOSFD0)<br />
DRIVE# SET# 0,0,1:DSKINI 0 (erase the partition table!)</p>
<p>(switch to Direct Sector Mode -- allowing DSKI$/DSKO$ to be used  carefully to access the card)<br />
DRIVE# #0,0,0:DRIVE 0,#0  (points to the beginning of the memory card  where LSN0 is and the partition table, etc.)<br />
DSKI$ 0,0,1,A$,B$  (read LSN0 of the card!)<br />
{make changes to A$/B$)<br />
DSKO$ 0,0,1,A$,B$  (write LSN0 of the card -- USE WITH CARE)</p>
<p>*<br />
*    DRIVE        list mounted disks<br />
*    DRIVE n,ON    turn on real drive (n)<br />
*    DRIVE n,OFF    turn off real drive, switch to previously mounted  virtual disk<br />
*    DRIVE n,@&#8221;ftp://rtsi.com/RSDOS/EMULATOR/CAVE1.DSK&#8221;    mounts a web  disk using 6551 ACIA (requires CoCoNet applet on PC)<br />
*    DRIVE n,!&#8221;c:\anydisk.dsk&#8221;     mounts a remote virtual disk over a  bitbanger cable (requires CoCoNet applet on PC)<br />
*    DRIVE n        sets DRIVE n to the default drive<br />
*    DRIVE n,#ddd    mount a MicroSD virtual floppy disk (ddd) on DRIVE  (n)<br />
*    DRIVE #?    list MicroSD Drive Pak partitions<br />
*    DRIVE # &#8220;PARTNAME&#8221;    change DOS partition (256 uDisks)<br />
*    DRIVE # #a,b,c        change DOS partition using 24-bit LSN (a,b,c)<br />
*    DRIVE # FIELD #a,b,c    change partition table to 24-bit LSN  (a,b,c)<br />
*    DRIVE #<br />
*<br />
* New &#8216;SAVE&#8217; command syntax:<br />
* -- SAVER #,&#8221;remote file path&#8221;,&#8221;COCODISK.DAT&#8221;,A/D/M/P/PA/PB/DA/DB     copy remote file to CoCo virtual disk<br />
*</p>
<p>*  =================================================================================================</p>
<p>Drive Pak Distribution MicroSD Card Contents</p>
<p>&#8216;DOS&#8217; Partition<br />
What is it: Collection of 256 Disk BASIC floppy disk images<br />
How to use it: DRIVE#&#8221;DOS&#8221;:DRIVE #,n   (where n is a floppy disk image  below)<br />
Disk#    Contents<br />
0        Welcome menu, partitioner, dpcopy, sector test<br />
1        Cash Budget Manager<br />
2        free<br />
3        Demolition Derby, Demon Attack, Devil Assault, Danger Ranger  (48 free)<br />
4        free<br />
5        Donkey Kong (Sock Master)<br />
6        Draconian<br />
7        Catalyst, Cyber Wars, Death Trap, Chopper Strike,<br />
8        Candyco, Pyramix, Ganelet, Ganthi, Roller, Shark, Uno<br />
9        Sock Master demos<br />
10        Sailor Man (50 free)<br />
11        Space Intruders (48 free)<br />
12        Trekboer (57 free)<br />
13        Jim Gerrie Games (Invaders, Bandit, Sentinel, Vader, Solitair,  Asteroid, Monster, Jeweler) (49 free)<br />
14        MSNYDER1.DSK: Rodoc, Hostage, Orbderra, Cadet#1, Java,  Crioload, Crio, Chambers, Triorace, Trooper, Starlog, Sandston,  Monsters, Snofight, Dir<br />
15        MSNYDER2.DSK: Dunmaze, Blaster, Tilertwo, D-Tunnel, MntDeath,  Terron, Maxomar, Cadet#2, Showdown, Cadet#3, Chemist, Journey, Submania,  Genesis, Dir<br />
16        MSNYDER3.DSK: Tilertex, Cadet#4, Ghost, Robo, Treasure,  Snakshak, Destin, Silence, Warrior3, Saucer, Mower<br />
17        MSNYDER4.DSK: Speedgam, Ontarget, Timetrap, Country, Shadow,  Advtut, Advsam, Rahinst, Rahul, Nametune, Virus-D<br />
18        MSNYDER5.DSK: Factory, Breakin1, Breakin2, Silvcape, Manual,  Gnome1, 2, 3<br />
19        MSNYDER6.DSK: Dir, Smurfins, Smurf, Questins, CQuest2, Gopher,  Manual, Gnome2, 2, 3, 4<br />
20        MSNYDER7.DSK: Snow-Ski, Cadet#5, Aliax, GalaxyQ, Eldus, Prog1,  Prog2, Prog3<br />
21        MSNYDER8.DSK: Whopart1/2/3/4m, Riverins, River, Rivrooms<br />
22        MSNYDER9.DSK: Monster Mash<br />
23        Anihilator, Apollo, Backgammon, Time Bandit, Bandito, BCBill,  Berserk, Blaster, BlocDemo, Blox, Boulders, Bouldpt2<br />
24        Brew, Buzzard, Caterpillar/1, Caterpillar/2, Chess, Clones,  CyberTank, DoubleBack, Death Trap, Diablero, Downland, Dshrink, Dual128<br />
25        Dungeon, Eyespy, Fangman, Fltsim, Fourcube, Funzip, Gantelet,  Gantprt2, Germ, GoldII<br />
26        Gremlin, Grid, Guardian, Hopbob, Spider-Hyper, UnArc512<br />
27        D01.DSK: Defender, Bug, Spacerac, Donkey, Mmaze, Pac-Man,  Doodle, Planet, Galax, Vadrev, Gaatt, Trek, Shoot, Pooyan, Dir<br />
28        D02.DSK: Colorzap, Dir, Trapfall, Firecopt, Castle,  Tubfren, Crosword, Slots, Dungeon, Whrlbird, Cpede, Pin<br />
29        D03.DSK: Calixto, SeaQuest, Wonder, Bedlam, Shenani, Kraken,  Dir (some games pending patchwork)<br />
30        D04.DSK: Paper, Paperrt, Karate, P-51, Colorcar, Trooper<br />
31        D05.DSK: Polaris, Fltsim, Dir, Baseball, Frogger,  Firecopy, Wildcat, Shark, Snakpak, Dancer, Frog, DBack, Birds, Microbes,  Zaksund<br />
32        D06.DSK: Dir, Invaders, Synther7, Starship, Nebula, Pactac,  Phantoms, Prot, Skiing, Robot, Polter, Kat, Tennis, Railroad, Wckyfood,  Catchem<br />
33        D07.DSK: Dir, Climber, 64, TW64, Chess, Com-E, R, D, Super,  TCI1, TCI2, TCI3, Copy-It, Colorfil, Spec, Assemble, EDTASM+64,  Bytecopy, Fax, Disasm<br />
34        D08.DSK: Dir, Catacomb, Autotalk, Sgr8pack, Gomoku, Amulet,  Linecopy, Plumber, Ram Test, Horsrace, Drunk, Carmanag, Squeeze,  SprBckup, Recipe, Anti-Air, Unreason, Talkalph, Talkalml, Vaders,  Autoedit<br />
35        D09.DSK: Eggs, Dirprint, Speedkey, Hovert, Swpowins, Swpower,  Termites, Spelrite, DOS Boss, Ninecard, Musicgen, Fyr-Ins, Fyr-Drac,  Drivetst, Graftour, Mod #1/#5, Dir<br />
36        D10:DSK: Dir, Mathhelp, Zector, Worldcon, Dragrace, Mines,  T-Notes, Progindx, CCstatus, Err-trap, Drollatk, Barsoom, Battlegr,  Scl-Ins, Scl-Comp, Lib-Ins, Microgof, Starduel, Eduftbll, Grid Run,  Sprlatk, Fastsort<br />
37        D11.DSK: Dir, Peek, Poke, ScRescue, Yungtypr, O-Tel-O,  Swimming, Fieldevt, DublDice, Dbins, CoCoDbm, Pinball, Dungeons,  TRS-C64, Galsmug, IndyRace, AcctMngr, Cassmerg, Str-Pack, SpacDuel,  Bugs, Trapball, Balloons<br />
38        D12.DSK: Dir, Tapeanlz, Life, Indy 500, Memory, Colladv,  Dungeon, Wthrfore, Gridins, Gridfact, Draw, 3-D Tic, Climber, Conquest,  Warlords, States, Mathtutr, Mldata, Pdutil, Prtdrvr, Mutant, Probe, Dir  Prot<br />
39        D13.DSK:<br />
40        D14.DSK:<br />
41        D15.DSK:<br />
42        D16.DSK:<br />
43        D17.DSK:<br />
44        D18.DSK:<br />
45        D19.DSK:</p>
<p>&#8216;T&amp;D&#8217; Partition<br />
What is it: Collection of 256 Disk BASIC floppy disk images<br />
How to use it: DRIVE#&#8221;T&amp;D&#8221;:DRIVE #,n   (where n is a floppy disk  image below)<br />
Disk#    Contents<br />
0        Welcome menu, dpcopy<br />
001        Racetrac, Hangman, Musical, Life Exp, Wordtest, Killer M,  Bartend, Calendar, Robotwar<br />
001        UFOCOVER, Bio, Bombard, Blackjck, Costs, Frenzy, Buslet,  Quick T, Qustins, Quest<br />
003        UFOCOV2, Basketb, Chukluck, Slots, Alpha, NFLPred, Flagcap,  Robotb<br />
004        UFORescu, Tank, Driveway, Sounds, Balloon, Mind Bog, Ct  Adven, Calcount, Jackolan<br />
005        Catcover, Bowling, Proginv, Promloan, Checkbal, Trigtut,  Convoy, Bag-it, Spectra, Conbelt<br />
006        Chrcover, Raindrop, Stockmkt, Advpong, Destroy, Sound An,  Createst, Voice, Mlt 1, Loony<br />
122</p>
<p>&#8216;NITROL2&#8242; partition<br />
What is it: The primary bootable NitrOS-9 system (30mb /dd drive)<br />
How to use it: DRIVE #&#8221;NITROL2&#8243;:DRIVE 0,#0:DOS</p>
<p>&#8216;OS9FD&#8217; partition<br />
What is it: Collection of 256 OS-9 floppy disk programs<br />
How to use it: DRIVE #&#8221;OS9FD&#8221;:DRIVE 0,#n:DOS<br />
Disk#    Contents<br />
0        NitrOS-9 Level Two (720k system)</p>
<p>*  =================================================================================================</p>
<p>OS-9 DRIVE DESCRIPTORS</p>
<p>/dd        type $80    OS-9 boots drive/disk, can be a floppy disk  image or mass drive<br />
/u0        type $84    OS-9 fixed drive, can point to any partition 0-3  as defined in LSN0 of the pak,<br />
the distro pak points /u0 to the &#8220;NITRO&#8221; partition or other primary  NitrOS-9 boot drive<br />
/u1        type $84    OS-9 fixed drive, can point to any partition 0-3  as defined in LSN0 of the pak<br />
/u2        type $84    OS-9 fixed drive, can point to any partition 0-3  as defined in LSN0 of the pak<br />
/u3        type $84    OS-9 fixed drive, can point to any partition 0-3  as defined in LSN0 of the pak</p>
<p>*<br />
* CoCoNet standard settings for the MicroSD memory card (Drive Pak)<br />
* 24-bit LSNs are used in the code but we reserve future space for  32-bit LSNs</p>
<p>*  =================================================================================================<br />
* MicroSD LSN0 bytes<br />
*<br />
* $00-$07 CARD NAME<br />
* $08-$0B Mounted Floppies on drives 0-3 (unused at this time)<br />
* $0C-$0F reserved<br />
* $10,[$11,$12,$13]: LSN of partition table<br />
* Quick Drive References (entries point to top of each partition)<br />
* $14,[$15,$16,$17]: LSN of floppy partition (256 x 720K = 180mb)<br />
* $18,[$19,$1A,$1B]: LSN of top of &#8220;/DD&#8221; OS-9 boot drive partition<br />
* $1C,[$1D,$1E,$1F]: LSN of top of &#8220;/U0&#8243; OS-9 drive<br />
* $20,[$21,$22,$23]: LSN of top of &#8220;/U1&#8243; OS-9 drive<br />
* $24,[$25,$26,$27]: LSN of top of &#8220;/U2&#8243; OS-9 drive<br />
* $28,[$29,$2A,$2B]: LSN of top of &#8220;/U3&#8243; OS-9 drive<br />
* $2C-$FF available</p>
<p>******** Partition Entry Bytes<br />
*<br />
* each partition entry sector<br />
* $00: Partition Type   0 or &gt;127 = empty<br />
* $01-$10: Partition Name<br />
* $20,$21,$22: Partition Start (LSN)<br />
* $23,$24,$25: Partition Size (sectors)</p>
<p>dpk_ptable_lsn    equ    $11<br />
dpk_dos_partition    equ    $15<br />
dpk_dd_partition    equ    $19<br />
dpk_u0_partition    equ    $1D<br />
dpk_u1_partition    equ    $21<br />
dpk_u2_partition    equ    $25<br />
dpk_u3_partition    equ    $29</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2010/04/introducing-the-microsd-drive-pak/feed</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Space Assault High Score Challenge.</title>
		<link>http://www.coco3.com/community/2010/04/space-assault-high-score-challenge</link>
		<comments>http://www.coco3.com/community/2010/04/space-assault-high-score-challenge#comments</comments>
		<pubDate>Tue, 13 Apr 2010 20:43:28 +0000</pubDate>
		<dc:creator>linlee</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=27018</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>As part of the recent Space Invaders Invade YouTube event I posted a Space Assault High Score Challenge. Feel free to join in. Post a video on YouTube or leave your high score as a comment here or on YouTube.</p>
<p><span class="youtube">
<object width="425" height="355">
<param name="movie" value="http://www.youtube.com/v/o3z1N5CcFxI&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0?rel=1" />
<param name="allowFullScreen" value="true" />
<embed wmode="transparent" src="http://www.youtube.com/v/o3z1N5CcFxI&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0?rel=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355"></embed>
<param name="wmode" value="transparent" />
</object>
</span><p><a href="http://www.youtube.com/watch?v=o3z1N5CcFxI">www.youtube.com/watch?v=o3z1N5CcFxI</a></p></p>
<p>This post was submitted by linlee.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2010/04/space-assault-high-score-challenge/feed</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>Sailor Man</title>
		<link>http://www.coco3.com/community/2010/03/sailor-man</link>
		<comments>http://www.coco3.com/community/2010/03/sailor-man#comments</comments>
		<pubDate>Sat, 13 Mar 2010 20:47:29 +0000</pubDate>
		<dc:creator>linlee</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=26814</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Tried to post this once but it doesn&#8217;t appear to have posted. So it could possibly show up twice.</p>
<p>There is already a video of Sailor Man posted. But it is running on an emulator and is only the first screen. This is running on a CoCo 3 and is all three screens.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/ob1FFwjnnf8&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/ob1FFwjnnf8&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>This post was submitted by linlee.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2010/03/sailor-man/feed</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Was there a Blue Max Clone for the Coco</title>
		<link>http://www.coco3.com/community/2010/02/was-there-a-blue-max-clone-for-the-coco</link>
		<comments>http://www.coco3.com/community/2010/02/was-there-a-blue-max-clone-for-the-coco#comments</comments>
		<pubDate>Mon, 15 Feb 2010 16:52:26 +0000</pubDate>
		<dc:creator>mrnukem</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=26487</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Wondering if there was ever a coco version of the game Blue Max done for the Coco. This was made by Synapse for the C64, Atari and Spectrum</p>
<p>Wiki Info : http://en.wikipedia.org/wiki/Blue_Max_%28video_game%29</p>
<p>This post was submitted by mrnukem.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2010/02/was-there-a-blue-max-clone-for-the-coco/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Guitar Hero Clone for the CoCo! Has anyone ever developed such a clone?</title>
		<link>http://www.coco3.com/community/2010/01/guitar-hero-clone-for-the-coco-has-anyone-ever-developed-such-a-clone</link>
		<comments>http://www.coco3.com/community/2010/01/guitar-hero-clone-for-the-coco-has-anyone-ever-developed-such-a-clone#comments</comments>
		<pubDate>Tue, 19 Jan 2010 02:38:36 +0000</pubDate>
		<dc:creator>PunkMaister</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Guitar]]></category>
		<category><![CDATA[Hero]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Videogame]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=26399</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>So has anyone ever developed a Guitar hero clone for the CoCo?</p>
<p>In case anyone does not know what I am even talking about here it is:</p>
<p>http://en.wikipedia.org/wiki/Guitar_Hero_%28video_game%29</p>
<p>This post was submitted by PunkMaister.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2010/01/guitar-hero-clone-for-the-coco-has-anyone-ever-developed-such-a-clone/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Wolf-3D style demo</title>
		<link>http://www.coco3.com/community/2009/12/wolf-3d-style-demo</link>
		<comments>http://www.coco3.com/community/2009/12/wolf-3d-style-demo#comments</comments>
		<pubDate>Mon, 07 Dec 2009 02:42:26 +0000</pubDate>
		<dc:creator>remz</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[coco 3]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[gloom]]></category>
		<category><![CDATA[wolf]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=25368</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hello everybody,</p>
<p>I have just finished a &#8220;wolfenstein 3D&#8221; style raycasting demo for the CoCo 3. It took countless hours but I am very proud of the result. One of my goal was to try to get it as fast as SockMaster&#8217;s Gloom demo. Here are the main features and info:</p>
<p>- Optimized raycasting engine<br />
- Fullscreen (256 x 192) in 16 colors, effective resolution is 128 x 192<br />
- Rock-solid, ultra precise 16-bit math calculations<br />
- Player to wall collision detection, with &#8216;sliding&#8217; on wall<br />
- Keyboard + Joystick simultaneous control: Analog joystick controls view, and keyboard controls movement<br />
- Use classic shooter &#8220;W A S D&#8221; keys or regular arrows. Strafe left/right, move forward/backward<br />
- 3D look up and down<br />
- No &#8216;fish-eye&#8217; effect: precise perspective correction<br />
- Fast delta segment rendering: approx. 15-20 frame per second<br />
