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<channel>
	<title>The TRS-80/Tandy Color Computer SuperSite! &#187; General</title>
	<atom:link href="http://www.coco3.com/community/category/coco-talk/feed" rel="self" type="application/rss+xml" />
	<link>http://www.coco3.com/community</link>
	<description>A Rainbow 30 Years Wide!  Long Live The CoCo</description>
	<lastBuildDate>Wed, 01 Feb 2012 18:15:31 +0000</lastBuildDate>
	<language>en</language>
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	<atom:link rel="next" href="http://www.coco3.com/community/category/coco-talk/feed?page=2" />

		<item>
		<title>Found some coco stuff in storage</title>
		<link>http://www.coco3.com/community/2012/02/found-some-coco-stuff-in-storage</link>
		<comments>http://www.coco3.com/community/2012/02/found-some-coco-stuff-in-storage#comments</comments>
		<pubDate>Wed, 01 Feb 2012 18:15:31 +0000</pubDate>
		<dc:creator>stwood</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29579</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I found some coco 2s and a coco3 hc8 and disk drive that I put in storage 20 years ago.<br />
If any one is interested in any of this contact me at<br />
stwood@taylortel.net and I will check it to see if it still works and send you the details<br />
Sidney Wood<br />
Clyde Tx</p>
<p>This post was submitted by stwood.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2012/02/found-some-coco-stuff-in-storage/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Best BBS Software for Coco 3</title>
		<link>http://www.coco3.com/community/2012/01/best-bbs-software-for-coco-3</link>
		<comments>http://www.coco3.com/community/2012/01/best-bbs-software-for-coco-3#comments</comments>
		<pubDate>Wed, 25 Jan 2012 04:53:58 +0000</pubDate>
		<dc:creator>djutc</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29567</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hi,</p>
<p>I have always had a dream to setup a BBS running on a color computer 3. Does anyone know what the best software would be for that? The other question I have is because dial-up BBS&#8217;s are kind of by the waste side due to the internet. Is it possible to setup it up running on Telenet or something along those lines?</p>
<p>Any help would be greatly appreciated. </p>
<p>Thanks,<br />
Neil </p>
<p>This post was submitted by <a href="http://www.neilscomputerservice.com" rel="nofollow">djutc</a>.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2012/01/best-bbs-software-for-coco-3/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>issue setting up an emulator on a net book</title>
		<link>http://www.coco3.com/community/2012/01/issue-setting-up-an-emulator-on-a-net-book</link>
		<comments>http://www.coco3.com/community/2012/01/issue-setting-up-an-emulator-on-a-net-book#comments</comments>
		<pubDate>Tue, 17 Jan 2012 16:57:23 +0000</pubDate>
		<dc:creator>drakahn</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29561</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>i download vcc and the hard drive image from coco4.com to set up on a netbook w a 10&#8243; screen, however the hard drive image seems to be empty and the disk (255) that indicates its an os9 boot disk on that image do not boot up nitros9 instead it starts and fills the screen with a series of dashes.</p>
<p>am i missing something? or is this hard drive file corrupted? i do recall a while back i found a working hard drive image that i used until my windows pc failed, but thus far have been unable to locate the same file on the net.</p>
<p>any help would be appreciated.</p>
<p>This post was submitted by drakahn.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2012/01/issue-setting-up-an-emulator-on-a-net-book/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Getting wrong colors on CoCo3 Using RGB Scart to Component converter</title>
		<link>http://www.coco3.com/community/2012/01/getting-wrong-colors-on-coco3-using-rgb-scart-to-component-converter</link>
		<comments>http://www.coco3.com/community/2012/01/getting-wrong-colors-on-coco3-using-rgb-scart-to-component-converter#comments</comments>
		<pubDate>Tue, 17 Jan 2012 02:50:08 +0000</pubDate>
		<dc:creator>thomas3120</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[CoCo3 RGB Scart Component wrong colors converter]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29556</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hello,<br />
Been trying to get RGB out (well component) of my CoCo 3.<br />
Using the CSY-2100 RGB Scart to Component converter.<br />
This requires input of R, G, B, Composite Video(for sync.) and GND.<br />
The picture quality is amazing and sharp but the colors are wrong.<br />
I also tried a Sync. seperator LM1881 to get CSync and got the same results.<br />
The reds show up as purple<br />
Yellow shows up as red<br />
Blue is a light blue<br />
Green is a light or bright green.<br />
Here are some photos.  The first pictures of the set is using composite from rear rca jack with correct colors, second ones using Component showing the wrong colors.<br />
Also, in component, the game Mega Bug is all white.<br />
Here is Don Pan with composite:</p>
<p><a href="http://i239.photobucket.com/albums/ff249/thomas3120/DP1.jpg"><img src="http://i239.photobucket.com/albums/ff249/thomas3120/DP1.jpg" alt="" width="1024" height="785" /></a></p>
<p>Here is Don Pan with component:</p>
<p><a href="http://i239.photobucket.com/albums/ff249/thomas3120/DP2.jpg"><img src="http://i239.photobucket.com/albums/ff249/thomas3120/DP2.jpg" alt="" width="1023" height="766" /></a></p>
<p>Here is Mega Bug with composite:</p>
<p><a href="http://i239.photobucket.com/albums/ff249/thomas3120/MB1.jpg"><img src="http://i239.photobucket.com/albums/ff249/thomas3120/MB1.jpg" alt="" width="1024" height="772" /></a></p>
<p><a href="http://i239.photobucket.com/albums/ff249/thomas3120/MB2.jpg"><img src="http://i239.photobucket.com/albums/ff249/thomas3120/MB2.jpg" alt="" width="1023" height="771" /></a></p>
<p>And here is Mega Bug with component:</p>
<p><a href="http://i239.photobucket.com/albums/ff249/thomas3120/MB3.jpg"><img src="http://i239.photobucket.com/albums/ff249/thomas3120/MB3.jpg" alt="" width="1024" height="763" /></a></p>
<p><a href="http://i239.photobucket.com/albums/ff249/thomas3120/MB4.jpg"><img src="http://i239.photobucket.com/albums/ff249/thomas3120/MB4.jpg" alt="" width="1023" height="788" /></a></p>
<p>Any help, suggestions are greatly appreciated.</p>
<p>Thomas</p>
<p>This post was submitted by thomas3120.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2012/01/getting-wrong-colors-on-coco3-using-rgb-scart-to-component-converter/feed</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Screenshot of MAX-10 / &#8220;MaxWrite&#8221;?</title>
		<link>http://www.coco3.com/community/2012/01/screenshot-of-max-10-maxwrite</link>
		<comments>http://www.coco3.com/community/2012/01/screenshot-of-max-10-maxwrite#comments</comments>
		<pubDate>Fri, 13 Jan 2012 16:28:11 +0000</pubDate>
		<dc:creator>blakespot</dc:creator>
				<category><![CDATA[Applications]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[word processor text editor mac]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29550</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Could someone take a screenshot or even a screen photo of the MacWrite-like MAX-10 by Dave Stamp? I&#8217;m intrigued by what I&#8217;ve heard of the app and am not setup to run such apps on my &#8220;new&#8221; CoCo 3 as yet.</p>
<p>Thanks much.</p>
<p>This post was submitted by <a href="http://bytecellar.com" rel="nofollow">blakespot</a>.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2012/01/screenshot-of-max-10-maxwrite/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Coco Dev cart?</title>
		<link>http://www.coco3.com/community/2012/01/coco-dev-cart</link>
		<comments>http://www.coco3.com/community/2012/01/coco-dev-cart#comments</comments>
		<pubDate>Fri, 13 Jan 2012 11:41:39 +0000</pubDate>
		<dc:creator>warpedflash</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29545</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hi,</p>
<p>I recently won a job lot on ebay and buried in the box was this.</p>
<p>http://imgur.com/a/LdJmP#0</p>
<p>I have been trying to find out more about it as I had no clue as to what it was. So far the most valid explanation is part of a CoCo development kit.<br />
Does anyone know any more about it? I have asked in a couple of places and am fairly sure it is a CoCo dev cart but know nothing more than that&#8230;</p>
<p>If this is the wrong section apologies but I don&#8217;t really know where it should go&#8230;.</p>
<p>This post was submitted by warpedflash.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2012/01/coco-dev-cart/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Realtime texture mapping on a Coco 3</title>
		<link>http://www.coco3.com/community/2012/01/realtime-texture-mapping-on-a-coco-3</link>
		<comments>http://www.coco3.com/community/2012/01/realtime-texture-mapping-on-a-coco-3#comments</comments>
		<pubDate>Tue, 03 Jan 2012 04:17:26 +0000</pubDate>
		<dc:creator>remz</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[doom]]></category>
		<category><![CDATA[gloom]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[texture mapping]]></category>
		<category><![CDATA[wolf]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29531</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hi everyone,</p>
<p>a couple of month ago I was dreaming of a coco 3 rendering texture mapping in realtime. And finally I think I did it: If everything goes well I will post a DSK so you can try it out. Here is a screenshot attached, showing MESS emulation running.<br />
The demo has a predefined path and no user control. It features high precision texture mapping with perspective correct, mip-mapping and distance shading. The floor and ceiling are texture mapped too using perspective correction but I had to trade texture resolution for speed, so basically it is more-or-less a sort of infinite carpet.<br />
It runs at about 5 frames per second, and works on a plain 128KB coco 3. I have tested it with floppy (MESS,VCC) and DrivePak (real coco).</p>
<p><a href="http://www.coco3.com/community/wp-content/uploads/tdomf/29531/coco3_texture_map.jpg">coco3_texture_map.jpg (213 KB)</a></p>
<p>This post was submitted by remz.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2012/01/realtime-texture-mapping-on-a-coco-3/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>L. Curtis Boyle&#8217;s CoCo Games page</title>
		<link>http://www.coco3.com/community/2011/12/l-curtis-boyles-coco-games-page</link>
		<comments>http://www.coco3.com/community/2011/12/l-curtis-boyles-coco-games-page#comments</comments>
		<pubDate>Sun, 18 Dec 2011 16:08:18 +0000</pubDate>
		<dc:creator>RetroRick1974</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29515</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>At first, it appeared to me that his page was broken, or the server had crashed.  It turns out the server was just re-routed somewhat.  It might just be an issue with Win7, where a link is corrupted.  For those having problems visiting the site, try this link:</p>
<p>http://www.lcurtisboyle.com/nitros9/coco_game_list.html</p>
<p>This post was submitted by RetroRick1974.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/12/l-curtis-boyles-coco-games-page/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>RGB connection to modern displays?</title>
		<link>http://www.coco3.com/community/2011/12/rgb-connection-to-modern-displays</link>
		<comments>http://www.coco3.com/community/2011/12/rgb-connection-to-modern-displays#comments</comments>
		<pubDate>Thu, 01 Dec 2011 19:05:51 +0000</pubDate>
		<dc:creator>Richard42</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29506</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>How do you all connect your RGB output of your Coco3s to modern display hardware?  I designed and built a simple converter for the RGBI digital output on the Commodore 128, which connects to an arcade CGA converter, which can attach to a VGA monitor.  There is a thread here:</p>
<p>http://www.commodore128.org/index.php?topic=4040.0</p>
<p>I can do a similar thing for the Coco, which would give a relatively cheap (around $100 for the whole system) and high quality solution.  Do you think there would be much interest in this kind of device from the Coco community?</p>
<p>This post was submitted by Richard42.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/12/rgb-connection-to-modern-displays/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Can&#8217;t create new partitions on MicroSD card with CoCoPAK 1.0.52</title>
		<link>http://www.coco3.com/community/2011/11/cant-create-new-partitions-on-microsd-card-with-cocopak-1-0-52</link>
		<comments>http://www.coco3.com/community/2011/11/cant-create-new-partitions-on-microsd-card-with-cocopak-1-0-52#comments</comments>
		<pubDate>Fri, 25 Nov 2011 07:18:23 +0000</pubDate>
		<dc:creator>Richard42</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29502</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hello,</p>
<p>I am a CoCo enthusiast from way back.  I recently bought Roger&#8217;s CocoNET Drive Pak with 2GB MicroSD card.  I have installed CoCoPAK 1.0.52 on a windows XP laptop to transfer disk images.  I want to create another RSDOS partition to load up more images on the 2GB card, but every time I try, the software tells me &#8220;Card Full&#8221;.  I know that it&#8217;s not a write-protect problem, because I can overwrite existing segments in the DOS partition.  I also believe that there should be free space on this card, because the last partition is around position 0&#215;320000.  Assuming the units for these positions are 256-byte sectors, then only 800MB is being used on this card.  Has anyone added a new RSDOS partition to the stock card image?  Can someone suggest how I can do this?</p>
<p>Thanks,</p>
<p>Richard</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/11/cant-create-new-partitions-on-microsd-card-with-cocopak-1-0-52/feed</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Retrogaming Times Monthly</title>