- Small executable: almost everything is calculated at runtime<br />
- &#8220;Unlimited&#8221; view distance: limited only by maze size.<br />
- No clipping<br />
- Works on plain  CoCo 3 with 128KB</p>
<p><img class="alignnone size-full wp-image-25367" src="http://www.coco3.com/community/wp-content/uploads/2009/12/MESS_Wolf_demo1.jpg" alt="MESS_Wolf_demo1" width="525" height="392" /></p>
<p><img class="alignnone size-full wp-image-25366" src="http://www.coco3.com/community/wp-content/uploads/2009/12/MESS_Wolf_demo2.jpg" alt="MESS_Wolf_demo2" width="522" height="392" /></p>
<p>Download link for the .DSK here: The file is called &#8220;WOLF.BIN&#8221;:</p>
<p><a href="http://www.coco3.com/community/wp-content/uploads/2009/12/REMDISK_Wolf_demo.zip">http://www.coco3.com/community/wp-content/uploads/2009/12/REMDISK_Wolf_demo.zip</a></p>
<p>Comments are welcome!<br />
Thank you very much,<br />
Rem</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/12/wolf-3d-style-demo/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Demon Attack</title>
		<link>http://www.coco3.com/community/2009/11/demon-attack</link>
		<comments>http://www.coco3.com/community/2009/11/demon-attack#comments</comments>
		<pubDate>Sun, 22 Nov 2009 20:21:30 +0000</pubDate>
		<dc:creator>linlee</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=25310</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Demon Attack was one of the very few Radio Shack games don’t remember ever trying out in the store. I’m sure I would have bought it if I ever had a chance to try it. I recently aquired a copy and also have it on my Vic-20. The CoCo port is certainly a good one.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/HaNcNHhKNxA&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/HaNcNHhKNxA&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>This post was submitted by linlee.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/11/demon-attack/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Has anyone patched &#8216;Moon Cresta&#8217; to work on the CoCo?</title>
		<link>http://www.coco3.com/community/2009/10/has-anyone-patched-moon-cresta-to-work-on-the-coco</link>
		<comments>http://www.coco3.com/community/2009/10/has-anyone-patched-moon-cresta-to-work-on-the-coco#comments</comments>
		<pubDate>Sun, 25 Oct 2009 20:52:30 +0000</pubDate>
		<dc:creator>jdiffend</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2009/10/has-anyone-patched-moon-cresta-to-work-on-the-coco/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Just wondering if anyone has patched the Dragon version of &#8216;Moon Cresta&#8217; to work on the CoCo.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/10/has-anyone-patched-moon-cresta-to-work-on-the-coco/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Space Assault and Polaris, my first two CoCo arcade games.</title>
		<link>http://www.coco3.com/community/2009/10/space-assault-and-polaris-my-first-two-coco-arcade-games</link>
		<comments>http://www.coco3.com/community/2009/10/space-assault-and-polaris-my-first-two-coco-arcade-games#comments</comments>
		<pubDate>Mon, 19 Oct 2009 02:03:01 +0000</pubDate>
		<dc:creator>linlee</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=25151</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>In the spring of &#8217;82 when I bought my first D board CoCo there weren&#8217;t any games except perhaps Dino Wars and Super Bustout available in any Radio Shack store I visited. Finally in late summer or early fall I found Space Assault and Polaris in Charlottesville which was a 2 hour drive each way. By the end of the year the more popular Program Paks were appearing in local stores. As soon as I heard about Rainbow Magazine I subscribed and my first issue was the Dec. &#8217;82 issue. When I received that first issue I literally spent an hour just looking at all the great games and other software and hardware available. But I still clearly remember the early days when I only had 2 games to play. Fortunately they were very good games.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/u3CxKqi_XiU&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/u3CxKqi_XiU&amp;hl=en&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/cwoRrqI2Pu4&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/cwoRrqI2Pu4&amp;hl=en&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>This post was submitted by linlee.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/10/space-assault-and-polaris-my-first-two-coco-arcade-games/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>4K Pinball playing and creating a new table.</title>
		<link>http://www.coco3.com/community/2009/10/4k-pinball-playing-and-creating-a-new-table</link>
		<comments>http://www.coco3.com/community/2009/10/4k-pinball-playing-and-creating-a-new-table#comments</comments>
		<pubDate>Fri, 16 Oct 2009 03:41:26 +0000</pubDate>
		<dc:creator>linlee</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=25111</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>When I used to play Pinball a lot I would from time to time edit the table. But this demonstration is the first time I created a table from scratch. I&#8217;m wondering how many edited the table or created a new one. Any one have tables they saved to tape?</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/xUvNITgbods&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/xUvNITgbods&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>This post was submitted by linlee.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/10/4k-pinball-playing-and-creating-a-new-table/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Michtron -Speed Racer</title>
		<link>http://www.coco3.com/community/2009/10/michtron-speed-racer</link>
		<comments>http://www.coco3.com/community/2009/10/michtron-speed-racer#comments</comments>
		<pubDate>Thu, 08 Oct 2009 09:06:10 +0000</pubDate>
		<dc:creator>linlee</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=25038</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I always enjoyed playing this Pole Position clone. Only thing was if you played it numerous times it would all of a sudden seem to get easier. Don&#8217;t know if you could all of a sudden go faster relative to the other cars or if there were more cars to pass or what but all of a sudden I could easily get 100,000 points when I normally struggled to get 80,000. And it wasn&#8217;t just getting in the groove. Because once it got easy it stayed that way as long as you were running the game. Anyone else remember that happening to them?</p>
<p>Oh and I got the game when it first came out. So if you got the game later and it didn&#8217;t happen then perhaps they released a corrected version.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/b2_16EcGIlg&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/b2_16EcGIlg&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>This post was submitted by linlee.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/10/michtron-speed-racer/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Mark Data &#8211; Astro-Blast</title>
		<link>http://www.coco3.com/community/2009/10/mark-data-astro-blast</link>
		<comments>http://www.coco3.com/community/2009/10/mark-data-astro-blast#comments</comments>
		<pubDate>Thu, 08 Oct 2009 03:29:14 +0000</pubDate>
		<dc:creator>linlee</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=25025</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>When I ordered this game I thought it was a clone of Astro Blaster. Well it is no Astro Blaster not even a cheap knockoff. Then years later I was at the local Pizza Hut and they had an Astro Blast cocktail table game. I didn&#8217;t play it. But from the demo screen it look pretty much identical to the Mark Data game.</p>
<p>The two Mark Data Games I have are this one and Haywire. Both use a semi-graphics mode not supported on the CoCo 3. Haywire uses a semi-graphics mode for the score screen and it doesn&#8217;t display at all. You can play the game but you have no idea what your score is. Astro-Blast uses a semi-graphics mode for the title screen. Only have of it displays. Unfortunately the half that doesn&#8217;t display is the half that shows what difficulty level you are selecting. But it does play just fine on a CoCo 3.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/uKHBdh1L_k0&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/uKHBdh1L_k0&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>This post was submitted by linlee.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/10/mark-data-astro-blast/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Dungeons Of Daggorath Walk Thru</title>
		<link>http://www.coco3.com/community/2009/09/dungeons-of-daggorath-walk-thru</link>
		<comments>http://www.coco3.com/community/2009/09/dungeons-of-daggorath-walk-thru#comments</comments>
		<pubDate>Mon, 28 Sep 2009 02:11:25 +0000</pubDate>
		<dc:creator>mrnukem</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[CoCo]]></category>
		<category><![CDATA[daggorath]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=18918</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Watch all 3 levels of Dungeons of Daggorath being played</p>
<p><center>Level 1<br />
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/sQKQHKdWTRs&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/sQKQHKdWTRs&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object><br /></center></p>
<p><center>Level 2</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/HZgzo-oRe5s&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/HZgzo-oRe5s&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center></p>
<p><center>Level 3 Part I<br />
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Vk02uAX7H8s&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Vk02uAX7H8s&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center></p>
<p><center>Level 3 Part II<br />
</center><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/mUilZ8Bmt3s&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/mUilZ8Bmt3s&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center></p>
<p>This post was submitted by mrnukem.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/09/dungeons-of-daggorath-walk-thru/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Gold Runner 2k &#8211; Media Link Development</title>
		<link>http://www.coco3.com/community/2009/09/gold-runner-2k-media-link-development</link>
		<comments>http://www.coco3.com/community/2009/09/gold-runner-2k-media-link-development#comments</comments>
		<pubDate>Wed, 16 Sep 2009 21:04:24 +0000</pubDate>
		<dc:creator>random_rodder</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=3444</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Well, I didn&#8217;t see this one coming. I knew I was in for a treat when the game&#8217;s boot screen said someone said this game could never be done on the CoCo3, as it was originally released for the MM/1. The title screen was interesting as at the botton it spells out the who&#8217;s and what&#8217;s of a challenge someone evidently laid down. Oh&#8230; did I mention the title screen also plays a respectable digitized version of Chaka Kahn&#8217;s song &#8216;Feel for You&#8217;. </p>
<p>From the digitized sfx to the colorful, smooth, and fast animation and fluid game play, this game is top notch all around. Someone asked me if I could put a video up of it and I said sure, why not. What a surprise. Although I thoroughly SUCK at it right now (hence three games just to fill in some time) I had a blast playing it. after playing for a while while recording the video, I can say I fully intend to play more. Great game, glad someone laid down a challenge. I&#8217;m even more glad he lost because we ALL benefitted from this one!!</p>
<p><span class="youtube">
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</span><p><a href="http://www.youtube.com/watch?v=0XRNZ-mYu1Q">www.youtube.com/watch?v=0XRNZ-mYu1Q</a></p></p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/09/gold-runner-2k-media-link-development/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Jeweled &#8211; Roger Taylor</title>
		<link>http://www.coco3.com/community/2009/09/jeweled</link>
		<comments>http://www.coco3.com/community/2009/09/jeweled#comments</comments>
		<pubDate>Tue, 15 Sep 2009 13:05:29 +0000</pubDate>
		<dc:creator>random_rodder</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=3395</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>JEWELED (c) 2008 is a very cool Bejeweled type game by Roger Taylor.  It requires a 512k CoCo 3 and a joystick or mouse, and features background jam music.</p>
<p>Jeweled will run in the VCC CoCo 3 emulator and M.E.S.S. emulators.  In fact -- the game was completely designed from a Windows Vista PC and tested under emulation only!  That&#8217;s right -- Jeweled was designed from the Rainbow IDE.  <em>Only until mid 2009 was Jeweled actually run on the author&#8217;s real CoCo 3 ! </em></p>
<p>Only about 30 copies were sold as of September 25, 2009, about one year out from the release date, proving that even at such a low price, CoCo software and games are hard to SELL these days.  Regardless, the elite CoCo gamers wasted no time grabbing their copy.</p>
<p><span class="youtube">
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<param name="allowFullScreen" value="true" />
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<param name="wmode" value="transparent" />
</object>
</span><p><a href="http://www.youtube.com/watch?v=aqc9xEyYRWk">www.youtube.com/watch?v=aqc9xEyYRWk</a></p></p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/09/jeweled/feed</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Glove &#8211; by James McKay</title>
		<link>http://www.coco3.com/community/2009/09/glove</link>
		<comments>http://www.coco3.com/community/2009/09/glove#comments</comments>
		<pubDate>Fri, 11 Sep 2009 04:01:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=3269</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Whoever says that nobody writes CoCo games or software anymore hasn&#8217;t seen this cool game from James McKay.</p>
<p><span class="youtube">
<object width="425" height="355">
<param name="movie" value="http://www.youtube.com/v/mOQuQ2K1CnE&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0?rel=1" />
<param name="allowFullScreen" value="true" />
<embed wmode="transparent" src="http://www.youtube.com/v/mOQuQ2K1CnE&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0?rel=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355"></embed>
<param name="wmode" value="transparent" />
</object>
</span><p><a href="http://www.youtube.com/watch?v=mOQuQ2K1CnE">www.youtube.com/watch?v=mOQuQ2K1CnE</a></p></p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/09/glove/feed</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Sundog Systems &#8211; Sinistaar</title>
		<link>http://www.coco3.com/community/2009/09/sundog-systems-sinistaar</link>
		<comments>http://www.coco3.com/community/2009/09/sundog-systems-sinistaar#comments</comments>
		<pubDate>Thu, 10 Sep 2009 21:08:25 +0000</pubDate>
		<dc:creator>random_rodder</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=2851</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s one of the best games I&#8217;ve ever played on the CoCo3 -- Sinistaar. The graphics are pretty darn close to the arcade, though briza said it could have been better had the programmer taken advantage of GIME chip. The sfx are pretty cool and the &#8216;I hunger&#8217; and &#8216;I live&#8217; and &#8216;Run coward, run!&#8217; that the Sinistaar taunts you with sound almost as good as they did on the arcade game Sinistar, and just as creepy. Overall, it&#8217;s very fun and entertaining game. I have no idea if it&#8217;s a type of game that you just keep playing until you hit a kill screen or not as I&#8217;ve never gotten past the forth level. And Roger is very correct, is DOES take a while to load.</p>
<p><span class="youtube">
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</span><p><a href="http://www.youtube.com/watch?v=e9MD8DQNse8">www.youtube.com/watch?v=e9MD8DQNse8</a></p></p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/09/sundog-systems-sinistaar/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Sierra Online &#8211; Kings Quest III</title>
		<link>http://www.coco3.com/community/2009/09/sierra-online-kings-quest-iii</link>
		<comments>http://www.coco3.com/community/2009/09/sierra-online-kings-quest-iii#comments</comments>
		<pubDate>Thu, 10 Sep 2009 19:14:34 +0000</pubDate>
		<dc:creator>random_rodder</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=2849</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I have played this game, not a whole lot since I am not into RPG&#8217;s a whole lot. But, I&#8217;ve played it on the CoCo3 and an IBM PC, and to the CoCo3&#8242;s credit, it does a better job than the PC I played it on.</p>
<p><span class="youtube">
<object width="425" height="355">
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</span><p><a href="http://www.youtube.com/watch?v=bfu1cUoA2p4">www.youtube.com/watch?v=bfu1cUoA2p4</a></p></p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/09/sierra-online-kings-quest-iii/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Cornsoft Group &#8211; Frogger</title>
		<link>http://www.coco3.com/community/2009/09/the-cornsoft-group-frogger</link>
		<comments>http://www.coco3.com/community/2009/09/the-cornsoft-group-frogger#comments</comments>
		<pubDate>Thu, 10 Sep 2009 18:58:27 +0000</pubDate>
		<dc:creator>random_rodder</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=2827</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>This was another of the few officially licensed versions of a game brought to the CoCo line. While everything is there, game play related, the graphics were not there. Tom Mix published &#8216;The Frog&#8217; which I felt was a truer version of Frogger, though unlicensed.</p>
<p><span class="youtube">
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</span><p><a href="http://www.youtube.com/watch?v=H9HL7ILW21g">www.youtube.com/watch?v=H9HL7ILW21g</a></p></p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/09/the-cornsoft-group-frogger/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Spectral Associates &#8211; Galagon</title>
		<link>http://www.coco3.com/community/2009/09/spectral-associates-galagon</link>
		<comments>http://www.coco3.com/community/2009/09/spectral-associates-galagon#comments</comments>
		<pubDate>Thu, 10 Sep 2009 18:53:51 +0000</pubDate>
		<dc:creator>random_rodder</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=2825</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Didn&#8217;t play this Galaga clone a whole lot. Probably because I didn&#8217;t like Galaga much to begin with. As far as game play, and graphics are concerned, they are very close to the original.</p>
<p><span class="youtube">
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</span><p><a href="http://www.youtube.com/watch?v=klnWR-Ruwd0">www.youtube.com/watch?v=klnWR-Ruwd0</a></p></p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/09/spectral-associates-galagon/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Jeremy Spiller/Sundog Systems &#8211; Crystal City</title>
		<link>http://www.coco3.com/community/2009/09/jeremy-spillersundog-systems-crystal-city</link>
		<comments>http://www.coco3.com/community/2009/09/jeremy-spillersundog-systems-crystal-city#comments</comments>
		<pubDate>Thu, 10 Sep 2009 18:48:48 +0000</pubDate>
		<dc:creator>random_rodder</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=2822</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>This is one fun, fast moving, side scrolling shooter that most people never thought possible on a CoCo.</p>
<p><span class="youtube">
<object width="425" height="355">
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<embed wmode="transparent" src="http://www.youtube.com/v/t-dVMAbmi6s&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0?rel=1&amp;feature=PlayList&amp;p=882F2C0AA03951E7&amp;index=45" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355"></embed>
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</span><p><a href="http://www.youtube.com/watch?v=t-dVMAbmi6s">www.youtube.com/watch?v=t-dVMAbmi6s</a></p></p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/09/jeremy-spillersundog-systems-crystal-city/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Spectral Associates &#8211; Space Race</title>
		<link>http://www.coco3.com/community/2009/09/spectral-associates-space-race</link>
		<comments>http://www.coco3.com/community/2009/09/spectral-associates-space-race#comments</comments>
		<pubDate>Thu, 10 Sep 2009 18:46:01 +0000</pubDate>
		<dc:creator>random_rodder</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=2820</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Space Race is a clone of the Midway game called Omega Race. Omega Race used vector graphics to create the play field and enemies. While Space Race does not use vector graphics, it&#8217;s just as fun as the original arcade game that it cloned. This is another game I spent too many hours playing as a kid&#8230;</p>
<p><span class="youtube">
<object width="425" height="355">
<param name="movie" value="http://www.youtube.com/v/7bi_BVZoeaM&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0?rel=1&amp;feature=PlayList&amp;p=882F2C0AA03951E7&amp;index=40" />
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<embed wmode="transparent" src="http://www.youtube.com/v/7bi_BVZoeaM&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0?rel=1&amp;feature=PlayList&amp;p=882F2C0AA03951E7&amp;index=40" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355"></embed>
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</span><p><a href="http://www.youtube.com/watch?v=7bi_BVZoeaM">www.youtube.com/watch?v=7bi_BVZoeaM</a></p></p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/09/spectral-associates-space-race/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tom Mix Software &#8211; Donkey King (The King)</title>
		<link>http://www.coco3.com/community/2009/09/tom-mix-software-donkey-king-the-king</link>
		<comments>http://www.coco3.com/community/2009/09/tom-mix-software-donkey-king-the-king#comments</comments>
		<pubDate>Thu, 10 Sep 2009 18:43:34 +0000</pubDate>
		<dc:creator>random_rodder</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=2818</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>This game was the de-facto standard Donkey Kong clone for virtually any 8-bit system. The graphics, sound and levels all were so close to the original Donkey Kong that it made the other versions (officially licensed) on other systems pale by comparison. That is until 2007, when Sockmaster released his port/emulation of the REAL Donkey Kong on the CoCo3.</p>
<p><span class="youtube">
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</span><p><a href="http://www.youtube.com/watch?v=KFglKUn-ioI">www.youtube.com/watch?v=KFglKUn-ioI</a></p></p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/09/tom-mix-software-donkey-king-the-king/feed</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Intracolor &#8211; Colorpede</title>
		<link>http://www.coco3.com/community/2009/09/intracolor-colorpede</link>
		<comments>http://www.coco3.com/community/2009/09/intracolor-colorpede#comments</comments>
		<pubDate>Thu, 10 Sep 2009 18:39:43 +0000</pubDate>
		<dc:creator>random_rodder</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=2816</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Colorpede was the best clone of Centipede for the CoCo, IMHO. I spent many hours playing this game, when I should have been doing homework&#8230;</p>
<p><span class="youtube">
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</span><p><a href="http://www.youtube.com/watch?v=6iJaFYxvEyA">www.youtube.com/watch?v=6iJaFYxvEyA</a></p></p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/09/intracolor-colorpede/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Spectral Associates &#8211; Lancer</title>
		<link>http://www.coco3.com/community/2009/09/spectral-associates-lancer</link>
		<comments>http://www.coco3.com/community/2009/09/spectral-associates-lancer#comments</comments>
		<pubDate>Thu, 10 Sep 2009 18:37:25 +0000</pubDate>
		<dc:creator>random_rodder</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=2813</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>One of two Joust clones for the CoCo1/2/3, with Buzzard Bait being the other. Both were good, but, I think Buzzard Bait was better since it had the Lava Goblin&#8217;s hand that would try to drag you into the lava in later levels.</p>
<p><span class="youtube">
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</span><p><a href="http://www.youtube.com/watch?v=dzjlKPXJ1v4">www.youtube.com/watch?v=dzjlKPXJ1v4</a></p></p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/09/spectral-associates-lancer/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>DataSoft &#8211; Zaxxon</title>
		<link>http://www.coco3.com/community/2009/09/datasoft-zaxxon</link>
		<comments>http://www.coco3.com/community/2009/09/datasoft-zaxxon#comments</comments>
		<pubDate>Thu, 10 Sep 2009 18:34:36 +0000</pubDate>
		<dc:creator>random_rodder</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=2811</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>One of the few officially licensed games for the CoCo 1/2. This game was written by Steve Bjork and was the best version of Zaxxon until Steve created Z-89 for the CoCo3.</p>
<p><span class="youtube">
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<embed wmode="transparent" src="http://www.youtube.com/v/XkiF-oMBTTc&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0?rel=1&amp;feature=PlayList&amp;p=882F2C0AA03951E7&amp;index=31" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355"></embed>
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</span><p><a href="http://www.youtube.com/watch?v=XkiF-oMBTTc">www.youtube.com/watch?v=XkiF-oMBTTc</a></p></p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/09/datasoft-zaxxon/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Nickolas Marentes &#8211; PAC-MAN!!!</title>
		<link>http://www.coco3.com/community/2009/09/nickolas-marentes-pac-man</link>
		<comments>http://www.coco3.com/community/2009/09/nickolas-marentes-pac-man#comments</comments>
		<pubDate>Thu, 10 Sep 2009 18:30:13 +0000</pubDate>
		<dc:creator>random_rodder</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=2808</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>This is an outstanding port of PAC-MAN to our beloved CoCo3. Bar none, it&#8217;s the best version of PAC-MAN in existence on the CoCo3, with PAC-DUDE running a close second.</p>
<p><span class="youtube">
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<embed wmode="transparent" src="http://www.youtube.com/v/TzjnEH2Lsmk&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0?rel=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355"></embed>
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</span><p><a href="http://www.youtube.com/watch?v=TzjnEH2Lsmk">www.youtube.com/watch?v=TzjnEH2Lsmk</a></p></p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/09/nickolas-marentes-pac-man/feed</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>subLOGIC &#8211; Flight Simulator II</title>
		<link>http://www.coco3.com/community/2009/09/sublogic-flight-simulator-ii</link>
		<comments>http://www.coco3.com/community/2009/09/sublogic-flight-simulator-ii#comments</comments>
		<pubDate>Thu, 10 Sep 2009 18:23:58 +0000</pubDate>
		<dc:creator>random_rodder</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=2804</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>The only flaw in this flight sim was the lack of sound. Beyond that, this was and IS a cool and quite realistic flight sim, keeping in mind the era in which it was created. Pure Gold history. Gotta say that, thru MESS, as this one is shown, it looks no where as good as it does on my LCD using Roy&#8217;s VGA adapter&#8230;</p>
<p><span class="youtube">
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<embed wmode="transparent" src="http://www.youtube.com/v/qFr21LcNpyU&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0?rel=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355"></embed>
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</span><p><a href="http://www.youtube.com/watch?v=qFr21LcNpyU">www.youtube.com/watch?v=qFr21LcNpyU</a></p></p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/09/sublogic-flight-simulator-ii/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>&quot;Mary and the Bees&quot;</title>
		<link>http://www.coco3.com/community/2009/09/mary-and-the-bees</link>
		<comments>http://www.coco3.com/community/2009/09/mary-and-the-bees#comments</comments>
		<pubDate>Tue, 08 Sep 2009 23:53:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=261</guid>
		<description><![CDATA[<a href="http://www.coco3.com/community/2009/09/mary-and-the-bees" title="&quot;Mary and the Bees&quot;"><img src="http://www.coco3.com/community/wp-content/plugins/yet-another-photoblog/YapbThumbnailer.php?post_id=261&amp;w=180" width="180" height="135" alt="&quot;Mary and the Bees&quot;" style="float:left;padding:0 10px 10px 0;" ></a>]]></description>
			<content:encoded><![CDATA[<a href="http://www.coco3.com/community/2009/09/mary-and-the-bees" title="&quot;Mary and the Bees&quot;"><img src="http://www.coco3.com/community/wp-content/plugins/yet-another-photoblog/YapbThumbnailer.php?post_id=261&amp;w=180" width="180" height="135" alt="&quot;Mary and the Bees&quot;" style="float:left;padding:0 10px 10px 0;" ></a><p>People started calling this game Mary and the Bees, although the real name is Mary and the Butterflies.  It makes no difference to anybody playing this cool CoCo 3 game, because both critters are flying all over the place while Mary runs around screaming.</p>
<p>This game came from an initial request to write a tornado-chase game featuring Mary Kramer (from the CoCoNutz e-zine). While laying out the framework to such a game, the bees and butterflies kinda took over and the game ended up being what it is.</p>
<p>Mary must catch as many butterflies as possible without getting stung by any bee.  That&#8217;s it.  It&#8217;s fun watching the score climb knowing you&#8217;ve got 3 bees on your fanny about to sting you if you make a wrong move.</p>
<p><a href="http://www.coco3.com/community/download/maryatb.bin">Download the binary program</a> (launches if VCC emulator is installed)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/09/mary-and-the-bees/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Gate Crasher 3-D Game for CoCo 3</title>
		<link>http://www.coco3.com/community/2009/09/gate-crasher-3-d-game-for-coco-3</link>
		<comments>http://www.coco3.com/community/2009/09/gate-crasher-3-d-game-for-coco-3#comments</comments>
		<pubDate>Tue, 08 Sep 2009 03:08:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=219</guid>
		<description><![CDATA[<a href="http://www.coco3.com/community/2009/09/gate-crasher-3-d-game-for-coco-3" title="Gate Crasher 3-D Game for CoCo 3"><img src="http://www.coco3.com/community/wp-content/plugins/yet-another-photoblog/YapbThumbnailer.php?post_id=219&amp;w=180" width="150" height="118" alt="Gate Crasher 3-D Game for CoCo 3" style="float:left;padding:0 10px 10px 0;" ></a>]]></description>