		<link>http://www.coco3.com/community/2011/11/retrogaming-times-monthly</link>
		<comments>http://www.coco3.com/community/2011/11/retrogaming-times-monthly#comments</comments>
		<pubDate>Fri, 18 Nov 2011 22:50:11 +0000</pubDate>
		<dc:creator>random_rodder</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29498</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><a href="http://retrogamingtimes.com/">Retrogaming Times Monthly</a>  now has a (hopefully) monthly CoCo column.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/11/retrogaming-times-monthly/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Trs-80 Color Computer Inport/Export is not working</title>
		<link>http://www.coco3.com/community/2011/11/trs-80-color-computer-inportexport-is-not-working</link>
		<comments>http://www.coco3.com/community/2011/11/trs-80-color-computer-inportexport-is-not-working#comments</comments>
		<pubDate>Fri, 18 Nov 2011 05:30:41 +0000</pubDate>
		<dc:creator>ptaylor2</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29492</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hello</p>
<p>I am trying to be able export and import files from my windows XP to my coco &#038; from the coco to the Windows XP but its not working.</p>
<p>I am using TRS-80 COLOUR COMPUTER 3 EMULATOR Ver. 1.6B (C) 1993-97 Jeff Vavasour to try and put the get3rom.bas on to a rsdos 3 1/2 floppy disk. The system is real old and I am not using a USB floppy drive.</p>
<p>Its showing the file get3rom.bas but its not copying the file over to the floppy disk. I was wondering if could provide with some instructions on how to do it this or recommend a better import and export utility?</p>
<p>Thanks<br />
Phil Taylor</p>
<p>This post was submitted by ptaylor2.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/11/trs-80-color-computer-inportexport-is-not-working/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Arc utility for Rsdos</title>
		<link>http://www.coco3.com/community/2011/11/arc-utility-for-rsdos</link>
		<comments>http://www.coco3.com/community/2011/11/arc-utility-for-rsdos#comments</comments>
		<pubDate>Tue, 15 Nov 2011 05:19:24 +0000</pubDate>
		<dc:creator>ptaylor2</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29485</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I am in the progress of moving all my coco files over to my public bulletin board system. My bbs supports many different computers including THe coco2, coco and OS9.</p>
<p>I am looking for the rsdos utility that will allow me to arc and unarc a file. If someone have a copy of it, can you please email me a copy to phil.taylor[at]bbs.cyberchatnet.com. It should be freeware.</p>
<p>Thanks<br />
Phil</p>
<p>The bbs is http://bbs.cyberchatnet.com or you can telnet to bbs.cyberchatnet.com 23.</p>
<p>This post was submitted by ptaylor2.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/11/arc-utility-for-rsdos/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Gates of delirium 3</title>
		<link>http://www.coco3.com/community/2011/11/gates-of-delirium-3</link>
		<comments>http://www.coco3.com/community/2011/11/gates-of-delirium-3#comments</comments>
		<pubDate>Mon, 14 Nov 2011 23:37:19 +0000</pubDate>
		<dc:creator>Greenstang02</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29480</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hi, newbie here and i warn you my english is not so good.</p>
<p>I tried to reply to this post, but i think im too late:</p>
<p>http://www.coco3.com/community/2008/04/gates-of-delirium-2</p>
<p>I played that game when i was around 15 and i solved it by luck i guess because i had no clue what i was doing, i had the game without docs by a friend and had to discover all by myself.</p>
<p>I really enjoyed playing that game and solved it by the fourth try.<br />
It well over 20 years ago so i will try to remember the best i can.  I agree the dungeon to the south with invisible stuff is a major turn off, its almost impossible to solve it.  At the second attempt to ther game, i was going good but teleported into a squeletton in the small island and the game was over, it took me too much time to get there and the world was &#8221;overpopulated&#8221; so it had to happen i guess.</p>
<p>I think the best way to solve the game is create your character as the barbarian with maximum strenght and dexterity.  Dont choose fancy magic user; the game is too hard and is based on fighting.<br />
Only use bows (the first affodable and next the better one) for your caracter, zanzibar and sheenan i think.  So when you fight, the three bow user stays close together in place and the others wait behind for hand to hand combat wich take time and you can protect theses caracters this way (gazer, merlin and ?).</p>
<p>Like Ricojack said, map the dungeons and then reload to go straight to the ladders or fountains.  A small square for each level where you note in it the aproximate location of ladders for each level was enough.  Instead of pay for curing and healing, return to the dungeons with the fountains this way you save money.</p>
<p>Before leaving the first world (when everybody is maxed and you got the best weapons), do youself a favor and clean every city and castles.  I did kill everybody (yes i had some remorse, but&#8230;) the kings, the guards, then everybody around, pick the money and finally steal all you can in peace without being disturbed.  Purchase ALOT of foods and torch and you are ready to go into the super dungeon.  There is shrines at the second world, but i didnt saw the need for it, its kind of too late, they sould have been around in the first world, it would have been much easier and logical.</p>
<p>I remember it was a blast to play because it was a &#8221;fast&#8221; game.<br />
Later i purchased the excellent and beautiful game the seventh link but didnt have the time to solve it.  I had big trouble in the dungeons, and it was really time consuming and didnt solve any of them and gets gradually discouraged.</p>
<p>Thanks</p>
<p>This post was submitted by <a href="http://www.youtube.com/user/Greenstang02?feature=mhee" rel="nofollow">Greenstang02</a>.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/11/gates-of-delirium-3/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>My CoCo&#8217;s</title>
		<link>http://www.coco3.com/community/2011/11/my-cococs</link>
		<comments>http://www.coco3.com/community/2011/11/my-cococs#comments</comments>
		<pubDate>Sat, 12 Nov 2011 05:51:27 +0000</pubDate>
		<dc:creator>technocc</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Pictures]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29469</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I now have three CoCo-2&#8242;s with 64K, a CoCo-1 with 16K that I may upgrade to 64K because I have several tubes of DRAM.  Two CoCo-3&#8242;s one with 512K upgrade. The MC-10 came shipped in its original box, it is covered in packing tape, I wish the Ebay seller would have put it in another box to preserve the original.</p>
<p>Ric Tecilder Jedi Master<br />
and R2Builder</p>
<p>http://www.facebook.com/Richard.D.Vollmer</p>
<p>http://www.facebook.com/Artoo.Ayseventeen</p>
<p><a href="http://www.coco3.com/community/wp-content/uploads/tdomf/29469/TRS801.JPG">TRS801.JPG (594 KB)</a></p>
<p>This post was submitted by <a href="http://www.facebook.com/Richard.D.Vollmer" rel="nofollow">technocc</a>.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/11/my-cococs/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Wireless RS-232</title>
		<link>http://www.coco3.com/community/2011/11/wireless-rs-232</link>
		<comments>http://www.coco3.com/community/2011/11/wireless-rs-232#comments</comments>
		<pubDate>Thu, 10 Nov 2011 19:11:18 +0000</pubDate>
		<dc:creator>coconuisse</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Hot CoCo Stuff]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29464</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I didn&#8217;t pay too much attention, but I thought there were some messages indicating that there was a glitch in the production of the wireless RS-232 device because of the decreased availability of the Bluetooth dongle?  Would there be a vast problem replacing the Bluetooth dongle with the 802.11x dongles that I have seen advertised to update old notebooks that were produced in the pre-wireless days?  True, that would mean that the user would also need a wireless router but there are quite a few of those now, also.</p>
<p>This post was submitted by coconuisse.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/11/wireless-rs-232/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>registration issues</title>
		<link>http://www.coco3.com/community/2011/11/registration-issues</link>
		<comments>http://www.coco3.com/community/2011/11/registration-issues#comments</comments>
		<pubDate>Wed, 09 Nov 2011 02:53:42 +0000</pubDate>
		<dc:creator>Bill Pierce</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Rainbow IDE]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29456</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t know who&#8217;s in charge of registration of RainbowIDE now since the remodel&#8230; but what I would like to know is this&#8230;<br />
I aquired my Raindow IDE registration when I bought my COCO DVD a few years back. my old computer died (along with ut&#8217;s hard drive) and I lost all my files. I pulled the DVD out ant my new computer would not even recognize it. I didn&#8217;t worry too much as most of the stuff is in various places on the net. I downloaded 2 versions of Rainbow IDE (1.4 &amp; 1.6 I think) and my old key would not work with them. Do I have to buy another copy of this? I don&#8217;t really mind&#8230; but would kike to know before I shell out more bucks.</p>
<p>Thanks in Advance<br />
Bill Pierce</p>
<p>This post was submitted by Bill Pierce.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/11/registration-issues/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>New Commodore64 Extreme released. Coco4 next?</title>
		<link>http://www.coco3.com/community/2011/11/new-commodore64-extreme-released-coco4-next</link>
		<comments>http://www.coco3.com/community/2011/11/new-commodore64-extreme-released-coco4-next#comments</comments>
		<pubDate>Mon, 07 Nov 2011 18:45:33 +0000</pubDate>
		<dc:creator>richardson</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29451</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Will this inspire a Coco4??????????</p>
<p>&nbsp;</p>
<p>&#8220;Commodore. It&#8217;s a name that aged gamers will never forget. And  hopefully, it&#8217;s a name that even new-age gamers will recall and respect.  Somehow or another, Commodore USA is still kicking, and they announced  today that they&#8217;re now shipping production orders for the new Commodore  64 Extreme model (C64x-EX). The C64x Extreme is the most powerful  Commodore computer ever produced, running at a whopping 3.3Ghz with <a href="http://www.mwave.com/mwave/SKUSearch_v3.asp?px=FX&amp;scriteria=BA48239" target="_blank">Intel&#8217;s Turbo Boost</a> Technology. Featuring a 2nd generation Sandy Bridge 2.2Ghz 64-bit Intel  core i7 (Quad Core/Eight Threads CPU [i7-2720QM]) the C64x Extreme runs  fast and cool while providing a massive amount of storage, RAM and I/O  options. This includes a 2 TB Hard Drive, 8 Gigabytes of RAM, 2 USB 3.0  ports, 5 USB 2.0 ports, 1 e-SATA port, SPDIF, HDMI, DVI and VGA display  connections, a slot loaded R/W DVD drive, built in Ethernet and  Wireless.&#8221; http://hothardware.com/News/Commodore-USA-Puts-C64x-Extreme-On-Sale/</p>
<p>Official website: http://www.commodoreusa.net/CUSA_C64.aspx</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/11/new-commodore64-extreme-released-coco4-next/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>New CoCo Classifieds</title>
		<link>http://www.coco3.com/community/2011/11/new-coco-classifieds</link>
		<comments>http://www.coco3.com/community/2011/11/new-coco-classifieds#comments</comments>
		<pubDate>Sun, 06 Nov 2011 22:54:08 +0000</pubDate>
		<dc:creator>random_rodder</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29447</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Early in 2010, I added a classified ads section to my website. It was Joomla based, and it did work &#8211; I was never really happy with it. It was a royal pain to administer and modifying any aspect was a complete nightmare.</p>
<p>Recently I removed the Joomla based site for the reasons mentioned above. There&#8217;s a newer version now, based on a system called Noah&#8217;s Classifieds that is much easier to work with.</p>
<p>As always, if you folks choose to use this site to sell and trade your CoCo wares, I&#8217;m in no way responsible for the activities. I suggest that transactions are done with PayPal or other service.</p>
<p>The new <a href="http://tandycoco.com/classifieds/">CoCo Classifieds</a> site.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/11/new-coco-classifieds/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>over 900 Manuals&#8230;.</title>
		<link>http://www.coco3.com/community/2011/10/over-900-manuals</link>
		<comments>http://www.coco3.com/community/2011/10/over-900-manuals#comments</comments>
		<pubDate>Wed, 26 Oct 2011 17:06:51 +0000</pubDate>
		<dc:creator>japreja1</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[documentation]]></category>
		<category><![CDATA[documents]]></category>
		<category><![CDATA[manual]]></category>
		<category><![CDATA[manuals]]></category>
		<category><![CDATA[PDF]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29437</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I just replied to a poster who was asking for an original magazine hard copy, I don&#8217;t have the one he/she is looking for, but I do have over 900 digital documents created from scans of the originals I have gathered from various other archives.</p>
<p>Attached is the readout in a txt document that has a listing of the documents I have.  I tried my best to remove duplicates but some may remain.</p>
<p>If you want a document that I have, please send me a PM.  If the file is over 10mb I will have to upload it to my website or skydrive for you to download.