			<content:encoded><![CDATA[<a href="http://www.coco3.com/community/2009/09/gate-crasher-3-d-game-for-coco-3" title="Gate Crasher 3-D Game for CoCo 3"><img src="http://www.coco3.com/community/wp-content/plugins/yet-another-photoblog/YapbThumbnailer.php?post_id=219&amp;w=180" width="150" height="118" alt="Gate Crasher 3-D Game for CoCo 3" style="float:left;padding:0 10px 10px 0;" ></a><p>Nick Martentes (Nicholas Marentez from Australia) has created some of the most popular CoCo 3 games to date, including the action-packed &#8216;Gate Crasher&#8217;. This is a 3-D based first-person shooter game and probably the closest thing to a &#8216;Doom&#8217; play-alike that we will see for a while.</p>
<p>The game features cool sound effects and fast 3-D action.</p>
<p>Any challengers?</p>
<p><a href="http://www.coco3.com/go.php?url=coconutdirectory_nick" target="_blank">Nickolas Marentes&#8217; Project Archive </a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/09/gate-crasher-3-d-game-for-coco-3/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Socks Moon Patrol demo&#8230;</title>
		<link>http://www.coco3.com/community/2009/09/socks-moon-patrol-demo</link>
		<comments>http://www.coco3.com/community/2009/09/socks-moon-patrol-demo#comments</comments>
		<pubDate>Mon, 07 Sep 2009 01:23:51 +0000</pubDate>
		<dc:creator>random_rodder</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=164</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><span class="youtube">
<object width="425" height="355">
<param name="movie" value="http://www.youtube.com/v/32LfiNcerbI&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0?rel=1&amp;NR=1" />
<param name="allowFullScreen" value="true" />
<embed wmode="transparent" src="http://www.youtube.com/v/32LfiNcerbI&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0?rel=1&amp;NR=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355"></embed>
<param name="wmode" value="transparent" />
</object>
</span><p><a href="http://www.youtube.com/watch?v=32LfiNcerbI">www.youtube.com/watch?v=32LfiNcerbI</a></p></p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/09/socks-moon-patrol-demo/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>REAL Donkey Kong on a CoCo 3!</title>
		<link>http://www.coco3.com/community/2009/09/real-donkey-kong-on-a-coco-3</link>
		<comments>http://www.coco3.com/community/2009/09/real-donkey-kong-on-a-coco-3#comments</comments>
		<pubDate>Fri, 04 Sep 2009 02:29:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=74</guid>
		<description><![CDATA[<a href="http://www.coco3.com/community/2009/09/real-donkey-kong-on-a-coco-3" title="REAL Donkey Kong on a CoCo 3!"><img src="http://www.coco3.com/community/wp-content/plugins/yet-another-photoblog/YapbThumbnailer.php?post_id=74&amp;w=180" width="180" height="168" alt="REAL Donkey Kong on a CoCo 3!" style="float:left;padding:0 10px 10px 0;" ></a>]]></description>
			<content:encoded><![CDATA[<a href="http://www.coco3.com/community/2009/09/real-donkey-kong-on-a-coco-3" title="REAL Donkey Kong on a CoCo 3!"><img src="http://www.coco3.com/community/wp-content/plugins/yet-another-photoblog/YapbThumbnailer.php?post_id=74&amp;w=180" width="180" height="168" alt="REAL Donkey Kong on a CoCo 3!" style="float:left;padding:0 10px 10px 0;" ></a><p>Hello 80&#8242;s Arcade Fans, what a treat this is!</p>
<p>Sock Master (John Kowalski) has ported the *original* Donkey Kong arcade game to the CoCo 3 by translating the actual machine code. When you play this game on a CoCo 3, it&#8217;s like playing the original video arcade version&#8230; Top Notch Work, Sock Master!<span style="color: #993300;"><strong> Click the banner to download Donkey Kong or read more about the project.</strong></span><a href="http://www.axess.com/twilight/sock/dk/" target="_blank"></a></p>
<p><a href="http://www.axess.com/twilight/sock/dk/"><img class="size-full wp-image-180 alignleft" title="socksnewdk" src="http://www.coco3.com/community/wp-content/uploads/2009/09/socksnewdk.gif" alt="socksnewdk" hspace="8" width="84" height="200" /></a><span class="youtube">
<object width="425" height="355">
<param name="movie" value="http://www.youtube.com/v/DQgd5p-Z5DY&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0?rel=1&amp;autoplay=1" />
<param name="allowFullScreen" value="true" />
<embed wmode="transparent" src="http://www.youtube.com/v/DQgd5p-Z5DY&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0?rel=1&amp;autoplay=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355"></embed>
<param name="wmode" value="transparent" />
</object>
</span><p><a href="http://www.youtube.com/watch?v=DQgd5p-Z5DY">www.youtube.com/watch?v=DQgd5p-Z5DY</a></p></p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/09/real-donkey-kong-on-a-coco-3/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>rom and pak files</title>
		<link>http://www.coco3.com/community/2009/06/rom-and-pak-files</link>
		<comments>http://www.coco3.com/community/2009/06/rom-and-pak-files#comments</comments>
		<pubDate>Mon, 22 Jun 2009 00:45:46 +0000</pubDate>
		<dc:creator>drakahn</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2009/06/rom-and-pak-files/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>is there any way to use the .rom and .pak files from the super archive on a real coco3? ive searched around and aparantly im not entering the right words.</p>
<p>thanks<br />joddie</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/06/rom-and-pak-files/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Looking for Quest game</title>
		<link>http://www.coco3.com/community/2009/06/looking-for-quest-game</link>
		<comments>http://www.coco3.com/community/2009/06/looking-for-quest-game#comments</comments>
		<pubDate>Sat, 20 Jun 2009 04:31:56 +0000</pubDate>
		<dc:creator>Folboter</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2009/06/looking-for-quest-game/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Anyone know where I can find the code for the CoCo game &#8220;Quest&#8221;?  That was one of my favorite games when I was a kid!  Any help would be much appreciated.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/06/looking-for-quest-game/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>rogue for os9 level 2</title>
		<link>http://www.coco3.com/community/2009/06/rogue-for-os9-level-2</link>
		<comments>http://www.coco3.com/community/2009/06/rogue-for-os9-level-2#comments</comments>
		<pubDate>Mon, 15 Jun 2009 02:53:25 +0000</pubDate>
		<dc:creator>drakahn</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2009/06/rogue-for-os9-level-2/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>im looking through the archives for rogue/net hack for os9 i used to have it back in the day but on all the archives ive looked through i can only locate the patch and updated character set.</p>
<p>http://nitros9.lcurtisboyle.com/rogue.html</p>
<p>can any one point me in the corect direction?<br />thanks</p>
<p>ok ignore this i found it burried on the Super CoCo Archive DVD. now all i need to do is locate the infocom series&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/06/rogue-for-os9-level-2/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bedlam online</title>
		<link>http://www.coco3.com/community/2009/05/bedlam-online</link>
		<comments>http://www.coco3.com/community/2009/05/bedlam-online#comments</comments>
		<pubDate>Thu, 28 May 2009 23:26:40 +0000</pubDate>
		<dc:creator>Lod</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2009/05/bedlam-online/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hi,</p>
<p>I played the text adventure game &#8216;Bedlam&#8217; on a Coco as a kid.  I never won but the game fascinated me and when recently I started messing around with Coco emulators, Bedlam was one of the first things I loaded.</p>
<p>I decided to &#8216;modernize&#8217; the game a bit and I&#8217;ve created something that might be fun for any fans of the original game.  Basically I&#8217;ve recreated Bedlam but made it multiplayer and accessible online.  So now you can wonder around the asylum with other players <img src='http://www.coco3.com/community/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>You can connect to the game using telnet or any terminal program that supports telnet connections.  For a truly authentic experience, set your program to 32 x 16 and a black on green screen.</p>
<p>The game is running at www.groupunix.com port 6809<br />The url telnet://www.groupunix.com:6809 might work depending on your system, or the command: </p>
<p>telnet www.groupunix.com 6809</p>
<p>is another way to check it out.   Things are not quite finished, but you can solve the game.</p>
<p>I&#8217;m interested to see if anyone still gets a kick out of games like this.  I might convert more old text adventures such as Pyramid 2000, Rakkatu, etc if there is interest.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/05/bedlam-online/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Loading cassette images.</title>
		<link>http://www.coco3.com/community/2009/04/loading-cassette-images</link>
		<comments>http://www.coco3.com/community/2009/04/loading-cassette-images#comments</comments>
		<pubDate>Mon, 27 Apr 2009 19:24:20 +0000</pubDate>
		<dc:creator>potatohead</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2009/04/loading-cassette-images/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve located a few cassette images I wanted to try.</p>
<p>One is an image of a rompak.  It&#8217;s Rad Warrior actually.  </p>
<p>I used to know how to do this, but don&#8217;t now <img src='http://www.coco3.com/community/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />   </p>
<p>How to load that to execute in RAM, or is that one protected such that it needs to be hacked?  Maybe it&#8217;s just an archive?</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/04/loading-cassette-images/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Xevious Arcade Game for CoCo?</title>
		<link>http://www.coco3.com/community/2009/04/xevious-arcade-game-for-coco</link>
		<comments>http://www.coco3.com/community/2009/04/xevious-arcade-game-for-coco#comments</comments>
		<pubDate>Thu, 16 Apr 2009 20:13:37 +0000</pubDate>
		<dc:creator>mrnukem</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2009/04/xevious-arcade-game-for-coco/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I am trying to find out if there was ever a clone of the arcade game Xevious done for the coco but so far have not had any luck. Even browsing the Rainbow Magazine ads for a version got me nothing.</p>
<p>If anyone knows if this game was ever made for the coco please let me know (if anyone has a version please contact me)</p>
<p>Thank you!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/04/xevious-arcade-game-for-coco/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Dungeons of Dagorath zload freezes the game</title>
		<link>http://www.coco3.com/community/2009/04/dungeons-of-dagorath-zload-freezes-the-game</link>
		<comments>http://www.coco3.com/community/2009/04/dungeons-of-dagorath-zload-freezes-the-game#comments</comments>
		<pubDate>Wed, 15 Apr 2009 05:01:10 +0000</pubDate>
		<dc:creator>echosa</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2009/04/dungeons-of-dagorath-zload-freezes-the-game/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Has anyone had this issue? If I call zsave to save my game, it pauses for a bit, then the CoCo3 clicks and the game is playable again (assumingly, the game has saved properly). However, when ever I call zload the game just freezes and hangs there. I&#8217;ve tried zsave <save -name> and zload </save><save -name> with a couple of different names but get the same issue. </p>
<p>If anyone has had this issue or, better yet, knows how to solve it, I&#8217;d love to find out.</save></p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/04/dungeons-of-dagorath-zload-freezes-the-game/feed</wfw:commentRss>
		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>Junior&#8217;s Revenge artwork</title>
		<link>http://www.coco3.com/community/2009/04/juniors-revenge-artwork</link>
		<comments>http://www.coco3.com/community/2009/04/juniors-revenge-artwork#comments</comments>
		<pubDate>Sun, 12 Apr 2009 21:29:46 +0000</pubDate>
		<dc:creator>Vato</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2009/04/juniors-revenge-artwork/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hi,<br />does anyone have scans of covers, manuals and other artwork from Computerware&#8217;s game &#8220;Junior&#8217;s Revenge&#8221; for the CoCo?</p>
<p>Anything will be of interrest.</p>
<p>Vato</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/04/juniors-revenge-artwork/feed</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Z89 and Pitfall 2</title>
		<link>http://www.coco3.com/community/2009/04/z89-and-pitfall-2</link>
		<comments>http://www.coco3.com/community/2009/04/z89-and-pitfall-2#comments</comments>
		<pubDate>Sat, 11 Apr 2009 21:53:43 +0000</pubDate>
		<dc:creator>twilitezoner</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2009/04/z89-and-pitfall-2/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Any idea if Steve is going to make these available? I would love to play these on my PC.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/04/z89-and-pitfall-2/feed</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Looking for Cave Walker</title>
		<link>http://www.coco3.com/community/2009/04/looking-for-cave-walker</link>
		<comments>http://www.coco3.com/community/2009/04/looking-for-cave-walker#comments</comments>
		<pubDate>Sun, 05 Apr 2009 21:18:22 +0000</pubDate>
		<dc:creator>unknown</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2009/04/looking-for-cave-walker/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m looking for a copy of Cave Walker.  Can anyone point me into the right direction?  I&#8217;m trying to recollect some of the games I had for my coco3 as a kid.  Sadly the computer and my disks is long gone, I really wish I would of kept it and the games.  <img src='http://www.coco3.com/community/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />   Thank goodness for emulation though!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/04/looking-for-cave-walker/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Arconiax Assignment &amp; The Trip</title>
		<link>http://www.coco3.com/community/2009/03/arconiax-assignment-the-trip</link>
		<comments>http://www.coco3.com/community/2009/03/arconiax-assignment-the-trip#comments</comments>
		<pubDate>Tue, 31 Mar 2009 02:36:10 +0000</pubDate>
		<dc:creator>apricot</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2009/03/arconiax-assignment-the-trip/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I have some fond memories of these unusual adventures&#8230;. does anyone have these programs? Arconiax Assignment was billed as the world&#8217;s first scratch n sniff adventure and The Trip was a quirky graphic adventure. I think the file names are ARCON32K and THE TRIP and they&#8217;re from the July &#038; August 1984 issues of Rainbow. I&#8217;d love to play them again, so I&#8217;m hoping someone can upload them  <img src='http://www.coco3.com/community/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/03/arconiax-assignment-the-trip/feed</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Disk image to try</title>
		<link>http://www.coco3.com/community/2009/03/disk-image-to-try</link>
		<comments>http://www.coco3.com/community/2009/03/disk-image-to-try#comments</comments>
		<pubDate>Wed, 11 Mar 2009 22:47:33 +0000</pubDate>
		<dc:creator>sixxie</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2009/03/disk-image-to-try/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>A few BIG caveats:</p>
<p> * CoCo 1/2 only!  Uses a video mode not available on the CoCo 3.</p>