<p><a href="http://www.coco3.com/community/wp-content/uploads/tdomf/29437/myPDFs.txt">myPDFs.txt (83 KB)</a></p>
<p>This post was submitted by <a href="http://WhatsAvailable.org" rel="nofollow">japreja1</a>.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/10/over-900-manuals/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Capacitance meter</title>
		<link>http://www.coco3.com/community/2011/10/capacitance-meter</link>
		<comments>http://www.coco3.com/community/2011/10/capacitance-meter#comments</comments>
		<pubDate>Tue, 25 Oct 2011 22:24:58 +0000</pubDate>
		<dc:creator>dikonen</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[capacitance]]></category>
		<category><![CDATA[casette input]]></category>
		<category><![CDATA[CoCo]]></category>
		<category><![CDATA[meter]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29431</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Years ago, I built a capacitance meter that attached to the casette input jack. It allowed me to plug unknown values into the circuit, hit a key and the 555 timer circuit would send a signal into the coco. THere was an assembly language routine that would time the ramp, convert the value and print the equivalent capacitance value. Anybody remember this nifty device?</p>
<p>This post was submitted by dikonen.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/10/capacitance-meter/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>CoCoBoot Version .47a Release</title>
		<link>http://www.coco3.com/community/2011/10/cocoboot-version-47a-release</link>
		<comments>http://www.coco3.com/community/2011/10/cocoboot-version-47a-release#comments</comments>
		<pubDate>Wed, 19 Oct 2011 00:09:33 +0000</pubDate>
		<dc:creator>beretta42</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Booting]]></category>
		<category><![CDATA[CoCoBoot]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29426</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>CoCoBoot Version .47a has been released.</p>
<p>Welcome to CoCoBoot </p>
<p>CoCoBoot, is a tiny Forth interpreter/compiler that is designed<br />
as a flexible booting solution for the Tandy Color Computers 2 and 3.<br />
It is small enough to fit into the boot sector of a standard Disk<br />
Extended Color Basic type disk, and loaded via BASIC&#8217;s DOS<br />
command. CoCoBoot also can be CLOADM&#8217;ed and LOADM&#8217;ed by the Color<br />
Computer&#8217;s native BASIC, or burned on to a ROM.</p>
<p>Requirements:</p>
<p>A CoCo2 or CoCo3 with 32k RAM and Extended Color Basic ROM. Some sort<br />
of disk drive is nice, but *not* absolutely required.</p>
<p>Disk Support</p>
<p>CoCoBoot has support for the standard Color Computer&#8217;s Floppy Drive<br />
controller, DriveWire 4, Glenside IDE, SuperIDE and It&#8217;s associated<br />
Flash ROM. In the future, additional devices may be supported.</p>
<p>Some interesting things one can use CoCoBoot for:</p>
<p>1. Raw copy DriveWire disks to real floppies, and vise-versa.<br />
2. Copying boot sectors from one disk to another.<br />
3. Install custom patches to BASIC.<br />
4. Programming Forth.<br />
5. Automatically compile and run Forth scripts at boot time.<br />
6. Dabbling with your coco.<br />
7. Fix a file system.<br />
8. Boot your Machine!</p>
<p>https://sourceforge.net/projects/cocoboot/files/</p>
<p>This post was submitted by beretta42.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/10/cocoboot-version-47a-release/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Wanted Please: Hot CoCo magazines and weird stuff for the coco..</title>
		<link>http://www.coco3.com/community/2011/10/wanted-please-hot-coco-magazines-and-weird-stuff-for-the-coco</link>
		<comments>http://www.coco3.com/community/2011/10/wanted-please-hot-coco-magazines-and-weird-stuff-for-the-coco#comments</comments>
		<pubDate>Mon, 17 Oct 2011 03:09:28 +0000</pubDate>
		<dc:creator>drlehr</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[CoCo]]></category>
		<category><![CDATA[color computer]]></category>
		<category><![CDATA[hot coco]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29420</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Wanted issues of the Hot CoCo mag.. Also anything that is strange or rare for the Coco would be Great..  My son&#8217;s and I are playing with it and have been having a lot of fun..  We just recently did some morse code with the Coco transcievers.. (weird.. but fun!!)..  So anything you may have would be great..  I really like stuff in the original box or packages.</p>
<p>This post was submitted by drlehr.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/10/wanted-please-hot-coco-magazines-and-weird-stuff-for-the-coco/feed</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Tandy Electronic Book Games &#8211; Maze Master, Word Wizard, Number Factory</title>
		<link>http://www.coco3.com/community/2011/10/tandy-electronic-book-games-maze-master-word-wizard-number-factory</link>
		<comments>http://www.coco3.com/community/2011/10/tandy-electronic-book-games-maze-master-word-wizard-number-factory#comments</comments>
		<pubDate>Thu, 13 Oct 2011 01:01:27 +0000</pubDate>
		<dc:creator>pbandjeremy</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[26-2541]]></category>
		<category><![CDATA[26-2543]]></category>
		<category><![CDATA[26-2544]]></category>
		<category><![CDATA[Electronic Book]]></category>
		<category><![CDATA[Maze Master]]></category>
		<category><![CDATA[tandy]]></category>
		<category><![CDATA[The Number Factory]]></category>
		<category><![CDATA[trs-80]]></category>
		<category><![CDATA[Word Wizard]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29415</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hi Everyone,</p>
<p>I found this sight when I was researching some Electronic Book Games I have from when I was a kid.  I have Maze Master (26-2541), The Number Factory (26-2543) and Word Wizard (26-2544) all complete and for sale.  I have them listed on eBay.  I hope this is ok to post this on here, just thought that one or two of you may be looking for something like this.  Unfortunately, I do not know what they are currently worth, so I will not take offers on them. eBat listing starts 10/13/11 12PM PST and ends 10/18/11 12PM PST</p>
<p>Cheers,<br />
Jeremy</p>
<p>This post was submitted by pbandjeremy.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/10/tandy-electronic-book-games-maze-master-word-wizard-number-factory/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>CocoPak for the microSD card</title>
		<link>http://www.coco3.com/community/2011/10/cocopak-for-the-microsd-card</link>
		<comments>http://www.coco3.com/community/2011/10/cocopak-for-the-microsd-card#comments</comments>
		<pubDate>Mon, 10 Oct 2011 04:18:17 +0000</pubDate>
		<dc:creator>coconuisse</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29409</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Have gotten this program to work well under Windows 7 and setting the XP compatibility flag but cannot get it to recognize the card under Windows Vista Ultimate after setting same XP compatibility flag.  Only difference that I can see is that Windows 7 lists XP with Service Pack 3 and Vista list XP with only Service Pack 2.  I don&#8217;t know enough about the guts of Windows to know if this is a significant difference or not.  Hopefully my comment is helpful to someone better at these thing than I.  <img src='http://www.coco3.com/community/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>This post was submitted by coconuisse.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/10/cocopak-for-the-microsd-card/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Getting a dragon</title>
		<link>http://www.coco3.com/community/2011/10/getting-a-dragon</link>
		<comments>http://www.coco3.com/community/2011/10/getting-a-dragon#comments</comments>
		<pubDate>Mon, 10 Oct 2011 01:22:42 +0000</pubDate>
		<dc:creator>sc</dc:creator>
				<category><![CDATA[CoCo Clones]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29403</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Ok, I&#8217;m getting a Dragon.  Have a coco 1/2/3, so I&#8217;m here collecting thoughts about the Dragon.  On paper it looks pretty good &#8211; a 64k coco2 with a composite out and parallel port.  Very nice!  Compatible with the basic we all know and sort of love, here are the caveats I&#8217;ve discovered so far:  1) for ML programming, keymapping is different.  2)  Dragon will read coco cassette&#8217;s, but not tokenized basic because the tokens are different.  But that actual audio (ascii and ML files) should be compatible, correct?</p>
<p>Anyway, I should be getting one in the mail pretty soon, I&#8217;ll do my own &#8220;testing.&#8221;  Here&#8217;s a question:  ignoring keymapping/etc, can I plug in a coco cartridge and expect it to load and execute, or will there be smoke and flames?</p>
<p>This post was submitted by sc.</p>]]></content:encoded>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>EDTASM cassette instructions</title>
		<link>http://www.coco3.com/community/2011/10/edtasm-cassette-instructions</link>
		<comments>http://www.coco3.com/community/2011/10/edtasm-cassette-instructions#comments</comments>
		<pubDate>Sat, 08 Oct 2011 21:55:27 +0000</pubDate>
		<dc:creator>DanWebb314</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29398</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I have a COCO 3 with an EDTASM cartridge.  I cant find the manual.  I have a bunch of old cassettes with a program I assambled.  I would like to know how to load the program.  It is in the form of a memory dump.  Written on the cassettes is the 3 hex numbers.  The first two numbers is the first and last address in memory it will be loaded to.  The third number is the starting address for the program.  I have see a pdf file for a manual for the Disk version but now the tape cassette version.  Got any ideas?</p>
<p>This post was submitted by DanWebb314.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/10/edtasm-cassette-instructions/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>The Arcade Game Tutankham being ported to the Coco 3</title>
		<link>http://www.coco3.com/community/2011/10/the-arcade-game-tutankham-being-ported-to-the-coco-3</link>
		<comments>http://www.coco3.com/community/2011/10/the-arcade-game-tutankham-being-ported-to-the-coco-3#comments</comments>
		<pubDate>Thu, 06 Oct 2011 03:57:11 +0000</pubDate>
		<dc:creator>briza</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29391</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Seems after David announced he was porting Lemmings to the coco 3, Mark Mcdougall announced he was going to complete his Tutankham port to the coco 3. So far it looks super awesome. Here is the url link to it&#8217;s progress so Far <img src='http://www.coco3.com/community/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>http://www.members.optusnet.com.au/nickma/GamesWorkshop/</p>
<p>I saw the original game progress a few yrs ago and I am glad Mark decided to finish it off as I can see it being a Classic in the coco 3 games archives.</p>
<p>laters</p>
<p>Briza</p>
<p>This post was submitted by briza.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/10/the-arcade-game-tutankham-being-ported-to-the-coco-3/feed</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Any progress on the &#8220;Virtual Floppy Controller&#8221; announced at CoCofest 2011 by Steve Bjork</title>
		<link>http://www.coco3.com/community/2011/10/any-progress-on-the-virtual-floppy-controller-announced-at-cocofest-2011-by-steve-bjork</link>
		<comments>http://www.coco3.com/community/2011/10/any-progress-on-the-virtual-floppy-controller-announced-at-cocofest-2011-by-steve-bjork#comments</comments>
		<pubDate>Wed, 05 Oct 2011 04:24:28 +0000</pubDate>
		<dc:creator>djutc</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29386</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hey Everyone out in CoCoLand: </p>
<p>I was just wondering if anyone knows how the progress is going for the &#8220;Virtual Floppy Controller&#8221; announced at CoCoFest 2011 by Steve Bjork?He put on a great presentation this past year at CoCoFest and I am planning on buying this device right away when it becomes available.</p>
<p>Also given said that I am available to help beta test it when it comes to that stage in development. </p>
<p>Thanks,<br />
Neil</p>
<p>This post was submitted by <a href="http://www.neilscomputerservice.com" rel="nofollow">djutc</a>.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/10/any-progress-on-the-virtual-floppy-controller-announced-at-cocofest-2011-by-steve-bjork/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>WTB coco game carts</title>
		<link>http://www.coco3.com/community/2011/09/wtb-coco-game-carts</link>
		<comments>http://www.coco3.com/community/2011/09/wtb-coco-game-carts#comments</comments>
		<pubDate>Tue, 13 Sep 2011 20:22:21 +0000</pubDate>
		<dc:creator>lucifershalo</dc:creator>
				<category><![CDATA[Classifieds]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29369</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hello,<br />
looking to buy some carts<br />
got any to propose?</p>
<p>This post was submitted by lucifershalo.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/09/wtb-coco-game-carts/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Deluxe Wireless RS-232 Pak needed</title>
		<link>http://www.coco3.com/community/2011/09/deluxe-wireless-rs-232-pak-needed</link>
		<comments>http://www.coco3.com/community/2011/09/deluxe-wireless-rs-232-pak-needed#comments</comments>
		<pubDate>Mon, 12 Sep 2011 04:40:19 +0000</pubDate>
		<dc:creator>Roger</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29363</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m the maker of the wireless pak but I ended up selling my own pak last year.  I urgently need to either buy or borrow or even trade something for an EB301-based wireless pak so I can use it to test CoCoNet 2.0 with.  Actually, all I need is the EB201 bluetooth radio module from inside the pak.</p>
<p>This post was submitted by Roger.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/09/deluxe-wireless-rs-232-pak-needed/feed</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>vga adapter</title>
		<link>http://www.coco3.com/community/2011/09/vga-adapter</link>
		<comments>http://www.coco3.com/community/2011/09/vga-adapter#comments</comments>
		<pubDate>Fri, 09 Sep 2011 21:22:41 +0000</pubDate>
		<dc:creator>killersquirel</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29357</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hello, I just got back into gaming on the coco 3 and heard that there is a vga adapter for the coco 3. Is this still available and where can I get one of these?</p>
<p>Thanks in advance. </p>
<p>This post was submitted by killersquirel.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/09/vga-adapter/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Mark Data Products game &#8211; Voyagers</title>
		<link>http://www.coco3.com/community/2011/09/mark-data-products-game-voyagers</link>
		<comments>http://www.coco3.com/community/2011/09/mark-data-products-game-voyagers#comments</comments>
		<pubDate>Thu, 08 Sep 2011 03:00:12 +0000</pubDate>
		<dc:creator>RetroRick1974</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[mark data products voyagers croaker frogger clone port]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29351</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Does anyone have documentation to this game?  It also existed as &#8220;Croaker&#8221; with different graphics.</p>
<p>I&#8217;m quite certain how to play it, but I&#8217;m writing a game review on this, and I&#8217;d like to be as thorough on the game as I can.</p>
<p>Thanks -</p>
<p>RetroRick.</p>
<p>This post was submitted by RetroRick1974.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/09/mark-data-products-game-voyagers/feed</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Can&#8217;t Download CoCoNutz E-Zine</title>
		<link>http://www.coco3.com/community/2011/08/cant-download-coconutz-e-zine</link>
		<comments>http://www.coco3.com/community/2011/08/cant-download-coconutz-e-zine#comments</comments>
		<pubDate>Thu, 18 Aug 2011 02:16:28 +0000</pubDate>
		<dc:creator>mbrowen</dc:creator>
				<category><![CDATA[Feedback]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29335</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>The links that appear to be PDF files work, but the others simply land you back at the home page. I looked at the html for these links and they simply point to the coco3.com home page as far as I can tell.</p>
<p>Thanks, Wes</p>
<p>This post was submitted by mbrowen.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/08/cant-download-coconutz-e-zine/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Looking for DragonFire cart</title>
		<link>http://www.coco3.com/community/2011/08/looking-for-dragons-fire-cart</link>
		<comments>http://www.coco3.com/community/2011/08/looking-for-dragons-fire-cart#comments</comments>
		<pubDate>Wed, 17 Aug 2011 11:16:39 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29330</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m looking for a DragonFire rompak. Loose, not for collecting, I&#8217;ll be playing the heck out of it. <img src='http://www.coco3.com/community/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Right now I hook up a coco2 and disk drive unit on the floor in front of an old TV to play this game. All that setup every time is getting old. Email: chazbeenhad at hotmail dot com Thanks!</p>
<p>This post was submitted by <a href="http://chazbeenhad.tripod.com" rel="nofollow">Charlie</a>.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/08/looking-for-dragons-fire-cart/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>great deal at garage sale!!!</title>
		<link>http://www.coco3.com/community/2011/08/great-deal-at-garage-sale</link>
		<comments>http://www.coco3.com/community/2011/08/great-deal-at-garage-sale#comments</comments>
		<pubDate>Mon, 15 Aug 2011 09:35:07 +0000</pubDate>
		<dc:creator>jas330</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[1000]]></category>
		<category><![CDATA[1500]]></category>
		<category><![CDATA[awesome]]></category>
		<category><![CDATA[flea market]]></category>
		<category><![CDATA[price]]></category>
		<category><![CDATA[ram]]></category>
		<category><![CDATA[sinclar]]></category>
		<category><![CDATA[tandy]]></category>
		<category><![CDATA[worth]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29325</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Today is lucky day. theres a fleamarket across from my house and i decided to go there to see what i can find. What i came across is a</p>
<p>1.radio shack trs-80 mc-10 with the original cassete player and printer and ram module and power supply and finally the printer and cassete player manuals.</p>
<p>2. tandy 128k colour computer 3 all alone <img src='http://www.coco3.com/community/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>3. sinclair 1500 all by itself no accesories like the tandy.</p>
<p>4. sinclair 100 with 4 games backgammon, the checkbook manager, conversational spanish, pinball. It also came with the manual and the ram expanison in the box.</p>
<p>My question is what is all this worth<br />
PS. the tandy gets a green screen when i try to use it using the audio video cables (dont have rf adapter)<br />
PPS. I only paid 10$ for all<br />
thanks sincerely Josh</p>
<p>This post was submitted by jas330.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/08/great-deal-at-garage-sale/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Keypaint!</title>
		<link>http://www.coco3.com/community/2011/08/keypaint</link>
		<comments>http://www.coco3.com/community/2011/08/keypaint#comments</comments>
		<pubDate>Sun, 14 Aug 2011 03:54:05 +0000</pubDate>
		<dc:creator>drtyrell969</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[keypaint]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29318</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a fun little app I wrote back when I was a teenager. It&#8217;s a paint app. It has &#8220;a&#8221; font as well. Hope you enjoy.