<p> * PAL only!  On an NTSC machine, you will see nonsense at the top of the screen, as there isn&#8217;t enough time to do everything out of the visible area.</p>
<p> * Untested!  I don&#8217;t have an RSDOS cart, so this has only been tested under emulation <img src='http://www.coco3.com/community/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>So all that aside, if you&#8217;re still interested, here&#8217;s a little thing I&#8217;m working on (very slowly):</p>
<p>[url]http://www.6809.org.uk/tmp/da/demo-coco.dsk[/url]</p>
<p>It&#8217;s a 40T SS disk image (well, 35 I guess, but there&#8217;s enough data there for 40).  Type &#8216;DOS&#8217; to start &#8211; *hopefully* it&#8217;ll work on real hardware!  Would love to know&#8230;</p>
<p>Edit:  oh yeah, W, S, A, D, Enter!  Numbers switch in various options.<br />Edit 2: should also point out it needs 64K</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/03/disk-image-to-try/feed</wfw:commentRss>
		<slash:comments>14</slash:comments>
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		<item>
		<title>Chromasette on tape (or disk)</title>
		<link>http://www.coco3.com/community/2009/03/chromasette-on-tape-or-disk</link>
		<comments>http://www.coco3.com/community/2009/03/chromasette-on-tape-or-disk#comments</comments>
		<pubDate>Wed, 04 Mar 2009 08:01:45 +0000</pubDate>
		<dc:creator>fiscap</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2009/03/chromasette-on-tape-or-disk/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Does anyone know of if there&#8217;s a complete archive of the Chromasette series on tape &#8211; either .CAS or .DSK images? I&#8217;ve been trying to find the whole catalog but so far no luck.</p>
<p>I did put in a couple of bids on this auction that just ended, but someone else must have really wanted them. I was hoping to create images of them for archival purposes.</p>
<p>[url]http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&#038;item=160318025637[/url]</p>
<p>BTW &#8211; the same bidder also snagged this lot of Rainbow on tape:</p>
<p>[url]http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&#038;item=160318025900[/url]</p>
<p>The bidder must be an avid CoCo fan and a collector &#8211; picked up a good sized lot at a decent price.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/03/chromasette-on-tape-or-disk/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<item>
		<title>City of Reality exists for the coco 1,2</title>
		<link>http://www.coco3.com/community/2009/02/city-of-reality-exists-for-the-coco-12</link>
		<comments>http://www.coco3.com/community/2009/02/city-of-reality-exists-for-the-coco-12#comments</comments>
		<pubDate>Sun, 15 Feb 2009 15:59:57 +0000</pubDate>
		<dc:creator>briza</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2009/02/city-of-reality-exists-for-the-coco-12/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hi Fellow coconuts.</p>
<p>Curious to know if anyone has takened a look at the OS9 dsk images in the 500mb archive in the Maltemedia website.  If you do. look at the image that has AR, CITY. This is the image that contains the game CITY of REALITY.<br /> The only problem I found is that it won&#8217;t run under OS-9 Level II and as it is OS-9 level 1 game it uses the graphic drivers and what not in it. And I don&#8217;t have a clue how OS-9 Level 1 operates only ever learned to use the Coco 3 version.<br /> Also I&#8217;m certain you need a Character Disk to play the game, So far I have not found it in the archive set, But on the image disk you find a directory called CHR<city something like that. Well I get a error 207 if I try and look at it.<br /> maybe a talented programmer in here can figure out how to get it running, So far I only get a Intro screen in nice fancy fonts displaying then asks for the Character disk.<br /> So hopefully this year we will see copies of this OS-9 game floating around on the net.</p>
<p>laters</p>
<p>Briza</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/02/city-of-reality-exists-for-the-coco-12/feed</wfw:commentRss>
		<slash:comments>26</slash:comments>
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		<item>
		<title>3D Deathchase conversion for the Tandy CoCo &amp; Dragon.</title>
		<link>http://www.coco3.com/community/2009/01/3d-deathchase-conversion-for-the-tandy-coco-dragon</link>
		<comments>http://www.coco3.com/community/2009/01/3d-deathchase-conversion-for-the-tandy-coco-dragon#comments</comments>
		<pubDate>Thu, 01 Jan 2009 07:27:53 +0000</pubDate>
		<dc:creator>Jmk</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2009/01/3d-deathchase-conversion-for-the-tandy-coco-dragon/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hi!  More CoCo 1/2 / Dragon stuff here, as I release a demo of 3D Deathchase.</p>
<p>This is a conversion of the highly regarded Spectrum game, using the original Z80 source code, provided by &#8220;The Executioner&#8221; from when he was making a conversion to the Amstrad CPC system.</p>
<p>I intend to make it run on a 16K machine, but (for now) you will have to use a machine with 32K or more RAM.</p>
<p>Controls and loading instructions are on the website:<br />[url=http://www.indigobanquet.adsl24.co.uk/coco/deathchase/deathchase.htm]Deathchase demo.[/url]</p>
<p>Happy new year!   <img src='http://www.coco3.com/community/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2009/01/3d-deathchase-conversion-for-the-tandy-coco-dragon/feed</wfw:commentRss>
		<slash:comments>14</slash:comments>
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		<item>
		<title>Looking for some not well known Pac-Man clone</title>
		<link>http://www.coco3.com/community/2008/12/looking-for-some-not-well-known-pac-man-clone</link>
		<comments>http://www.coco3.com/community/2008/12/looking-for-some-not-well-known-pac-man-clone#comments</comments>
		<pubDate>Sat, 27 Dec 2008 10:22:46 +0000</pubDate>
		<dc:creator>Starxxon</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/12/looking-for-some-not-well-known-pac-man-clone/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hi,</p>
<p>I&#8217;m looking for a game that I had on my Coco 2, which was a Pac-Man clone but with huge mazes.</p>
<p>The game was running in PMODE 4/SCREEN 1,1 mode, with no &#8220;intended&#8221; colors, and the Pac-man character and ghosts were much smaller than in any other clones I&#8217;ve seen for the Coco. Thus, the mazes were much &#8220;bigger&#8221; and complex. There was no scrolling, the mazes were all contained in a single screen, but since the distance between walls was much smaller, the mazes were more complex. (Just to be sure there&#8217;s no confusion, I&#8217;m not talking about Megabug.)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2008/12/looking-for-some-not-well-known-pac-man-clone/feed</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Does anybody have a working disk image of Cave Walker?</title>
		<link>http://www.coco3.com/community/2008/12/does-anybody-have-a-working-disk-image-of-cave-walker</link>
		<comments>http://www.coco3.com/community/2008/12/does-anybody-have-a-working-disk-image-of-cave-walker#comments</comments>
		<pubDate>Sun, 14 Dec 2008 23:56:00 +0000</pubDate>
		<dc:creator>PunkMaister</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/12/does-anybody-have-a-working-disk-image-of-cave-walker/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>The Image I got is apparently faulty as OS9 Boots all it does is asks for the date and freezes right there&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2008/12/does-anybody-have-a-working-disk-image-of-cave-walker/feed</wfw:commentRss>
		<slash:comments>33</slash:comments>
		</item>
		<item>
		<title>Freezing games on VCC. Interbank Incident 1 of them&#8230;</title>
		<link>http://www.coco3.com/community/2008/12/freezing-games-on-vcc-interbank-incident-1-of-them</link>
		<comments>http://www.coco3.com/community/2008/12/freezing-games-on-vcc-interbank-incident-1-of-them#comments</comments>
		<pubDate>Sun, 07 Dec 2008 07:47:52 +0000</pubDate>
		<dc:creator>PunkMaister</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/12/freezing-games-on-vcc-interbank-incident-1-of-them/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>For some unexplained sniglet of the universe after the game asks the display questions and you chose the character as the game&#8217;s initial room appears the game simply freezes.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2008/12/freezing-games-on-vcc-interbank-incident-1-of-them/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Rampage sound problmes!</title>
		<link>http://www.coco3.com/community/2008/12/rampage-sound-problmes</link>
		<comments>http://www.coco3.com/community/2008/12/rampage-sound-problmes#comments</comments>
		<pubDate>Sun, 07 Dec 2008 07:16:33 +0000</pubDate>
		<dc:creator>PunkMaister</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/12/rampage-sound-problmes/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>The game Rampage does not produce sounds when run on the VCC emulator. What could be happening? All other games work fine when it comes to sound but this one&#8230; <img src='http://www.coco3.com/community/wp-includes/images/smilies/icon_confused.gif' alt=':?' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2008/12/rampage-sound-problmes/feed</wfw:commentRss>
		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>Does anyone know how to operate the games Zone6 and Quasar?</title>
		<link>http://www.coco3.com/community/2008/12/does-anyone-know-how-to-operate-the-games-zone6-and-quasar</link>
		<comments>http://www.coco3.com/community/2008/12/does-anyone-know-how-to-operate-the-games-zone6-and-quasar#comments</comments>
		<pubDate>Thu, 04 Dec 2008 05:34:10 +0000</pubDate>
		<dc:creator>PunkMaister</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/12/does-anyone-know-how-to-operate-the-games-zone6-and-quasar/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Does anyone know how operate the following games:<br />Zone6<br />Quasar Commander</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2008/12/does-anyone-know-how-to-operate-the-games-zone6-and-quasar/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<item>
		<title>Program paks</title>
		<link>http://www.coco3.com/community/2008/11/program-paks</link>
		<comments>http://www.coco3.com/community/2008/11/program-paks#comments</comments>
		<pubDate>Sun, 23 Nov 2008 12:24:01 +0000</pubDate>
		<dc:creator>lumbee74</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/11/program-paks/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Anyone know where to get program paks, besides searching ebay?</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2008/11/program-paks/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Sierra AGI TOCGen</title>
		<link>http://www.coco3.com/community/2008/11/sierra-agi-tocgen</link>
		<comments>http://www.coco3.com/community/2008/11/sierra-agi-tocgen#comments</comments>
		<pubDate>Tue, 18 Nov 2008 11:02:28 +0000</pubDate>
		<dc:creator>willz88coco3</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/11/sierra-agi-tocgen/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I just got coco3.com&#8217;s Super CoCo Archive DVD and was attempting to fix the Space Quest 1 that is on the &#8220;pre-loaded&#8221; VCC vurtual hard drive (I still don&#8217;t know who set up this image but, thanks for the wonderful set of default tools; some of which I cannot find elsewhere).</p>
<p>My current VCC setup is HD6309 2MB NitrOS-9 3.2.8 and I&#8217;m using the following modules for VCC Cloud-9 Hard Drive emulation: EmuDsk (CRC $85815B); H0 ($BE79DA); DD ($BDBB72) and I use covdg.io and not covdg_small.io</p>
<p>During play I drop the orat part before the alien hologram on Kerona and the triangular doorway appears.  As soon as I step through it, an error occurs.  The version on the CoCo Archive DVD does not crash at this point (although it does have some other quirks, but not as many as the version I an currently using).  Therefore I am replacing the files on the hard drive with those on the DVD.</p>
<p>I use lha to make an archive of the game on the hard drive.  I then copied the files from the DVD.  I setup a VDG window and run the game.  Oops, it want&#8217;s disk 1.  Forgot about the toc.txt.  I remember vaguely about how to do this because I moved my original KQ3 to DS 40tk disks back in the day (I guess about 17 years now).  So I flip to another window and check the format of the toc.txt for Kings Quest 1 and then modify the SQ1 toc.txt to:</p>
<p>[code:1:aa04c89fa1]h0 s1 v0 v1 v2[/code:1:aa04c89fa1]</p>
<p>I delete the toc file and run the togen only to get the following:</p>
<p>[code:1:aa04c89fa1]{W7|05}/DD/USR/SQ1:tocgen toc.txt<br />Disk number missing:<br />h0 s1 v0 v1 v2<br />[/code:1:aa04c89fa1]</p>
<p>After some experimenting I found that neither the "preload" or the DVD vesrion of tocgen could process the toc.txt file.</p>
<p>My question now is, "How did the toc file that works with the hard drive get generated in the first place?"  Is there a new version of tocgen that accepts "h0" as a parameter?</p>
<p>A closer examination of the toc file reveals that the original toc and a new toc I chaged to read:</p>
<p>[code:1:aa04c89fa1]d0 s1 v0 v1 v2[/code:1:aa04c89fa1]</p>
<p>...has only one difference in the 4th byte.  The toc that used d0 as the drive has a "00" as the fourth byte and the original toc that uses h0 (I assume because tocgen cannot process the file) has "01" as the fourth byte.</p>
<p>WEIRD NOTE:<br />I also noticed that a toc.txt that uses "d0" and a toc.txt that uses "dd" produce the exact same toc file.</p>
<p>Anyone who has information about how to generate a toc file for use on a hard drive or can point me in the direction of a newer TOCGen that can produce a toc file for use on a hard drive, please drop me a line here in the forums.</p>
<p>I am looking forward to playing Manhunter 1 as I was never able to complete this on my Dad's Tandy 1000SX.  And of course SQ0 and SQTLC because I have never played these.</p>
<p>Thanks,</p>
<p>William Carlin</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2008/11/sierra-agi-tocgen/feed</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Temple of Rom Question</title>
		<link>http://www.coco3.com/community/2008/11/temple-of-rom-question</link>
		<comments>http://www.coco3.com/community/2008/11/temple-of-rom-question#comments</comments>
		<pubDate>Wed, 12 Nov 2008 05:50:51 +0000</pubDate>
		<dc:creator>jonday</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/11/temple-of-rom-question/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hey,</p>
<p>Currently trying to get all the items in Temple of Rom.   Just wondering if anyone has gotten all the items, and if so&#8230; what happens next?  Does the level restart?  Does it randomize?   I noticed that after you get 100,000 points the game doubles in speed, but I lost all my lives before getting all the items.  (stupid bat)</p>
<p>Thanks for any info,</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2008/11/temple-of-rom-question/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Galactic Attack High Score Video on Youtube</title>
		<link>http://www.coco3.com/community/2008/11/galactic-attack-high-score-video-on-youtube</link>
		<comments>http://www.coco3.com/community/2008/11/galactic-attack-high-score-video-on-youtube#comments</comments>
		<pubDate>Sun, 09 Nov 2008 08:04:20 +0000</pubDate>
		<dc:creator>jonday</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/11/galactic-attack-high-score-video-on-youtube/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hey all,</p>