<p><a href="http://www.coco3.com/community/wp-content/uploads/tdomf/29318/SRC01.txt">SRC01.txt (13 KB)</a></p>
<p>This post was submitted by <a href="http://www.zeroggames.com/" rel="nofollow">drtyrell969</a>.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/08/keypaint/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Pitstop 2 / Pitfall 2 on SD Drive Pak</title>
		<link>http://www.coco3.com/community/2011/08/pitstop-2-pitfall-2-on-sd-drive-pak</link>
		<comments>http://www.coco3.com/community/2011/08/pitstop-2-pitfall-2-on-sd-drive-pak#comments</comments>
		<pubDate>Thu, 11 Aug 2011 08:12:06 +0000</pubDate>
		<dc:creator>stevelanc</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29312</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hello all,<br />
I have a SD Drive Pak. I have been unable to get either of these programs to work (both disk images obtained from the Coco Software Repository). I transferred them to the SD card using the Coco PAK program.<br />
Pitstop 2 shows as *.BAS and on running crashes and the top half of the screen is jumbled and it freezes.<br />
Pitfall 2 is a BIN file &#8211; the loader screen appears, but it shows Disk Read Error following a memory check.<br />
I have been trying to run both on a 128k Coco 3.<br />
I am really keen to have a go on these on the real hardware. I would appreciate it if a fellow user could enlighten me if I am doing something wrong or if somebody could email me a disk image that works ok, or if a CAS file could be obtained that I could load in using Cocotape.</p>
<p>Cheers</p>
<p>Steve</p>
<p>This post was submitted by stevelanc.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/08/pitstop-2-pitfall-2-on-sd-drive-pak/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Where did the live chat go?</title>
		<link>http://www.coco3.com/community/2011/08/where-did-the-live-chat-go</link>
		<comments>http://www.coco3.com/community/2011/08/where-did-the-live-chat-go#comments</comments>
		<pubDate>Sat, 06 Aug 2011 23:37:21 +0000</pubDate>
		<dc:creator>Roger</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29300</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>No live chat?</p>
<p>This post was submitted by Roger.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/08/where-did-the-live-chat-go/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>CoCo cartridge interface breakout boards for sale.</title>
		<link>http://www.coco3.com/community/2011/08/coco-cartridge-interface-breakout-boards-for-sale</link>
		<comments>http://www.coco3.com/community/2011/08/coco-cartridge-interface-breakout-boards-for-sale#comments</comments>
		<pubDate>Fri, 05 Aug 2011 21:35:05 +0000</pubDate>
		<dc:creator>plainsteve</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29295</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I have some simple breakout boards for sale which let the user access the cartridge bus with a 0.1-inch, 2&#215;20 header.</p>
<p>Details at my website <a href = "http://www.plainsteve.com/electronics/?p=137">here</a>.</p>
<p>This post was submitted by plainsteve.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/08/coco-cartridge-interface-breakout-boards-for-sale/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hey, this place looks familiar :)</title>
		<link>http://www.coco3.com/community/2011/07/hey-this-place-looks-familiar</link>
		<comments>http://www.coco3.com/community/2011/07/hey-this-place-looks-familiar#comments</comments>
		<pubDate>Sat, 30 Jul 2011 01:56:50 +0000</pubDate>
		<dc:creator>Roger</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29285</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Call me crazy but I get this funny feeling that I used to own this place.  )</p>
<p>It&#8217;s nice to see the site come back up and actually work.  I was getting a bit worried there for a while.  Anyway, I see the CoCo Man is still smiling in the upper left corner, so I KNOW I&#8217;m home!</p>
<p>Thank You Wes for keeping the front door open.</p>
<p>Roger Taylor</p>
<p>This post was submitted by Roger.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/07/hey-this-place-looks-familiar/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Welcome Back!</title>
		<link>http://www.coco3.com/community/2011/07/welcome-back</link>
		<comments>http://www.coco3.com/community/2011/07/welcome-back#comments</comments>
		<pubDate>Fri, 29 Jul 2011 00:56:53 +0000</pubDate>
		<dc:creator>drtyrell969</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29278</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I know I&#8217;m the millionth person to post it, but I was so bummed when I heard that the site was down. Viva La Coco3!</p>
<p>This post was submitted by <a href="http://www.zeroggames.com/" rel="nofollow">drtyrell969</a>.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/07/welcome-back/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>CoCo3.com lives!</title>
		<link>http://www.coco3.com/community/2011/07/coco3-com-lives</link>
		<comments>http://www.coco3.com/community/2011/07/coco3-com-lives#comments</comments>
		<pubDate>Thu, 28 Jul 2011 05:34:52 +0000</pubDate>
		<dc:creator>Admin</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[coco3.com]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29273</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hello Everyone,</p>
<p>CoCo3.com has changed hands!  Please accept our apologies for the site being down for a little while during the transition.</p>
<p>A big thank you to all those who have helped keep this site going in the past with their generous donations.  We hope your generosity will continue to keep this site running for years to come.</p>
<p>Feedback and comments are encouraged, let us know what you would like to see added.</p>
<p>Welcome back.</p>
<p>Wes</p>
<p>This post was submitted by Admin.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/07/coco3-com-lives/feed</wfw:commentRss>
		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>CoCo3.com to change owners</title>
		<link>http://www.coco3.com/community/2011/06/coco3-com-to-change-owners</link>
		<comments>http://www.coco3.com/community/2011/06/coco3-com-to-change-owners#comments</comments>
		<pubDate>Sun, 26 Jun 2011 02:47:11 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29252</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Dear fellow CoCoNuts,</p>
<p>I&#8217;ve never introduced myself formally in over 26 long years of being a strong CoCo user and programmer.  My name is Roger Taylor.  I&#8217;m 43 as of June 7; a dad of 2 great kids, and a good person All Around.  Only a few have spoken with me on the phone in all these years.  No CoCoNut has met me in person.  I&#8217;m kind of a reserved guy.</p>
<p>As the creator and admin of coco3.com for over 10 years, I want to thank each and every single person who gave me a chance to be there when you had questions, requests, suggestions, donations, thanks, contributions, attacks, threats, disputes, kudos, and praises.</p>
<p>I&#8217;ve enjoyed EVERY SINGLE minute I&#8217;ve put into my CoCo hobby and business.  Nobody will ever know how much sleep has been lost over the years making sure CoCo3.com had something for everybody.  I worked my ass off for each and every single CoCoNut as if he was paying me by the hour.  Through my marriage, through my child&#8217;s births, through my divorce, and through good and bad times, rich and poor, I can think back to any life situation and remember what I was working on for the CoCo at the time.</p>
<p>No matter what has been happening in my life, I have NEVER stopped putting time almost each day into my CoCo responsibilities.  Even today I&#8217;m still dedicated to producing new content for the CoCo and Reasons to keep using it!</p>
<p>Although though I&#8217;m not going away, it&#8217;s time to pass CoCo3.com along to another CoCo expert who wants to keep the site going.</p>
<p>When godaddy finally removed the name from my account 30 minutes ago, I almost got a lump in my throat.  She will be gone when they finalize the transfer.  The site will probably be down for a bit during the migration process.</p>
<p>With the funds earned from the sale of the web site, I will complete my back orders much sooner and continue producing anything that is in demand.</p>
<p>One thing is for sure&#8230; I&#8217;m not going anywhere, and I&#8217;m full of surprises.  So, with those words, I hereby hand over my job as CoCo3.com admin and owner to a fellow CoCoNut.  The new owner will be known soon enough and perhaps he will make his own announcement if needed.</p>
<p>Your friend,<br />
Roger Taylor</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/06/coco3-com-to-change-owners/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Wanted: Hi-Res Joystick Adapter (and maybe mouse)</title>
		<link>http://www.coco3.com/community/2011/06/wanted-hi-res-joystick-adapter-and-maybe-mouse</link>
		<comments>http://www.coco3.com/community/2011/06/wanted-hi-res-joystick-adapter-and-maybe-mouse#comments</comments>
		<pubDate>Thu, 23 Jun 2011 23:14:05 +0000</pubDate>
		<dc:creator>jmetal88</dc:creator>
				<category><![CDATA[Classifieds]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29243</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I started trying to wire up my own hi-res joystick adapter today, and after I got about 4 resistors soldered up to the 3900, I started thinking to myself that I really would rather have the commercially produced product.</p>
<p>So, I&#8217;m looking to buy a Hi-Res Joystick adapter. I&#8217;m thinking the Tandy model would be preferable. I&#8217;m also considering getting a Color Mouse to use with it.</p>
<p>Incidentally, I already tried wiring up the PS/2 mouse adapter with two 16F505 microcontrollers that I got as free samples, but I think the PS/2 mice I have need a slightly higher voltage or more current than the joystick port provides, as when I&#8217;d plug in the mouse, the pointer would jitter once, then wouldn&#8217;t respond.</p>
<p>This post was submitted by jmetal88.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/06/wanted-hi-res-joystick-adapter-and-maybe-mouse/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>ProCoCo Cart: A Propeller-based Tandy/Radio Shack Color Computer 2 cartridge</title>
		<link>http://www.coco3.com/community/2011/06/prococo-cart-a-propeller-based-tandyradio-shack-color-computer-2-cartridge</link>
		<comments>http://www.coco3.com/community/2011/06/prococo-cart-a-propeller-based-tandyradio-shack-color-computer-2-cartridge#comments</comments>
		<pubDate>Thu, 23 Jun 2011 05:09:13 +0000</pubDate>
		<dc:creator>plainsteve</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[cart]]></category>
		<category><![CDATA[cartridge]]></category>
		<category><![CDATA[CoCo 2]]></category>
		<category><![CDATA[Propeller]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29237</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I made a custom cartridge for the CoCo2 last fall.  Here&#8217;s a write up on my web page:</p>
<p><a href="http://www.plainsteve.com/electronics/?p=17">http://www.plainsteve.com/electronics/?p=17</a></p>
<p>This post was submitted by plainsteve.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/06/prococo-cart-a-propeller-based-tandyradio-shack-color-computer-2-cartridge/feed</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>NitrOS-9 Multivue</title>
		<link>http://www.coco3.com/community/2011/06/nitros-9-multivue</link>
		<comments>http://www.coco3.com/community/2011/06/nitros-9-multivue#comments</comments>
		<pubDate>Thu, 23 Jun 2011 01:15:33 +0000</pubDate>
		<dc:creator>jmetal88</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29232</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Has anyone been able to run NitrOS-9 Multivue on a real CoCo 3 from a 3.5&#8243; diskette? I don&#8217;t have any double-sided 5.25&#8243; drives to test the image with &#8211; or at least not any I have a convenient way of using, so I tried writing it to a 3.5&#8243; diskette. Trouble is, I can&#8217;t get the diskette to boot.  The NitrOS-9 boot screen always comes up, but it always stops at seemingly random places.  Sometimes the lines of characters that indicates modules or drivers being loaded get written out all the way to the end, then the boot screen says &#8216;failed&#8217;, other times it just freezes in the middle of things.</p>
<p>I can boot the text-based NitrOS-9 Level 2 disk image from this drive without any problems, so I thought the problem might be the format of the disk image not matching the physical media, but I don&#8217;t know how to go about fixing that.</p>
<p>Any help?</p>
<p>This post was submitted by jmetal88.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/06/nitros-9-multivue/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>It&#8217;s time for another CoCoCoCo</title>
		<link>http://www.coco3.com/community/2011/06/its-time-for-another-cocococo</link>
		<comments>http://www.coco3.com/community/2011/06/its-time-for-another-cocococo#comments</comments>
		<pubDate>Sun, 19 Jun 2011 18:10:04 +0000</pubDate>
		<dc:creator>6809er</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[CoCoCoCo]]></category>
		<category><![CDATA[Conference]]></category>
		<category><![CDATA[Skype]]></category>
		<category><![CDATA[talk]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29225</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>The next Coordinated Color Computer Conference will be this Wednesday, June 22 at 10PM EST (7 PM PST). Sorry for the late notice, we had been planning this for a while but I forgot to announce it.</p>
<p>The CoCoCoCo is a somewhat regular Skype conference where we talk about all things CoCo. Everyone is welcome to join. Sometimes we have guest speakers or do interviews with famous CoCo celebrities. Sometimes these are planned, sometimes they just happen.</p>
<p>Our general topic this week will be the recent CoCoFest, but pretty much anything goes.</p>
<p>If you would like to attend, and have not attended a past conference, please either send a Skype invitation to &#8216;spogbiper&#8217; or email me your Skype username and I will invite you. Anyone who has ever attended before does not need to do this a second time. </p>
<p>This post was submitted by <a href="http://SRBsoftware.com" rel="nofollow">6809er</a>.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/06/its-time-for-another-cocococo/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>CoCo Fest 2012! New Location???</title>
		<link>http://www.coco3.com/community/2011/06/coco-fest-2012-new-location</link>
		<comments>http://www.coco3.com/community/2011/06/coco-fest-2012-new-location#comments</comments>
		<pubDate>Sun, 19 Jun 2011 05:11:31 +0000</pubDate>
		<dc:creator>djutc</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29220</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I went to Chicago CoCo Fest this year for the first time and had a blast. Was great to meet lots of new people still involved in the coco scene. </p>
<p>I had a thought for CoCoFest 2012. How about having it somewhere in Ontario, Canada. Or perhaps in Erie, PA USA. Reason I think it might be a good idea is to have it in a central location so we can get more people to attend. Such as lots of the Canadian CoCo users. </p>
<p>Just a thought thats all. I would also be happy to help organize and plan it. </p>
<p>-Neil </p>
<p>This post was submitted by <a href="http://www.neilscomputerservice.com" rel="nofollow">djutc</a>.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/06/coco-fest-2012-new-location/feed</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Printer Cable</title>
		<link>http://www.coco3.com/community/2011/06/printer-cable-3</link>
		<comments>http://www.coco3.com/community/2011/06/printer-cable-3#comments</comments>
		<pubDate>Sat, 11 Jun 2011 20:10:14 +0000</pubDate>
		<dc:creator>seanruss</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29214</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m in the market for a coco printer cable if anyone has one they would be interested in selling.<br />
Thanks</p>
<p>This post was submitted by seanruss.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/06/printer-cable-3/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Adapt PC joystick to CoCo</title>
		<link>http://www.coco3.com/community/2011/06/adapt-pc-joystick-to-coco</link>
		<comments>http://www.coco3.com/community/2011/06/adapt-pc-joystick-to-coco#comments</comments>
		<pubDate>Sun, 05 Jun 2011 22:51:17 +0000</pubDate>
		<dc:creator>wrmckinney</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Peripherals]]></category>
		<category><![CDATA[adapt]]></category>
		<category><![CDATA[circuit]]></category>
		<category><![CDATA[Joystick]]></category>
		<category><![CDATA[modification]]></category>
		<category><![CDATA[PC]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29205</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Anyone done this?<br />
My wife still uses the thing to play games, and even when I find CoCo joysticks on Ebay, they are near death.<br />
Found a guy on YouTube who says it can be done, but he does not give any details.<br />
All/any help much appreciated.<br />
YouTube guy says that the PC joystick must be modified inside.<br />
Thanks,<br />
Wayne</p>
<p>This post was submitted by wrmckinney.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/06/adapt-pc-joystick-to-coco/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Window Writer</title>
		<link>http://www.coco3.com/community/2011/06/window-writer</link>
		<comments>http://www.coco3.com/community/2011/06/window-writer#comments</comments>
		<pubDate>Sat, 04 Jun 2011 08:45:57 +0000</pubDate>
		<dc:creator>jmetal88</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29197</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I stumbled across some information on the internet today about a CoCo 3 word processor called Window Writer, that runs on a platform called Window Master, without OS-9. Well, I found a disk image of Window Master (2.21) that&#8217;s supposed to have been patched to run without copy protection, but I can&#8217;t seem to find a copy of Window Writer anywhere.</p>
<p>Does anyone know where I could get a copy, disk image or original? I&#8217;m really curious to try it out.</p>
<p>Thanks!</p>
<p>This post was submitted by jmetal88.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/06/window-writer/feed</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>How to upgrade CoCo 3 to 512</title>
		<link>http://www.coco3.com/community/2011/06/how-to-upgrade-coco-3-to-512</link>
		<comments>http://www.coco3.com/community/2011/06/how-to-upgrade-coco-3-to-512#comments</comments>
		<pubDate>Sat, 04 Jun 2011 03:08:42 +0000</pubDate>
		<dc:creator>keyboardman</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29192</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>My 512k CoCo 3 died, but I have another CoCo 3 with 128K. I want to take the 512k upgrade from the dead CoCo &#038; put it into the working one. My problem is . . . I can&#8217;t find my old instructions (too many years and relocations ago)on how to modify the 128K CoCo 3 to accept the 512K upgrade.</p>
<p>Anyone have these instructions?</p>
<p>Thanks . . .</p>
<p>Tony Lee</p>
<p>This post was submitted by keyboardman.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/06/how-to-upgrade-coco-3-to-512/feed</wfw:commentRss>
		<slash:comments>21</slash:comments>
		</item>
		<item>
		<title>Only On Saturday Night, resurrected pages URL.</title>
		<link>http://www.coco3.com/community/2011/06/only-on-saturday-night-resurrected-pages-url</link>
		<comments>http://www.coco3.com/community/2011/06/only-on-saturday-night-resurrected-pages-url#comments</comments>
		<pubDate>Fri, 03 Jun 2011 18:50:53 +0000</pubDate>
		<dc:creator>idezilla</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29186</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I have most of the two older coco3/NoCan pages.<br />
Those links are here on this page, along with one more:</p>
<p>http://www.onlyonsaturdaynight.com/page1.html</p>
<p>There are other links there, just ignore them.</p>
<p>Paul T Barton<br />
aka idezilla</p>
<p>This post was submitted by idezilla.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/06/only-on-saturday-night-resurrected-pages-url/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>TRS-80 PT-210 Portable Date Terminal</title>
		<link>http://www.coco3.com/community/2011/05/trs-80-pt-210-portable-date-terminal</link>
		<comments>http://www.coco3.com/community/2011/05/trs-80-pt-210-portable-date-terminal#comments</comments>
		<pubDate>Tue, 31 May 2011 20:12:26 +0000</pubDate>
		<dc:creator>ironmill</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Misc Topics]]></category>
		<category><![CDATA[auction]]></category>
		<category><![CDATA[data]]></category>
		<category><![CDATA[for]]></category>
		<category><![CDATA[Portable]]></category>
		<category><![CDATA[PT-210]]></category>
		<category><![CDATA[rare]]></category>
		<category><![CDATA[sale]]></category>
		<category><![CDATA[Terminal]]></category>
		<category><![CDATA[Trash 80]]></category>
		<category><![CDATA[trs-80]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29181</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I see a TRS-80 PT-210 Portable Date Terminal for auction on eBay.  The item looks almost new.  Are these rare?  Seems There are not many for sale anywhere.  Is it collectible? It is in the Computer Museum.  </p>
<p>Anyone no where a manual can be found</p>
<p>http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&#038;item=230627746523</p>
<p>This post was submitted by ironmill.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/05/trs-80-pt-210-portable-date-terminal/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>What do I need to start programming games for the CoCo?</title>
		<link>http://www.coco3.com/community/2011/05/what-do-i-need-to-start-programming-games-for-the-coco</link>
		<comments>http://www.coco3.com/community/2011/05/what-do-i-need-to-start-programming-games-for-the-coco#comments</comments>
		<pubDate>Tue, 31 May 2011 03:27:48 +0000</pubDate>
		<dc:creator>courtesi</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29176</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Message Subject/Topic says it all.  I want to write a game for the CoCo 1/2 and limit it to a single 64k image/file.</p>
<p>What books should I get?  What specific magazines/issues would be helpful?  What assembler should I use?</p>
<p>Also more importantly, Can you explain to someone who is a noob what are things I shouldn&#8217;t do (ie: I want to use the original coco 1/2 resolutions/colors but I also want it run on a CoCo 3 without problems.)</p>
<p>Need input ASAP as I&#8217;d like to have something to show at the next Rainbowfest.</p>
<p>Thanks!</p>
<p>This post was submitted by courtesi.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/05/what-do-i-need-to-start-programming-games-for-the-coco/feed</wfw:commentRss>
		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>Paper Route</title>
		<link>http://www.coco3.com/community/2011/05/paper-route</link>
		<comments>http://www.coco3.com/community/2011/05/paper-route#comments</comments>
		<pubDate>Mon, 30 May 2011 17:47:24 +0000</pubDate>
		<dc:creator>courtesi</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29171</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Am I being a girl or this thing tough to control?  It seems like the slightest back pedal and I come to a stop.  And even while stopped people at a walking pace can mow me down?</p>
<p>Perhaps I don&#8217;t have this configured right in MESS or perhaps this is one of the few titles where you really need a real analog coco stick?</p>
<p>I really want to get into this game but it&#8217;s so difficult!</p>
<p>This post was submitted by courtesi.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/05/paper-route/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>CoCo 3 with DrivePak &amp; 8Gb DVD For Sale</title>
		<link>http://www.coco3.com/community/2011/05/coco-3-with-drivepak-8gb-dvd-for-sale</link>
		<comments>http://www.coco3.com/community/2011/05/coco-3-with-drivepak-8gb-dvd-for-sale#comments</comments>
		<pubDate>Mon, 30 May 2011 00:25:24 +0000</pubDate>
		<dc:creator>skideric</dc:creator>
				<category><![CDATA[Classifieds]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[coco 3]]></category>
		<category><![CDATA[coco3]]></category>
		<category><![CDATA[Drive]]></category>
		<category><![CDATA[drivepak]]></category>
		<category><![CDATA[Pack]]></category>
		<category><![CDATA[pak]]></category>
		<category><![CDATA[sale]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29166</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Had only month or two.CoCo 3 fro Cloud9,cheaper version,works fine.DrivePak/SD Card/8GB DVD as sold here.Just no time.Too busy with MCC-216 Multiple Classic Computer box,C64-128,Amiga,Kryoflux,etc.<br />
Make offer.Not ridiculous,please.Ebay next move.  ;0)<br />
kennysessions@gmail.com</p>
<p>This post was submitted by skideric.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/05/coco-3-with-drivepak-8gb-dvd-for-sale/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flash memory wear in the DrivePak</title>
		<link>http://www.coco3.com/community/2011/05/flash-memory-wear-in-the-drivepak</link>
		<comments>http://www.coco3.com/community/2011/05/flash-memory-wear-in-the-drivepak#comments</comments>
		<pubDate>Sun, 29 May 2011 22:57:53 +0000</pubDate>
		<dc:creator>hhos</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[OS-9]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29161</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m looking at doing a rewrite of the OS9 DrivePak driver, and I am not certain how some of my ideas will be effected by the microSD life expectancy. I know that I can pretty much expect a minimum of 100,000 erasures over the surface of each device which, with the assumed added bonus of autonomous wear leveling, should yield an impressive life span. Even so, I want to keep an eye toward extending this as much as I reasonably can.</p>
<p>Right now the driver reads and writes its data from/to the 1st 256 bytes of each 512 byte sector. The remaining 256 bytes are discarded when reading, and a value of $ff is written. When flash memory is erased a value of $ff is written into each memory location. Now if a bit is already set when it is erased, is there any &#8220;wear&#8221; on that bit? I think there is not. Can anyone confirm or refute this with any authority?</p>
<p>If there is never any wear on that 2nd half of the sector then it might be conceivable to make a 2GB card, being used as a 1GB card, last twice as long.</p>
<p>Thanks in advance for any help you can give me.<br />
HH</p>
<p>This post was submitted by hhos.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/05/flash-memory-wear-in-the-drivepak/feed</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Multi-vue</title>
		<link>http://www.coco3.com/community/2011/05/multi-vue-4</link>
		<comments>http://www.coco3.com/community/2011/05/multi-vue-4#comments</comments>
		<pubDate>Fri, 27 May 2011 16:14:03 +0000</pubDate>
		<dc:creator>fresler</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[OS-9]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29156</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I finally got RGBDOS to work properly in SDLMESS (thanks Robert!).  It&#8217;s been probably 25 years since the last time I touched OS9 and have forgotten so much so I&#8217;ll be asking LOTS of questions!</p>
<p>My first question is how do I get Multi-vue from its boot disk to the hard drive?  For that matter, how do I get any programs that are bootable from their boot disks and onto the hard drive? I know I need to copy something &#8211; just not sure once.  I knew how to do this 25 years ago!</p>
<p>Thanks!</p>
<p>This post was submitted by fresler.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/05/multi-vue-4/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Diecom The Rat Graphics Package</title>
		<link>http://www.coco3.com/community/2011/05/diecom-the-rat-graphics-package</link>
		<comments>http://www.coco3.com/community/2011/05/diecom-the-rat-graphics-package#comments</comments>
		<pubDate>Fri, 27 May 2011 04:37:54 +0000</pubDate>
		<dc:creator>djutc</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29151</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hi,</p>
<p>I am just wondering if any of you CoCo nuts out there happen to have &#8220;The Rat Graphics Package&#8221; It came with a mouse and graphics software. It was made in Ontario, Canada from a company called &#8220;Diecom&#8221;. I believe his name was Dave Dies and Laurie Dies. That&#8217;s who owned the company. </p>
<p>It is a shot in the dark but if anyone happens to have this and wants to sell it I would be willing to pay a huge amount of money for it or a really big trade.</p>
<p>Thank you for reading my post.</p>
<p>-Neil (Another huge CoCo nut)</p>
<p>This post was submitted by <a href="http://www.neilscomputerservice.com" rel="nofollow">djutc</a>.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/05/diecom-the-rat-graphics-package/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>electrolyte or adhesive at base of big cap?</title>
		<link>http://www.coco3.com/community/2011/05/electrolyte-or-adhesive-at-base-of-big-cap</link>
		<comments>http://www.coco3.com/community/2011/05/electrolyte-or-adhesive-at-base-of-big-cap#comments</comments>
		<pubDate>Wed, 25 May 2011 04:02:47 +0000</pubDate>
		<dc:creator>jokicoco</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[capacitor]]></category>
		<category><![CDATA[coco3]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29146</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Underneath the largest cap on a coco3 board is a ring of dark stuff. </p>
<p>I have seen this same &#8220;spill&#8221; on a second coco3 which seems to work fine (but only with light testing so far). </p>
<p>The cap reads about the correct value (~5400 uF).</p>
<p>Is this dark stuff electrolyte, adhesive, or something else?</p>
<p>If I need to replace the caps, is there a good brand, or grade I should choose? </p>
<p>This post was submitted by jokicoco.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/05/electrolyte-or-adhesive-at-base-of-big-cap/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>GemQuest</title>
		<link>http://www.coco3.com/community/2011/05/gemquest</link>
		<comments>http://www.coco3.com/community/2011/05/gemquest#comments</comments>
		<pubDate>Tue, 24 May 2011 20:46:58 +0000</pubDate>
		<dc:creator>fresler</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[OS-9]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29141</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Does anyone know where I can find GemQuest?  I used to have the files but lost them.  I actually have a floppy with the files but doesn&#8217;t do much good since I don&#8217;t have a 5 1/4&#8243; drive!</p>
<p>This post was submitted by fresler.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/05/gemquest/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>GIME Serial Interrupt</title>
		<link>http://www.coco3.com/community/2011/05/gime-serial-interrupt</link>
		<comments>http://www.coco3.com/community/2011/05/gime-serial-interrupt#comments</comments>
		<pubDate>Tue, 24 May 2011 20:43:21 +0000</pubDate>
		<dc:creator>sc</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29136</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Well, I&#8217;ve gotten serial input and output working doing it the old polling way, based on the unravelled code&#8230; now I am trying to build a serial input routine that automatically places bytes into an input buffer whenever data comes in, using the fancy serial interrupt.  I want to be able to access the buffer whenever I feel like it, without having to put the code into a dedicated loop waiting for serial bits to come in&#8230;</p>
<p>So as far as I can tell my serial interrupt doesn&#8217;t fire.  Does anyone know how the serial interrupt is supposed to trigger?  I assumed a new irq would be generated for each state change on the rs232 port, meaning for each bit, regardless of whether it is a start/data/stop bit.  I understand doing it this way rules out any massively fast baud rates, but I think at double cpu speed it should be possible to capture 38400 on down&#8230;</p>
<p>This post was submitted by sc.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/05/gime-serial-interrupt/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>RGBDOS</title>