<p>Alright, still in the process of recording some of my games so that future generations of you-tubers can experience my childhood.  Decided to go ahead and try to get a personal high score in Galactic Attack.   I was shooting for 15,000 and ended up with 16,000 (after several attempts).   Another pretty fast game for the Coco1/2, but this one has truly the most grating sound effects ever created by the machine.</p>
<p><span class="youtube">
<object width="425" height="355">
<param name="movie" value="http://www.youtube.com/v/jK7KBv2ubA4&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0?rel=1" />
<param name="allowFullScreen" value="true" />
<embed wmode="transparent" src="http://www.youtube.com/v/jK7KBv2ubA4&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0?rel=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355"></embed>
<param name="wmode" value="transparent" />
</object>
</span><p><a href="http://www.youtube.com/watch?v=jK7KBv2ubA4">www.youtube.com/watch?v=jK7KBv2ubA4</a></p></p>
<p>Enjoy!</p>
<p>(p.s. I&#8217;m not REALLY proud of my score, since there is still another zero to the left, I know that anything less than 100,000 is probably not that impressive)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2008/11/galactic-attack-high-score-video-on-youtube/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Two DOWNLAND Questions</title>
		<link>http://www.coco3.com/community/2008/10/two-downland-questions</link>
		<comments>http://www.coco3.com/community/2008/10/two-downland-questions#comments</comments>
		<pubDate>Thu, 23 Oct 2008 17:59:10 +0000</pubDate>
		<dc:creator>jonday</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/10/two-downland-questions/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hey, just wondering if anyone on here has beaten the game downland.   I remember beating it once, and it restarted on level 1, with the acid drops falling closer to the ropes.   Pretty sure I died immediately on the first rope because of that.   </p>
<p>I also remember the level before the last one, or maybe it was the last level that I always had a problem with.  It had a horizontal rope at the top, and you had to get from that rope to a vertical rope next to it.  The only way I could get past it was to drop from the horizontal rope, die, and then use my next life to get through the door.    Anyone have a solution to that level which doesn&#8217;t involve dying?[/b]</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Canyon Climber question</title>
		<link>http://www.coco3.com/community/2008/10/canyon-climber-question</link>
		<comments>http://www.coco3.com/community/2008/10/canyon-climber-question#comments</comments>
		<pubDate>Wed, 22 Oct 2008 01:06:02 +0000</pubDate>
		<dc:creator>jonday</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/10/canyon-climber-question/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Wondering what is the highest score/canyon level anyone has ever gotten to.</p>
<p>I posted a video of me getting to Canyon 9 (which is insanely fast) on youtube,</p>
<p>http://www.youtube.com/watch?v=G4qmoj0Zo0g</p>
<p> Was hoping to keep practicing then submit my scores to Twin Galaxy for a world record attempt&#8230;</p>
]]></content:encoded>
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		<slash:comments>11</slash:comments>
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		<item>
		<title>TRS-80 Color Computer/Coco Archive?</title>
		<link>http://www.coco3.com/community/2008/10/trs-80-color-computercoco-archive</link>
		<comments>http://www.coco3.com/community/2008/10/trs-80-color-computercoco-archive#comments</comments>
		<pubDate>Tue, 21 Oct 2008 06:53:56 +0000</pubDate>
		<dc:creator>gsw</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/10/trs-80-color-computercoco-archive/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hey guys! For the Apple II there was the &#8220;asimov&#8221; archive of just about everything ever written or hacked for the Apple II. Is there anything like that for the coco? I have seen other threads in the forum where people asked similar questions and they were just directed to google. I&#8217;ve done that before and attempted to find the old games I used to play on my coco1, but maybe only found one or two at most. I know some folks have the complete Chromosette collection on their harddrive, and am just thinking that it is a shame that there is a lot of old software that is going to get lost or forgotten over time unless an archive is setup that allows uploads, etc. If there are people that have a lot of stuff, but don&#8217;t know where to put it, please speak up. Worst case maybe I could setup a free ftp server for ongoing use.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Looking for a copy of Erland</title>
		<link>http://www.coco3.com/community/2008/10/looking-for-a-copy-of-erland</link>
		<comments>http://www.coco3.com/community/2008/10/looking-for-a-copy-of-erland#comments</comments>
		<pubDate>Wed, 15 Oct 2008 20:11:47 +0000</pubDate>
		<dc:creator>star2doc</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/10/looking-for-a-copy-of-erland/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Once upon a time, in the ram memory of a CoCo long long ago, I had a copy of this game. But alas, the ravages of time have plagued the tiny magnetic particles of my disk, so that no longer magnetic are they! Hither and yon have I searched the vast internet, but to no avail. Can anyone help a poor nostalgic CoCo user, please? Can you send me a DSK image? <img src='http://www.coco3.com/community/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>[img:98ecdb1263]http://nitros9.lcurtisboyle.com/erland1.gif[/img:98ecdb1263]</p>
<p>I got the screen shot from a web site, but they do not have the game available to download&#8230; <img src='http://www.coco3.com/community/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>Erland is the successor to Prickly-Pear Software&#8217;s hit strategy game, Viking. Erland, unlike Viking, required 32K of RAM, and was a lot more sophisticated in what you could do to build up your kingdom. Erland requires at least 2 players, and allows up to 5, unlike Computer Shack&#8217;s game of a similiar vein, Castle Greymoon, which was single player only. Erland also added the option of saving a game in progress, unlike either of the other two. </p>
<p>Title: Erland</p>
<p>Author: Tim Bremser and Lloyd Pulley</p>
<p>Publisher: Prickly-Pear Software</p>
<p>Released: 1984</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2008/10/looking-for-a-copy-of-erland/feed</wfw:commentRss>
		<slash:comments>11</slash:comments>
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		<item>
		<title>CoCo/OS-9 Z-machine Support?</title>
		<link>http://www.coco3.com/community/2008/10/cocoos-9-z-machine-support</link>
		<comments>http://www.coco3.com/community/2008/10/cocoos-9-z-machine-support#comments</comments>
		<pubDate>Sat, 11 Oct 2008 20:25:54 +0000</pubDate>
		<dc:creator>JOELAV</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/10/cocoos-9-z-machine-support/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Ok CoCo folk,</p>
<p>I know that many of the original Infocom games were available for the CoCo.  It appears that they were for DECB.  I know also that there is a Z-machine implementation for OS-9/68K.  Does anyone know if there is one for (Nitr)OS-9 6&#215;09?  Does anyone know if the Z-code interpreter that comes with the Infocom games can run more recent games created with Inform (assuming they don&#8217;t use unsupported features)?</p>
<p>JCE</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Marching Band Music Demo?</title>
		<link>http://www.coco3.com/community/2008/10/marching-band-music-demo</link>
		<comments>http://www.coco3.com/community/2008/10/marching-band-music-demo#comments</comments>
		<pubDate>Wed, 08 Oct 2008 08:03:06 +0000</pubDate>
		<dc:creator>fiscap</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/10/marching-band-music-demo/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Does anyone recall a CoCo 1/2 demo that showed a simple animation of a marching band with 4-part music playing in the background? I think it may have been by Spectral Associates but can&#8217;t be certain. </p>
<p>It was a pretty cool demo showing off the 4-part harmony capabilities of the CoCo.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>The Sands of Egypt</title>
		<link>http://www.coco3.com/community/2008/09/the-sands-of-egypt</link>
		<comments>http://www.coco3.com/community/2008/09/the-sands-of-egypt#comments</comments>
		<pubDate>Thu, 18 Sep 2008 05:51:48 +0000</pubDate>
		<dc:creator>JP</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/09/the-sands-of-egypt/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Does anyone have a copy of this adventure in JVC disk format (.DSK) that works?  I own a legal copy of the game, but would like to have a backup on my PC so I can use it in an emulator (e.g. VCC).</p>
<p>I have a high quality scan of the manual (as a PDF) that I can offer in exchange.</p>
<p>&#8211; JP</p>
]]></content:encoded>
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		<slash:comments>9</slash:comments>
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		<item>
		<title>New Website dedicated to Old Game..Paladin&#8217;s Legacy</title>
		<link>http://www.coco3.com/community/2008/09/new-website-dedicated-to-old-game-paladins-legacy</link>
		<comments>http://www.coco3.com/community/2008/09/new-website-dedicated-to-old-game-paladins-legacy#comments</comments>
		<pubDate>Tue, 16 Sep 2008 20:16:12 +0000</pubDate>
		<dc:creator>Allan</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/09/new-website-dedicated-to-old-game-paladins-legacy/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>In a fit of retro gaming nostalgia and with the help of several members of the maltedmedia Color computer group I was motivated to create a blog/website dedicated to my very old game on Color Computer that was published in 1989 by Sundog Systems.  It&#8217;s called Paladin&#8217;s Legacy and it runs on any Color Computer I,II, III with 64k ram and 5.25 floppy drive.  Thanks to the VCC Emulator, it also now runs on any WIndows XP or Vista system.</p>
<p>Everything you need is at this site if you want to play the game on your Windows or Vista system&#8230;..ie&#8230; The original game manual, VCC Emulator, the floppy disk images (PaladinsLegacy_Playerdisk.dsk and PaladinsLegacy_Citydisk.dsk) and instructions on how to setup VCC for the game.</p>
<p>http://paladinslegacy.spaces.live.com/</p>
<p>I hope someone enjoys it.  </p>
<p>Feel free to contact me if you have any questions about the game or the site.</p>
<p>chaney@acwoodworksinc.com</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2008/09/new-website-dedicated-to-old-game-paladins-legacy/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Map of the whole Death Trap maze! And a 3d version!</title>
		<link>http://www.coco3.com/community/2008/08/map-of-the-whole-death-trap-maze-and-a-3d-version</link>
		<comments>http://www.coco3.com/community/2008/08/map-of-the-whole-death-trap-maze-and-a-3d-version#comments</comments>
		<pubDate>Wed, 20 Aug 2008 05:35:25 +0000</pubDate>
		<dc:creator>Starxxon</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/08/map-of-the-whole-death-trap-maze-and-a-3d-version/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Some of you may remember Death Trap, a game where you drive a tank (that can&#8217;t even shoot!) around a huge maze full of power-ups, represented by letters. You were also chased by some homing mine that would warp you randomly after blowing up your tank.</p>
<p>[url]http://nitros9.lcurtisboyle.com/deathtrap.html[/url]<br />[img:d0998dc186]http://nitros9.lcurtisboyle.com/death_trap.gif[/img:d0998dc186]</p>
<p>Through the use of the &#8220;M&#8221; powerups you encounter at specific points in the maze, you can get an over-head map from there, but the view is nowhere big enough to ever show the whole thing.</p>
<p>I&#8217;m sure I&#8217;m not the only one that wondered what the whole maze would look like&#8230;</p>
<p>Since I&#8217;m good at reverse-engineering video-games (having cracked the level format for F-Zero, Starfox and Super Mario 64) I decided to give it a try.</p>
<p>The .bin version is 8k, which is way to small to contain the whole map uncompressed, so I took a look at a game disk I found somewhere on the net (JOGOS3.DSK) which contained the game. Here&#8217;s what I found in there:</p>
<p>[img:d0998dc186]http://homepage.mac.com/qubedstudios/dt_map_raw.png[/img:d0998dc186]</p>
<p>It looked familiar, but no matter what codec I used to decode the image I still didn&#8217;t get the actual map. What I found is that the bitmap on the top is for horizontal walls, while the one on the bottom is for vertical walls.</p>
<p>With that in mind, I combined the two bitmaps to get this:<br />[img:d0998dc186]http://homepage.mac.com/qubedstudios/dt_map_2d.png[/img:d0998dc186]</p>
<p>Nice isn&#8217;t it? Each corner of the map brings a lot of memories to me!</p>
<p>If you use a paint bucket tool on a white area of the map you&#8217;ll find that the tank can actually go anywhere in the maze without using a warp, except the D of the word END, the squares and three triangles made by the &#8220;S&#8221; figure at the bottom left of the map. </p>
<p>Another big exception is that big area on the top right of the map, which is disconnected from the rest of the maze. I used to call this area &#8220;the desert&#8221;, because of the wavy pattern made by walls, and the fact that you would &#8220;starve&#8221; out of fuel in the longest diagonal stretches. Looking at the area in the context of the whole map shows that it was probably indeed intended as a desert-like area, with a pyramid in the center.</p>
<p>Looking at the text found in the game data, it seems that it&#8217;s possible to actually finish the game. I&#8217;m not sure if it requires getting every single power-ups, or maybe just all the diamonds. Nevertheless, at least one diamond is trapped inside a square, so you have to be extremely lucky and get warped inside that square to get this particular diamond (then wait for the homing mine to get warped elsewhere!)</p>
<p>Now, wouldn&#8217;t be cool to have a 3d remake of Death Trap? I still have to find where and how the power-up positions are stored, but here&#8217;s a glimpse of how it could look:</p>
<p>[img:d0998dc186]http://homepage.mac.com/qubedstudios/dt_map_part1.jpg[/img:d0998dc186]<br />[img:d0998dc186]http://homepage.mac.com/qubedstudios/dt_map_part2.jpg[/img:d0998dc186]</p>
<p>[img:d0998dc186]http://homepage.mac.com/qubedstudios/dt_map_small.gif[/img:d0998dc186]</p>
<p>Click on the following link to get a bigger version of the 3d map: [url]http://homepage.mac.com/qubedstudios/dt_map_big.png[/url]</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>Quest for Thelda: Where did the background music go?</title>
		<link>http://www.coco3.com/community/2008/08/quest-for-thelda-where-did-the-background-music-go</link>
		<comments>http://www.coco3.com/community/2008/08/quest-for-thelda-where-did-the-background-music-go#comments</comments>
		<pubDate>Mon, 18 Aug 2008 18:12:03 +0000</pubDate>
		<dc:creator>court</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/08/quest-for-thelda-where-did-the-background-music-go/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I remember seeing (and drooling) over Thelda at a Rainbowfest back in &#8217;87 or &#8217;88.  The one thing I noticed right away was music playing in the background.  Of course this somewhat slowed the gameplay somewhat.</p>
<p>All the disk images I&#8217;ve seen recently do not have this music at all.  Does anyone know if it was removed at the last moment?</p>
<p>And for that matter &#8211; does anyone know what happened to Eric A. Wolf?</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>How to get CoCo games now?</title>