		<link>http://www.coco3.com/community/2011/05/rgbdos</link>
		<comments>http://www.coco3.com/community/2011/05/rgbdos#comments</comments>
		<pubDate>Mon, 23 May 2011 21:04:53 +0000</pubDate>
		<dc:creator>fresler</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29131</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Please forgive me if this sounds like a silly question, but where can I find RGBDOS?   I am running MESS and what I would like to do is to install NitrOS9 on a hard disk image.  I don&#8217;t know how to do any of this but it seems RGBDOS is the place to start for creating the vhd file.</p>
<p>Thanks!<br />
Floyd</p>
<p>This post was submitted by fresler.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/05/rgbdos/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Interbank Incident tips</title>
		<link>http://www.coco3.com/community/2011/05/interbank-incident-tips</link>
		<comments>http://www.coco3.com/community/2011/05/interbank-incident-tips#comments</comments>
		<pubDate>Sat, 21 May 2011 21:46:22 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29122</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>The Interbank Incident! </p>
<p>Background<br />
My introduction to personal computing was in the 80’s with the venerable old Color Computer.  One of the most intriguing games for the CoCo was a game called The Interbank Incident by Spectral Associates.  It was a huge disk-based graphical adventure game that was completely driven with a point-and-click graphical user interface, something very new and unique for its time.  I vividly remember this game and spent many hours of my youth playing it.  I never did finish it, I’ve never found anyone anywhere who has beaten it, nor am I sure it even can be beaten.  I’m starting this guide in the hope that others who are interested will contribute to a comprehensive walkthrough/solution.  I’ve even made a partial map of all the locations I was able to get to on an Excel spreadsheet (just email me at nickbasargekar@yahoo.com if you want it).  </p>
<p>My original disks and hardware are long gone.  One evening, I was googling around randomly and stumbled into the wonderful world of CoCo emulation which brought back a wave of nostalgia for this little 8-bit machine and this game.  </p>
<p>If you don’t have the original hardware, I personally recommend playing the game with the M.E.S.S. emulator.  With the CoCo high-speed poke and the game installed on a .vhd hard disk image, the game load times are blazingly fast compared to what I remember on the original CoCo.  The game also worked with the Tandy Speech/Sound Cartridge (you can read more about this device at http://tlindner.macmess.org/?page_id=96_).  I remember this used to provide synthesized voices and some nice ambient sounds when playing the game.  Unfortunately, this gizmo is also long gone, and its functionality is not reproduced in any emulator.  There are some threads floating around about someone having attempted to write a driver that emulates it (check out http://www.coco3.com/community/2008/12/does-a-rom-image-of-he-tandy-speech-pak-exist) but that’s about it.    </p>
<p>The Game<br />
Ok, if you haven’t already, you are going to want to read through the game manual (you can find it at http://os9projects.com/CD_Archive/MANUALS/TANDY_OS9/GAMES/INTERBANK/Interbank.pdf).  It contains the back-story to the game as well as instructions on how to use the point-and-click interface.  I won’t repeat all that information here.  </p>
<p>One of the things that makes this game so challenging is that locations of various objects and the clues you will need are very randomized each time you play a new game.  I still wonder if the game sometimes starts in an unbeatable state because of a particular necessary items spawning in unreachable locations or catch-22 situations.   </p>
<p>Also, certain characters have specific strengths and weaknesses.  It seems that some are able to automatically get information from certain people or automatically able to access certain locations that other characters are not able to without performing certain actions.  However, the game manual states that the game is winnable with any character.   </p>
<p>In the game, you often get reoriented when moving from scene to scene so that going opposite the direction you came does not take you to the prior scene.  When looking at my Excel map, bear in mind that the arrow indicates which direction you are facing in the scene.  </p>
<p>For now, I’ll just outline the main things I was able to do in Seattle, Paris, and Rio de Janeiro as well as locations I wasn’t able to reach and stuff I wasn’t able to do.  </p>
<p>Seattle<br />
Stuff to do:<br />
In the bookstore, you can buy a plumbing book which you can then give you Josephine at the Space Needle ticket counter for a clue.  </p>
<p>You can give a sharp fisherman’s knife (randomly found in the game) to Mr. Cousteau at the fish counter inside Farmers Market in exchange for a useful item.   You can also buy fish to eat from Mr. Cousteau.   </p>
<p>You might need the metro transit to ride the ferry or the monorail depending on which character you are playing.</p>
<p>You need to buy a ticket from Josephine at the Space Needle ticket counter to go up to the Space Needle.   </p>
<p>At the Seattle Center Monorail Terminal, you can find Angel Gartner.  Her father, Hans Gartner, works at the Hoffbrau Haus in Munich.  You can give him money in exchange for a bottle of scotch.  You can give the bottle of scotch to Angel for a clue.  </p>
<p>I have no idea how to get into the rustic old apartment building outside the Pike Place Market.  Is there a way in?  If you buy a drink from Achmed Bolli on the train from Paris to Munich, he might drop a key.  This key unlocks the front door, but I still can’t get in.  It could just be a glitch in the game. </p>
<p>To get past the guard shack into the Bremerton Naval Yard, you need to use a military hat which can be purchased at the Maison De in Paris. </p>
<p>In the Space Needle souvenir shop, I can’t get through the storage room door.  There’s some kind of slot next to it which I don’t know what to do with. </p>
<p>Rio de Janeiro<br />
You can use the poker chip (randomly found in the game) with the roulette table in the casino in Rio and win some money depending on which character you are playing.<br />
In the cabin of the yacht, there’s a slot in the wall for something.  I don’t know what to do with it.  When I was a kid, I remember reading in The Rainbow Magazine that it was for a videotape.  I’ve never encountered a videotape in the game. </p>
<p>I can’t get into the small apartment building next to the alley that leads to the beach.</p>
<p>Paris<br />
In the lounge car of the train from Paris to Munich, you can find Achmed Bolli.  If you buy a drink from him, he will drop something useful, hopefully the key to the baggage car.  In the baggage car, you can find an invitation to a video game tournament.  Give this to Achmed Bolli for a clue.  </p>
<p>You might need the Eurail pass to ride the train from Paris to Munich depending on what character you are playing.  </p>
<p>I can’t get into the storage room at the top of the Eiffel Tower.   </p>
<p>Munich<br />
At the Hoffbrau Haus, if you give Hans Gartner some money, he might give you a bottle of scotch.  You can give it to his daughter, Angel Gartner, who works at the Seattle Center Monorail Terminal.  She will then give you a clue.   </p>
<p>At a city street in the older part of Munich, you can see a manhole cover.  I suspect there is something that can be used to pry it off.  </p>
<p>To get past the airforce base guard booth in Munich, you cannot have the gun in your possession.  Read the newspaper while at the guard booth.  You will then be able to enter the R&amp;D hangar of the airforce base.  A random object will also appear.  </p>
<p>I don’t know what to do in the airforce base R&amp;D hangar.  </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Art Gallery program binder&#8230;.any interest?</title>
		<link>http://www.coco3.com/community/2011/05/art-gallery-program-binder-any-interest</link>
		<comments>http://www.coco3.com/community/2011/05/art-gallery-program-binder-any-interest#comments</comments>
		<pubDate>Tue, 17 May 2011 14:22:12 +0000</pubDate>
		<dc:creator>lucifershalo</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29080</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I have this program called ART GALLERY<br />
it contains Art Gallery cart<br />
1 tape<br />
and another &#8220;blank&#8221; tape<br />
a keyboard overlay<br />
and instructions in english, french, dutch and german<br />
all in special binder<br />
anybody interested in that item?<br />
and you know what is the value of it?<br />
thanks</p>
<p><a href="http://www.coco3.com/community/wp-content/uploads/29080/coco art 2.jpg">coco art 2.jpg (191 KB)</a></p>
<p>This post was submitted by lucifershalo.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/05/art-gallery-program-binder-any-interest/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>where to obtain a Hitachi 63C09ep CPU</title>
		<link>http://www.coco3.com/community/2011/05/where-to-obtain-a-hitachi-63c09ep-cpu</link>
		<comments>http://www.coco3.com/community/2011/05/where-to-obtain-a-hitachi-63c09ep-cpu#comments</comments>
		<pubDate>Tue, 17 May 2011 01:57:16 +0000</pubDate>
		<dc:creator>seanruss</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29068</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Does anyone know where I can get a Hitachi 63C09EP CPU?<br />
Thanks,<br />
Sean R</p>
<p>This post was submitted by seanruss.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/05/where-to-obtain-a-hitachi-63c09ep-cpu/feed</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Installing OS-9 to the hard disk.</title>
		<link>http://www.coco3.com/community/2011/05/installing-os-9-to-the-hard-disk</link>
		<comments>http://www.coco3.com/community/2011/05/installing-os-9-to-the-hard-disk#comments</comments>
		<pubDate>Sat, 14 May 2011 20:39:04 +0000</pubDate>
		<dc:creator>qball342</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[OS-9]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29045</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Forgive me these are dumb questions.  I&#8217;m pretty much a Nitr0S-9/OS-9 noob and an RGB Dos noob.  It&#8217;s been something like 25 years since I tooled around with a Trs-80 Color Computer 2.  My original hardware is long-gone but the Vcc emulator brought back a wave of nostalgia so I&#8217;ve been messing around with it in my spare time.  </p>
<p>Question 1: Having a Nitr0S-9 or 0S-9 boot floppy disk, how do I install it onto the Coco3 hard drive?  Or in terms of using the Vcc emulator, having a NitrOS-9 .DSK disk image, how do I install it onto a .VHD image file?  For those with you with the real hardware, I&#8217;m assuming the procedure would be pretty much the same.  </p>
<p>Allow me to elaborate on why I want to do this.  Yes, I know I can simply use the pre-installed nitro9.vhd file from the Vcc website which already has a working Nitr0S-9/6309 Level 2 V3.2.8.  The problem is some OS-9 programs don&#8217;t like running in that environment and only seem to want to run on the OS-9 contained on their own floppy disks.  E.g. Interbank Incident seems to only want to run in it&#8217;s own OS-9 Level 1 V2.0.  I&#8217;ve looked around and everyone else seems to have encountered the same problem.  Does anyone know how to work around the problem of getting that program to work in Nitr0S-9 Level 2?    </p>
<p>The next question is probably an RGB Dos question.  When I configure the Vcc emulator&#8217;s FD-502 plugin to use RGB Dos (Cartridge->FD-502 config: RGB Dos selected), I seem to lose the ability to access floppy drives from within RGB Dos.  E.g. DIR 0 won&#8217;t read floppy drive 0, there&#8217;s no way to run programs on the floppy disk image, etc.  Is there an RGB Dos command I need to enable or map the floppy drives?  Are the floppy drives simply remapped or something?  </p>
<p>Any info is greatly appreciated.<br />
Thanks!  </p>
<p>This post was submitted by qball342.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/05/installing-os-9-to-the-hard-disk/feed</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>value of those carts?</title>
		<link>http://www.coco3.com/community/2011/05/value-of-those-carts</link>
		<comments>http://www.coco3.com/community/2011/05/value-of-those-carts#comments</comments>
		<pubDate>Wed, 04 May 2011 19:58:31 +0000</pubDate>
		<dc:creator>lucifershalo</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29012</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hello,<br />
do any of those carts worth more than the usual $5?</p>
<p>BUSTOUT<br />
DINO WAR<br />
DOWNLAND<br />
DUNGEONS OF DAGGORATH<br />
MIND ROLL<br />
POLARIS<br />
POPCORN<br />
PROJECT NEBULA<br />
REACTOID<br />
SHOOTING GALLERY<br />
SLAY THE NEREIS<br />
SPACE ASSAULT<br />
SPRINGSTER<br />
STARBLAZE </p>
<p>This post was submitted by lucifershalo.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/05/value-of-those-carts/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>New CoCo 3 owner here</title>
		<link>http://www.coco3.com/community/2011/05/new-coco-3-owner-here</link>
		<comments>http://www.coco3.com/community/2011/05/new-coco-3-owner-here#comments</comments>
		<pubDate>Wed, 04 May 2011 19:19:21 +0000</pubDate>
		<dc:creator>Lee S</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=29007</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Ok, this all started with me finding a working model 4 local for sale, and getting all nostalgic.  Anyway I ended up buying a coco3 with a bunch of stuff, garage cleaning sale basically.  Still waiting for the CM-5 I ordered off ebay to test the unit out.  So among the many questions I have two are in the forefront:</p>
<p>1)  How do I connect the CoCo3 to the CM-5?  I see the square 9-pin RGB out under the coco3, is there an adapter/cable?</p>
<p>2)  How do I get it upgraded to 512k?  Part numbers? hax/trix?</p>
<p>Oh and, 3) What have I gotten myself into?</p>
<p>I had a model 1 when I was a teen in the late 70s, and a 1000sx in the late 80s, and miss playing those old games or sitting around pondering basic.  </p>
<p>I still have to go through those boxes of stuff that came with the coco3, there is an external dual diskette drive, bunch-o-sofware, and a couple of peripherals.  Ooo, I also got a 6000, might just be a parts box, but it seems I am starting my own tandy museum, hah&#8230;</p>
<p>This post was submitted by Lee S.</p>]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Getting the CoCo 2 rom over to the PC.</title>
		<link>http://www.coco3.com/community/2011/05/getting-the-coco-2-rom-over-to-the-pc</link>
		<comments>http://www.coco3.com/community/2011/05/getting-the-coco-2-rom-over-to-the-pc#comments</comments>
		<pubDate>Mon, 02 May 2011 08:15:34 +0000</pubDate>
		<dc:creator>eunderhill</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=28997</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I am attempting to get the CoCo 2 roms over onto my PC so I can use Jeff Vavasour&#8217;s emulator. The method I am attempting is the cassette port. I am getting a SN? error on the CoCo when I do that. Jeff&#8217;s document says to type in csave &#8220;coco&#8221;,&#038;H8000,&#038;HBFFF,0. I&#8217;m not sure what the &#038;H8000 is for since the Basic rom starts at &#038;HA000. I also figure to get the disk controller rom I&#8217;d need to change &#038;HBFFF to &#038;HCFFF. I can&#8217;t use the disk method as I don&#8217;t have access to the CoCo floppy drives right now (I just have access to the disk controller cart) and I don&#8217;t have a PC with 5.25&#8243; floppy disk support anymore. I don&#8217;t have any cable either to build a CoCo to PC serial cable either. (I do have the DIN jacks for the CoCo though.) So those methods are not available to me right now. So how do you get the cassette method to work on the CoCo end? I am trying to send the cassette signal to my laptops mic input in order to record it into a wave file. I&#8217;ve had great success using this method on the MC-10 to send files beteen the MC-10 and my laptop. I figure it should work just fine for the CocO too.</p>