		<link>http://www.coco3.com/community/2008/08/how-to-get-coco-games-now</link>
		<comments>http://www.coco3.com/community/2008/08/how-to-get-coco-games-now#comments</comments>
		<pubDate>Mon, 18 Aug 2008 10:39:21 +0000</pubDate>
		<dc:creator>Sonja</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/08/how-to-get-coco-games-now/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>If I find a CoCo 2 or 3, how would I get games or appz for it? Is there a location I can download them and then save them onto cassette or 5.25&#8243; floppy from my modern computer, to then load them on the CoCo?</p>
<p>What is the DVD this website has for sale and how does it connect to the CoCo?</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2008/08/how-to-get-coco-games-now/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Dungeons of Dagorrath Remake in Flash</title>
		<link>http://www.coco3.com/community/2008/08/dungeons-of-dagorrath-remake-in-flash</link>
		<comments>http://www.coco3.com/community/2008/08/dungeons-of-dagorrath-remake-in-flash#comments</comments>
		<pubDate>Fri, 08 Aug 2008 23:20:37 +0000</pubDate>
		<dc:creator>mrnukem</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/08/dungeons-of-dagorrath-remake-in-flash/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>This is a remake of Dungeons of Daggorath in Flash. It looks like the web page that had this playable is gone or has moved. All credit goes to the programmer for the excellent remake.</p>
<p>Download the game here:<br />http://rapidshare.com/files/133242948/dungeons_daggorath.rar</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2008/08/dungeons-of-dagorrath-remake-in-flash/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>greensleeves</title>
		<link>http://www.coco3.com/community/2008/08/greensleeves</link>
		<comments>http://www.coco3.com/community/2008/08/greensleeves#comments</comments>
		<pubDate>Thu, 07 Aug 2008 08:33:51 +0000</pubDate>
		<dc:creator>tasteslikenascar</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/08/greensleeves/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>was trying to find a version of the song greensleeves.. wasnt just a .mus file, but (for the actual coco, it was a stand alone &#8220;program&#8221; which displayed a graphic of a robin-hood looking character and played greensleeves, with what i believe was the words on the screen) THis is definately one of the more random vivid memories i have of this awesome machine.. anyone have or seen it? thanks<br />Chad</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Bustout</title>
		<link>http://www.coco3.com/community/2008/08/bustout</link>
		<comments>http://www.coco3.com/community/2008/08/bustout#comments</comments>
		<pubDate>Wed, 06 Aug 2008 19:01:44 +0000</pubDate>
		<dc:creator>tasteslikenascar</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/08/bustout/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hi.. anyone know if the breakout-style game is available anywhere &#8217;round here?<br />Thanks <br />Chad</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2008/08/bustout/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<item>
		<title>trying to find ..</title>
		<link>http://www.coco3.com/community/2008/08/trying-to-find</link>
		<comments>http://www.coco3.com/community/2008/08/trying-to-find#comments</comments>
		<pubDate>Wed, 06 Aug 2008 01:20:56 +0000</pubDate>
		<dc:creator>tasteslikenascar</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/08/trying-to-find/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>an educational program (and it might be for the model I, so correct me if im wrong) but it was a way for a child to learn the letters of the alphabet, and all i remember was when you guessed correctly, the typewriter would smile at you. <br />any help? <img src='http://www.coco3.com/community/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> <br />thanks<br />Chad</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>&#8230;and three more old games! :)</title>
		<link>http://www.coco3.com/community/2008/07/and-three-more-old-games</link>
		<comments>http://www.coco3.com/community/2008/07/and-three-more-old-games#comments</comments>
		<pubDate>Sun, 13 Jul 2008 11:20:38 +0000</pubDate>
		<dc:creator>sfsdfd</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/07/and-three-more-old-games/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Folks:</p>
<p>OK &#8211; after banging out Tower of Fear, I&#8217;ve put in some time to tackle the other three cassettes that I owned as a kid. After lots of wrangling, I&#8217;ve produced working .CAS ROMs from all of them. (I know that different versions of some of these are already circulating &#8211; disc/ROM Pak versions &#8211; but I don&#8217;t think that the cassette versions have been readily available until now.)</p>
<p>Here they are:</p>
<p>Ghost Gobbler:<br />http://www.djstein.com/Misc/Ghost%20Gobbler.zip</p>
<p>Katerpillar II:<br />http://www.djstein.com/Misc/Katerpillar%20II.zip</p>
<p>Whirlybird Run:<br />http://www.djstein.com/Misc/Whirlybird%20Run.zip</p>
<p>Enjoy! Please spread and add to the CoCo archives.</p>
<p>(I have a copy of Pyramid, too &#8211; but my recording is unsalvageable&#8230; too much attic time. <img src='http://www.coco3.com/community/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  But we already seem to have that one, anyway.)</p>
<p>- David Stein</p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
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		<title>Presenting: Tower of Fear (Coco1 1981 text adventure)</title>
		<link>http://www.coco3.com/community/2008/07/presenting-tower-of-fear-coco1-1981-text-adventure</link>
		<comments>http://www.coco3.com/community/2008/07/presenting-tower-of-fear-coco1-1981-text-adventure#comments</comments>
		<pubDate>Sat, 12 Jul 2008 00:55:10 +0000</pubDate>
		<dc:creator>sfsdfd</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/07/presenting-tower-of-fear-coco1-1981-text-adventure/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Folks:</p>
<p>After much effort, I&#8217;ve managed to locate, dump, and convert the old text adventure game &#8220;Tower of Fear,&#8221; written in 1981 by Charles Forsythe and published by The Programmers Guild. <img src='http://www.coco3.com/community/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>The good news:</p>
<p>The dump is in pristine condition. Despite spending 25 years in a hot attic <img src='http://www.coco3.com/community/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  , my copy of the cassette was in pretty good shape. The cassette had eight copies of the game (four on each of the left and right stereo channels), and the dumping software that I wrote compared the segments of each image to extract the best information. The checksums verify the correctness of each data block.</p>
<p>Also, the dump loads up A-OK in the latest version of Vcc. The loaded program can be listed, and looks perfect.</p>
<p>The slightly bad news:</p>
<p>It&#8217;s not runnable on Vcc &#8211; I get an &#8220;?OM Error&#8221; (out of memory?) on line 10. This is odd, since Tower of Fear ran perfectly on my CoCo1 with 16K RAM, yet it apparently won&#8217;t run on a CoCo3 with 512K RAM.</p>
<p>The slightly better news:</p>
<p>Different portions of it are runnable. If you run it at line 10000, you get the Tower of Fear logo and opening tune. And if you modify line 10 to remove the offending memory instruction (the CLEAR statement), you can even run it to get a text-adventure interpreter, but it doesn&#8217;t work right.</p>
<p>Here&#8217;s the cassette ROM:<br />http://www.djstein.com/Misc/Tower%20of%20Fear.zip</p>
<p>Let me know if anyone has any ideas on getting this thing to work (or other emulators to try that might be more authentic to the CoCo1.)</p>
<p>BTW, I&#8217;ve got four other cassettes dumped and ready for conversion: Pyramid, Katerpillar II, Ghost Gobbler, and Whirlybird Run. Anyone have any interest in those, or other dumps that need conversion?</p>
<p>Regards,</p>
<p>David Stein</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2008/07/presenting-tower-of-fear-coco1-1981-text-adventure/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>New Goodies Uploaded</title>
		<link>http://www.coco3.com/community/2008/06/new-goodies-uploaded</link>
		<comments>http://www.coco3.com/community/2008/06/new-goodies-uploaded#comments</comments>
		<pubDate>Sat, 28 Jun 2008 09:45:17 +0000</pubDate>
		<dc:creator>mrnukem</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/06/new-goodies-uploaded/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Some new goodies added to the files section here:</p>
<p>http://groups.yahoo.com/group/RainbowArchive/</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2008/06/new-goodies-uploaded/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Transferring Dsk to Disk</title>
		<link>http://www.coco3.com/community/2008/06/transferring-dsk-to-disk</link>
		<comments>http://www.coco3.com/community/2008/06/transferring-dsk-to-disk#comments</comments>
		<pubDate>Thu, 05 Jun 2008 08:54:03 +0000</pubDate>
		<dc:creator>specden</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/06/transferring-dsk-to-disk/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hello</p>
<p>I&#8217;m been trying to transfer some Sierra dsk games to actual disk via the &#8220;backup&#8221; command. However the actual disks do not load properly on real hardware. Any suggestions/tutorials on how this can be done?</p>
<p>Thanks!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2008/06/transferring-dsk-to-disk/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Whats this game called???</title>
		<link>http://www.coco3.com/community/2008/06/whats-this-game-called</link>
		<comments>http://www.coco3.com/community/2008/06/whats-this-game-called#comments</comments>
		<pubDate>Thu, 05 Jun 2008 02:17:10 +0000</pubDate>
		<dc:creator>japreja</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/06/whats-this-game-called/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I have been trying to find a game I loved playing as a kid that helped me with electronics.  I can only describe it:</p>
<p>It was an educational game where you moved around in a sub that could pick up various electronics circuits that needed to be placed in certain points of the game in order to open doors, turn on lights and advance further into the game.</p>
<p>I remember it was a rom pack with a picture of the sub on it.</p>
<p>anyone know what I am talking about?</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2008/06/whats-this-game-called/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Night Racer</title>
		<link>http://www.coco3.com/community/2008/05/night-racer</link>
		<comments>http://www.coco3.com/community/2008/05/night-racer#comments</comments>
		<pubDate>Wed, 21 May 2008 09:48:01 +0000</pubDate>
		<dc:creator>jorge_machin</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/05/night-racer/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Does anybody have the game night racer?</p>
<p>It was published in November 1984 in Hot CoCo. It was not an impressive game (graphically speaking), but I want to show it to my family to remember those days because we played it for hours.</p>
<p>Thanks</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2008/05/night-racer/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Jeweled</title>
		<link>http://www.coco3.com/community/2008/05/jeweled-2</link>
		<comments>http://www.coco3.com/community/2008/05/jeweled-2#comments</comments>
		<pubDate>Wed, 14 May 2008 21:19:54 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/05/jeweled-2/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been playing Jeweled a lot and it is really a great game.<br />Support Roger&#8217;s efforts and pick up this game if you can!</p>
<p>I look forward to more new coco games. <img src='http://www.coco3.com/community/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game Manuals Archive</title>
		<link>http://www.coco3.com/community/2008/05/game-manuals-archive</link>
		<comments>http://www.coco3.com/community/2008/05/game-manuals-archive#comments</comments>
		<pubDate>Mon, 05 May 2008 19:03:03 +0000</pubDate>
		<dc:creator>mrnukem</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/05/game-manuals-archive/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Found this web site that archives old game manuals for many platforms. Under the Dragon 32/64 section many of the manuals are the same for some coco software (Just got Time bandit&#8217;s manual there). </p>
<p>Here is the link for the Dragon 32/64 Section : http://www.replacementdocs.com/download.php?list.53</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2008/05/game-manuals-archive/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Looking for old cassette game &#8211; surviving as a programmer?</title>
		<link>http://www.coco3.com/community/2008/05/looking-for-old-cassette-game-surviving-as-a-programmer</link>
		<comments>http://www.coco3.com/community/2008/05/looking-for-old-cassette-game-surviving-as-a-programmer#comments</comments>
		<pubDate>Thu, 01 May 2008 22:27:00 +0000</pubDate>
		<dc:creator>unknown</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/05/looking-for-old-cassette-game-surviving-as-a-programmer/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I had an old cassette game where you were a starving programmer and had to assign your time resources on things like mundane work to pay the bills, decide how much to eat and work towards completing your dream project.</p>
<p>Is this ringing any bells with anyone? It has only been 22 years since I played it so I can&#8217;t promise how accurate my description is.</p>
<p>Thanks for any help!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Seventh Link</title>
		<link>http://www.coco3.com/community/2008/04/seventh-link</link>
		<comments>http://www.coco3.com/community/2008/04/seventh-link#comments</comments>
		<pubDate>Wed, 23 Apr 2008 20:49:33 +0000</pubDate>
		<dc:creator>stu</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/04/seventh-link/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Is there any scans of the manual for this game? I know jeff has the command summary on his site.. Just wondering if there was ever a real manual and if there are scans of it?</p>
<p>I poked into cocodownunder and there seemed to be only the disk images and a caladuril 2 manual but no manual for the seventh link&#8230;</p>
<p>I plan on blogging my way through for Armchair Arcade like I did for Gates of Delirium&#8230;</p>
<p>I have found the hints from the coco friend / pc friend etc.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2008/04/seventh-link/feed</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Jeweled Demo</title>
		<link>http://www.coco3.com/community/2008/04/jeweled-demo</link>
		<comments>http://www.coco3.com/community/2008/04/jeweled-demo#comments</comments>
		<pubDate>Mon, 21 Apr 2008 05:16:17 +0000</pubDate>
		<dc:creator>benjamin</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/04/jeweled-demo/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Just tried out the demo of Jeweled. Played pretty well in my emulator, music is cool! The puzzle play feature sounds cool too!</p>
<p>[img:008b10fd8f]http://i46.photobucket.com/albums/f135/inthe805/jeweled.jpg[/img:008b10fd8f]</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Gates of Delirium</title>
		<link>http://www.coco3.com/community/2008/04/gates-of-delirium-2</link>
		<comments>http://www.coco3.com/community/2008/04/gates-of-delirium-2#comments</comments>
		<pubDate>Fri, 11 Apr 2008 18:15:35 +0000</pubDate>
		<dc:creator>stu</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/04/gates-of-delirium-2/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I dont know if any of you followed my epic blogging of GoD play though on ArmcharArcade but I managed to finish the game.</p>
<p>The less said about this game the better I think. I dont believe anyone could have EVER finished this game without cheating. I just dont think its possible to win this game by normal means.</p>
<p>It really was a case of &#8220;Look we too can make a clone of Ultima II/III for the coco&#8221; game engine rather than concentrating on putting as much effort into the story of the game.  Shame because it could have been really great if they put more work into the story and such.</p>
<p>I also don&#8217;t think the either Dave or Roland play tested it much if any. There are some serious balance issues (poison!). </p>
<p>Maybe it was rushed to market for some reason or such.</p>
<p>Oh well, a chunk of my life I wont get back..</p>
<p>for those who want to read all 13 parts;<br />http://www.armchairarcade.com/neo/taxonomy/term/1187</p>
<p>I&#8217;m debating now if I will play though the seventh link or not and blog it..</p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Anyone remember a programmable tanks battle game?</title>
		<link>http://www.coco3.com/community/2008/04/anyone-remember-a-programmable-tanks-battle-game</link>
		<comments>http://www.coco3.com/community/2008/04/anyone-remember-a-programmable-tanks-battle-game#comments</comments>
		<pubDate>Wed, 09 Apr 2008 04:29:53 +0000</pubDate>
		<dc:creator>Lagrangian</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/04/anyone-remember-a-programmable-tanks-battle-game/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I once had (along with a bunch of other cartridges I gave away &#8212; [i:293eae66b3]sniff[/i:293eae66b3]) a game I can&#8217;t remember the name of.  There was a blue tank and a red one.  You would program each tank using a (IIRC) Logo-ish language.  Then the game would execute the programs and the first tank to shoot the other one N times won.  It was a somewhat interesting game in that it was my first exposure to programming other than Extended Color BASIC.</p>
<p>Anyone remember the name of this cartridge?  Sadly, I&#8217;ve never seen it come up on eBay.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2008/04/anyone-remember-a-programmable-tanks-battle-game/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Jeweled ? Is it close to being released?</title>
		<link>http://www.coco3.com/community/2008/04/jeweled-is-it-close-to-being-released</link>
		<comments>http://www.coco3.com/community/2008/04/jeweled-is-it-close-to-being-released#comments</comments>
		<pubDate>Tue, 08 Apr 2008 02:19:25 +0000</pubDate>
		<dc:creator>navydave</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/04/jeweled-is-it-close-to-being-released/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Its been a awfully long week <img src='http://www.coco3.com/community/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> . According to the description.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2008/04/jeweled-is-it-close-to-being-released/feed</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Power stones of ARD</title>
		<link>http://www.coco3.com/community/2008/02/power-stones-of-ard</link>
		<comments>http://www.coco3.com/community/2008/02/power-stones-of-ard#comments</comments>
		<pubDate>Tue, 19 Feb 2008 04:20:25 +0000</pubDate>
		<dc:creator>bronco</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/02/power-stones-of-ard/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I remember now why I stopped playing this game 20 years ago  ,  the stupid maze is driving me batty.</p>
<p>Anyone remember this game?  was there  a trick to the maze? </p>
<p>Googling  isnt turning up anything at all <img src='http://www.coco3.com/community/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>24</slash:comments>
		</item>
		<item>
		<title>Holy crap!  Is this a real CoCo 1/2 game?!</title>
		<link>http://www.coco3.com/community/2008/01/holy-crap-is-this-a-real-coco-12-game</link>
		<comments>http://www.coco3.com/community/2008/01/holy-crap-is-this-a-real-coco-12-game#comments</comments>
		<pubDate>Tue, 29 Jan 2008 08:50:16 +0000</pubDate>
		<dc:creator>courtesi</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/01/holy-crap-is-this-a-real-coco-12-game/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><span class="youtube">
<object width="425" height="355">
<param name="movie" value="http://www.youtube.com/v/u2IArNy2If8&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0?rel=1" />
<param name="allowFullScreen" value="true" />
<embed wmode="transparent" src="http://www.youtube.com/v/u2IArNy2If8&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0?rel=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355"></embed>
<param name="wmode" value="transparent" />
</object>
</span><p><a href="http://www.youtube.com/watch?v=u2IArNy2If8">www.youtube.com/watch?v=u2IArNy2If8</a></p></p>
<p>This has got to be the most advanced non-CoCo 3 game I&#8217;ve ever seen.</p>
<p>Did the Japanese CoCo have a dedicated sound chip?  Because that doesn&#8217;t like a 6 bit DAC to me!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2008/01/holy-crap-is-this-a-real-coco-12-game/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Small list of CoCo Game Cheat Codes</title>
		<link>http://www.coco3.com/community/2008/01/small-list-of-coco-game-cheat-codes</link>
		<comments>http://www.coco3.com/community/2008/01/small-list-of-coco-game-cheat-codes#comments</comments>
		<pubDate>Mon, 14 Jan 2008 20:15:31 +0000</pubDate>
		<dc:creator>mrnukem</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/01/small-list-of-coco-game-cheat-codes/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Found this site while poking around the interwebs and thought some might find it useful.</p>
<p>http://www.consoledatabase.com/cheats/tandycoco/</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2008/01/small-list-of-coco-game-cheat-codes/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Color Computer Game Maker Software</title>
		<link>http://www.coco3.com/community/2008/01/color-computer-game-maker-software</link>
		<comments>http://www.coco3.com/community/2008/01/color-computer-game-maker-software#comments</comments>
		<pubDate>Mon, 14 Jan 2008 20:13:37 +0000</pubDate>
		<dc:creator>mrnukem</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/01/color-computer-game-maker-software/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I am looking for a copy or at least information on a software package published by radio shack for the coco titled &#8220;TRS-80 Color Computer Game Maker&#8221;  I believe it was Radio Shack catalog number 26-2572 but I could be wrong on that.</p>
<p>any information would be helpful</p>
<p>Thank you!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>coco Lemonade stand</title>
		<link>http://www.coco3.com/community/2008/01/coco-lemonade-stand</link>
		<comments>http://www.coco3.com/community/2008/01/coco-lemonade-stand#comments</comments>
		<pubDate>Sun, 13 Jan 2008 06:02:41 +0000</pubDate>
		<dc:creator>turnerl</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/01/coco-lemonade-stand/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hi all,</p>
<p>my first post on this awsome website!</p>
<p>Wondering if someone could tell me where I could get Lemonade Stand for the coco?</p>
<p>Thanks !</p>
<p>Luke.</p>
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		<slash:comments>28</slash:comments>
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		<title>Looking for Zork and Infocom Games for CoCo</title>
		<link>http://www.coco3.com/community/2008/01/looking-for-zork-and-infocom-games-for-coco</link>
		<comments>http://www.coco3.com/community/2008/01/looking-for-zork-and-infocom-games-for-coco#comments</comments>
		<pubDate>Mon, 07 Jan 2008 18:44:25 +0000</pubDate>
		<dc:creator>mrnukem</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2008/01/looking-for-zork-and-infocom-games-for-coco/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I have been trying to find the Zork series and other Infocom game for download in .DSK format for the coco but have had no luck. Anyone know where they can be found for downloading? One of the few series I do not yet have.</p>
<p>Thank you</p>
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			<wfw:commentRss>http://www.coco3.com/community/2008/01/looking-for-zork-and-infocom-games-for-coco/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<title>Mary and the Butterflies &#8211; new CoCo 3 game RELEASED</title>
		<link>http://www.coco3.com/community/2007/12/mary-and-the-butterflies-new-coco-3-game-released</link>
		<comments>http://www.coco3.com/community/2007/12/mary-and-the-butterflies-new-coco-3-game-released#comments</comments>
		<pubDate>Tue, 01 Jan 2008 03:43:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2007/12/mary-and-the-butterflies-new-coco-3-game-released/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Expect some new games in 2008 for the CoCo 3, starting with my first one for the year (I&#8217;m just cracking my knuckles)&#8230;</p>
<p>Introducing&#8230; &#8220;Mary and the Butterflies&#8221;, starring no other than Mary Kramer (by approval) as the character.</p>
<p>This is a fun game with 4-voice background music and lots of critters flying around the yard.  Mary has to catch as many butterflies without getting stung by a bee.  That&#8217;s it!  Simple plot, not so easy to do.  Run, Mary!  There&#8217;s a yellow jacket on your butt!</p>
<p>[img:b65a8accec]http://www.coco3.com/img/mary.gif[/img:b65a8accec]</p>
<p>[img:b65a8accec]http://www.coco3.com/img/mary2.jpg[/img:b65a8accec]</p>
<p>This was written and tested almost exclusively using my Rainbow IDE for Windows, making it possible to create new CoCo software and games in luxury.  The CCASM 6809 cross assembler is the assembler used.</p>
<p>To get a copy by e-mail see the front page of this site.</p>
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		<slash:comments>11</slash:comments>
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		<title>Sierra games revisited, a new game and a Christmas demo!</title>
		<link>http://www.coco3.com/community/2007/12/sierra-games-revisited-a-new-game-and-a-christmas-demo</link>
		<comments>http://www.coco3.com/community/2007/12/sierra-games-revisited-a-new-game-and-a-christmas-demo#comments</comments>
		<pubDate>Mon, 24 Dec 2007 11:01:26 +0000</pubDate>
		<dc:creator>gmajor</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2007/12/sierra-games-revisited-a-new-game-and-a-christmas-demo/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hi guys!</p>
<p>About a month ago, I was wondering why Leisure Suit Larry for the coco had a <br />different file format than King&#8217;s Quest III. I was able to load King&#8217;s Quest <br />III in any AGI editor but not Leisure Suit Larry. So I decided to take a <br />closer look to the LSL files with an hex editor and I discovered that this <br />game was using the resources format of version 3 of the AGI interpreter for <br />the PC while using the version 2 file structure.</p>
<p>Version 2 uses 4 files to keep track of the resources in the vol files: <br />logDir (for logic), picDir (for pictures), viewDir (for sprites) and sndDir <br />(for sound) while version 3 combines the 4 files with a header which <br />contains the offset of each type of resource within the file. Version 2 uses <br />a 5 bytes header for storing resources while version 3 uses a 7 bytes <br />header. The 2 extra bytes are used for compression. So when loading LSL, the <br />AGI editors expected a 5 bytes header because the game was detected as a <br />version 2. That&#8217;s why I was unable to load it in any AGI editor.</p>
<p>The interpreter in LSL (v2.072) is better than the one in KQ3 (v2.023) and <br />supports a few more features like the PLOT command for pictures and <br />compression! The PLOT command was used in many games I adapted for the coco <br />and I had to get rid of them to make it work with the KQ3 interpreter. <br />Result: less detailed pictures. The LSL interpreter can display all the <br />pictures from the original games. And the best feature: compression. <br />Compression allowed me to make 360K versions of King&#8217;s Quest 4, GoldRush!, <br />ManHunter and fit KQ1 on one disk!</p>
<p>All games have been converted to use the new AGI interpreter and their <br />original pictures. The Space Quest intro song sounds better with this <br />interpreter.</p>
<p>Also, I have adapted the excellent fan made game Space Quest 0 : Replicated <br />for the coco. This game is very close to the spirit of the original Space <br />Quest games and is very fun to play. I recommend it to every Space Quest <br />fan.</p>
<p>That&#8217;s not all! I also adapted the Christmas Card demo from Sierra. Well, <br />the animation is constantly interrupted by the music because of the <br />limitation of the coco interpreter but at least you can enjoy the music. <br />Just in time (barely!) before Christmas!</p>
<p>You can download all the games at:</p>
<p>http://goyim.dyndns.org:8080/coco/Sierra.Games</p>
<p>Merry Christmas!!!<br />Ho! Ho! Ho!</p>
<p>Guillaume</p>
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		<slash:comments>15</slash:comments>
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		<title>Pac Man &#8211; Here is the logic for the ghosts in the arcade</title>
		<link>http://www.coco3.com/community/2007/11/pac-man-here-is-the-logic-for-the-ghosts-in-the-arcade</link>
		<comments>http://www.coco3.com/community/2007/11/pac-man-here-is-the-logic-for-the-ghosts-in-the-arcade#comments</comments>
		<pubDate>Thu, 29 Nov 2007 06:17:56 +0000</pubDate>
		<dc:creator>jdiffend</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2007/11/pac-man-here-is-the-logic-for-the-ghosts-in-the-arcade/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Anyone wanting to create a more accurate version of Pac-Man can find the ghost logic here:<br />[url]http://www.atariage.com/forums/index.php?showtopic=68707[/url]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2007/11/pac-man-here-is-the-logic-for-the-ghosts-in-the-arcade/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Donkey Kong page</title>
		<link>http://www.coco3.com/community/2007/11/donkey-kong-page</link>
		<comments>http://www.coco3.com/community/2007/11/donkey-kong-page#comments</comments>
		<pubDate>Wed, 28 Nov 2007 06:41:22 +0000</pubDate>
		<dc:creator>jdiffend</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2007/11/donkey-kong-page/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>A tribute page to the 8 bit versions of Donkey Kong can be found here:<br />[url]http://www.skunkworx.org/goa/cgi-scripts/game-history.php?game=donkey-kong[/url]</p>
<p>And it will soon have the CoCo 3 version as well.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Roman Checkers Cart and Coco3</title>
		<link>http://www.coco3.com/community/2007/11/roman-checkers-cart-and-coco3</link>
		<comments>http://www.coco3.com/community/2007/11/roman-checkers-cart-and-coco3#comments</comments>
		<pubDate>Tue, 27 Nov 2007 08:04:17 +0000</pubDate>
		<dc:creator>navydave</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/2007/11/roman-checkers-cart-and-coco3/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Is this a problem pak with the Coco3? I cant seem to get my 2 carts to come up on the coco3 (going into a multi-pak), but they both work fine in a coco2 (64k 26-3127B). Are there any special poke to get it to work correctly on the coco3 like with the downland Cart?</p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
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