<p>This post was submitted by eunderhill.</p>]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Graphics example using  c complier</title>
		<link>http://www.coco3.com/community/2011/05/graphics-example-using-c-complier</link>
		<comments>http://www.coco3.com/community/2011/05/graphics-example-using-c-complier#comments</comments>
		<pubDate>Mon, 02 May 2011 06:09:37 +0000</pubDate>
		<dc:creator>swift</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=28992</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hi all,</p>
<p>Does anybody have a simple graphics example using the c compiler under OS9? Just enough to set the 16 color graphics screen and plot a pixel would be great! Ohh, and without the cgfx library, please.</p>
<p>Thanks.</p>
<p>This post was submitted by swift.</p>]]></content:encoded>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>dvd 8gig</title>
		<link>http://www.coco3.com/community/2011/05/dvd-8gig</link>
		<comments>http://www.coco3.com/community/2011/05/dvd-8gig#comments</comments>
		<pubDate>Mon, 02 May 2011 04:08:34 +0000</pubDate>
		<dc:creator>steevebrassard</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=28987</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>i&#8217;m order and paid a dvd 8gig roundup and i am not receive and email to confirm my buy!!!How many weeks to deliver in canada!!!!</p>
<p>This post was submitted by steevebrassard.</p>]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Name that Paperback CoCo Book!</title>
		<link>http://www.coco3.com/community/2011/05/name-that-paperback-coco-book</link>
		<comments>http://www.coco3.com/community/2011/05/name-that-paperback-coco-book#comments</comments>
		<pubDate>Sun, 01 May 2011 23:01:39 +0000</pubDate>
		<dc:creator>heinrich66</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[old days]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=28981</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hello, folks!</p>
<p>Back in the old days, I recall my old man programming our CoCo2 out of a slim paperback volume, a collection of games.  I remember distinctly the interior art &#8212; alongside the long BASIC programming were these black-and-white early 1900s style images. Dandies and people with bushy moustaches involved in all sorts of stuff &#8212; flying cars.  One of the games, I believe, was Mu-Torere.  Another one, I want to say, was Cribbage?  The cover I think had a blue border around a yellow inner square with some cartoon computer and user&#8230;. I was six or eight years old at the time.</p>
<p>Any help identifying this book or the series of books would be greatly, greatly appreciated!</p>
<p>This post was submitted by heinrich66.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/05/name-that-paperback-coco-book/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Replacing 6809</title>
		<link>http://www.coco3.com/community/2011/04/replacing-6809</link>
		<comments>http://www.coco3.com/community/2011/04/replacing-6809#comments</comments>
		<pubDate>Sat, 30 Apr 2011 08:22:54 +0000</pubDate>
		<dc:creator>mpalmer</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Hacks]]></category>
		<category><![CDATA[6309]]></category>
		<category><![CDATA[6809]]></category>
		<category><![CDATA[blank screen]]></category>
		<category><![CDATA[hardware fault]]></category>
		<category><![CDATA[possible damage]]></category>
		<category><![CDATA[replace]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=28968</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I hope I&#8217;m posting under the right topic.</p>
<p>I&#8217;m not all that familiar with hardware modification, but I took it upon myself to replace the 6809 with a 6309 on a pro-tector board. I thought all was going well.</p>
<p>I turned it on and was greeted with a black screen. Fiddling around with it, making sure the pro-tector board was in its socket, I got a screen full of brown and black garbage.</p>
<p>Is there any hope or have I destroyed my coco?</p>
<p>This post was submitted by <a href="http://www.youtube.com/user/MrMpalmer33?feature=mhum" rel="nofollow">mpalmer</a>.</p>]]></content:encoded>
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		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>$FF90 &#8220;ROM Map control&#8221;</title>
		<link>http://www.coco3.com/community/2011/04/ff90-rom-map-control</link>
		<comments>http://www.coco3.com/community/2011/04/ff90-rom-map-control#comments</comments>
		<pubDate>Sat, 30 Apr 2011 01:23:14 +0000</pubDate>
		<dc:creator>sc</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=28962</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve decided I don&#8217;t understand the effect of the lowest two bits of $FF90, described in unravelled as MC1, MC0, &#8220;ROM Map control&#8221; as follows:</p>
<p>MC1=0 MC0=X 16k internal 16k external<br />
MC1=1 MC0=0 32k internal<br />
MC1=1 MC0=1 32k external</p>
<p>Can anyone clarify this?  When you want to treat all system memory as standard RAM right up to $7FFFF, what should be the proper setting for these bits?  I do understand the use of the int vector areas, and being able to lock in FE00-FEFF, etc&#8230; just don&#8217;t know what is meant by &#8220;internal&#8221; vs &#8220;external&#8221; vs a combination of the two&#8230;</p>
<p>This post was submitted by sc.</p>]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>CoCo3 Video Player Version 2 Demo</title>
		<link>http://www.coco3.com/community/2011/04/coco3-video-player-version-2-demo</link>
		<comments>http://www.coco3.com/community/2011/04/coco3-video-player-version-2-demo#comments</comments>
		<pubDate>Tue, 26 Apr 2011 14:26:54 +0000</pubDate>
		<dc:creator>linville</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Hacks]]></category>
		<category><![CDATA[coco3 video player cocofest]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=28956</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>This is a demonstration of version 2 of my digital video player for the Tandy Color Computer 3. Version 1 just never performed as well as I liked, so I revised it in preparation for this year&#8217;s CoCoFEST! on May 21-22 2011 in Elgin, IL. See http://www.glensideccc.com/ for event details &#8212; I&#8217;ll be there with a live demonstration for those interested in seeing it in person. I hope you will be as pleased with the revised performance as I am!</p>
<p><object width="500" height="400"><param name="movie" value="http://www.youtube.com/v/42jBBrqn70w?version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/42jBBrqn70w?version=3" type="application/x-shockwave-flash" width="500" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>The video playback shown is 128&#215;192 in 16-colors. The video is updated 60 times per second, although obviously not every update covers an entire frame. The audio playback is at 11040HZ. Audio samples are 8-bits each, although the stock CoCo3 audio DAC is only 6-bits. Each minute of video requires roughly 2-2.5MB of storage.</p>
<p>This post was submitted by linville.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/04/coco3-video-player-version-2-demo/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Testing the Drive Pak, Serial Pak, and others with Donkey Kong</title>
		<link>http://www.coco3.com/community/2011/04/testing-the-drive-pak-serial-pak-and-others-with-donkey-kong</link>
		<comments>http://www.coco3.com/community/2011/04/testing-the-drive-pak-serial-pak-and-others-with-donkey-kong#comments</comments>
		<pubDate>Tue, 26 Apr 2011 03:16:26 +0000</pubDate>
		<dc:creator>random_rodder</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Hot CoCo Stuff]]></category>
		<category><![CDATA[Peripherals]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=28954</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Over at the CoCo forums, we’ve got some discussion going on concerning the load times of Donkey Kong from various storage devices.<br />
If you want to drop in and take a look, <a href="http://tandycoco.com/forum/viewtopic.php?f=36&amp;t=78&amp;sid=d97bb37040f97b050dce5deb3fdfef2a">here’s the link</a>.</p>
<p>If you&#8217;d like to participate in the discussion or post your own numbers, please feel free to do so. I&#8217;d love for someone to either verify my numbers or show me where I may have made an error.</p>
<p>rodder</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/04/testing-the-drive-pak-serial-pak-and-others-with-donkey-kong/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Floating point package?</title>
		<link>http://www.coco3.com/community/2011/04/floating-point-package</link>
		<comments>http://www.coco3.com/community/2011/04/floating-point-package#comments</comments>
		<pubDate>Mon, 25 Apr 2011 18:25:39 +0000</pubDate>
		<dc:creator>sc</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=28945</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Thought I&#8217;d avoid reinventing the wheel by asking if anyone has already prepared a group of assembly routines that can do add/sub/mult/div on floating point numbers, without relying on the ROM routines&#8230;</p>
<p>This post was submitted by sc.</p>]]></content:encoded>
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		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>2011 &#8211; 20th Annual &#8220;Last&#8221; Chicago CoCoFEST!</title>
		<link>http://www.coco3.com/community/2011/04/2011-20th-annual-last-chicago-cocofest</link>
		<comments>http://www.coco3.com/community/2011/04/2011-20th-annual-last-chicago-cocofest#comments</comments>
		<pubDate>Fri, 22 Apr 2011 05:53:30 +0000</pubDate>
		<dc:creator>6809er</dc:creator>
				<category><![CDATA[CoCoFEST! Info]]></category>
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=28925</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>That&#8217;s right, the 20th Annual &#8220;Last&#8221; Chicago CoCoFEST! is almost here!</p>
<p>This May 21 &#038; 22, 2011 is when the CoCo community gets together and celebrate the color Computer!</p>
<p>See and buy new stuff for your CoCo.<br />
Get great deals on old stuff. (I got a working CoCo 3 for $5).<br />
Find out what users have been up to.<br />
See demos first hand.</p>
<p>And best of all, just have a great time talking with others from the CoCo community.</p>
<p>Drive or fly out to 20th Annual &#8220;Last&#8221; Chicago CoCoFEST!<br />
Holiday Inn Hotel &#038; Suites<br />
495 Airport Road<br />
Elgin, Illinois 60123</p>
<p>You want to stay at the hotel because not everything happens on the show floor.  There are great after parties in the bar and hotel rooms.  Don&#8217;t forget the annual jam session on Saturday night.</p>
<p>Most people get there on Friday night to setup their tables and enjoy the the annual Fireside Chat.</p>
<p>Please visit glensideccc.com for more information on this great event.</p>
<p>See you all there in just one month!</p>
<p>Steve</p>
<p>This post was submitted by <a href="http://SRBsoftware.com" rel="nofollow">6809er</a>.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/04/2011-20th-annual-last-chicago-cocofest/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>LOOKING FOR A COPY OF RS DOS FOR COCO3</title>
		<link>http://www.coco3.com/community/2011/04/looking-for-a-copy-of-rs-dos-for-coco3</link>
		<comments>http://www.coco3.com/community/2011/04/looking-for-a-copy-of-rs-dos-for-coco3#comments</comments>
		<pubDate>Tue, 19 Apr 2011 19:35:27 +0000</pubDate>
		<dc:creator>CoCoFan</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[coco 3]]></category>
		<category><![CDATA[Tandy color computer 3]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=28918</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I recently uncovered a CoCo 3 given to me years ago. I never knew how much fun it was to use(too busy pulling my hair out with windows). I read in the disk drive manual about using different O.S.&#8217;s on the CoCo, and about RS DOS. Sadly I do not have the disk. Can you tell me where I might get one?</p>
<p>Thanks,</p>
<p>CoCoFan</p>
<p>This post was submitted by CoCoFan.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/04/looking-for-a-copy-of-rs-dos-for-coco3/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>looking for manual for BASIC Freedom</title>
		<link>http://www.coco3.com/community/2011/04/looking-for-manual-for-basic-freedom</link>
		<comments>http://www.coco3.com/community/2011/04/looking-for-manual-for-basic-freedom#comments</comments>
		<pubDate>Fri, 15 Apr 2011 23:07:18 +0000</pubDate>
		<dc:creator>Lantelin</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=28892</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hello folks,  I&#8217;m looking for a manual for BASIC Freedom, or any info on how to use it&#8230; its a RSDOS utility that was made by Dr. Preebles Programs back in the day. </p>
<p>Cheers,<br />
Lan</p>
<p>This post was submitted by Lantelin.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/04/looking-for-manual-for-basic-freedom/feed</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Dumb assembly question</title>
		<link>http://www.coco3.com/community/2011/04/dumb-assembly-question</link>
		<comments>http://www.coco3.com/community/2011/04/dumb-assembly-question#comments</comments>
		<pubDate>Fri, 15 Apr 2011 19:05:28 +0000</pubDate>
		<dc:creator>sc</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=28887</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>In this example:</p>
<p>TABLE FCC /01234/</p>
<p>LDX #TABLE<br />
LDA #2<br />
LDA A,X</p>
<p>&#8230;will the CPU replace the value in A, after using the current value in A for the addressing mode?  So in the above example, it would load the new value (character &#8220;2&#8243; in table) from the address 2,x?</p>
<p>This post was submitted by sc.</p>]]></content:encoded>
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		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>fd502 question</title>
		<link>http://www.coco3.com/community/2011/04/fd502-question</link>
		<comments>http://www.coco3.com/community/2011/04/fd502-question#comments</comments>
		<pubDate>Thu, 14 Apr 2011 03:36:46 +0000</pubDate>
		<dc:creator>seanruss</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=28880</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hi All,<br />
  Thought I would post another question since I had such good answers on the last one.  I have a fd-501 floppy drive with one drive in it.  I have won on an auction 2 FD-502 floppy disk drives, that I would like to put into my floppy drive case, but the power connectors are different.  Does anyone know how to hook these up?<br />
(hope this makes since)</p>
<p>Sean R.</p>
<p>This post was submitted by seanruss.</p>]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>part numbers incorrect</title>
		<link>http://www.coco3.com/community/2011/04/part-numbers-incorrect</link>
		<comments>http://www.coco3.com/community/2011/04/part-numbers-incorrect#comments</comments>
		<pubDate>Tue, 12 Apr 2011 19:32:26 +0000</pubDate>
		<dc:creator>nico134</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=28874</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hello friends,<br />
I suppose i have a CoCo1. The case says model no. 26-3003A.<br />
left to the power switch on the component side there is the number 005103.<br />
On the non-component side is etched:<br />
TRW/CG11S94V1<br />
REV.N/C<br />
It is a European (PAL) version.<br />
I have a problem with the +5V power supply.<br />
Thanks to Robert Gault i have a schematic drawing of the CoCo1.<br />
Following the schematic drawing it seems that it is the correct scheme. But the part numbers on my board differ from the drawing.<br />
CR11 is CR1 on my board,<br />
Q2 is Q4 on my board.<br />
and so on.<br />
Untill now i found only one difference between the scheme and my board:<br />
The + from CR11 (CR1 on my board) goes to a serial resistor of 5,6 ohm witch i did not find on the scheme.<br />
It is an awfull job to renumber the parts, so i hope someone has a schematic drawing of the version i have.</p>
<p>Thanks</p>
<p>Nico Komen</p>
<p>This post was submitted by nico134.</p>]]></content:encoded>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>plug n power</title>
		<link>http://www.coco3.com/community/2011/04/plug-n-power-2</link>
		<comments>http://www.coco3.com/community/2011/04/plug-n-power-2#comments</comments>
		<pubDate>Tue, 12 Apr 2011 18:26:14 +0000</pubDate>
		<dc:creator>seanruss</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=28869</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hi all,<br />
  I often see on ebay those plug n power controllers.  Sometimes they come with both pieces, but I have never, ever, ever seen them with any of those x10 plug modules to use them.  Just curious if anyone knows if you can even get those from anywhere anymore.<br />
Just wondering,</p>
<p>Sean R.</p>
<p>This post was submitted by seanruss.</p>]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>looking for a schematic drawing of the CoCo1</title>
		<link>http://www.coco3.com/community/2011/04/looking-for-a-schematic-drawing-of-the-coco1</link>
		<comments>http://www.coco3.com/community/2011/04/looking-for-a-schematic-drawing-of-the-coco1#comments</comments>
		<pubDate>Sun, 10 Apr 2011 17:21:00 +0000</pubDate>
		<dc:creator>nico134</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=28859</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Hello Friends,</p>
<p>I have a CoCo1 (26-3003) and have a problem with the +5V power supply.<br />
I can find a chematic drawing from the CoCo3, but the power supply seems to be different form the CoCo1.</p>
<p>Is there anyone who can help me getting a schematic drawing of the CoCo1 ?</p>
<p>Thanks</p>
<p>This post was submitted by nico134.</p>]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/04/looking-for-a-schematic-drawing-of-the-coco1/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>LOADM directly into lower memory</title>
		<link>http://www.coco3.com/community/2011/03/loadm-directly-into-lower-memory</link>
		<comments>http://www.coco3.com/community/2011/03/loadm-directly-into-lower-memory#comments</comments>
		<pubDate>Wed, 30 Mar 2011 17:46:02 +0000</pubDate>
		<dc:creator>sc</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=28845</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Utilizing the preamble bytes in binary (type 2) files, would it be possible to create a binary file that automatically LOADM&#8217;s itself into one of the &#8220;lower&#8221; memory blocks on a 512K coco?  Let&#8217;s say I want to load a ML program into MMU block 1 (phsyical address $02000:  so create a bin file that contains:</p>
<p>1) a preamble block specifying a load address of $FFA2, and two bytes of data</p>
<p>2) data word $0001, which would cause LOADM to place this value in the MMU register $FFA2 for logical address $4000</p>
<p>3) a preamble block specifying a load address of $4000. and the length of the ML program</p>
<p>4) the ML program itself, which because of MMU switch above, goes into &#8220;lower&#8221; memory</p>
<p>5) a preamble block specifying load address $FFA2 (again), for two bytes:</p>
<p>6) this time the bytes would be the original values of the MMU registers (58 and 59), restoring MMU to original state</p>
<p>7) a postamble block, doesn&#8217;t really matter, don&#8217;t worry about an exec address.</p>
<p>If this would work it might allow a basic &#8220;loader&#8221; utility to load a bunch of ML programs into &#8220;lower&#8221; memory, followed by a master ML program that would, when executed, take over permanently and switch the MMU registers as necessary to access these support libraries.</p>
<p>Just a thought&#8230; ?</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/03/loadm-directly-into-lower-memory/feed</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Shanghai 1.2 for OS9, how do I run it?</title>
		<link>http://www.coco3.com/community/2011/03/shanghai-1-2-for-os9-how-do-i-run-it</link>
		<comments>http://www.coco3.com/community/2011/03/shanghai-1-2-for-os9-how-do-i-run-it#comments</comments>
		<pubDate>Wed, 30 Mar 2011 14:11:07 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=28842</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>It has been so long since I&#8217;ve ran a Basic09 program I have not a clue what to do.</p>
<p>I want to play Shanghai 1.2 for OS9 (its not the activision version) located here:</p>
<p>ftp://os9archive.rtsi.com/OS9/OS9_6X09/GAMES/Shanghai_1_2.lzh</p>
<p>How do I get the contents of that LZH on to a floppy disk and then run in under Nitros9?</p>
<p>I do have a DOS PC I use to make coco floppy disks.</p>
<p>Maybe someone can put it in a DSK for me? Or tell me how?</p>
<p>Thanks!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/03/shanghai-1-2-for-os9-how-do-i-run-it/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>2 disk controllers in the MPI ??</title>
		<link>http://www.coco3.com/community/2011/03/2-disk-controllers-in-the-mpi</link>
		<comments>http://www.coco3.com/community/2011/03/2-disk-controllers-in-the-mpi#comments</comments>
		<pubDate>Wed, 30 Mar 2011 13:58:33 +0000</pubDate>
		<dc:creator>Charlie</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=28840</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Long story short&#8230; (I&#8217;ll try anyway)</p>
<p><br class="spacer_" /></p>
<p>I wanted to order a DriveWire cable and a rompak with HDB-DOS from cloud-9.</p>
<p>They do not have any more rompaks. So I purchased just HDB-DOS rom and I will use it in my FD502 controller.</p>
<p>However, I also want to use my FD501 controller hooked up to my dual floppys. I want to be able to select on the MPI ,  4 to use real floppy drives, or 3 to use HDB-DOS.</p>
<p>So last night I put both controllers in the MPI and was able to switch between them with no troubles and everything seemed to work great. Of course I don&#8217;t have the HDB-DOS yet in the FD502, just the RSDOS it came with.</p>
<p>So it seems to work fine but is there any issue with having 2 disk controllers in the MPI?</p>
<p>One with RSDOS on actual drives and the other with HDB-DOS.</p>
<p>Thanks!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/03/2-disk-controllers-in-the-mpi/feed</wfw:commentRss>
		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>make me an offer</title>
		<link>http://www.coco3.com/community/2011/03/hi-guys-i-am-a-uk-resident-who-has-a-pristine-not-in-box-top-of-range-coco-2-with-lots-of-extras-and-software-it-is-no-longer-of-any-use-to-me-so-if-anyone-is-interested-they-can-make-me-an-o</link>
		<comments>http://www.coco3.com/community/2011/03/hi-guys-i-am-a-uk-resident-who-has-a-pristine-not-in-box-top-of-range-coco-2-with-lots-of-extras-and-software-it-is-no-longer-of-any-use-to-me-so-if-anyone-is-interested-they-can-make-me-an-o#comments</comments>
		<pubDate>Fri, 18 Mar 2011 17:58:30 +0000</pubDate>
		<dc:creator>John Nicol</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=28829</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>[edited by the admin: please limit your subject line to a short phrase and do not post your entire message inside the subject line]</p>
<p>&#8230;. repost:</p>
<p>Hi Guy&#8217;s, I am a UK resident who has a pristine (not in box) top of range CoCo 2 with lots of extras and software. It is no longer of any use to me so, if anyone is interested they can &#8216;make me an offer&#8217; and I will give it my consideration. cheers and happy computing to all.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/03/hi-guys-i-am-a-uk-resident-who-has-a-pristine-not-in-box-top-of-range-coco-2-with-lots-of-extras-and-software-it-is-no-longer-of-any-use-to-me-so-if-anyone-is-interested-they-can-make-me-an-o/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Interpreting Data from Datacassette</title>
		<link>http://www.coco3.com/community/2011/03/interpreting-data-from-datacassette</link>
		<comments>http://www.coco3.com/community/2011/03/interpreting-data-from-datacassette#comments</comments>
		<pubDate>Wed, 16 Mar 2011 19:02:49 +0000</pubDate>
		<dc:creator>packrat79</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=28824</guid>
		<description><![CDATA[<a href="http://www.coco3.com/community/2011/03/interpreting-data-from-datacassette" title="Interpreting Data from Datacassette"><img src="http://www.coco3.com/community/wp-content/uploads/yapb_cache/trs80.27vv369k9tj44wwgggwso8ok8.a9sxxja1njksswcs400wcc4cg.th.jpeg" width="180" height="120" alt="Interpreting Data from Datacassette" style="float:left;padding:0 10px 10px 0;" ></a>]]></description>
			<content:encoded><![CDATA[<a href="http://www.coco3.com/community/2011/03/interpreting-data-from-datacassette" title="Interpreting Data from Datacassette"><img src="http://www.coco3.com/community/wp-content/uploads/yapb_cache/trs80.27vv369k9tj44wwgggwso8ok8.a9sxxja1njksswcs400wcc4cg.th.jpeg" width="180" height="120" alt="Interpreting Data from Datacassette" style="float:left;padding:0 10px 10px 0;" ></a><p>I&#8217;m wondering if someone could give me some technical advice, as to how saved date is encoded on a TS-80 datacassette. One of my old datacassettes has a damaged file that will not read &#8211; I captured it with an audio editing program which showed a dropout on the tape as the cause. This means that approximately 1/10th of a second of the file is missing. What I considered doing is rebuilding the file with the audio editor, since I can clearly see the data is recorded as a series of ones and zeros. Trouble is, I can&#8217;t figure out the pattern &#8211; it doesn&#8217;t seem to conform with standard binary code, and there seems to be a lot of added information. I&#8217;ve attached an image of what a brief section of the file looks like in an audio editor. What I need is for someone, with the right technical knowledge, to explain to me exactly what data is contained within these files and how it is represented by the ones and zeros. This way, I can rebuild the file or at least figure where to cut part of it without causing a read error (then I could add the missing lines to the program once loaded).</p>
<p>Thanks for any advice.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/03/interpreting-data-from-datacassette/feed</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>CoCoNet w/Wireless Pak question</title>
		<link>http://www.coco3.com/community/2011/03/coconet-wwireless-pak-question</link>
		<comments>http://www.coco3.com/community/2011/03/coconet-wwireless-pak-question#comments</comments>
		<pubDate>Tue, 15 Mar 2011 04:19:54 +0000</pubDate>
		<dc:creator>thanatos</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=28822</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Ok, here&#8217;s a simple question not in the docs&#8230; Now that I have a CoCoNet ROM in my wireless pak, what do I need to buy on the PC side?</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/03/coconet-wwireless-pak-question/feed</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Looking for some advice on creating disk images &#8211; DECB and OS9</title>
		<link>http://www.coco3.com/community/2011/03/looking-for-some-advice-on-creating-disk-images-decb-and-os9</link>
		<comments>http://www.coco3.com/community/2011/03/looking-for-some-advice-on-creating-disk-images-decb-and-os9#comments</comments>
		<pubDate>Sat, 12 Mar 2011 01:59:25 +0000</pubDate>
		<dc:creator>gotitdownpat</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=28819</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Good day all.   I have recently received my disk pak and am now looking for some advice on the proper proceedure to create images from my old CoCo DECB and OS-9 Floppies.   I have a number of them (read: a heck of a lot) and would like to image them so i could archive them to my DVD collection.  If i have something thats not is the set yet, i would like to share since this is a community after all.  So if you could give me some guidance i would GREATLY appreciate it.</p>
<p>Pat</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/03/looking-for-some-advice-on-creating-disk-images-decb-and-os9/feed</wfw:commentRss>
		<slash:comments>38</slash:comments>
		</item>
		<item>
		<title>Pitstop ll disk image</title>
		<link>http://www.coco3.com/community/2011/03/pitstop-ll-disk-image</link>
		<comments>http://www.coco3.com/community/2011/03/pitstop-ll-disk-image#comments</comments>
		<pubDate>Fri, 11 Mar 2011 16:54:19 +0000</pubDate>
		<dc:creator>stevelanc</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=28815</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Does anybody have a disk image of Pitstop 2 they could let me have.</p>
<p><br class="spacer_" /></p>
<p>Cheers</p>
<p>Steve</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/03/pitstop-ll-disk-image/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>floppy disk data questions</title>
		<link>http://www.coco3.com/community/2011/03/floppy-disk-data-questions</link>
		<comments>http://www.coco3.com/community/2011/03/floppy-disk-data-questions#comments</comments>
		<pubDate>Wed, 09 Mar 2011 20:22:57 +0000</pubDate>
		<dc:creator>twixter</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=28810</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Where is technical info on how Disk Basic arranges data on the disk, particularly the directory sector?</p>
<p>EDIT: Uh, never mind! The &#8220;Disk Basic Unravelled&#8221; file right here on this site has everything I need in that regard. BUT I would still like to know about:</p>
<p>I found this cool CoCo utility called Snap, which allows me to examine every byte of every sector of every track on a 5.25&#8243; floppy (I think) which is formatted for Disk Basic. The data is presented in both hexadecimal and ascii format. Has anyone else here used this? Is it possible there could be data on the diskette which this program does not see?</p>
<p>Thanks very much! &#8211; David</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/03/floppy-disk-data-questions/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Which way to plug in the floppy drive cable?</title>
		<link>http://www.coco3.com/community/2011/03/which-way-to-plug-in-the-floppy-drive-cable</link>
		<comments>http://www.coco3.com/community/2011/03/which-way-to-plug-in-the-floppy-drive-cable#comments</comments>
		<pubDate>Mon, 07 Mar 2011 22:15:02 +0000</pubDate>
		<dc:creator>twixter</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=28802</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I have a Disto Super Controller and an Owl 5.25&#8243; disk drive. There are  two cables leading from the disk drive. Either one of them plugs into  the Disto either way, right side up or upside down. The problem is,  which is which? The lines are numbered 1-34 on the end of each cable,  but I see no numbers on the controller. With the CoCo in front of me,  and the controller plugged into it on the right side, Is pin 1 on the  upper side, away from me, or is it on the lower side, closer to me? Also  should it make any difference which cable I use?</p>
<p>Thanks in advance!</p>
<p>David</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/03/which-way-to-plug-in-the-floppy-drive-cable/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Website memory error fix</title>
		<link>http://www.coco3.com/community/2011/03/website-memory-error-fix</link>
		<comments>http://www.coco3.com/community/2011/03/website-memory-error-fix#comments</comments>
		<pubDate>Fri, 04 Mar 2011 22:33:20 +0000</pubDate>
		<dc:creator>Roger</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=28795</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve attempted to fix the out-of-memory problem that occurred when navigating to certain message pages.  Please report if you experience this problem again.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/03/website-memory-error-fix/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Don Pan Manual?</title>
		<link>http://www.coco3.com/community/2011/02/don-pan-manual</link>
		<comments>http://www.coco3.com/community/2011/02/don-pan-manual#comments</comments>
		<pubDate>Sun, 27 Feb 2011 16:36:38 +0000</pubDate>
		<dc:creator>atarileaf</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.coco3.com/community/?p=28793</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p>Does anyone have or know of a place online where I can find a manual for the game Don Pan? I can&#8217;t find one anywhere. Can anyone point me in the right direction?</p>
]]></content:encoded>
			<wfw:commentRss>http://www.coco3.com/community/2011/02/don-pan-manual/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
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